Rampaging

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Axew being forced to attack

Rampaging (Japanese: あばれ violent struggle) is a battle state induced by a move that locks the user into using that move for several turns. The user will then get confused at the end due to fatigue. Prior to Pokémon Champions, the moves instead caused state named after the move itself (although Thrash's state was mistranslated as Rampaging due to the move's similar name).

This state does not exist in Pokémon Legends: Arceus, with the relevant moves instead causing Fixated status.

Effect

If a Pokémon successfully uses either Thrash, Petal Dance, Outrage, or Raging Fury, it will be forced to use that move for multiple turns (although consuming PP only for the first use) and will become confused at the end. While a player's Pokémon is rampaging, the player will not be given an option to select a move before each turn. If a Pokémon levels up, learns a move, and forgets the move that induced the rampaging, it will continue rampaging and using the forgotten move until the rampage ends.

Generation I

Rampaging lasts 3-4 turns before ending. If the rampage is disrupted (by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if the rampage is fully executed, without its duration being disrupted. Sleep, freeze, and binding will pause but not disrupt the rampage.

In this generation only, if a change in accuracy or evasion affects the move's accuracy, the decrease in accuracy will be reapplied on each automatic turn. Its accuracy will return to normal when it is selected again. If the move misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected.

In Pokémon Stadium only, a message will be displayed once the rampage ends and causes user to be confused.

Generation II

Rampaging now lasts 2-3 turns. In addition to the previous causes, infatuation will disrupt a rampage; conversely, flinching will only pause it. Disable will also disrupt a rampage; the Pokémon will attempt to use the disabled move on its next turn but the move will fail to execute.

Generation III

A message is now displayed when the user becomes confused due to fatigue. In battles against multiple opponents, the user selects itself as the target, but will hit any adjacent opponent at random each turn.

Generation V to VIII

Rampaging is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a protecting target, or a type immunity (including Wonder Guard). If a disruption occurs on what would have been the final, confusion-inducing turn of the rampage, the user will become confused.

Generation IX

Disruption now causes confusion even if the rampage is ended prematurely.

Description

Games Description
SMUSUM
SwShBDSPLA
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
SVZA The Pokémon rampages and attacks for two to three turns. It then becomes confused.*
The Pokémon is rampaging and attacks for two to three turns. It then becomes confused.*
Champs For 2–3 turns, the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.

List of moves that cause rampaging

A Pokémon will be thrashing when using any of the following moves.

Move Type Category Power Accuracy Notes
Thrash Normal Physical 120 100%
Petal Dance Grass Special 120 100%
Outrage Dragon Physical 120 100%
Raging Fury Fire Physical 120 100%

In other languages

Language Title
Chinese Cantonese 大鬧
Mandarin 大鬧 / 大闹
French Enragé
German Tobsucht
Italian Collera
Korean 난동
Spanish Latin America Enojado
Spain Enfurecido

Related articles

Moves by effect
Burn • Confuse • Damage • Flinch
Freeze • Paralyze • Poison • Sleep • Traps


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.