Rampaging
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Rampaging (Japanese: あばれ violent struggle) is a battle state induced by a move that locks the user into using that move for several turns. The user will then get confused at the end due to fatigue. Prior to Pokémon Champions, the moves instead caused state named after the move itself (although Thrash's state was mistranslated as Rampaging due to the move's similar name).
This state does not exist in Pokémon Legends: Arceus, with the relevant moves instead causing Fixated status.
Effect
If a Pokémon successfully uses either Thrash, Petal Dance, Outrage, or Raging Fury, it will be forced to use that move for multiple turns (although consuming PP only for the first use) and will become confused at the end. While a player's Pokémon is rampaging, the player will not be given an option to select a move before each turn. If a Pokémon levels up, learns a move, and forgets the move that induced the rampaging, it will continue rampaging and using the forgotten move until the rampage ends.
Generation I
Rampaging lasts 3-4 turns before ending. If the rampage is disrupted (by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if the rampage is fully executed, without its duration being disrupted. Sleep, freeze, and binding will pause but not disrupt the rampage.
In this generation only, if a change in accuracy or evasion affects the move's accuracy, the decrease in accuracy will be reapplied on each automatic turn. Its accuracy will return to normal when it is selected again. If the move misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected.
In Pokémon Stadium only, a message will be displayed once the rampage ends and causes user to be confused.
Generation II
Rampaging now lasts 2-3 turns. In addition to the previous causes, infatuation will disrupt a rampage; conversely, flinching will only pause it. Disable will also disrupt a rampage; the Pokémon will attempt to use the disabled move on its next turn but the move will fail to execute.
Generation III
A message is now displayed when the user becomes confused due to fatigue. In battles against multiple opponents, the user selects itself as the target, but will hit any adjacent opponent at random each turn.
Generation V to VIII
Rampaging is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a protecting target, or a type immunity (including Wonder Guard). If a disruption occurs on what would have been the final, confusion-inducing turn of the rampage, the user will become confused.
Generation IX
Disruption now causes confusion even if the rampage is ended prematurely.
Description
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List of moves that cause rampaging
A Pokémon will be thrashing when using any of the following moves.
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In other languages
| Language | Title | |
|---|---|---|
| Chinese | Cantonese | 大鬧 |
| Mandarin | 大鬧 / 大闹 | |
| French | Enragé | |
| German | Tobsucht | |
| Italian | Collera | |
| Korean | 난동 | |
| Spanish | Latin America | Enojado |
| Spain | Enfurecido | |
Related articles
| Moves by effect | |
|---|---|
| Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps | |
| This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |