Orichalcum Pulse (Ability)
|This Ability effect may be in need of research. |
Reason: Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability. Usual suspects: Gastro Acid, Worry Seed, Simple Beam, Role Play, Entrainment, Doodle, Trace, Receiver/Power of Alchemy, Lingering Aroma/Mummy.
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Orichalcum Pulse summons harsh sunlight in battle as soon as a Pokémon with Orichalcum Pulse enters the battle. Its effects are the same as the move Sunny Day, which lasts for five turns. This can be extended to eight turns if the Pokémon is holding a Heat Rock.
Orichalcum Pulse also boosts the Pokémon's Attack stat by roughly 33% (or more precisely, by a factor of 5461/4096) in harsh sunlight. This boost will occur even if the Pokémon is holding a Utility Umbrella.
Orichalcum Pulse displays a message when the Pokémon enters the battle, even if there already is harsh sunlight. However, if harsh sunlight is summoned while a Pokémon with Orichalcum Pulse already is in battle, no message is displayed (contrary to Protosynthesis).
Skill Swap fails if either Pokémon has Orichalcum Pulse.
Outside of battle
Orichalcum Pulse has no effect outside of battle.
Pokémon with Orichalcum Pulse
|#||Pokémon||Types||First Ability||Second Ability||Hidden Ability|
|Please note that this is only 100% accurate to Generation IX games.
In other languages
|Variations of the Ability Orichalcum Pulse|
|Orichalcum Pulse • Hadron Engine|
|Abilities affected by weather conditions|
|Sand Veil • Swift Swim • Chlorophyll • Rain Dish • Forecast • Snow Cloak • Dry Skin • Hydration • Solar Power • Leaf Guard • Ice Body • Flower Gift • Harvest • Sand Rush • Sand Force • Slush Rush • Ice Face • Protosynthesis • Orichalcum Pulse|
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|