Weather: Difference between revisions

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(further reorganization- sections for in-battle weather vs overworld weather)
m (I only found fog in Kitakami.)
 
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{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}
{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}


The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]] that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.
The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]].


In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced [[Season (mechanic)|seasons]], which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.
==In the core series games==
In the [[core series]], the weather changes the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.


==Effects==
In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced {{season}}s, which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.
===In battle===
 
===Pokémon battles===
====List of weather====
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games.
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games.


{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1"
{| class="roundtable" style="margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};"
! style="background-color:#{{normal color light}}; width:110px;" | Weather
! style="background-color:#{{normal color light}}; width:220px;" | Image
! style="background-color:#{{normal color light}};" | In-game description
! style="background-color:#{{normal color light}};" | Details
|-
|-
! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Weather
| style="background-color:#{{fire color light}}; text-align:center" | {{color2|000|Harsh sunlight}}
! style="background-color:#{{normal color light}}; width:220px;" | Image
! style="background-color:#{{normal color light}}; width:350px;" | In-game description
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details
|- style='background:#fff'
| style='background-color:#{{fire color light}}; color:#{{fire color dark}};" | {{color2|{{fire color dark}}|Harsh sunlight}}<br>Strong sunlight{{sup/8|LA}}
| [[File:Sunny Day VII 2.png|220px]]
| [[File:Sunny Day VII 2.png|220px]]
| style='text-align:left;' | The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.<br>
| The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.
The Speed of Grass-type Pokémon is boosted.{{sup/8|LA}}
| [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.<br>
| style='text-align:left;' | [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.<br>
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}'s Sunshine Form.
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}'s Sunshine Form.
|- style='background:#fff'
|-
| style='background-color:#{{water color light}}; color:#{{water color dark}};" | {{color2|{{water color dark}}|Rain}}
| style="background-color:#{{water color light}}; text-align: center" | {{color2|000|Rain}}
| [[File:Rain Dance VII.png|220px]]
| [[File:Rain Dance VII.png|220px]]
| style='text-align:left;' |
|
The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.<br>
The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.
Damage dealt by Fire-type moves is reduced.{{sup/8|LA}}
| Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.
| style='text-align:left;' | Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.<br>
|-
In {{g|Legends: Arceus}}, rain only reduces damage from Fire-type moves.
| style="background-color:#{{rock color light}}; text-align: center" | {{color2|000|Sandstorm (weather condition)|Sandstorm}}
|- style='background:#fff'
| style='background-color:#{{rock color light}}; color:#{{rock color dark}};" | {{color2|{{rock color dark}}|Sandstorm (weather condition)|Sandstorm}}
| [[File:Sandstorm VII.png|220px]]
| [[File:Sandstorm VII.png|220px]]
| style='text-align:left;' | The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.
| The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.
| style='text-align:left;' | Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.<br>
| Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.<br>
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%.
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%.
|- style='background:#fff'
|-
| style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Hail (weather condition)|Hail}}
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Hail (weather condition)|Hail}}
| [[File:Hail VII 2.png|220px]]
| [[File:Hail VII 2.png|220px]]
| style='text-align:left;' | The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.
| The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.
| style='text-align:left;' | Any Pokémon that is not {{type|Ice}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.
| Any Pokémon that is not {{type|Ice}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. This weather was replaced by Snow in [[Generation IX]].
|- style='background:#fff'
|-
| style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Snow}}{{sup/8|LA}}{{sup/9|SV}}
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Snow}}
| [[File:Snowscape IX.png|220px]]
| [[File:Snowscape IX.png|220px]]
| style='text-align:left;' |  
|  
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.{{sup/9|SV}}<br>
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.
Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.{{sup/8|LA}}
| Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].
| style='text-align:left;' | Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].<br>
|-
In {{g|Legends: Arceus}}, Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act; the Speed of Ice-type Pokémon is also boosted by 33%.
| style="background-color:#{{flying color light}}; text-align: center" | {{color2|000|Fog}}
|- style='background:#fff'
| style='background-color:#{{flying color light}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Fog}}{{sup/4|DPPt}}{{sup/8|BDSPLA}}
| [[File:Fog VIII.png|220px]]
| [[File:Fog VIII.png|220px]]
| style='text-align:left;' | All moves are less accurate, apart from moves that are always sure to hit.{{sup/8|LA}}
| ''N/A''
| style='text-align:left;' | This weather condition only exists in [[Sinnoh]] and [[Hisui]]. A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.
| This weather condition only exists in [[Sinnoh]] and [[Hisui]]. A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.
|- style='background:#fff'
|-
| style='background-color:#{{fire color}}; color:#{{fire color dark}};" | {{color2|{{fire color dark}}|Harsh Sunlight|Extremely harsh sunlight}}
| style="background-color:#{{fire color}}; text-align: center" | {{color2|000|Harsh sunlight|Extremely harsh sunlight}}
| [[File:Extremely harsh sunlight VII.png|220px]]
| [[File:Extremely harsh sunlight VII.png|220px]]
| style='text-align:left;' | The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves.
| The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves.
| style='text-align:left;' | Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence.
| Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence.
|- style='background:#fff'
|-
| style='background-color:#{{water color}}; color:#{{water color dark}};" | {{color2|{{water color dark}}|Rain|Heavy rain}}
| style="background-color:#{{water color}}; text-align: center" | {{color2|000|Rain|Heavy rain}}
| [[File:Heavy rain VII.png|220px]]
| [[File:Heavy rain VII.png|220px]]
| style='text-align:left;' | The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.
| The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.
| style='text-align:left;' | Rain falls more chaotically around the battlefield.  
| Rain falls more chaotically around the battlefield.  
|- style='background:#fff'
|-
| style='background-color:#{{flying color}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Strong winds}}
| style="background-color:#{{flying color}}; text-align: center" | {{color2|000|Strong winds}}
| [[File:Strong winds VII.png|220px]]
| [[File:Strong winds VII.png|220px]]
| style='text-align:left;' | The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.
| The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.
| style='text-align:left;' | Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon.
| Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon.
|- style='background:#fff'
|-
| style='background-color:#{{XD color light}}; color:#{{XD color dark}};" | {{color2|{{XD color dark}}|Shadowy aura}}
| style="background-color:#{{XD color light}}; text-align: center" | {{color2|000|Shadowy aura}}
| [[File:Darkness Battle.png|220px]]
| [[File:Darkness Battle.png|220px]]
| N/A
| N/A
| style='text-align:left;' | Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP.<br>
| Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP.<br>
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
|}
|}


=====Pokémon Legends: Arceus=====
{{incomplete|section|needs=Images}}
{| class="roundtable" style="margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};"
! style="background-color:#{{normal color light}}; width:110px;" | Weather
<!--! style="background-color:#{{normal color light}}; width:220px;" | Image-->
! style="background-color:#{{normal color light}};" | In-game description
! style="background-color:#{{normal color light}};" | Details
|-
| style="background-color:#{{fire color light}}; text-align:center" | {{color2|000|Harsh sunlight|Strong sunlight}}
| The Speed of Grass-type Pokémon is boosted.
| Increases the Speed of Grass-type Pokémon. Activates {{p|Cherrim}}'s Sunshine Form.
|-
| style="background-color:#{{water color light}}; text-align: center" | {{color2|000|Rain}}
| Damage dealt by Fire-type moves is reduced.
| Damage dealt by Fire-type moves is reduced.
|-
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Snow}}
| Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
|-
| style="background-color:#{{flying color light}}; text-align: center" | {{color2|000|Fog}}
| All moves are less accurate, apart from moves that are always sure to hit.
| A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.
|}
====Moves affected by weather====
Certain specific moves are also affected in special ways by the weather.
Certain specific moves are also affected in special ways by the weather.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather.
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*From Generation V onward, during harsh sunlight {{m|Growth}} increases the user's {{stat|Attack}} and {{stat|Special Attack}} by two stages each instead of one.
*From Generation V onward, during harsh sunlight {{m|Growth}} increases the user's {{stat|Attack}} and {{stat|Special Attack}} by two stages each instead of one.
*In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area.
*In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area.
*The move {{m|Aurora Veil}} can only be used successfully during hail; outside of hail, it fails.
*The move {{m|Aurora Veil}} can only be used successfully during hail or snow; otherwise it fails.


====Activated Abilities====
====Activated Abilities====
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{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.


Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}.
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. As of [[Generation IX]], moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.


If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities.
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities.
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! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]]
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]]
|-
|-
| width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>[[Heat Rock]]
| width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Bag Heat Rock SV Sprite.png|60px]]<br>[[Heat Rock]]
| width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>[[Damp Rock]]
| width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Bag Damp Rock SV Sprite.png|60px]]<br>[[Damp Rock]]
| width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>[[Smooth Rock]]
| width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Bag Smooth Rock SV Sprite.png|60px]]<br>[[Smooth Rock]]
| width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>[[Icy Rock]]
| width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Bag Icy Rock SV Sprite.png|60px]]<br>[[Icy Rock]]
|}
|}


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|}
|}


=====Generation XI=====
=====Generation VIII=====
In {{g|Scarlet and Violet}}, weather conditions that have been activated by a Pokémon's move or [[Ability]] can be seen in the "Check Status" view during battle, under the "Active Battle States and Effects" list. However, weather conditions from the overworld will not appear here.  
 
======Sword and Shield======
In {{g|Sword and Shield}}, weather conditions can be seen in-battle by pressing '''Y''' for '''Info'''.
 
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Galar color dark}}; background: #{{Galar color}}; font-size:80%; padding:4px; padding-bottom:0px;"
| style="{{roundy|5px}} border: 2px solid #{{Galar color}}; background: #{{Galar color light}}; width:100px; height:150px"| [[File:Status Info SwSh.png|400px]]
|- style="color:#000 "
| The "Info" view in {{g|Sword and Shield}}
|}
 
======Legends: Arceus======
In {{g|Legends: Arceus}}, weather conditions can be seen in-battle by pressing '''+''' to open the "Status Info" view, noted at the bottom of the view.
 
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Hisui color dark}}; background: #{{Hisui color}}; font-size:80%; padding:4px; padding-bottom:0px;"
| style="{{roundy|5px}} border: 2px solid #{{Hisui color}}; background: #{{Hisui color light}}; width:100px; height:150px"| [[File:Status Info LA.png|400px]]
|- style="color:#000 "
| The "Status Info" view in {{g|Legends: Arceus}}
|}
 
=====Generation IX=====
In {{g|Scarlet and Violet}}, weather conditions can be seen in-battle by pressing '''Y''' for '''Check Status''', listed under "Active Battle States and Effects". Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.
 
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Paldea color dark}}; background: #{{Paldea color}}; font-size:80%; padding:4px; padding-bottom:0px;"
| style="{{roundy|5px}} border: 2px solid #{{Paldea color}}; background: #{{Paldea color light}}; width:100px; height:150px"| [[File:Check Status SV.png|400px]]
|- style="color:#000 "
| The "Check Status" view in {{g|Scarlet and Violet}}
|}


===In the overworld===
===Overworld===
{{incomplete|section}}
{{incomplete|section}}
Weather in the overworld vary between games. The overworld has a greater variety of weather conditions, and some do not even have any effects in battle. When there is a weather conditions in the overworld, that weather will appear in every battle and last until it is replaced by another weather. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only); it is the only move that can affect weather in the overworld.
Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a [[Route]], sector of the [[Wild Area]] or location within [[Pokémon Legends: Arceus]] or {{game|Scarlet and Violet|s}}, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only).
 
{{DL|Easter Egg|Diamond Dust}} is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.


{{DL|Easter Egg|Diamond Dust}} special, purely aesthetic version of light snow. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.


====Weather-dependent evolution====
====Weather-dependent evolution====
Starting at level 50, {{p|Sliggoo}} (as well as its [[Regional form|Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.
Starting at level 50, {{p|Sliggoo}} (as well as its [[Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}"
{| style="margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}"
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====Johto====
====Johto====
* In {{g|HeartGold and SoulSilver}}, the snow on [[Mt. Silver]] will activate {{weather|Hail}} in battles
* In {{g|HeartGold and SoulSilver}}, [[Route 33]] is always [[Rain|raining]].
**[[The Lake of Rage]] also rains, but will become clear on [[Weekly Events|Wednesdays]].
* The snow on the summit areas of [[Mt. Silver Cave]] will activate {{weather|Hail}} in battles.


====Hoenn====
====Hoenn====
In [[Hoenn]], several areas have weather conditions that occur naturally:
In [[Hoenn]], several areas have weather conditions that occur naturally:
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no affect in battles
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no effect in battles.
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]
* It frequently rains on [[Hoenn Route 119|Route 119]], with clear skies only on one in four days
* It frequently rains on {{rt|119|Hoenn}}, with clear skies only on one in four days.
* It always rains on a section of {{rt|120|Hoenn}} between the two log bridges corresponding roughly where the [[Ancient Tomb]] is located.
* It rains on one in four days in {{rt|123|Hoenn}} - at the same time, the rain on Route 119 will be thundery.


Several weather conditions are also triggered by in-game events:
Several weather conditions are also triggered by in-game events:
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present.  
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present.
* {{game|Emerald}} involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.
 
The requisite visit to [[Seafloor Cavern]] to defeat [[Maxie]]{{sup/3|R}}{{sup/6|OR}}/[[Archie]]{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]] and [[Ever Grande City]], as well as their connecting routes east of Lilycove. In {{game|Emerald}}, after reaching the [[Sky Pillar]] during the crisis, its unique weather distortion will spread to the routes east of but not including [[Pacifidlog Town]] as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.


====Sinnoh====
====Sinnoh====
* [[Fog]] obscures the player's overworld vision. It can be removed using the [[HM]] containing {{m|Defog}}.
* A [[Sandstorm (weather condition)|Sandstorm]] is present on [[route 228]] at all times.
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles
* [[Fog]] obscures the player's overworld vision on the northern section of [[Route 210]], the basement floor of [[Mt. Coronet]], the upper floors of the [[Lost Tower]], the postgame section of Sinnoh's [[Victory Road (Sinnoh)|Victory Road]], and [[Turnback Cave]]. It can be removed using the [[HM]] containing {{m|Defog}}.
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles.


====Unova====
====Unova====
In [[Unova]], {{OBP|season|mechanic}}s play a significant role in what weather conditions can form in the overworld.
In [[Unova]], {{season}}s play a significant role in what weather conditions can form in the overworld.


In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS's [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS's [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.
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====Alola====
====Alola====
*A [[Sandstorm (weather condition)|Sandstorm]] will be present in [[Haina Desert]] between 5:00 PM and 9:59 AM. Otherwise, the weather will be [[Harsh sunlight|Harsh Sunlight]].


[[Rain]] will occur in several locations, and depends on certain conditions:
* In {{g|Sun and Moon}} [[Brooklet Hill]] will rain during [[Lana]]'s [[Island challenge|trial]], after catching or defeating the first [[Wishiwashi]], and before completing the trial.
** In {{g|Ultra Sun and Ultra Moon}}, it will instead rain between catching/defeating the second Wishiwashi and before completing the trial.
* [[Lush Jungle]], Brooklet Hill, [[Malie City]], [[Malie Garden]], Routes [[Alola Route 10|10]], [[Alola Route 11|11]], [[Alola Route 12|12]], [[Alola Route 13|13]], [[Blush Mountain]], and [[Secluded Shore]] will rain between 5:00 PM and 6:00 PM.
* [[Tapu Village]] and [[Alola Route 14|Route 14]] will rain on some days.
* [[Exeggutor Island]] will rain at certain times with two different intensities, light rain will occur between 10 AM - 3:59 PM, and strong rain will occur between 6 PM - 11:59 PM.
* [[Alola Route 17|Route 17]] will always rain.
====Galar====
====Galar====
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.
Line 457: Line 523:
|}
|}


====Paldea====
====Paldea, Kitakami, and Blueberry Academy====
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.
{{incomplete|section}}
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.  


==In other games==
{| class="roundtable c" style="margin:auto; border:5px solid #{{paldea color dark}}; background:#{{paldea color}}" cellspacing=1
! style="background:#{{paldea color light}}" | Icon
! style="background:#{{paldea color light}}" | Weather
! style="background:#{{paldea color light}}" | Effect in battle
! style="background:#{{paldea color light}}" | Locations
|-
! style="background:#{{clear color light}}" | [[File:Clear icon SV.png|30px|Clear]]
| Clear
|
| Everywhere
|-
! style="background:#{{Cloudy color light}}" | [[File:Cloudy icon SV.png|30px|Cloudy]]
| Cloudy
|
| Everywhere
|-
! style="background:#{{Rain color light}}" | [[File:Rain icon SV.png|30px|Rain]]
| Rain
| [[Rain]]
|
|-
! style="background:#{{Thunderstorm color light}}" | [[File:Thunderstorm icon SV.png|30px|Thunderstorm]]
| Thunderstorm
| [[Rain]]
|
|-
! style="background:#{{Snow color light}}" | [[File:Snow icon SV.png|30px|Snow]]
| Snow
|
|
|-
! style="background:#{{Blizzard color light}}" | [[File:Blizzard icon SV.png|30px|Blizzard]]
| Blizzard
| [[Snow]]
|
|-
! style="background:#{{Diamond color light}}" | [[File:Diamond Dust icon SV.png|30px|Diamond Dust]]
| [[Diamond Dust]]
|
| [[Glaseado Mountain]]
|-
! style="background:#{{Sandstorm color light}}" | [[File:Sandstorm icon SV.png|30px|Sandstorm]]
| Sandstorm
| {{weather|Sandstorm}}
| [[Asado Desert]]
|-
! style="background:#{{Fog color light}}" | [[File:Fog icon SV.png|30px|Fog]]
| Fog
|
| [[Kitakami]]
|-
! style="background:#{{Harsh sunlight color light}}" | [[File:Harsh sunlight icon SV.png|30px|Harsh sunlight]]
| Harsh sunlight
| [[Harsh sunlight]]
|
|}
 
==In the spin-off games==
===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
{{main|Weather (Mystery Dungeon)}}
{{main|Weather (Mystery Dungeon)}}
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.


Line 482: Line 607:
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
* The [[Generation III]] core games internal data contains an unused overworld effect of four falling snowflakes.
* The [[Generation III]] core games internal data contains an unused overworld effect of four falling snowflakes.
* [[Defog]] is the only [[move]] that affects weather in the overworld.
{{-}}
{{-}}


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[[de:Wetter]]
[[de:Wetter]]
[[es:Clima]]
[[es:Tiempo atmosférico]]
[[fr:Météo (mécanisme)]]
[[fr:Météo (mécanisme)]]
[[it:Condizione atmosferica]]
[[it:Condizione atmosferica]]
[[ja:てんき]]
[[ja:てんき]]
[[zh:天气]]
[[zh:天气]]

Latest revision as of 18:02, 9 January 2024

Clear redirects here. For the location in the Pokémon Mystery Dungeon: Explorers of Sky demo, see Mt. Clear.

The weather (Japanese: 天気 weather) is a set of mechanics in the Pokémon games.

In the core series games

In the core series, the weather changes the battle environment, activating Abilities, modifying certain moves, and potentially damaging the Pokémon in battle or affecting their stats. They have been included in every core series game since Generation II. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.

In Generation II, the only way to cause weather was by a Pokémon using a move in-battle. Generation III introduced weather-related Abilities as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. Generation IV introduced four held items (Heat, Damp, Smooth, and Icy Rocks) that increase the duration of weather caused by weather-changing moves or Abilities. Generation V introduced seasons, which may affect the weather in certain locations, and Generation VI introduced a new evolution method affected by the weather. Generation VIII introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.

Pokémon battles

List of weather

The following lists all the weather conditions in battles. Note that in Pokémon Legends: Arceus, weather conditions do not behave the same way they do in the other games.

Weather Image In-game description Details
Harsh sunlight Sunny Day VII 2.png The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves. Harsh sunlight strengthens the power of Fire-type moves by 50% and weakens the power of Water-type moves by 50%. During harsh sunlight, no Pokémon can be frozen.

In Pokémon Legends: Arceus, it instead increases the Speed of Grass-type Pokémon and activates Cherrim's Sunshine Form.

Rain Rain Dance VII.png

The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.

Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.
Sandstorm Sandstorm VII.png The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon. Any Pokémon that is not Rock-, Ground-, or Steel-type will be damaged for 1/16 of its maximum HP at the end of each turn. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects.

Since Generation IV, in a sandstorm, the Special Defense of Rock-type Pokémon is increased by 50%.

Hail Hail VII 2.png The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types. Any Pokémon that is not Ice-type will be damaged for 1/16 of its maximum HP at the end of each turn. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects. This weather was replaced by Snow in Generation IX.
Snow Snowscape IX.png

The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.

Snow increases the Defense of Ice-type Pokémon by 50%. This weather condition replaces Hail in Generation IX.
Fog Fog VIII.png N/A This weather condition only exists in Sinnoh and Hisui. A thick fog clouds the overworld and battlefield, reducing the accuracy of all moves.
Extremely harsh sunlight Extremely harsh sunlight VII.png The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves. Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the Hoenn region, in Pokémon Omega Ruby, due to Groudon's emergence.
Heavy rain Heavy rain VII.png The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves. Rain falls more chaotically around the battlefield.
Strong winds Strong winds VII.png The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased. Strong winds causes Electric-, Ice-, and Rock-type moves to deal neutral damage to Flying-type Pokémon.
Shadowy aura Darkness Battle.png N/A Any Pokémon that is not a Shadow Pokémon will be damaged for 1/16 of its maximum HP.

This weather condition is only present in Pokémon XD: Gale of Darkness and has no overworld manifestation anywhere.

Pokémon Legends: Arceus
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Images
Weather In-game description Details
Strong sunlight The Speed of Grass-type Pokémon is boosted. Increases the Speed of Grass-type Pokémon. Activates Cherrim's Sunshine Form.
Rain Damage dealt by Fire-type moves is reduced. Damage dealt by Fire-type moves is reduced.
Snow Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted. Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
Fog All moves are less accurate, apart from moves that are always sure to hit. A thick fog clouds the overworld and battlefield, reducing the accuracy of all moves.

Moves affected by weather

Certain specific moves are also affected in special ways by the weather.

  • The recovery moves Synthesis, Morning Sun, and Moonlight restore more HP than usual in harsh sunlight, and less than usual in most other weather.
    • In Generation II, during no weather they normally restore ¼ total HP, during harsh sunlight they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).
    • From Generation III onward, during no weather or strong winds they restore ½ total HP, during harsh sunlight they restore ⅔ total HP, and during other weather they restore ¼ total HP.
  • The move Shore Up restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
  • The accuracy of Thunder, Hurricane, and Blizzard is affected by the weather.
    • From Generation IV onward, during hail Blizzard ignores accuracy and evasion checks.
    • During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.
    • In Pokémon Diamond and Pearl only, Blizzard and Thunder also have a 30% chance to hit through Protect or Detect when used in hail or rain, respectively.
  • Solar Beam and Solar Blade become one-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves' powers are halved.
  • From Generation V onward, during harsh sunlight Growth increases the user's Attack and Special Attack by two stages each instead of one.
  • In Generations IV and V, and Pokémon X and Y, when used as a field move Sweet Scent fails if there is a non-aesthetic weather effect in the area.
  • The move Aurora Veil can only be used successfully during hail or snow; otherwise it fails.

Activated Abilities

The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.

Harsh sunlight
Extremely harsh sunlight
Rain
Heavy rain
Sandstorm Hail/Snow
Forecast Forecast Sand Veil Forecast
Dry Skin Dry Skin Sand Rush Ice Body
Chlorophyll Hydration Sand Force Snow Cloak
Flower Gift Rain Dish Slush Rush
Leaf Guard Swift Swim Ice Face
Solar Power
Protosynthesis
Orichalcum Pulse

In addition to the above Abilities, Harvest is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities Overcoat and Magic Guard will prevent weather-related damage.

Castform and Weather Ball

Main article: Castform (Pokémon)
Main article: Weather Ball (move)

Castform is a Pokémon uniquely designed to take advantage of the weather. Its Ability, Forecast, causes it to change form when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.

Normal
351Castform.png
 Normal 
During clear skies, fog,
sandstorm, shadowy aura,
and strong winds
Sunny Form
351Castform-Sunny.png
 Fire 
During harsh sunlight
and extremely harsh sunlight
Rainy Form
351Castform-Rainy.png
 Water 
During rain and heavy rain
Snowy Form
351Castform-Snowy.png
 Ice 
During hail

Weather Ball is a move that uniquely takes advantage of the weather. In Generation III, it was introduced along with Castform and was Castform's signature move.

Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.

During
clear skies*
 Normal 
During
harsh sunlight/extremely harsh sunlight
 Fire 
During
rain/heavy rain
 Water 
During
sandstorm
 Rock 
During
hail
 Ice 
During
shadowy aura
 typeless 
During
fog/strong winds
 Normal 

Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get STAB thanks to its Ability.

Causing weather

Most of the types of weather have a move or Ability that will cause that weather.

Clear skies Harsh sunlight Extremely harsh sunlight Rain Heavy rain Sandstorm Hail Snow Shadowy aura Fog Strong winds
Move Defog* Sunny Day Rain Dance Sandstorm Hail Snowscape
Chilly Reception
Shadow Sky
Ability Drought
Orichalcum Pulse
Desolate Land Drizzle Primordial Sea Sand Stream
Sand Spit
Snow Warning Snow Warning Delta Stream

Air Lock and Cloud Nine also suspend the effects of weather while they are active.

Weather normally lasts for 5 turns when it is called by a move. Prior to Generation VI, weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by Desolate Land, Primordial Sea, and Delta Stream. As of Generation IX, moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.

If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from fastest Pokémon to slowest Pokémon (or the reverse during Trick Room); this means that the slowest Pokémon's Ability will override the other Abilities.

If a Pokémon holding one of four held items creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.

Harsh sunlight Rain Sandstorm Hail/Snow
Bag Heat Rock SV Sprite.png
Heat Rock
Bag Damp Rock SV Sprite.png
Damp Rock
Bag Smooth Rock SV Sprite.png
Smooth Rock
Bag Icy Rock SV Sprite.png
Icy Rock

Visual indicators

Generation V

In Generation V, the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.

Game Harsh sunlight Rain Sandstorm Hail
BW Sunlight icon BW.png Rain icon BW.png Sandstorm icon BW.png Hail icon BW.png
B2W2 Sunlight icon B2W2.png Rain icon B2W2.png Sandstorm icon B2W2.png Hail icon B2W2.png
Generation VI

In Generation VI onwards, the background of the bottom screen shows an animation of the current weather.

Generation VII

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, the 3DS's bottom screen displays an icon and background animation of the current weather.

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI screenshots
Weather SM USUM
Harsh sunlight Harsh sunlight battle interface SM.png Harsh sunlight battle interface USUM.png
Extremely harsh sunlight Extremely harsh sunlight battle interface SM.png Extremely harsh sunlight battle interface USUM.png
Rain Rain battle interface SM.png Rain battle interface USUM.png
Heavy Rain Heavy rain battle interface SM.png Heavy rain battle interface USUM.png
Sandstorm Sandstorm battle interface SM.png Sandstorm battle interface USUM.png
Hail Hail battle interface SM.png Hail battle interface USUM.png
Strong winds Strong winds battle interface SM.png Strong winds battle interface USUM.png
Generation VIII
Sword and Shield

In Pokémon Sword and Shield, weather conditions can be seen in-battle by pressing Y for Info.

Status Info SwSh.png
The "Info" view in Pokémon Sword and Shield
Legends: Arceus

In Pokémon Legends: Arceus, weather conditions can be seen in-battle by pressing + to open the "Status Info" view, noted at the bottom of the view.

Status Info LA.png
The "Status Info" view in Pokémon Legends: Arceus
Generation IX

In Pokémon Scarlet and Violet, weather conditions can be seen in-battle by pressing Y for Check Status, listed under "Active Battle States and Effects". Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.

Check Status SV.png
The "Check Status" view in Pokémon Scarlet and Violet

Overworld

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a Route, sector of the Wild Area or location within Pokémon Legends: Arceus or Pokémon Scarlet and Violet, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in Sinnoh only).

Diamond Dust is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an Easter egg in Pokémon Diamond and Pearl, and has appeared in several core series games since.


Weather-dependent evolution

Starting at level 50, Sliggoo (as well as its Hisuian form) will evolve into Goodra if it is leveled up during rain or fog in the overworld.

First evolution Second evolution
705Sliggoo.png Rare Candy

Level 50
while raining or foggy
706Goodra.png
Sliggoo
 Dragon 
Goodra
 Dragon 


First evolution Second evolution
705Sliggoo-Hisui.png Rare Candy

Level 50
while raining or foggy
706Goodra-Hisui.png
Sliggoo
Hisuian Form
 Steel  Dragon 
Goodra
Hisuian Form
 Steel  Dragon 

Johto

Hoenn

In Hoenn, several areas have weather conditions that occur naturally:

  • Fog is present at the summit of Mt. Pyre, but it has no effect in battles.
  • There is always a sandstorm on Route 111
  • It frequently rains on Route 119, with clear skies only on one in four days.
  • It always rains on a section of Route 120 between the two log bridges corresponding roughly where the Ancient Tomb is located.
  • It rains on one in four days in Route 123 - at the same time, the rain on Route 119 will be thundery.

Several weather conditions are also triggered by in-game events:

  • When Kyogre is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.
  • When Groudon is awakened, harsh sunlight/extremely harsh sunlight is present.
  • Pokémon Emerald involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.

The requisite visit to Seafloor Cavern to defeat MaxieROR/ArchieSEAS will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: Lilycove City, Mossdeep City, Sootopolis City and Ever Grande City, as well as their connecting routes east of Lilycove. In Pokémon Emerald, after reaching the Sky Pillar during the crisis, its unique weather distortion will spread to the routes east of but not including Pacifidlog Town as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.

Sinnoh

Unova

In Unova, seasons play a significant role in what weather conditions can form in the overworld.

In Generation V, it is possible to temporarily remove overworld weather by saving the game, setting the DS's clock to one month later (to change the season), loading the save file, and catching a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.

Kalos

Alola

Rain will occur in several locations, and depends on certain conditions:

Galar

In Pokémon Sword and Shield, overworld weather effects mostly occur in the Wild Area, Isle of Armor, and Crown Tundra, including those that do not directly correspond to the in-battle weather mechanic.

Icon Weather Pokémon Effect in battle
Clear Clear (はれ) Normal, Grass, Flying
Cloudy Cloudy (くもり) Fighting, Poison, Dark
Rain Rain (あめ) Water, Bug Rain
Thunderstorm Thunderstorm (豪雨) Water, Electric, Dragon Rain, Electric Terrain
Snow Snow (ゆき) Ice Hail
Blizzard Blizzard (吹雪) Ice, Steel Hail
Harsh sunlight Harsh sunlight (ひでり) Fire, Ground Harsh sunlight
Sandstorm Sandstorm (砂嵐) Ground, Rock Sandstorm
Fog Fog () Psychic, Ghost, Fairy Misty Terrain

Hisui

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How much is accuracy reduced in Fog? 33% like with the Obscured status?

In Pokémon Legends: Arceus, weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no moves that can affect the weather.

Icon Weather Effect in battle
Clear Sunny The Speed of Grass-type Pokémon is boosted by 33%.
Cherrim's Sunshine Form will be active.
Harsh sunlight Harsh sunlight The Speed of Grass-type Pokémon is boosted by 33%.
Cherrim's Sunshine Form will be active.
Space-time distortions will not appear.
Cloudy Cloudy
Rain Rain Damage dealt by Fire-type moves is reduced by 25%.
Thunderstorm Thunderstorm Damage dealt by Fire-type moves is reduced by 25%.
Space-time distortions will not appear.
Snow Snow Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
Blizzard Blizzard Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
Space-time distortions will not appear.
Fog Fog All moves are less accurate, apart from moves that are always sure to hit.

Paldea, Kitakami, and Blueberry Academy

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Scarlet and Violet, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.

Icon Weather Effect in battle Locations
Clear Clear Everywhere
Cloudy Cloudy Everywhere
Rain Rain Rain
Thunderstorm Thunderstorm Rain
Snow Snow
Blizzard Blizzard Snow
Diamond Dust Diamond Dust Glaseado Mountain
Sandstorm Sandstorm Sandstorm Asado Desert
Fog Fog Kitakami
Harsh sunlight Harsh sunlight Harsh sunlight

In the spin-off games

Pokémon Mystery Dungeon series

Main article: Weather (Mystery Dungeon)

Various weather effects appear in certain dungeons in the Pokémon Mystery Dungeon series. Weather effects can change from floor to floor, and can also be altered through the use of Wonder Orbs. In Gates to Infinity, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band. In Super Mystery Dungeon and Rescue Team DX, Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a Weather Looplet.

Pokémon GO

Main article: Weather (GO)

Various weather effects appear in Pokémon GO, intended to reflect the actual weather. Weather in each local area is updated every hour, on the hour, via Accuweather. Each weather offers various weather boosts to Pokémon belonging to specific types.

Pokémon Masters EX

Main article: Weather (Masters)

Weather functions similarly in Pokémon Masters EX as it does in the main series games, though some of the effects are slightly tweaked.

  • Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
  • Rain: Boosts Water-type attacks by 50%.
  • Hail: Damages Pokémon after every action.
  • Sandstorm: Damages Pokémon after every action.

Trivia

Four snowflakes falling that goes unused


In other languages

Language Title
Chinese Cantonese 天氣 Tīnhei
Mandarin 天氣 / 天气 Tiānqì
France Flag.png French Climat
Germany Flag.png German Wetter
Indonesia Flag.png Indonesian Cuaca
Italy Flag.png Italian Condizione atmosferica
South Korea Flag.png Korean 날씨 Nalssi
Malaysia Flag.png Malaysian Cuaca
Portuguese Brazil Flag.png Brazil Clima (Pokémon GO, anime, TCG, manga)
Tempo (manga)
Portugal Flag.png Portugal Tempo*
Spain Flag.png Spanish Tiempo atmosférico
Thailand Flag.png Thai สภาพอากาศ Saphap akat
Vietnam Flag.png Vietnamese Thời tiết


Weather conditions
Harsh sunlightRainSandstormHailSnowShadowy auraFog
Extremely harsh sunlightHeavy rainStrong winds


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.