Field move

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If you were looking for the special moves usable in the Pokémon Ranger series, see Field Move (Ranger).
Using Cut outside of battle

A field move is a move that can be used outside of battle in the core series games.


All HM moves have a field move effect, and several other moves do as well. Field moves that are required to bypass certain obstacles in particular games are usually taught by HMs in those games.

From Generations I to IV and in Generation VI, the player must have earned a particular badge before they can use each HM move as a field move.

Starting in Generation III, whenever a field move is used by a Pokémon, a short animation showing the Pokémon will play. In Pokémon HeartGold and SoulSilver, if a field move is used by a walking Pokémon, this animation will not play; the Pokémon will instead be shown moving and using the move in the overworld.

From Generation VII onwards (except in Pokémon Brilliant Diamond and Shining Pearl), it is not possible to use any moves outside of battle.

List of field moves

Field move Type Generation Effects Teach method
Cut Normal Cuts down cuttable plants
Cuts down tall grassI-III
Opens the door to the Dotted HoleFRLG
Fly Flying Transports the player to any previously visited significant location
Opens the door in the Ancient TombRSORAS
Surf Water Allows the player to travel across water HM03
Strength Normal Allows movable boulders to be pushed around
Opens the door in the Desert RuinsRSORAS
Flash Normal Illuminates darkness
Opens a door in the Ruins of AlphCHGSS
Opens the door in the Ancient TombE
Zooms out the player's perspective in certain cavesXY
Dig Ground If used in a dungeon, transports the player to:

Opens a door in the Sealed ChamberRSEORAS

Leveling up
Teleport Psychic Transports the player to the most recently visited Pokémon Center TM30RBY
Leveling up
Soft-Boiled Normal Transfers 20% of the user's HP to another Pokémon in the party TM41RBY
Move TutorFRLG
Leveling up
Whirlpool Water HGSS DispelsGSC/crossesHGSS whirlpools HM06GSCHGSS
Leveling up
Waterfall Water Ascends waterfalls
Descends waterfallsIV-VI
Leveling up
Rock Smash Fighting Breaks breakable rocks
Opens the door in the Desert RuinsE
TM94V and XY
Headbutt Normal HGSS Shakes wild Pokémon from Headbutt trees TM02GSC
Move TutorHGSS
Leveling up
Sweet Scent Normal If used in tall grass, in a cave, or on water, triggers a wild battle (always a Horde Encounter if possibleVI) TM12GSC
Leveling up
Milk Drink Normal Transfers 20% of the user's HP to another Pokémon in the party Leveling up
Dive Water RSE ORAS Dives underwater HM08RSE
Secret Power Normal RSE ORAS Opens an entrance in a big tree, shrub, or wall to create a Secret Base TM43III-IV
Defog Flying DPPt Dispels fog HM05DPPt
Rock Climb Normal Ascends/descends rocky walls HM08DPPtHGSS
Chatter Normal If used by a Chatot, allows the player to record a new cry for it Leveling up



  • Some field moves share their effects with certain items that can be used by the player in the field.
  • Flash has had a greater number of different effects than any other field move.
  • Milk Drink and Soft-Boiled are the only field moves not to have unique effects, sharing their effects with each other.
  • Generation V is the only generation featuring field moves not to introduce either any new field moves or any new effects for existing field moves.

See also

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.