Weather (Mystery Dungeon)

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There are several weather effects in the Pokémon Mystery Dungeon series.

The weather can change from floor to floor in the dungeons, and can also be altered through the use of Wonder Orbs.

Effects

In Gates to Infinity, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band. In Super Mystery Dungeon and Rescue Team DX, Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a Weather Looplet.

Certain dungeons have a set or random weather effect on specific floors, as seen in the weather lists below.

The Abilities Cloud Nine and Air Lock cause the floor to have ineffective weather as long as there is at least one Pokémon on the floor with either of the aforementioned Abilities. Prior to Gates to Infinity, the Abilities change the weather on the floor to Clear and render Wonder Orbs, moves, and other Abilities that change the weather useless.

  • Clear: NoneRBTDSBSL, Pokémon will restore HP naturally as turns go byGtISMD
  • Sunny: Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. Pokémon cannot be frozen in sunny weatherSMDRTDX.
  • Fog: The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is not present since Gates to Infinity.
  • Snow: Ice-type Pokémon have an increased Movement Speed. Also turns Castform into an Ice type. This weather effect is not present since Gates to Infinity.
  • Rain: Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. The floor becomes defused, preventing explosions from traps and moves like Self-Destruct.
  • Hail: Deals 5RB/3TDSRTDX/1GtISMD points of damage to non-Ice types every 10 turns. Non-Ice types also cannot regenerate HP naturally.
  • Sandstorm: Deals 5RB/3TDSRTDX/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns. Rock-type Pokémon take less damage from special attacks (except in Red and Blue Rescue Team).
  • Cloudy (Japanese: くもり Cloudy): Reduces the damage of all non-Normal-type moves by 25%. This weather effect is not present since Gates to Infinity.
  • Extremely Harsh Sunlight: Fire-type attacking moves increase power by 50%, while Water-type attacking moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
  • Heavy Rain: Water-type moves increase power by 50%, while Fire-type moves are nullified. The floor becomes defused. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
  • Strong Winds: Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
  • Magma (Japanese: マグマ Magma): All Pokémon are moved when the ground shakes. All Pokémon except for Fire-type Pokémon that touch the magma will get a Burn. This weather effect is only available in Rescue Team DX and is exclusive to the Groudon boss fight in Magma Cavern.
  • Gust (Japanese: とっぷう Gust): Pokémon hit by a gust will be moved and may be damaged. This weather effect is only available in Rescue Team DX and is exclusive to the Rayquaza boss fight at the peak of Sky Tower.
  • Flooded (Japanese: しんすい Flooded): All Pokémon are washed away when the water floods the dungeon. All Pokémon except for Water-type Pokémon will also become Slow. This weather effect is only available in Rescue Team DX and is exclusive to the Kyogre boss fight in Stormy Sea.
  • Rainbow Light (Japanese: にじのひかり Rainbow Light): Heals and protects Ho-Oh from bad statuses. This weather effect is only available in Rescue Team DX and is exclusive to the Ho-Oh boss fight at the peak of Mt. Faraway.
  • Riptide (Japanese: すいよせ): Pokémon caught in a current will be swept away. Unidentified floating objects which appear as green sparkles will also be swept in. This weather effect is only available in Rescue Team DX and is exclusive to the Lugia boss fight in Silver Trench.

On the field

Random weather

Game Dungeon Floors Notes
MDRB Uproar Forest 3 and 6
MDRB Howling Forest 3, 6, 9, and 13
MDRB Lightning Field 5, 10, 15, 20, and 25
MDRB Mt. Faraway 4, 8, 10, 14, 17, 22,
24, 26, 28, 30, 32, 34,
and 36
MDRB Northern Range 4, 8, 11, and 15
MDRB Pitfall Valley 3, 6, 10, and 15
MDRB Wyvern Hill 4, 8, 12, 16, 20, 24, and 28
MDRB Purity Forest 15, 21, 24, 28, 32, 38,
43, 48, 52, 57, 61, 67,
81, and 89
MDTDS Mystery Jungle 5, 10, 15,
20, and 25
MDTDS Zero Isle North 5, 10, 15, 20, 25, 30,
35, 40, 45, 50, 55, 60,
65, 70 and 74
The weather on floors 45, 50, 55 and 60 might be overriden by Sand Stream sandstorms
MDTDS Zero Isle East 10, 17, 26, 28
and 36
MDTDS Zero Isle West 9, 10, 17, 18,
26, 27, 35 and 36
MDTDS Zero Isle South 15, 21, 24, 28, 32, 38,
43, 48, 52, 57, 61, 67,
81 and 89
The weather might be overriden by Snow Warning hail on floors 21 and 24 and
Sand Stream sandstorms on floor 89.
MDS Zero Isle Center 15, 21, 24 and 28 The weather on floor 15 might be overriden by Sand Stream sandstorms
MDS Destiny Tower 15, 21, 24, 28, 32, 38,
43, 48, 52, 57, 61, 67,
81 and 89
The weather might be overriden by Snow Warning hail on floors 21 and 24 and
Sand Stream sandstorms on floor 89.
MDS Southeastern Islands 4, 8, 12, 15 and 24
MDS Inferno Cave 7, 15, 17, 24 and 28
MDS Star Cave 14
MDS Sky Peak Mountain Path Summit 2
MDS Fortune Ravine Pit
MDS Southern Jungle 4, 7 and 10 The weather on floor 4 might be overriden by Sand Stream sandstorms

Sunny

Game Dungeon Floors Notes
MDRB Sky Tower 24 and Summit 2
MDRB Fiery Field 5, 10, 15, 20 and 25
MDRB Western Cave 5, 15, 18, 21, 27, 40,
45, 56, 59, 66, 84 and 95
Might be overridden by Sand Stream sandstorms on floors 56 and 59
MDTDS Hidden Land 6 and 10 The weather might be overriden by Snow Warning hail
MDTDS Temporal Tower 4 and 9
MDTDS Mt. Travail 8 and 9
MDTDS Spacial Rift 8, 14 and Deep 5
MDTDS Marine Resort 4 and 8
MDTDS Shimmer Desert 1 and 6
MDTDS Giant Volcano 3 and 5
MDTDS Sky Stairway 9, 16, 20, 24, 30, 37,
42 and 48
MDS Inferno Cave 5, 11, and 21

Fog

Game Dungeon Floors Notes
MDTDS Foggy Forest All
MDTDS Mystifying Forest 3, 5
MDTDS Crevice Cave 3, 6 and 10 Might be overriden by Snow Warning hail
MDTDS Mt. Travail 3 and 11
MDTDS Spacial Rift 12, Deep 1 and Deep 2
MDTDS Marine Resort 5
MDTDS Oran Forest 2 and 3
MDTDS Tiny Meadow 3
MDTDS Serenity River 6 and 7
MDTDS Lake Afar 4 and 6
MDTDS Mt. Mistral 5 and 8
MDTDS Shimmer Hill 8
MDTDS Lost Wilderness 6
MDTDS Midnight Forest 7
MDTDS Sky Stairway 6, 7 and 11
MDTDS Mystery Jungle 7, 8, 17, and 18
MDTDS Zero Isle East 12 and 20
MDTDS Zero Isle West 5 and 14
MDS Oblivion Forest 3 and 5 Might be overriden by Snow Warning hail

Snow

Game Dungeon Floors Notes
MDRB Frosty Forest All
MDRB Mt. Freeze 9-15
MDRB Oddity Cave 14 and 15
MDTDS Blizzard Island 4 and 8
MDTDS Mt. Avalanche 2, 4 and 6

Rain

Game Dungeon Floors Notes
MDRB Sky Tower 7 and Summit 6
MDRB Northwind Field 5, 10, 15, 20 and 25
MDRB Western Cave 11, 24, 35 and 53 Might be overridden by Sand Stream sandstorms on floor 53
MDTDS Mt. Travail 2
MDTDS Spacial Rift Deep 9
MDTDS Serenity River 3
MDTDS Mt. Mistral 3 and 6
MDTDS Shimmer Hill 6 and 10
MDTDS Lost Wilderness 8
MDTDS Midnight Forest 4
MDS Treacherous Waters 5, 7, 10, 12 and 16

Hail

Game Dungeon Floors Notes
MDRB Sky Tower 11, 15 and 18

Additionally, in the following dungeons, Pokémon with Snow Warning can spawn, causing hail to occur and possibly override existing weather:

Sandstorm

Game Dungeon Floors Notes
MDRB Desert Region 3, 6, 8, 9, 12, 14,
15 and 18
MDTDS Northern Desert 6, 10 and 11
MDTDS Lost Wilderness 4
MDTDS Shimmer Desert 3 and 9

Additionally, in the following dungeons, Pokémon with Sand Stream can spawn, causing sandstorms to occur and possibly override existing weather:

Cloudy

Game Dungeon Floors Notes
MDRB Sky Tower 12 and 21, and Summit 4
MDRB Western Cave 7, 20, 32, 46, 57, 68,
79, and 89
The weather on floor 57 might be overriden by Sand Stream sandstorms.
MDTDS Mystifying Forest 8 and 9
MDTDS Mt. Travail 5 and 6
MDTDS Spacial Rift 3 and 4
MDTDS Marine Resort 3 and 9
MDTDS Lush Prairie 3
MDTDS Serenity River 6 and 7
MDTDS Lake Afar 9, 10, and 11
MDTDS Shimmer Hill 7
MDTDS Lost Wilderness 2 and 12
MDTDS Midnight Forest 7
MDTDS Sky Stairway 6, 7, and 11
MDTDS Mt. Avalanche 3, 5, and 9
MDTDS Giant Volcano 6, 8, and 10
MDTDS Mystery Jungle 7, 8, 17, and 18
MDTDS Zero Isle East 4, 5
MDTDS Zero Isle West 3, 13
MDS Oblivion Forest 8 and 9 Might be overriden by Snow Warning hail

Description

Due to the nature of the term entries in older games, some cannot be accessed without hacking.

Red and Blue Rescue Team

Sunny Rain Hail Sandstorm Cloudy Fog Snow

The sun is blazing.
It boosts the power of Fire-type moves and weakens Water-type moves.

The weather is rainy.
It boosts the power of Water-type moves and weakens Fire-type moves.

The weather is bitterly cold with hail.
This condition inflicts damage on all Pokémon except the Ice type.

There is a raging sandstorm.
This weather condition inflicts damage on all Pokémon except for the Ground, Rock, and Steel types.

The weather is cloudy and dark.
This condition lowers the Attack and Special Attack of all Pokémon except for the Normal type.

The weather is foggy.
This condition weakens the power of Electric-type moves.

There is a raging snowstorm.
This weather condition boosts the Movement Speed of Ice-type Pokémon by one level.

Explorers of Time, Darkness and Sky

Clear Sunny Rain Hail Sandstorm Cloudy Fog Snow

The weather is clear, warm, and pleasant.

The sun blazes, which boosts the power of Fire-type moves and weakens Water-type moves.

The weather turns rainy, which boosts the power of Water-type moves and weakens Fire-type moves.

The weather turns bitterly cold and it hails, which inflicts damage on all Pokémon except Ice-type Pokémon.

A sandstorm rages, which inflicts damage on all Pokémon except for Ground-type, Rock-type, and Steel-type Pokémon. It also boosts the Special Defense of Rock-type Pokémon.

The weather grows cloudy and dark, which weakens the power of all types of moves except for the Normal type.

The weather grows foggy, which weakens the power of Electric-type moves.

A snowstorm rages, which boosts the Movement Speed* of Ice-type Pokémon by 1 level.

Adventure Squad

Clear Sunny Rain Hail Sandstorm Cloudy Fog Snow

ぽかぽかと きもちいいおだやかなてんき

たいようの ひざしがつよいてんきほのおタイプのわざの ダメージがあがりみずタイプのわざの ダメージがさがるぞ

あめのふるてんきみずタイプのわざの ダメージがあがりほのおタイプのわざの ダメージがさがるぞ

あられのふる さむいてんき こおりタイプのポケモンいがいは ダメージをうけてしまうぞ

すながふきあれるてんき じめん いわ はがねタイプの ポケモンいがいは ダメージをうけるぞいわタイプのポケモンはとくぼうがあがるぞ

そらに くもがかかった くらいてんきノーマルタイプいがいの わざのダメージが さがってしまうぞ

きりにつつまれた てんきでんきタイプのわざの ダメージがさがるぞ

ゆきがふきあれるてんきこおりタイプのポケモンの いどうそくどが1だんかいあがるぞ

Gates to Infinity

Clear Sunny Rain Hail Sandstorm

The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking.

The sun blazes. In this weather, you can't restore your HP naturally. It boosts the power of Fire-type moves and weakens Water-type moves.

It's rainy and humid. In this weather, you can't restore your HP naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.

It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor.

A sandstorm rages. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. Sp. Def of Rock types goes up.

Super Mystery Dungeon

Clear Sunny Rain Hail Sandstorm Harsh Sunlight Heavy Rain Strong Winds

The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking.

The sun blazes. If you don't do well with this weather, you can't restore your HP naturally and will keep taking damage. It boosts the power of Fire-type moves and weakens Water-type moves. During this weather, Pokémon won't get frozen.

It's rainy and humid. This weather boosts the power of Water-type moves and weakens the power of Fire-type moves. The floor will be defused.

It's cold and hailing. You can't restore your HP naturally and will keep taking damage unless you are Ice type.

Sand blows really hard. You can't restore your HP naturally, and you'll keep taking damage unless you are a Ground, Rock, or Steel type. It boosts the Sp. Def of Rock-type Pokémon.

The sunlight is extremely harsh. If you don't do well with this weather, you can't restore your HP naturally and will keep taking damage. It boosts Fire-type moves and nullifies the effects of Water-type moves. During this weather, Pokémon won't get frozen.

Torrential rain falls and soaks you to the bone. It boosts Water-type moves and nullifies the effects of Fire-type moves. The floor will also be defused.

Very strong winds are blowing. Flying-type Pokémon won't have weaknesses.

Rescue Team DX

Clear Sunny Rain Hail Sandstorm Extremely Harsh Sunlight Heavy Rain Strong Winds

The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking.

The sun blazes. The power of Fire-type attacking moves goes up, and the power of Water-type attacking moves goes down! During this weather, Pokémon won't get Frozen.

It's rainy and humid. The power of Water-type attacking moves goes up, and the power of Fire-type attacking moves goes down! The floor is also defused.

It's cold and hailing. Unless you are Ice type, you can't restore your HP naturally and you'll keep taking damage.

Sand blows really hard. Unless you are Ground, Rock, or Steel type, you can't restore your HP naturally and you'll keep taking damage. The Sp. Def of Rock-type Pokémon is boosted.

The sunlight is extremely harsh. It boosts Fire-type attacking moves and nullifies the effects of Water-type attacking moves. During this weather, Pokémon won't get Frozen.

Torrential rain falls and soaks you to the bone. It boosts Water-type attacking moves and nullifies the effects of Fire-type attacking moves. The floor will also be Defused.

Very strong winds are blowing. The changing weather eliminates all of the Flying type's weaknesses.

Weather exclusive to boss dungeons

The following weather conditions are exclusive to battles with the boss of certain dungeons. Only Flooded and Rainbow Light are listed as a dungeon status during the battle.

Magma Gust Flooded Rainbow Light Riptide

It's a cataclysm! Magma is gushing out from the dungeon floor. The ground shakes and Pokémon will be moved. All Pokémon except for Fire-type Pokémon that touch the magma will get a Burn.

It's a cataclysm! Huge gusts of wind started blowing in the dungeon! Pokémon hit by a gust will be moved.

It's a cataclysm! The dungeon's floor is submerged in water! No matter a Pokémon's type, it will be washed away to another place. All Pokémon except for Water-type Pokémon will also become Slow.

It's a cataclysm! While the master of this dungeon is bathed in light, its HP will be restored and its bad statuses will be healed.

It's a cataclysm! Pokémon caught in the current will be swept away! Unidentified floating objects will also be swept in.

Magma Cavern

Sky Tower

Stormy Sea

Mt. Faraway

Silver Trench

Appearance

Sunny

Fog

Snow

Rain

Hail

Sandstorm

Cloudy


Rainbow Light


In other languages

Cloudy

Language Title
France Flag.png French Nuageux
Germany Flag.png German Wolkig
Italy Flag.png Italian Nuvoloso
South Korea Flag.png Korean 흐림 Heulim
Spain Flag.png Spanish Nuboso
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