Status condition (Mystery Dungeon): Difference between revisions

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m (Undo revision 2664644 by Shawn (talk) Shadow Tag may have a similar effect, but it doesn't cause a status effect that lasts a set number of turns, it's more like an aura ability (at least in SMD))
 
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{{incomplete}}
{{redirect|Decoy|[[Giovanni (GO)|Giovanni's imposters]]|Team GO Rocket Grunt (Trainer class)}}
'''Status ailments''' and '''status conditions''' are considered differently in the {{pkmn|Mystery Dungeon series}} compared to the core series (in which the two terms are synonymous). Whereas in the core series a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by one status in each of a number of status condition groups. Having said that, not all status conditions are adverse effects (i.e. ailments), and status ailments can be caused by factors other than status conditions.
{{incomplete|needs=Information from BSL games and RTDX. Do certain emeras cause status conditions?}}
'''Status conditions''' are a game mechanic in the {{pkmn|Mystery Dungeon series}} that have both similarities and differences to [[status condition]]s in the [[core series]]. Whereas in the core series, a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions.
 
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}).
 
Stat drops and boosts are also listed as 'weakened' and 'boosted' status conditions in-game. When the Pokémon's HP drops below 25%, the game also lists this as a 'low HP' status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.


==Availability==
==Availability==
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! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}}
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}}
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}}
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | {{color2|000|Pokémon Super Mystery Dungeon|SMD}}
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Super Mystery Dungeon|SMD}}
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | {{color2|000|Pokémon Mystery Dungeon: Rescue Team DX|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}}
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
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|  
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sleepless
| Sleepless
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Nightmare
| Nightmare
| style="background:#{{MD Red color}}" | ✓
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|  
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Yawning
| Yawning
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
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|  
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|- style="background:#FFF"
|- style="background:#FFF"
| Napping
| Napping
| style="background:#{{MD Red color}}" | ✓
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|- style="background:#FFF"
|- style="background:#FFF"
| Burned
| Burned
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|  
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| style="background:#{{Gold color}}" | ✓
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Frozen
| Frozen
| style="background:#{{MD Red color}}" | ✓
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|  
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Poisoned
| Poisoned
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| style="background:#{{Gold color}}" | ✓
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Badly Poisoned
| Badly Poisoned
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|  
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Paralyzed
| Paralyzed
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Slowed{{sup/md|RB}}{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}}
| Slowed{{sup/md|RB}}<br>Half Speed{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Leg Hold{{sup/md|RB}}{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}{{sup/md|SMD}}
| Sped Up{{sup/md|RB}}<br>Double Speed{{sup/md|TDS}}<br>Quick{{sup/md|GTI}}<sup>+</sup>
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Wrapped Around Foe
| Leg Hold{{sup/md|RB}}<br>Shadow Hold{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Wrapped By Foe
| Petrified
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| style="background:#{{MD Red color}}" | ✓
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|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Ingrain
| Ingrain
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|- style="background:#FFF"
| Wrapped
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| ✗
| ✗
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|- style="background:#FFF"
| Wrap
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| ✗
| ✗
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Petrified
| Constriction
| style="background:#{{MD Red color}}" | ✓
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| ✗
| ✗
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|- style="background:#FFF"
| Clamp
| ✗
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Whirlpool
| ✗
| ✗
| ✗
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Fire Spin
| ✗
| ✗
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| style="background:#{{Silver color}}" | ✓
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sand Tomb
| Sand Tomb
| style="background:#FFF" | ✗
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| style="background:#FFF" | ✗
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|  
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
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|- style="background:#FFF"
| Infestation
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Bound
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| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Trapped
| ✗
| ✗
|
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| ✗
| ✗
|- style="background:#FFF"
| Magma Storm
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Constriction{{sup/md|RB}}{{sup/md|TDS}}<br>Trapped{{sup/md|GTI}}{{sup/md|SMD}}
| Mobile
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
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|- style="background:#FFF"
|- style="background:#FFF"
| Mobile
| Slip
| ✗
| style="background:#{{MD Time color}}" | ✓{{sup/md|S}}
| ✗
| ✗
| ✗
| ✗
|- style="background:#FFF"
| Magnet Rise
| style="background:#FFF" | ✗
| style="background:#{{MD Time color}}" | ✓
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| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Telekinesis
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|- style="background:#FFF"
| Grounded
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| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}{{sup/md|RTDX}}
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Cringing{{sup/md|RB}}{{sup/md|TDS}}<br>Cringe{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}
| Confused
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Confused
| Infatuated
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}{{sup/md|SMD}}
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}<sup>+</sup><br>Recoil{{sup/md|GTI}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Cowering
| Cowering
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|  
|  
| ✗
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|- style="background:#FFF"
| Puppet
| ✗
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
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|- style="background:#FFF"
| Whiffer
| style="background:#{{MD Red color}}" | ✓
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| ✗
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|- style="background:#FFF"
| Muzzled
| style="background:#{{MD Red color}}" | ✓
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| ✗
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|- style="background:#FFF"
| Truant
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
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|- style="background:#FFF"
| Taunted
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
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| style="background:#{{Gold color}}" | ✓
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| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Puppet
| Encore
| style="background:#FFF" |
| style="background:#{{MD Red color}}" |
| style="background:#FFF" |
| style="background:#{{MD Time color}}" |
| style="background:#FFF" |
| style="background:#{{Electric color}}" |
| style="background:#FFF" |
| style="background:#{{Silver color}}" |
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sealed
| Sealed
| ✗
| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Decoy
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
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|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Taunted
| Discord
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Terrified
| style="background:#{{MD Red color}}" | ✓
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|  
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Snatch
| style="background:#{{MD Red color}}" | ✓
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| ✗
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|- style="background:#FFF"
| Powder
| ✗
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| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Charging
| style="background:#{{MD Red color}}" | ✓
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| style="background:#FFF" | ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Encore
| Enraged
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Round
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Autotomize
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| ✗
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Infatuated
| Stockpiling
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
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| style="background:#{{MD Time color}}" | ✓
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Rainbow
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Sea of Fire
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Swamp
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Throat Chop
| ✗
| ✗
| ✗
| ✗
| ✗
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Awakened
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Berserk
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Trained
| ✗
| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Bide
| Bide
Line 213: Line 503:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}<sup>+</sup>
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
Line 220: Line 511:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sky Attack
| Sky Attack
Line 225: Line 517:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" | ✓
|
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Razor Wind
| Razor Wind
Line 232: Line 525:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" | ✓
|
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Focus Punch
| Focus Punch
Line 241: Line 535:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Skull Bash
| Skull Bash
Line 246: Line 541:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" | ✓
|
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Flying
| Flying
Line 255: Line 551:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Bouncing
| Bouncing
Line 262: Line 559:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Diving
| Diving
Line 267: Line 565:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" | ✓
|
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Future Sight
| Digging
| style="background:#FFF" |
| style="background:#{{MD Red color}}" |
| style="background:#FFF" |
| style="background:#{{MD Time color}}" |
|  
|  
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Charging
| Phantom Force
| style="background:#{{MD Red color}}" | ✓
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Shadow Force
| ✗
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#FFF" | ✗
|
| style="background:#FFF" | ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Ice Burn
| ✗
| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Freeze Shock
| ✗
| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Geomancy
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Future Sight
| ✗
| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Doom Desire
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Sky Drop
| ✗
| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Enraged
| Suspended
| style="background:#{{MD Red color}}" | ✓
|
| style="background:#{{MD Time color}}" | ✓
|
|  
|
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Explosion
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Self-Destruct
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Reflect
| Reflect
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Aurora Veil
| ✗
| ✗
| ✗
| ✗
| ✗
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Light Screen
| Light Screen
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Safeguard
| Safeguard
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Mist
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Lucky Chant
| ✗
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Magic Coat
| Magic Coat
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Protect
| Protect
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Quick Guard
| ✗
| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Wide Guard
| ✗
| ✗
| ✗
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Mat Block
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| King's Shield
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Spiky Shield
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Crafty Shield
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Counter
| Counter
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mirror Coat
| Mirror Coat
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Metal Burst
| ✗
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mini Counter
| Mini Counter
Line 344: Line 805:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#FFF" | ✗
|
| style="background:#FFF" | ✗
| ✗
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Enduring
| Enduring
Line 353: Line 815:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mirror Move
| Mirror Move
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| ✗
| ✗
| ✗
|- style="background:#FFF"
| Vital Throw
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| ✗
| ✗
| ✗
|- style="background:#FFF"
| Grudge
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Conversion
| Healthy
| style="background:#{{MD Red color}}" | ✓
|
| style="background:#{{MD Time color}}" | ✓
|
|  
|  
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Conversion 2
| Sure Shot
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Vital Throw
| Set Damage
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
|
| style="background:#{{Gold color}}" |
| ✗
|
|- style="background:#FFF"
|- style="background:#FFF"
| Grudge
| Focus Energy
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Mist
| Laser Focus
| style="background:#{{MD Red color}}" | ✓
| ✗
| style="background:#{{MD Time color}}" |
| ✗
| ✗
| ✗
| ✗
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Encouraged
| ✗
| ✗
|  
|  
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Electrify
| ✗
| ✗
| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Long Toss
| Long Toss
Line 400: Line 901:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" |
|
| style="background:#{{Gold color}}" | ✓
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| Pierce
| Pierce
Line 409: Line 911:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
| Embargo
| ✗
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Cursed
| Cursed
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Leech Seed
| Leech Seed
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Wish
| Wish
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Destiny Bond
| Aqua Ring
| style="background:#{{MD Red color}}" | ✓
|
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Perish Song
| Destiny Bond
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Sure Shot
| Perish Song
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Whiffer
| Heal Block
| style="background:#{{MD Red color}}" | ✓
|
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|
| style="background:#{{Electric color}}" | ✓
| style="background:#FFF" | ✗
| style="background:#FFF" | ✗
|- style="background:#FFF"
| Set Damage
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|
| style="background:#FFF" | ✗
| style="background:#FFF" | ✗
|- style="background:#FFF"
| Focus Energy
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Blinker
| Blinker
Line 479: Line 983:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Cross-Eyed
| Cross-Eyed
Line 484: Line 989:
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" |
|
| style="background:#{{Gold color}}" | ✓
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| Invisible
| Invisible
Line 492: Line 998:
|  
|  
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" |
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| Eyedrop
| Eyedrops
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
Line 500: Line 1,007:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Decoy
| Dropeye
| ✗
| style="background:#{{MD Time color}}" | ✓{{sup/md|S}}
| ✗
| ✗
| ✗
| ✗
|- style="background:#FFF"
| Power Ears{{sup/md|RB}}{{sup/md|TDS}}<br>Radar{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
Line 507: Line 1,023:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Snatch
| Scanning
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
Line 514: Line 1,031:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
|- style="background:#FFF"
|- style="background:#FFF"
| Transformed
| Identifying
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" |
|
| style="background:#{{Gold color}}" | ✓
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| Muzzled
| Stair Spotter
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" |
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| Stockpiling
| Exposed
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Power Ears
| Miracle Eye
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
| style="background:#{{Electric color}}" | ✓
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
| Gastro Acid
| ✗
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{Electric color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Scanning
| Substitute
| style="background:#{{MD Red color}}" | ✓
|
| style="background:#{{MD Time color}}" | ✓
|
|  
|
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Exposed
| Transformed
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
Line 556: Line 1,087:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{MD Red color light}}" | ✓
|- style="background:#FFF"
|- style="background:#FFF"
| Discord
| Conversion 2
| style="background:#FFF" | ✗
| style="background:#FFF" | ✗
| style="background:#FFF" | ✗
| style="background:#FFF" | ✗
| style="background:#{{Gold color}}" | ✓
|- style="background:#FFF"
| Terrified
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|
| style="background:#{{Electric color}}" | ✓  
| style="background:#{{Silver color}}" | ✓
|
| style="background:#{{Gold color}}" |
| ✗
|
|- style="background:#FFF"
|- style="background:#FFF"
| Stair Spotter
| Famished
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" |
|
| style="background:#{{Gold color}}" | ✓
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| Hungry Pal
| Hungry Pal /<br/>Immobilized by hunger
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
|  
|  
| style="background:#{{Silver color}}" |
|
| style="background:#FFF" |
| ✗
| ✗
|- style="background:#FFF"
| Inviting
| ✗
| ✗
| ✗
| ✗
|
| style="background:#{{MD Red color light}}" |
|-
|-
!
!
|}
|}


==Status ailments==
==Bad status conditions==
'''Status ailments''' are adverse effects that are placed on a Pokémon. They make up a large subset of status conditions, but only the following categories of conditions are considered ailments:
'''Bad status conditions''', referred to as '''status problems''' prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as {{a|Guts}} and {{a|Marvel Scale}}. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:
* Items: [[Wonder Orb|Health Orb]], [[Seed|Heal Seed]], [[Berry|berries]]
* Moves: {{m|Aromatherapy}}, {{m|Heal Bell}}, {{m|Refresh}}, {{m|Rest}}, {{m|Healing Wish}}
* Abilities: {{a|Natural Cure}} (renamed Natural Recovery in Super Mystery Dungeon only) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), {{a|Shed Skin}}, {{a|Hydration}} in rain, {{a|Healer}}
* Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.


* Sleep-related conditions (Asleep, Nightmare, Yawning), except Sleepless and Napping
Bosses are immune to certain status conditions and/or more easily heal from status conditions.  
* Major status conditions (Burned, Poisoned, Badly Poisoned, Paralyzed)
* Conditions affecting mobility (Frozen, Leg Hold, Wrapped by Foe, Wrapped Around Foe, Petrified, Constriction), except Ingrain
* Volatile status conditions (Cringing, Confused, Paused, Cowering, Taunted, Encore, and Infatuated)
* Cursed and Decoy, but not Snatch
* Leech Seed, but not Destiny Bond
* Accuracy-related conditions (Whiffer), but not Sure Shot, Set Damage, and Focus Energy
* Visibility-related conditions that treat allies as foes (Blinker, Cross-Eyed), except Eyedrops
* Muzzled
* Exposed
* Perish Song
 
In addition, loss of [[movement speed]] and having a sealed move are also ailments, neither of which are considered conditions. A Pokémon must have at least one ailment in order for healing to take effect, and when a Pokémon is healed (such as from items, {{m|Aromatherapy}}, {{m|Heal Bell}}, or stepping on {{DL|Dungeon tile|Wonder Tile}}s), the Pokémon no longer suffers from a status in any of these categories (except Leech Seed, which is ''not'' cured). Furthermore, all sealed moves are no longer sealed, and all reductions in movement speed is removed.
 
A Pokémon with the {{a|Natural Cure}} [[Ability]] will have an ailment for at most 5 turns (even for those that are indefinite in duration, such as Burn), while a Pokémon with the Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved.


==Status conditions==
==Status conditions==
In addition to ailments, there are other groupings of status conditions, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}).
===Sleep-related conditions===
===Sleep-related conditions===
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Napping, and Nightmare are considered ailments. A Pokémon with the {{a|Early Bird}} Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have {{a|Insomnia}} ability will be immune to these status conditions.
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the {{a|Early Bird}} Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have {{a|Insomnia}} ability will be immune to these status conditions.
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Asleep}}{{anchor|Sleep}}
{{anchor|Asleep}}{{anchor|Sleep}}
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}}
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon does not do anything. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that is already Asleep, Nightmare, or Napping cannot be inflicted with this status. Lasts 3-6 turns.
| The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. There is a random chance that a Pokémon with this status may wake up when attacked.
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}}<br>8 turns{{sup/md|RTDX}}
| [[Sleep (status condition)#Moves|Moves which induce sleep]] (excluding Rest), {{a|Effect Spore}}, [[Wonder Orb|Slumber Orb]], [[Seed|Sleep Seed]], [[Wand|Slumber Wand]], certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|Slumber Trap]], Lullaby and Sleep Payback [[emera]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Sleepless}}
{{anchor|Sleepless}}
| Sleepless
| Sleepless
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon cannot be inflicted with any other sleep-related condition. Lasts for 11-12 turns (or until the Pokémon leaves the dungeon floor in Explorers of Time/Darkness/Sky). Typically caused by moves like {{m|Uproar}} or {{m|Worry Seed}}{{tt|*|Worry Seed causes sleepless status ailment in Explorers of Time/Darkness/Sky only. In Pokémon Mystery Dungeon: Gates to Infinity and later, it changes the opposing Pokémon's ability to Insomnia, just like in the main series games.}}, but can also be brought upon by eating a [[Chesto Berry]].
| Prevents the Pokémon from being inflicted with any other sleep-related condition.
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>11-12 turns{{sup/md|SMD}}<br>Entire floor{{sup/md|RTDX}}
| {{m|Uproar}}, {{m|Worry Seed}}{{sup/md|TDS}}, [[Chesto Berry]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Nightmare}}
{{anchor|Nightmare}}
| Nightmare
| Nightmare
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| Caused by {{m|Nightmare}}, this condition can override Asleep and Napping. This status lasts 4-7 turns, after which the Pokémon loses 8 HP; it is otherwise considered identical to Asleep/Sleep.
| Causes the Pokémon to sleep and lose 8 HP{{sup/md|RB}}{{sup/md|TDS}} / 10 HP{{sup/md|SMD}}{{sup/md|RTDX}} when the status wears off. The status can override the Sleep and Napping status.  
| 4-7 turns{{sup/md|RB}}{{sup/md|TDS}}<br>10 turns{{sup/md|SMD}}
| {{m|Nightmare}}, [[exclusive item]] (Eclipse Robe){{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Yawning}}
{{anchor|Yawning}}
| Yawning
| Yawning
| style="background:#{{Red color}}" |
| style="background:#{{Green color}}" |
| The Pokémon will get the Asleep status when this status ends. Items cannot be removed from this Pokémon. Lasts 3 turns. Caused by {{m|Yawn}}.
| The Pokémon will get the Asleep status when this status ends.
|-
| 3 turns
| {{m|Yawn}}, {{a|Truant}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF
{{anchor|Napping}}
{{anchor|Napping}}
| style="background:#FFF; {{roundybl|5px}}" | Napping
| style="background:#FFF; {{roundybl|5px}}" | Napping
| style="background:#{{Green color}}" |
| style="background:#{{Red color}}" |
| style="background:#FFF; {{roundybr|5px}}" | This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden. This status is otherwise considered identical to Asleep. Lasts 2-3 turns, after which status healing occurs. Caused by {{m|Rest}}. (Note that the other effect of Rest, the healing of all HP, is ''not'' caused by this status.)
| Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden). Unlike regular sleep, a Pokémon with this condition does not have a chance to wake up when attacked. (Note that the other effect of Rest, the healing of all HP after this status wears off, is ''not'' caused by this status.)
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}<br>5 turns{{sup/md|SMD}}
| style="background:#FFF; {{roundybr|5px}}" | {{m|Rest}}
|}
|}


===Major status conditions===
===Major status conditions===
This category is named as it draws its parallels with the core series. All the conditions in this category are considered ailments. Aside from using healing items, moving up (or down) a dungeon floor will cure these ailments.
This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition.  
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Burned}}
{{anchor|Burned}}
| Burned
| Burned
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will lose 5 HP{{sup/md|RB}} or 6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items. Lasts until moving to the next floor.
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 5 HP{{sup/md|RB}}/6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP{{sup/md|GTI}}/12 HP{{sup/md|SMD}} at the end of every 15 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 20 HP each turn. <br>The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.
| Entire floor<br>Status also disappears by stepping on a water tile {{tt|*|Even by Pokémon for which this would normally cause a warp}}
| [[Burn (status condition)#Moves|Moves which inflict burn]], {{a|Flame Body}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|lava tiles]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Frozen}}
{{anchor|Frozen}}
| Frozen
| Frozen
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will not do anything, though it may not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on Magma tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack is used against it, if it is forced on a Magma tile, or a specific item is used on it. This lasts for 4-5 turns.
| The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack or {{m|Scald}} is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns.
| 4-5 turns
| [[Freeze (status condition)#Moves|Moves which can freeze]], certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Poisoned}}
{{anchor|Poisoned}}
| Poisoned
| Poisoned
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will lose 4 HP{{sup/md|RB}} or 2 HP{{sup/md|TDS}} at the end of its next turn, and every 10 turns after that. Poisoned Pokémon cannot naturally regenerate HP. Lasts until moving to the next floor.
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 4 HP{{sup/md|RB}}/2 HP{{sup/md|TDS}} at the end of its next turn, and every 10{{sup/md|RB}}/20{{sup/md|TDS}} turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP at the end of every 15 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 40 HP each turn.<br>Poisoned Pokémon cannot naturally regenerate HP.  
| Entire floor
| {{DL|Poison (status condition)|Causes|Moves which poison}}, {{a|Effect Spore}}, {{a|Poison Touch}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|Poison Trap]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Badly Poisoned}}
{{anchor|Badly Poisoned}}
| Badly Poisoned
| Badly Poisoned
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will lose 6 HP at the end of its next turn, and every 2 turns after that. Like Poisoned Pokémon, Badly Poisoned Pokémon cannot naturally regenerate HP. Lasts until moving to the next floor.
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 6 HP at the end of every 10 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 60 HP each turn.<br>Badly Poisoned Pokémon cannot naturally regenerate HP.
|-
| Entire floor
| {{DL|Poison (status condition)|Causes|Moves which badly poison}}
|- style="background:#FFF"
{{anchor|Paralyzed}}
{{anchor|Paralyzed}}
| style="background:#FFF; {{roundybl|5px}}" | Paralyzed
| style="{{roundybl|5px}}" | Paralyzed
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon's [[movement speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items will continue to inflict damage. Lasts 2 turns.
| The Pokémon's [[Travel Speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items can still be used. In {{pkmn|Super Mystery Dungeon}}, {{type|Electric}} Pokémon cannot become paralyzed.
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}<br>30 turns{{sup/md|RTDX}}
| style="{{roundybr|5px}}" |  [[Paralysis (status condition)#Moves|Moves which paralyze]], {{m|Disable}}{{sup/md|RB}}{{sup/md|TDS}}, {{a|Static}}, {{a|Effect Spore}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|stepping]] on a {{p|Stunfisk}}
|}
|}


===Conditions affecting mobility===
===Status conditions affecting mobility===
This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.
This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width: 15%" | Duration
! style="background:#{{MD color}}; width: 25%; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Slowed}}{{anchor|Slow}}
{{anchor|Slowed}}{{anchor|Slow}}
| Slowed{{sup/md|RB}}{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}}
| Slowed{{sup/md|RB}}<br>Half Speed{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon's movement speed is reduced and also cause it to only use an attack within 2 or more turns. It wears off after 10 turns. It was renamed to "slow" in [[Pokémon Mystery Dungeon: Gates to Infinity]] and later.
| The Pokémon's [[Travel Speed]] is reduced, causing it to only move every 2 or more turns.
| 6-8 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<br>10 turns{{sup/md|SMD}}{{sup/md|RTDX}}
| Any moves that lower {{DL|statistic|In-battle modification|speed}} in the core series lower Travel Speed, Paralysis status condition, {{a|Slow Start}}, [[Wonder Orb|Slow Orb]], [[Wand|Slow Wand]], [[Dungeon tile|Slow Trap]], randomly caused by {{m|Trick Room}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Leg Hold}}{{anchor|Stuck}}
{{anchor|Sped Up}}{{anchor|Quick}}
| Leg Hold{{sup/md|RB}}{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}{{sup/md|SMD}}
| Sped Up{{sup/md|RB}}<br>Double Speed{{sup/md|TDS}}<br>Quick{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{Green color}}" |
| style="background:#{{Red color}}" |
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. Lasts for 2-5 turns. Typically caused by moves such as {{m|Mean Look}} or {{m|Spider Web}}.
| The Pokémon's Travel Speed is increased.  
| 8-10 turns{{sup/md|TDS}}<br>12 turns {{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| Any moves that increase {{DL|statistic|In-battle modification|speed}} in the core series boost Travel Speed, {{a|Motor Drive}}, {{a|Speed Boost}}, {{a|Steadfast}}, {{a|Quick Feet}}, [[Wonder Orb|Quick Orb]], randomly caused by {{m|Trick Room}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Wrapped Around Foe}}
{{anchor|Leg Hold}}{{anchor|Shadow Hold}}{{anchor|Stuck}}
| Wrapped Around Foe{{tt|*|Exclusive to Red/Blue Rescue Team and Explorers of Time/Darkness/Sky.}}
| Leg Hold{{sup/md|RB}}<br>Shadow Hold{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a [[linked move]], the rest of the linked move is skipped. Typically self-inflicted from the use of {{m|Wrap}}.
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, {{type|Ghost}} Pokémon cannot become stuck.
| 2-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>7 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}<br>Status also disappears if the Pokémon is blown or warped away
| {{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{m|Fairy Lock}}, [[Wonder Orb|Lasso Orb]], {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Wrapped By Foe}}
{{anchor|Petrified}}
| Wrapped By Foe{{tt|*|Exclusive to Red/Blue Rescue Team and Explorers of Time/Darkness/Sky. In Gates to Infinity and later, the Trapped status condition is used instead.}}
| Petrified
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of its next turn and every 2 turns thereafter. Lasts 3-5 turns. Typically inflicted by {{m|Wrap}}.
| The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped.  
| Until the Pokémon is affected by an item or move.<br>21-30 turns for the team leader.{{sup/md|RB}}{{sup/md|TDS}}<!--- confirm this ---><br>Status also disappears if ally Pokémon talk to them{{sup/md|TDS}} or push/swap positions with them{{sup/md|SMD}}{{sup/md|RTDX}}.
| {{DL|Seed|Stun Seed}}, {{DL|Wonder Orb|Foe-Hold Orb}}, Petrify Orb, Stayaway Orb, [[Emera|Petrify Power]], [[Wand|Petrify Wand]], [[Wand|Stayaway Wand]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Ingrain}}
{{anchor|Ingrain}}
| Ingrain
| Ingrain
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10HP at the end of the next turn, and every five turns after that. Lasts 16-30 turns. Caused by {{m|Ingrain}}.
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon gains 15 HP at the end of every second turn. In {{g|Super Mystery Dungeon}}, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away.
| 16-30 turns{{sup/md|RB}}{{sup/md|TDS}}<br>7 turns{{sup/md|GTI}}<br>3 turns{{sup/md|SMD}}<br>Status also disappears if the Pokémon is warped away
| {{m|Ingrain}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Petrified}}
{{anchor|Wrapped}}
| Petrified
| Wrapped
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter.
| 0-5 turns
| {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
{{anchor|Wrap}}
| Wrap
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a [[linked move]], the rest of the linked move is skipped.
| 0-5 turns
| Self-inflicted from using {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
{{anchor|Constriction}}
| Constriction
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns.
| 4-6 turns<br>Status also disappears if the Pokémon is warped or blown away
| {{m|Sand Tomb}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Whirlpool}}, {{m|Bind}}, {{m|Magma Storm}}{{sup/md|RB}}{{sup/md|TDS}}, [[exclusive item]] (Nether Veil){{sup/md|TDS}}
|- style="background:#FFF"
{{anchor|Clamp}}
| Clamp
| style="background:#{{Green color}}" | ✓
| rowspan="7" | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns.
| rowspan="7" | 6 turns <br>Status also disappears if the Pokémon is blown away or warped
| {{m|Clamp}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Whirlpool}}
| Whirlpool
| style="background:#{{Green color}}" | ✓
| {{m|Whirlpool}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Fire Spin}}
| Fire Spin
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon is unable to do anything, and cannot switch places with the team leader. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 21-30 turns (21-30 turns <!--- confirm this ---> for the team leader, and until the Pokémon is talked to or attacked for any other Pokémon in Explorers of Time/Darkness/Sky).
| {{m|Fire Spin}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Sand Tomb}}
{{anchor|Sand Tomb}}
| Sand Tomb
| Sand Tomb
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 1/14 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns. Caused by {{m|Sand Tomb}}.
| {{m|Sand Tomb}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Infestation}}
| Infestation
| style="background:#{{Green color}}" | ✓
| {{m|Infestation}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Bound}}
| Bound
| style="background:#{{Green color}}" | ✓
| {{m|Wrap}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, {{m|Bind}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Trapped}}
| Trapped
| style="background:#{{Green color}}" | ✓
| {{m|Bind}}{{sup/md|GTI}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Constriction}}{{anchor|Trapped}}
{{anchor|Magma Storm}}
| Constriction{{sup/md|RB}}{{sup/md|TDS}}<br>Trapped{{sup/md|GTI}}{{sup/md|SMD}}
| Magma Storm
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns. Caused by moves such as {{m|Bind}} and {{m|Whirlpool}}.
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns.
|-
| 6 turns <br>Status also disappears if the Pokémon is blown away or warped
| {{m|Magma Storm}}{{sup/md|SMD}}
|- style="background:#FFF"
{{anchor|Mobile}}
{{anchor|Mobile}}
| style="background:#FFF; {{roundybl|5px}}" | Mobile
| Mobile
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon is capable of crossing any terrain type and passing through walls, as if it had Ghost-type mobility. Lasts until moving to the next floor. Caused by {{DL|Wonder Orb|Mobile Orb}}.
| The Pokémon is capable of crossing any terrain type and passing through walls.
| Entire floor
| {{DL|Wonder Orb|Mobile Orb}}
|- style="background:#FFF"
{{anchor|Slip}}
| Slip
| style="background:#{{Red color}}" | ✗
| Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor.
| Entire floor
| {{DL|Lookalike Item|Slip Seed}}
|- style="background:#FFF"
{{anchor|Magnet Rise}}
| Magnet Rise
| style="background:#{{Red color}}" | ✗
| The user is unaffected by {{type|Ground}} moves and can travel over lava, water and air tiles.
| 3-5 turns{{sup/md|TDS}}<br/>10 turns{{sup/md|SMD}}{{sup/md|RTDX}}
| {{m|Magnet Rise}}
|- style="background:#FFF"
{{anchor|Telekinesis}}
| Telekinesis
| style="background:#{{Green color}}" | ✓
| The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon's evasiveness goes down, but will also be immune to Ground-type moves.
| 7 turns<br>Status also disappears if the Pokémon is blown or warped away
| {{m|Telekinesis}}
|- style="background:#FFF"
{{anchor|Grounded}}
style="background:#FFF; {{roundybl|5px}}" | Grounded
| style="background:#{{Green color}}" | ✓
| The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles).  
| 10 turns<br>Status also disappears if the Pokémon uses {{m|Fly}} or {{m|Bounce}}
| style="background:#FFF; {{roundybr|5px}}" | {{m|Smack Down}}
|}
|}


===Volatile status conditions===
===Status conditions affecting move execution or move effects===
This category is named as it draws its parallels with the core series. All are considered status ailments.
This category affects the way moves are executed or the effects of moves.  
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|}}{{anchor|}}{{anchor|}}
{{anchor|Cringing}}{{anchor|Cringe}}{{anchor|Flinch}}
| Cringing{{sup/md|RB}}{{sup/md|TDS}}<br>Cringe{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}{{sup/md|RTDX}}
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 1 turn.
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped.
| 1 turn
| [[Flinch#Moves|Move which can flinch]], {{m|Quash}}, certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Confused}}
{{anchor|Confused}}
| Confused
| Confused
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]. Also, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earthquake}}, it will be affected. Moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader. Lasts 7-12 turns.
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}.  
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>8 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{DL|Confusion (status condition)|Moves|Moves which can confuse}}, [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzing Stare [[emera]], [[Dungeon tile|Spin Trap]], certain [[exclusive item]]s{{sup/md|TDS}}, or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Infatuated}}
| Infatuated
| style="background:#{{Green color}}" | ✓
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is ''not'' cured if the Pokémon causing the infatuation faints.
| 5-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns {{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Attract}}, {{a|Cute Charm}}, {{DL|Seed|Decoy Seed}}, certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Paused}}{{anchor|Lethargic}}
{{anchor|Paused}}{{anchor|Lethargic}}
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}{{sup/md|SMD}}
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. Lasts 11-12 turns (1 turn in Explorers of Time, Darkness, and Sky). Typically caused from moves such as {{m|Hyper Beam}}.
| The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move.
| 5-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turn with {{a|Truant}} or after using {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition; and since Gates to Infinity, moves that require recharging cause the Recoil status condition instead}}<br>5 turns{{sup/md|GTI}}{{sup/md|SMD}}
| [[Wonder Orb|Foe-Seal Orb]], {{a|Truant}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition instead}}, {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Since Gates to Infinity, these cause the Recoil status condition instead}}, {{m|Imprison}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Gates to Infinity onward, moves known by the user are prevented from being used by enemy Pokémon.}}
|- style="background:#FFF"
{{anchor|Recoil}}
| Recoil
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot take any actions.  
| 1 turn
| {{Cat|Moves that require recharging}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Cowering}}
{{anchor|Cowering}}
| Cowering
| Cowering
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]. Lasts 11-12 turns.
| The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]].
| 11-12 turns
| {{DL|Wonder Orb|Shocker Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Puppet}}
{{anchor|Puppet}}
| Puppet
| Puppet
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| When Hypnosis is used on a Pokémon with Sleep status condition in [[Pokémon Super Mystery Dungeon]], the sleeping Pokémon is inflicted with Puppet status condition. While in Puppet status, the Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. The Puppet status will last until the sleep status wears off.
| The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off.
| Until the Sleep status wears off
| When {{m|Hypnosis}} is used on a Pokémon with the Sleep status condition{{sup/md|SMD}}{{sup/md|RTDX}}{{tt|*|Only when used by the opponent. When used by the player, it will inflict the Terrified status instead}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Sealed}}
{{anchor|Whiffer}}
| Sealed
| Whiffer
| style="background:#{{Green color}}" | ✓
| The Pokémon's attacks will always miss (or almost always miss{{sup/md|TDS}}).
| 2-6 turns
| {{m|Smokescreen}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Smokescreen lowers accuracy of the target instead in Gates to Infinity onward}}
|- style="background:#FFF"
{{anchor|Muzzled}}
| Muzzled
| style="background:#{{Green color}}" | ✓
| [[:Category:Moves that require use of mouth|Moves that require the use of the mouth]] will fail. The Pokémon may also not eat or drink items.
| 11 turns
| {{DL|Wonder Orb|Silence Orb}}
|- style="background:#FFF
{{anchor|Truant}}
| Truant
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon has one or more moves sealed. Sealed moves cannot be used at all, making them completely unusable. Sealed status can be cured with a {{DL|Seed|Heal Seed}} or {{DL|Health drink|Max Elixir}}{{tt|*|Pokémon Super Mystery Dungeon only}}. Lasts until reaching the next floor. Normally caused by the move {{m|Disable}}{{tt|*|Only in Gates to Infinity and later.}} or by stepping on a [[Dungeon tile#Traps|Seal Trap]].
| The Pokémon can't use attacks or moves but can use items.
| 1 turn
| {{a|Truant}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Taunted}}
{{anchor|Taunted}}
| Taunted
| Taunted
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon will only be able to use moves or orbs that cause damage. It will not be able to alter stats or cause status ailments. Lasts 12 turns. Caused by {{m|Taunt}}.
| The Pokémon will only be able to use moves or orbs{{sup/md|RB}}{{sup/md|TDS}} that cause damage.  
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>11 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Taunt}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Encore}}
{{anchor|Encore}}
| Encore
| Encore
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. Lasts 11 turns.
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. The Pokémon can still freely use items or use its regular attack
|-
| 6-11 turns{{sup/md|RB}}{{sup/md|TDS}}<br>11 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
{{anchor|Infatuated}}
| {{m|Encore}}
| style="background:#FFF; {{roundybl|5px}}" | Infatuated
|- style="background:#FFF"
{{anchor|Sealed}}
| Sealed
| style="background:#{{Green color}}" | ✓
| Prevents use of sealed moves. While Seal Trap causes moves to be sealed before [[Gates to Infinity]], this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as {{m|Refresh}}). The sealed status can be cured with a {{DL|Health drink|Max Elixir}}{{sup/md|SMD}}.
| Entire floor
| {{m|Disable}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, {{m|Torment}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, [[Dungeon tile#Traps|Seal Trap]]{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Decoy}}
| Decoy
| style="background:#{{Green color}}" | ✓
| The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.<br/>Moves that target multiple enemies, such as {{m|Ominous Wind}} (but not moves like {{m|Magnitude}} which target both allies and enemies), will target only the decoy if possible.
| 21-50 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}}{{sup/md|RTDX}}
| {{DL|Wonder Orb|Decoy Orb}}, {{m|Substitute}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|SMD}}{{sup/md|RTDX}}, {{m|Follow Me}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Rage Powder}}, {{a|Illuminate}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Discord}}
| Discord
| style="background:#{{Green color}}" | ✓
| The player can't use an [[Alliance]] or switch the leader.
| 21 turns
| [[Dungeon tile#Traps|Discord Trap]]{{tt|*|Enemy Discord Orb causes an Enemy Discord dungeon status rather than a status condition}}
|- style="background:#FFF"
{{anchor|Terrified}}
| Terrified
| style="background:#{{Green color}}" | ✓
| The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped.
| 9+ turns{{sup/md|TDS}}<br>1 turn{{sup/md|GTI}}<br>11 turns{{sup/md|SMD}}{{sup/md|RTDX}}
| {{a|Stench}}, {{a|Run Away}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}, dungeon tactic "Get Away From Here"{{sup/md|RB}}{{sup/md|TDS}}, using {{m|Hypnosis}} on a sleeping opponent{{sup/md|SMD}}{{sup/md|RTDX}}{{tt|*|Only when used by the user. If used by the opponent, it will inflict the Puppet status}}
|- style="background:#FFF"
{{anchor|Snatch}}
| Snatch
| style="background:#{{Red color}}" | ✗
| Enables Pokémon to steal enhancing status moves from enemy Pokémon.
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}}
| {{m|Snatch}}, {{DL|Wonder Orb|Snatch Orb}}.
|- style="background:#FFF"
{{anchor|Powder}}
| Powder
| style="background:#{{Green color}}" | ✓
| A {{type|Fire}} move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails.
| 11 turns<br>Status also disappears when a Fire-type move is used by the affected Pokémon
| {{m|Powder}}{{sup/md|SMD}}
|- style="background:#FFF"
{{anchor|Charging}}
| Charging
| style="background:#{{Red color}}" | ✗
| {{type|Electric}} moves deal double damage while this status is in effect.
| 1 turn
| {{m|Charge}}
|- style="background:#FFF"
{{anchor|Enraged}}
| Enraged
| style="background:#{{Red color}}" | ✗
| Attack is increased by 1 stage whenever the Pokémon takes damage.
| 5-10 turns{{sup/md|RB}}{{sup/md|TDS}}<br>100 turns{{sup/md|GTI}}<br>11 turns{{sup/md|SMD}}
| {{m|Rage}}
|- style="background:#FFF"
{{anchor|Round}}
| Round
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%.
| 1 turn
| {{m|Round}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Autotomize}}
| Autotomize
| style="background:#{{Red color}}" | ✗
| The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as {{m|Low Kick}}, but weaker against moves that do more damage when it is light, such as {{m|Heat Crash}}.
| Entire floor
| {{m|Autotomize}}
|- style="background:#FFF"
{{anchor|Stockpiling}}
| Stockpiling
| style="background:#{{Red color}}" | ✗
| The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for {{m|Spit Up}} or {{m|Swallow}} to be used.  
| Entire floor
| {{m|Stockpile}}
|- style="background:#FFF"
{{anchor|Rainbow}}
| Rainbow
| style="background:#{{Red color}}" | ✗
| Increases the probability of secondary effects taking place.
| 5 turns
| When {{m|Water Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]{{sup/md|SMD}}<br>When {{m|Water Pledge}} and {{m|Fire Pledge}} are used in the same turn {{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Sea of Fire}}
| Sea of Fire
| style="background:#{{Green color}}" | ✓
| A sea of fire damages all opponent non-Fire-type Pokémon in the room
| 5 turns
| When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]{{sup/md|SMD}}<br>When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used in the same turn{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Swamp}}
| Swamp
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. In [[Pokémon Super Mystery Dungeon]], the Pokémon has a one in two chance of using a move or being unable to use a move. Lasts 5-6 turns. Unlike the core series games, infatuation is ''not'' cured if the Pokémon causing the infatuation faints.
| The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.{{sup/md|SMD}}<br>Needs testing{{sup/md|RTDX}}
| 5 turns
| When {{m|Grass Pledge}} and {{m|Water Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]<br>When {{m|Grass Pledge}} and {{m|Water Pledge}} are used in the same turn{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Throat Chop}}
| Throat Chop
| style="background:#{{Red color}}" | ✗
| Prevents the afflicted Pokémon from using [[sound-based move]]s.
| Entire floor
| {{m|Throat Chop}}
|- style="background:#FFF"
{{anchor|Awakened}}
| Awakened
| style="background:#{{Red color}}" | ✗
| The Pokémon becomes stronger and will take no damage from the front. It will also trigger [[Mega Evolution]] if the Pokémon can Mega Evolve.{{sup/md|SMD}}<br> The Pokémon gains a boosted damage modifier, and linked moves bypass negative type matchups and always critical hit (unless the target used {{m|Lucky Chant}}, is holding a Lucky Ribbon, or has the Ability {{a|Shell Armor}}) In addition, eligible Pokémon will Mega Evolve.{{sup/md|RTDX}}
| Until the emera loses its effect (shown by a gauge), or when the [[looplet]] is unequipped{{sup/md|SMD}}<br>Until the awakened Pokémon is inflicted with a bad status condition or faints{{sup/md|RTDX}}
| Awakening [[emera]]{{sup/md|SMD}}<br>Empowerment Seed{{sup/md|RTDX}}
|- style="background:#FFF"
{{anchor|Berserk}}
| Berserk
| style="background:#{{Red color}}" | ✗
| The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. If the leader is affected by this status condition, the leader cannot be switched until the condition ends.
| 8 turns
| Caused when the gauge on an Awakening [[emera]] maxes out on a Mega-Evolved Pokémon
|- style="background:#FFF"
{{anchor|Trained}}
| style="{{roundybl|5px}}" | Trained
| style="background:#{{Red color}}" | ✗
| Moves grow faster when they are used.  
| Entire floor
| style="{{roundybr|5px}}" | {{DL|Dungeon tile|Training Switch}}, {{DL|Seed|Training Seed}}
|}
|}


===Move-based status conditions===
===Move-based status conditions===
Status conditions in this category are largely self-inflicted from the use of particular moves.
Status conditions in this category are self-inflicted from the use of particular moves.
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Bide}}
{{anchor|Bide}}
| Bide
| Bide
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}} attack. Lasts for 4 turns. On the fourth turn, the Pokémon will unleash an attack that deals double the amount of damage to the opposing Pokémon that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, it won't do any damage.
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}}. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2×{{sup/md|RB}}{{sup/md|TDS}} or 1.5×{{sup/md|GTI}}{{sup/md|SMD}}) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt.
| 4 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Bide}}, {{m|Revenge}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}}
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}}
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}{{sup/md|RTDX}}
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon.
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon.
| 1 turn
| {{m|Solar Beam}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Sky Attack}}
{{anchor|Sky Attack}}
Line 803: Line 1,617:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Sky Attack}}. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path.
| The Pokémon is currently charging a {{m|Sky Attack}}. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path.
| 1 turn
| {{m|Sky Attack}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Razor Wind}}
{{anchor|Razor Wind}}
Line 808: Line 1,624:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Razor Wind}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room.
| The Pokémon is currently charging a {{m|Razor Wind}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room.
| 1 turn
| {{m|Razor Wind}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Focus Punch}}
{{anchor|Focus Punch}}
Line 813: Line 1,631:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Focus Punch}} attack. The status disappears if the Pokémon takes damage.
| The Pokémon is currently charging a {{m|Focus Punch}} attack. The status disappears if the Pokémon takes damage.
| 1 turn
| {{m|Focus Punch}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Skull Bash}}
{{anchor|Skull Bash}}
Line 818: Line 1,638:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Skull Bash}} attack. {{stat|Defense}} is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| The Pokémon is currently charging a {{m|Skull Bash}} attack. {{stat|Defense}} is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| 1 turn
| {{m|Skull Bash}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Flying}}
{{anchor|Flying}}
Line 823: Line 1,645:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Fly}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| The Pokémon is currently charging a {{m|Fly}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| 1 turn
| {{m|Fly}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Bouncing}}
{{anchor|Bouncing}}
Line 828: Line 1,652:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Bounce}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| The Pokémon is currently charging a {{m|Bounce}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| 1 turn
| {{m|Bounce}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Diving}}
{{anchor|Diving}}
| Diving
| Diving
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Dive}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dive can only be used in a body of water.
| The Pokémon is currently charging a {{m|Dive}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to {{g|Super Mystery Dungeon}}, Dive could only be used in a body of water.
| 1 turn
| {{m|Dive}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Digging}}
{{anchor|Digging}}
Line 838: Line 1,666:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Dig}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground.
| The Pokémon is currently charging a {{m|Dig}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground.
| 1 turn
| {{m|Dig}}
|- style="background:#FFF"
{{anchor|Phantom Force}}
| Phantom Force
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently using {{m|Phantom Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| 1 turn
| {{m|Phantom Force}}
|- style="background:#FFF"
{{anchor|Shadow Force}}
| Shadow Force
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently using {{m|Shadow Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| 1 turn
| {{m|Shadow Force}}
|- style="background:#FFF"
{{anchor|Ice Burn}}
| Ice Burn
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently using {{m|Ice Burn}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| 1 turn
| {{m|Ice Burn}}
|- style="background:#FFF"
{{anchor|Freeze Shock}}
| Freeze Shock
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently using {{m|Freeze Shock}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| 1 turn
| {{m|Freeze Shock}}
|- style="background:#FFF"
{{anchor|Geomancy}}
| Geomancy
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently using {{m|Geomancy}}. On the second turn, the move is completed, boosting the Sp. Atk, Sp. Def, and Travel Speed of the user and teammates in the same room.
| 1 turn
| {{m|Geomancy}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Future Sight}}
{{anchor|Future Sight}}
Line 843: Line 1,708:
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently charging a {{m|Future Sight}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user.
| The Pokémon is currently charging a {{m|Future Sight}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user.
| 1 turn
| {{m|Future Sight}}{{sup/md|GTI}}{{sup/md|SMD}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Charging}}
{{anchor|Doom Desire}}
| Charging{{tt|*|Exclusive to Red/Blue Rescue Team and Explorers of Time/Darkness/Sky.}}
| Doom Desire
| style="background:#{{Red color}}" |
| The Pokémon is currently charging a {{m|Doom Desire}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user.
| 1 turn
| {{m|Doom Desire}}{{sup/md|SMD}}
|- style="background:#FFF"
{{anchor|Sky Drop}}
| Sky Drop
| style="background:#{{Red color}}" | ✗
| The Pokémon is currently using {{m|Sky Drop}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon.
| 1 turn
| {{m|Sky Drop}}
|- style="background:#FFF"
{{anchor|Suspended}}
| Suspended
| style="background:#{{Red color}}" | ✗
| The Pokémon is suspended in the air as the target of the opponent's {{m|Sky Drop}}. It cannot take any actions and will take damage from Sky Drop on the next turn.
| 1 turn
| {{m|Sky Drop}}
|- style="background:#FFF"
{{anchor|Explosion}}
| Explosion
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is under the effects of {{m|Charge}}{{tt|*|In Gates to Infinity and later, Charge will only increase the user's Sp. Def by one stage.}}. {{type|Electric}} moves deal double damage while this status is in effect. This effect ends after the Pokémon's next turn or when a special attack is performed, whichever comes first.
| If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. {{type|Fire}}s will take half as much damage. An explosion will not occur if the floor is defused.
|-
| 1 turn
{{anchor|Enraged}}
| {{m|Explosion}}
| style="background:#FFF; {{roundybl|5px}}" | Enraged
|- style="background:#FFF"
{{anchor|Self-Destruct}}
| style="{{roundybl|5px}}" | Self-Destruct
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon is under the effects of {{m|Rage}}. Attack is increased by 1 stage whenever the Pokémon takes damage. Lasts 5-10 turns.
| If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health. {{type|Fire}}s will take half as much damage. An explosion will not occur if the floor is defused.
| 1 turn
| style="{{roundybr|5px}}" | {{m|Self-Destruct}}
|}
|}


===Battle status conditions===
===Shield status conditions===
Status conditions in this category are considered to be "volatile battle statuses" in the core series.
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Reflect}}
{{anchor|Reflect}}
| Reflect
| Reflect
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon takes 50% less damage from physical attacks. Lasts 11-12 turns. Typically caused by {{m|Reflect}}.
| The Pokémon takes 50% less damage from physical attacks.
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Reflect}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Light Screen}}
{{anchor|Light Screen}}
| Light Screen
| Light Screen
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon takes 50% less damage from special attacks. Lasts 11-12 turns. Typically caused by {{m|Light Screen}}.
| The Pokémon takes 50% less damage from special attacks.
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Light Screen}}
|- style="background:#FFF"
{{anchor|Aurora Veil}}
| Aurora Veil
| style="background:#{{Red color}}" | ✗
| The Pokémon takes less damage from physical and special attacks.
| 21 turns
| {{m|Aurora Veil}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Safeguard}}
{{anchor|Safeguard}}
| Safeguard
| Safeguard
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| This Pokémon is protected from having status ailments inflicted against it. Lasts 16-20 turns. Typically caused by {{m|Safeguard}}.
| This Pokémon is protected from having bad status conditions inflicted against it.  
| 16-20 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Safeguard}}
|- style="background:#FFF"
{{anchor|Mist}}
| Mist
| style="background:#{{Red color}}" | ✗
| The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats.
| 11-14 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Mist}}
|- style="background:#FFF"
{{anchor|Lucky Chant}}
| Lucky Chant
| style="background:#{{Red color}}" | ✗
| Prevents the Pokémon from taking any critical hits.
| 8-15 turns{{sup/md|TDS}}<br/>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Lucky Chant}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Magic Coat}}
{{anchor|Magic Coat}}
| Magic Coat
| Magic Coat
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Certain non-damaging attacks directed at this Pokémon are returned to its user instead. Lasts 11-12 turns. Typically caused by {{m|Magic Coat}}
| Certain non-damaging attacks directed at this Pokémon are returned to its user instead.
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}}
| {{m|Magic Coat}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Protect}}
{{anchor|Protect}}
| Protect
| Protect
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red/Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time/Darkness]]/[[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon will not be affected by certain moves, and this status will last for 3-6 turns. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later, all moves will not do anything to the Pokémon with this status and it only lasts for 2 turns. Typically caused by {{m|Protect}} and {{m|Detect}}.
| The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions.
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}<br>2 turns with the {{DL|Wonder Orb|All Protect Orb}} for each team member in the dungeon{{tt|*|Includes Hoopa but not other guest Pokémon}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Protect}}, {{m|Detect}}, {{DL|Wonder Orb|All Protect Orb}}
|- style="background:#FFF"
{{anchor|Quick Guard}}
| Quick Guard
| style="background:#{{Red color}}" | ✗
| The Pokémon is protected from faraway Pokémon's moves and attacks. The Pokémon can still take damage from items or explosions.
| 1 turn
| {{m|Quick Guard}}
|- style="background:#FFF"
{{anchor|Wide Guard}}
| Wide Guard
| style="background:#{{Red color}}" | ✗
| The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions.
| 1 turn
| {{m|Wide Guard}}
|- style="background:#FFF"
{{anchor|Mat Block}}
| Mat Block
| style="background:#{{Red color}}" | ✗
| The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions.
| 1 turn
| {{m|Mat Block}}
|- style="background:#FFF"
{{anchor|King's Shield}}
| King's Shield
| style="background:#{{Red color}}" | ✗
| The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent's Attack will decrease. {{p|Aegislash}} will also change into its Shield Forme if it was in its Blade Forme.
| 1 turn
| {{m|King's Shield}}
|- style="background:#FFF"
{{anchor|Spiky Shield}}
| Spiky Shield
| style="background:#{{Red color}}" | ✗
| The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP.
| 1 turn
| {{m|Spiky Shield}}
|- style="background:#FFF"
{{anchor|Crafty Shield}}
| Crafty Shield
| style="background:#{{Red color}}" | ✗
| The Pokémon is protected from status moves.
| 1 turn
| {{m|Crafty Shield}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Counter}}
{{anchor|Counter}}
| Counter
| Counter
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| If this Pokémon takes damage from a physical attack, the attack is returned to its user. Cannot be inflicted on a Pokémon with either Counter or Mini Counter. Lasts 7-12 turns. Typically caused by {{m|Counter}}.
| Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received.<!--partially returned in RB?--> Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the [[Damage category#Physical/Special split|Physical/Special split]]. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status.
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Counter}}, {{m|Payback}}, {{m|Pursuit}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Mirror Coat}}
{{anchor|Mirror Coat}}
| Mirror Coat
| Mirror Coat
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| If this Pokémon takes damage from a special attack, the attack is returned to its user. Lasts 11-12 turns. Typically caused by {{m|Mirror Coat}}.
| Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received.<!--partially returned in RB?--> Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the [[Damage category#Physical/Special split|Physical/Special split]].  
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Mirror Coat}}
|- style="background:#FFF"
{{anchor|Metal Burst}}
| Metal Burst
| style="background:#{{Red color}}" | ✗
| In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies. <br/>In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user
| 8-11 turns{{sup/md|TDS}}<br/>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Metal Burst}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Mini Counter}}
{{anchor|Mini Counter}}
| Mini Counter
| Mini Counter
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon with either Counter or Mini-Counter. Lasts 7-12 turns. Typically caused by {{DL|Wonder Orb|Rebound Orb}}, {{m|Pursuit}}{{tt|*|Only in Red/Blue Rescue Team and Explorers of Time/Darkness/Sky.}} and {{m|Payback}}{{tt|*|Only in Explorers of Time/Darkness/Sky.}}.
| 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status.
| 7-12 turns
| {{DL|Wonder Orb|Rebound Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Enduring}}
{{anchor|Enduring}}
| Enduring
| Enduring
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon will survive any attack that would KO it with 1 HP remaining. Lasts 4-5 turns. Typically caused by {{m|Endure}}.
| The Pokémon will survive any attack that would KO it with 1 HP remaining.  
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turn{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Endure}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Mirror Move}}
{{anchor|Mirror Move}}
| Mirror Move
| Mirror Move
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Lasts 4-5 turns. Typically caused by {{m|Mirror Move}}.
| If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move.
| 2-5 turns
| {{m|Mirror Move}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
{{anchor|Vital Throw}}
| Vital Throw
| style="background:#{{Red color}}" | ✗
| If the Pokémon that used {{m|Vital Throw}} is struck and the striker is next to it, the striker will be thrown onto a nearby random tile.  
| 18 turns
| {{m|Vital Throw}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Conversion}}
{{anchor|Grudge}}
| Conversion
|Grudge
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| When an attack hits a Pokémon with this status, it changes the Pokémon's type to the same type as the move it was hit with. Lasts until moving to the next floor, but the stats wears off after it is hit with an attack. Typically caused by {{m|Conversion}}.
| Prior to {{g|Super Mystery Dungeon}}, if the affected Pokémon is knocked out, the move that knocked it out will have all its [[PP]] depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0.
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>3 turns{{sup/md|SMD}}
| {{m|Grudge}}, [[Dungeon tile#Traps|Grudge Trap]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Conversion 2}}
{{anchor|Healthy}}
| Conversion 2
| style="background:#FFF; {{roundybl|5px}}" | Healthy
| style="background:#{{Red color}}" | ✗
| Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced.
| Entire floor
| style="background:#FFF; {{roundybr|5px}}" | {{DL|Wonder Orb|Health Orb}}
|}
 
===Sword status conditions===
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
{{anchor|Sure Shot}}
| Sure Shot
| style="background:#{{Red color}}" | ✗
| The Pokémon's attacks will always hit
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Mind Reader}}, {{m|Lock-On}}
|- style="background:#FFF"
{{anchor|Set Damage}}
| Set Damage
| style="background:#{{Red color}}" | ✗
| The Pokémon is readying to deal a set amount of typeless damage of 35 HP damage{{sup/md|RB}}, or 30 HP damage{{sup/md|TDS}}. This is the same amount of set damage as a Pokémon's regular attack
| 2-4 turns
| {{m|Future Sight}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Doom Desire}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
{{anchor|Focus Energy}}
| Focus Energy
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. Lasts until moving to the next floor, but the stats wears off after it is hit with an attack. Typically caused by {{m|Conversion 2}}.
| The Pokémon's attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}.  
| 2-4 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Focus Energy}}, [[Wonder Orb|All-Hit Orb]]
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Vital Throw}}
{{anchor|Laser Focus}}
| Vital Throw
| Laser Focus
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| If the Pokémon that used {{m|Vital Throw}} is struck and the striker is next to it, the striker will be thrown onto a nearby random tile.
| The Pokémon's moves will always be a critical hit.
| 1 turn
| {{m|Laser Focus}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Grudge}}
{{anchor|Encouraged}}
| Grudge
| Encouraged
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| If the affected Pokémon is knocked out, the move that knocked it out will have all its {{PP}} depleted. If the Pokémon is knocked out by a standard attack, the power points of last used move will be depleted. Lasts until moving to the next floor. Caused by {{m|Grudge}} or given to enemy Pokémon from a [[Dungeon tile#Traps|Grudge Trap]].
| The Pokémon's moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last.
|-
| 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammates{{sup/md|GTI}}<br>10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammates{{sup/md|SMD}}
{{anchor|Mist}}
| {{DL|Seed|Encourage Seed}}
| style="background:#FFF; {{roundybl|5px}}" | Mist
|- style="background:#FFF"
{{anchor|Electrify}}
| style="background:#FFF; {{roundybl|5px}}" | Electrify
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon cannot have its stat stages or stat multipliers reduced. Lasts 11-14 turns. Typically caused by {{m|Mist}}.
| All moves become {{type|Electric}}.
| 21 turns
| style="background:#FFF; {{roundybr|5px}}" | {{m|Electrify}}
|}
|}


===Statuses affecting thrown items===
===Status conditions affecting use of items===
This category of statuses affects items that are thrown, other than rocks.
This category of statuses affects how items are used.
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Long Toss}}
{{anchor|Long Toss}}
| Long Toss
| Long Toss
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. Lasts until moving to the next floor.
| Items tossed by the Pokémon other than [[Throwing item|rocks]] will have a range of 99 tiles instead of the regular 10.  
|-
| Entire floor
| [[Wonder Orb|Longtoss Orb]], certain [[exclusive item]]s{{sup/md|TDS}}
|- style="background:#FFF"
{{anchor|Pierce}}
{{anchor|Pierce}}
| style="background:#FFF; {{roundybl|5px}}" | Pierce
| Pierce
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| style="background:#FFF; {{roundybr|5px}}" | Items tossed by the Pokémon other than rocks will pass through obstacles. Lasts until moving to the next floor.
| Items tossed by the Pokémon other than rocks will pass through obstacles.
| Entire floor
| [[Wonder Orb|Pierce Orb]]
|- style="background:#FFF"
{{anchor|Embargo}}
| style="{{roundybl|5px}}" | Embargo
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot use, eat, or throw any items. This does not affect held items in Explorers.
| 5-8 turns{{sup/md|TDS}}<br/>6 turns{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#FFF; {{roundybr|5px}}" | {{m|Embargo}}
|}
|}


===HP-related status conditions===
===HP-related status conditions===
These status conditions involve taking away or even regaining HP.
These status conditions involve taking away or even regaining HP.
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Cursed}}
{{anchor|Cursed}}
| Cursed
| Cursed
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon loses 1/4 of its maximum HP at the end of its next turn and every 10 turns thereafter, can even continue to affect the Pokémon even after the one that used the attack is defeated. Lasts 4-5 turns. Caused from the Ghost version of {{m|Curse}}.
| The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafter{{sup/md|RB}}{{sup/md|TDS}}, or at the end of every turn{{sup/md|GTI}}{{sup/md|SMD}}. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated.
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>2 turns{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Curse}} by a {{type|Ghost}} Pokémon
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Leech Seed}}
{{anchor|Leech Seed}}
| Leech Seed
| Leech Seed
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| At the end of each turn, 10HP damage will be dealt to the affected Pokémon, and 10HP will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. It can last 11-12 turns. Caused by {{m|Leech Seed}}.
| At the end of every second turn, 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} damage will be dealt to the affected Pokémon, and 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. {{type|Grass}} Pokémon cannot become affected by Leech Seed.
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Leech Seed}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Wish}}
{{anchor|Wish}}
| rowspan="2" | Wish
| rowspan="2" | Wish
| rowspan="2" style="background:#{{Red color}}" | ✗
| rowspan="2" style="background:#{{Red color}}" | ✗
| The Pokémon heals HP at a faster rate. Lasts 11-12 turns. Typically caused by {{m|Wish}}.{{sup/md|RB}}{{sup/md|TDS}}
| In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon's maximum HP each turn.
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}
| rowspan="2" | {{m|Wish}}
|- style="background:#FFF"
| In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount.
| 1 turn{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
| The Pokémon gets the "Wish" status on the first turn. On the second turn, the Pokémon recovers half of max HP and the status wears off. Lasts for 2 turns.{{sup/md|GTI}}{{sup/md|SMD}}
{{anchor|Aqua Ring}}
| Aqua Ring
| style="background:#{{Red color}}" | ✗
| The Pokémon gains 8 HP every 4 turns{{sup/md|TDS}}, or 6 HP every 2 turns{{sup/md|GTI}}{{sup/md|SMD}}.
| 9-16 turns{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
| {{m|Aqua Ring}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Destiny Bond}}
{{anchor|Destiny Bond}}
| Destiny Bond
| Destiny Bond
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| Any damage the Pokémon takes from attacks or moves is dealt to the attacker. Lasts 11 turns. Caused by {{m|Destiny Bond}}.
| Any damage the Pokémon takes from attacks or moves is dealt to the attacker.  
|-  
| 11 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}}
| {{m|Destiny Bond}}
|- style="background:#FFF"
{{anchor|Perish Song}}
{{anchor|Perish Song}}
| style="background:#FFF; {{roundybl|5px}}" | Perish Song
| Perish Song
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| style="background:#FFF; {{roundybr|5px}}" | Lasts 4 turns, after which the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time. Caused by {{m|Perish Song}}.
| At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time.
|}
| 4 turns
 
| {{m|Perish Song}}, certain [[exclusive item]]s{{sup/md|TDS}}
===Accuracy-related status conditions===
This category affects the accuracy of moves. Only Whiffer is considered a status ailment.
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
|- style="background:#FFF"
{{anchor|Sure Shot}}
| Sure Shot
| style="background:#{{Red color}}" | ✗
| The Pokémon's attacks will hit (unless its enemy is out of view). Lasts 11-12 turns. Caused by moves such as {{m|Mind Reader}}.
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Whiffer}}
{{anchor|Heal Block}}
| Whiffer
| style="background:#FFF; {{roundybl|5px}}" | Heal Block
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon's attacks will always miss (or almost always miss in Explorers of Time/Darkness/Sky). Lasts 2-6 turns. Caused by {{m|Smokescreen}}{{tt|*|Smokescreen reduces the Pokémon's accuracy instead in Gates to Infinity and later.}}.
| The Pokémon cannot restore HP at all.
|- style="background:#FFF"
| 5-7 turns{{sup/md|TDS}}<br/>6 turns{{sup/md|GTI}}{{sup/md|SMD}}
{{anchor|Set Damage}}
| style="background:#FFF; {{roundybr|5px}}" | {{m|Heal Block}}
| Set Damage
| style="background:#{{Red color}}" | ✗
| The Pokémon's regular attack and any damaging move (including one-hit KO moves) will always inflict 35HP damage in Red and Blue Rescue Teams, and 30HP damage in Explorers of Time, Darkness, and Sky. Lasts 3-4 turns. Caused by moves such as {{m|Future Sight}}{{tt|*|Future Sight no longer does this in Gates to Infinity and later. It is a two-turn attack, in which charges up the attack and creates the Future Sight status and then deals large amount of damage on the second turn.}}.
|-
{{anchor|Focus Energy}}
| style="background:#FFF; {{roundybl|5px}}" | Focus Energy
| style="background:#{{Red color}}" | ✗
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon's attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}. Lasts 3-6 turns. Caused by {{m|Focus Energy}}.
|}
|}


===Visibility-related status conditions===
===Visibility-related status conditions===
This category affects the visibility of a Pokémon. Blinker and Cross-Eyed are considered status ailments.
This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Blinker}}
{{anchor|Blinker}}
| Blinker
| Blinker
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies. A non-player character will move in a random direction until it cannot move further before attacking. Lasts 11 turns. Caused by a {{DL|Seed|Blinker Seed}}.
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking.  
| 6 turns
| {{DL|Seed|Blinker Seed}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, {{m|Octazooka}}{{sup/md|SMD}}{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Cross-Eyed}}
{{anchor|Cross-Eyed}}
| Cross-Eyed
| Cross-Eyed
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. Lasts 11 turns. Caused by an {{DL|Seed|X-Eye Seed}}.
| All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend.  
| 11 turns
| {{DL|Seed|X-Eye Seed}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Invisible}}
{{anchor|Invisible}}
| Invisible
| Invisible
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. Lasts 11-15 turns. Caused by {{DL|Seed|Vanish Seed}}.
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status.  
|-
| 11-15 turns
{{anchor|Eyedrop}}
| {{DL|Seed|Vanish Seed}}, [[exclusive item]] (Heart Brooch){{sup/md|TDS}}
| style="background:#FFF; {{roundybl|5px}}" | Eyedrop
|- style="background:#FFF"
{{anchor|Eyedrops}}
| Eyedrops
| style="background:#{{Red color}}" | ✗
| The Pokémon is able to see all hidden traps and all invisible Pokémon.
| Entire floor
| {{DL|Seed|Eyedrop Seed}}
|- style="background:#FFF"
{{anchor|Dropeye}}
| Dropeye
| style="background:#{{Green color}}" | ✓
| Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns.
| 20-25 turns
| {{DL|Lookalike Item|Dropeye Seed}}
|- style="background:#FFF"
{{anchor|Power Ears}}{{anchor|Radar}}
| Power Ears{{sup/md|RB}}{{sup/md|TDS}}<br>Radar{{sup/md|GTI}}{{sup/md|SMD}}
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon is able to see all hidden traps and all invisible Pokémon. Lasts until moving to the next floor. Caused by using an {{DL|Seed|Eyedrop Seed}}.
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map.  
|}
| Entire floor
 
| {{DL|Wonder Orb|Radar Orb}}{{sup/md|RB}}<sup>-</sup>{{sup/md|SMD}}{{tt|*|Radar Orb instead causes the Radar dungeon status rather than a status condition in Rescue Team DX}}<!--Big Ears emera-->
===Other status condition categories===
There are three other categories of status conditions that contain more than one status condition in them.
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Decoy}}
{{anchor|Scanning}}
| Decoy
| Scanning
| style="background:#{{Green color}}" | ✓{{tt|*|Only a status ailment when the move Follow Me is used on the player or ally.}}
| style="background:#{{Red color}}" |
| The Pokémon with this status will be preferentially attacked by allies and enemies. Lasts 21-50 turns. {{m|Substitute}} turns the target in front into a decoy, while {{m|Follow Me}} turns the user into a decoy. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.
| If the Pokémon is the team leader, the location of all items are visible on the map.  
| Entire floor
| {{DL|Wonder Orb|Scanner Orb}}{{sup/md|RB}}<sup>-</sup>{{sup/md|SMD}}{{tt|*|Scanner Orb instead causes the Scanning dungeon status rather than a status condition in Rescue Team DX}}<!--Clairvoyance emera-->
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Snatch}}
{{anchor|Identifying}}
| Snatch
| Identifying
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| When a Pokémon with this condition faces an opponent Pokémon using a self-benefit move, the move is taken and used by the Pokémon. Lasts 4-5 turns. Caused by {{m|Snatch}} and the {{DL|Wonder Orbs|Snatch Orb}}.
| If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not.  
| Entire floor
| {{DL|Wonder Orb|Identify Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Transformed}}
{{anchor|Stair Spotter}}
| style="background:#FFF; {{roundybl|5px}}" | Transformed
| Stair Spotter
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| style="background:#FFF; {{roundybr|5px}}" | The Pokémon has transformed. Lasts until moving to the next floor. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make all opposing Pokémon in the room {{status|Confusion|confused}}. Caused by {{m|Transform}}.
| The location of the stairs is visible on the map.
| Entire floor
| {{DL|Wonder Orb|Stairs Orb}}<!--Stair Locator emera-->
|- style="background:#FFF"
{{anchor|Exposed}}
| Exposed
| style="background:#{{Green color}}" |
| {{t|Normal}}- and {{type|Fighting}} moves made against this Pokémon will have normal effectiveness against {{type|Ghost}}s affected by this condition.  
| Entire floor
| {{m|Foresight}}, {{m|Odor Sleuth}}
|- style="background:#FFF"
{{anchor|Miracle Eye}}
| style="background:#FFF; {{roundybl|5px}}" | Miracle Eye
| style="background:#{{Green color}}" | ✓
| {{type|Psychic}} moves made against this Pokémon will have normal effectiveness against {{type|Dark}}s affected by this condition.
| Entire floor
| style="background:#FFF; {{roundybr|5px}}" | {{m|Miracle Eye}}
|}
|}


===Miscellaneous status conditions===
===Miscellaneous status conditions===
Each of these remaining status conditions are in their own category, which means that a Pokémon may be inflicted with all of these simultaneously. Muzzled, Exposed, and Perish Song are considered status ailments.
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 50%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 5%" | Bad status condition
! style="background:#{{MD color}}; width: 5%" | Status ailment
! style="background:#{{MD color}}; width: 45%" | Description
! style="background:#{{MD color}}; width: 50%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}; width 15%" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Muzzled}}
{{anchor|Gastro Acid}}
| Muzzled
| Gastro Acid
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. Lasts 11 turns. For a list of moves affected by Muzzled status, see the individual move articles. Caused by {{DL|Wonder Orb|Silence Orb}}.
| The Pokémon's Ability is suppressed.
| 4-10 turns{{sup/md|TDS}}<br/>21 turns{{sup/md|GtI}}{{sup/md|SMD}}
| {{m|Gastro Acid}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Stockpiling}}
{{anchor|Substitute}}
| Stockpiling
| Substitute
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for {{m|Spit Up}} or {{m|Swallow}} to be used. Caused by {{m|Stockpile}}.
| The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally.  
| 11 turns
| {{m|Substitute}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Power Ears}}
{{anchor|Transformed}}
| Power Ears
| Transformed
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. Lasts until moving to the next floor. Caused by {{DL|Wonder Orb|Radar Orb}}.
| The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room {{status|Confusion|confused}}, except for the opposing Pokémon that the user transformed into.
| Entire floor
| {{m|Transform}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Scanning}}
{{anchor|Conversion 2}}
| Scanning
| Conversion 2
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| If the Pokémon is the team leader, the location of all items are visible on the map. Lasts until moving to the next floor. Caused by {{DL|Wonder Orb|Scanner Orb}}.
| When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to.  
| 11 turns
| {{m|Conversion 2}}{{sup/md|RB}}{{sup/md|TDS}}
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Exposed}}
{{anchor|Famished}}
| Exposed
| Famished
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| {{t|Normal}}- and {{type|Fighting}} moves made against this Pokémon will have normal effectiveness against {{type|Ghost}}s affected by this condition. Lasts until moving to the next floor. Caused by {{m|Foresight}} and {{m|Odor Sleuth}}.
| The Pokémon will lose HP over time when the {{stat|Belly}} is low.{{tt|*|From Gates to Infinity onward, famished is no longer considered a separate status condition, though the same effect will occur on an empty Belly}}  
| Until the Belly is refilled
| When the Belly is empty
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Discord}}
{{anchor|Hungry Pal}}<br/>{{anchor|Immobilized by hunger}}
| Discord
| Hungry Pal /<br/>Immobilized by hunger
| style="background:#{{Green color}}" | ✓
| style="background:#{{Green color}}" | ✓
| The player can't use an [[Alliance]] or switch the leader. Lasts for 20 turns. Caused by a [[Dungeon tile#Traps|Discord Trap]].
| If the Pokémon is not the team leader, they will be unable to move until they consume a {{md|Food|food item}}, [[Gummi]], [[Seed]], or [[Berry]].
| Until exiting the dungeon
| {{DL|Seed|Hunger Seed}}, {{md|Scarf|Diet Ribbon|Diet Ribbon}}, [[Heal Ribbon]] (eventually)
|- style="background:#FFF"
|- style="background:#FFF"
{{anchor|Terrified}}
{{anchor|Inviting}}
| Terrified
| style="{{roundybl|5px}}" | Inviting
| style="background:#{{Green color}}" |
| The Pokémon can only move, and is incapable of using moves or items. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. If in the middle of a linked move, the rest of the linked moves are skipped. Lasts 3 turns. Usually caused by {{a|Stench}} or {{a|Run Away}}{{tt|*|In Super Mystery Dungeon, Run Away does not cause Terrified. Instead, it makes the Pokémon immune to Sand Tomb, Stuck, and Trapped statuses, and Arena Trap and Shadow Tag abilities.}}, or the dungeon tactic "Get Away From Here"{{tt|*|Only causes Terrified status in Red/Blue Rescue Team and Explorers of Time/Darkness/Sky.}}.
|- style="background:#FFF"
{{anchor|Stair Spotter}}
| Stair Spotter
| style="background:#{{Red color}}" | ✗
| style="background:#{{Red color}}" | ✗
| If the Pokémon is the team leader, the location of the stairs is visible on the map. Lasts until moving to the next floor. Caused by {{DL|Wonder Orb|Stairs Orb}}.
| Increases the chances of recruiting a Pokémon during the adventure.
|-
| Entire floor
{{anchor|Hungry Pal}}
| style="{{roundybr|5px}}" | {{DL|Wonder Orb|Inviting Orb}}
| style="background:#FFF; {{roundybl|5px}}" | Hungry Pal
| style="background:#{{Green color}}" | ✓
| style="background:#FFF; {{roundybr|5px}}" | If the Pokémon is not the team leader, they will be unable to move until they consume a [[Food (Mystery Dungeon)|food item]], [[Gummi]], [[Seed]], or [[Berry]]. Lasts until exiting the dungeon, and is ''not'' cured upon floor change. Caused by {{DL|Seed|Hunger Seed}}. This status is unavailable in [[Pokémon Super Mystery Dungeon]].
|}
|}


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! style="background-color:#{{MD color}}" | {{gameabbrevmd|BSL}}
! style="background-color:#{{MD color}}" | {{gameabbrevmd|BSL}}
! style="background-color:#{{MD color}}" | {{gameabbrevmd|GTI}}
! style="background-color:#{{MD color}}" | {{gameabbrevmd|GTI}}
! style="background-color:#{{MD color}}" | {{gameabbrevmd|SMD}}
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | {{gameabbrevmd|SMD}}
|- style="background:#FFF"
|- style="background:#FFF"
| Asleep{{sup/md|RB}}{{sup/md|RB}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}}
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}}
| [[File:Sleep PMD RB.png]]
| [[File:Sleep PMD RB.png]]
|  
|  
|  
|  
|  
| [[File:Sleep PMD GTI.png|250px]]
|  
| [[File:Sleep PSMD.png|250px]]
|- style="background:#FFF"
|- style="background:#FFF"
| Frozen
| Frozen
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|  
|  
|  
|  
|  
| [[File:Freeze PMD GTI.png|250px]]
|  
| [[File:Freeze PSMD.png|250px]]
|- style="background:#FFF"
|- style="background:#FFF"
| Burned
| Burned
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|  
|  
|  
|  
|  
| [[File:Burn PMD GTI.png|250px]]
|  
| [[File:Burn PSMD.png|250px]]
|- style="background:#FFF"
|- style="background:#FFF"
| Poisoned
| Poisoned
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|  
|  
|  
|  
|  
| [[File:Poison PMD GTI.png|250px]]
|  
| [[File:Poison PSMD.png|250px]]
|- style="background:#FFF"
|- style="background:#FFF"
| Badly Poisoned
| Badly Poisoned
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|  
|  
|  
|  
| [[File:Bad Poison GTI.png|250px]]
| [[File:Bad Poison PSMD.png|250px]]
|- style="background:#FFF"
| Paralyzed
| [[File:Paralysis PMD RB.png]]
|  
|  
|  
|  
| [[File:Paralysis PMD GTI.png|250px]]
| [[File:Paralysis PSMD.png|250px]]
|-  
|-  
| style="background:#FFF; {{roundybl|5px}}"| Paralyzed
| style="background:#FFF; {{roundybl|5px}}"| Confusion
| style="background:#FFF"| [[File:Paralysis PMD RB.png]]
| style="background:#FFF"|  
| style="background:#FFF"|  
| style="background:#FFF"|  
| style="background:#FFF"|  
| style="background:#FFF"|  
| style="background:#FFF"|  
| style="background:#FFF; {{roundybr|5px}}"|  
| style="background:#FFF"| [[File:Confusion status PMD GTI.png|250px]]
| style="background:#FFF; {{roundybr|5px}}"| [[File:Confusion status PSMD.png|250px]]
|}
|}


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[[de:Statusveränderungen (Pokémon Mystery Dungeon)]]
[[de:Statusveränderungen (Pokémon Mystery Dungeon)]]
[[es:Estados en Pokémon Mundo misterioso]]
[[it:Alterazioni di stato in Mystery Dungeon]]
[[zh:状态(不可思议迷宫)]]

Latest revision as of 20:05, 24 April 2024

Decoy redirects here. For Giovanni's imposters, see Team GO Rocket Grunt (Trainer class).
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Information from BSL games and RTDX. Do certain emeras cause status conditions?

Status conditions are a game mechanic in the Mystery Dungeon series that have both similarities and differences to status conditions in the core series. Whereas in the core series, a Pokémon can only be afflicted with one major status condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions.

Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of Sky Attack), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the Mobile Orb).

Stat drops and boosts are also listed as 'weakened' and 'boosted' status conditions in-game. When the Pokémon's HP drops below 25%, the game also lists this as a 'low HP' status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.

Availability

Status RB TDS BSL GtI SMD RTDX
AsleepRBTDS
SleepGtI+
Sleepless
Nightmare
Yawning
Napping
Burned
Frozen
Poisoned
Badly Poisoned
Paralyzed
SlowedRB
Half SpeedTDS
SlowGtISMD
Sped UpRB
Double SpeedTDS
QuickGtI+
Leg HoldRB
Shadow HoldTDS
StuckGtI+
Petrified
Ingrain
Wrapped
Wrap
Constriction
Clamp
Whirlpool
Fire Spin
Sand Tomb
Infestation
Bound
Trapped
Magma Storm
Mobile
Slip S
Magnet Rise
Telekinesis
Grounded
CringeRBTDSGtI
FlinchSMDRTDX
Confused
Infatuated
PausedRBTDS
LethargicGtI+
RecoilGtI+
Cowering
Puppet
Whiffer
Muzzled
Truant
Taunted
Encore
Sealed
Decoy
Discord
Terrified
Snatch
Powder
Charging
Enraged
Round
Autotomize
Stockpiling
Rainbow
Sea of Fire
Swamp
Throat Chop
Awakened
Berserk
Trained
Bide
SolarbeamRB
SolarBeamTDSGtI
Solar BeamSMD+
Sky Attack
Razor Wind
Focus Punch
Skull Bash
Flying
Bouncing
Diving
Digging
Phantom Force
Shadow Force
Ice Burn
Freeze Shock
Geomancy
Future Sight
Doom Desire
Sky Drop
Suspended
Explosion
Self-Destruct
Reflect
Aurora Veil
Light Screen
Safeguard
Mist
Lucky Chant
Magic Coat
Protect
Quick Guard
Wide Guard
Mat Block
King's Shield
Spiky Shield
Crafty Shield
Counter
Mirror Coat
Metal Burst
Mini Counter
Enduring
Mirror Move
Vital Throw
Grudge
Healthy
Sure Shot
Set Damage
Focus Energy
Laser Focus
Encouraged
Electrify
Long Toss
Pierce
Embargo
Cursed
Leech Seed
Wish
Aqua Ring
Destiny Bond
Perish Song
Heal Block
Blinker
Cross-Eyed
Invisible
Eyedrops
Dropeye S
Power EarsRBTDS
RadarGtISMD
Scanning
Identifying
Stair Spotter
Exposed
Miracle Eye
Gastro Acid
Substitute
Transformed
Conversion 2
Famished
Hungry Pal /
Immobilized by hunger
Inviting

Bad status conditions

Bad status conditions, referred to as status problems prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as Guts and Marvel Scale. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:

In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.

Bosses are immune to certain status conditions and/or more easily heal from status conditions.

Status conditions

Sleep-related conditions

There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the Early Bird Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have Insomnia ability will be immune to these status conditions.

Name Bad status condition Description Duration Caused by
AsleepRBTDS
SleepGtISMD
The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. There is a random chance that a Pokémon with this status may wake up when attacked. 3-6 turnsRBTDS
6 turnsGtISMD
8 turnsRTDX
Moves which induce sleep (excluding Rest), Effect Spore, Slumber Orb, Sleep Seed, Slumber Wand, certain exclusive itemsTDS, Slumber Trap, Lullaby and Sleep Payback emera
Sleepless Prevents the Pokémon from being inflicted with any other sleep-related condition. Entire floorRBTDSGtI
11-12 turnsSMD
Entire floorRTDX
Uproar, Worry SeedTDS, Chesto Berry
Nightmare Causes the Pokémon to sleep and lose 8 HPRBTDS / 10 HPSMDRTDX when the status wears off. The status can override the Sleep and Napping status. 4-7 turnsRBTDS
10 turnsSMD
Nightmare, exclusive item (Eclipse Robe)TDS
Yawning The Pokémon will get the Asleep status when this status ends. 3 turns Yawn, TruantSMDRTDX
Napping Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden). Unlike regular sleep, a Pokémon with this condition does not have a chance to wake up when attacked. (Note that the other effect of Rest, the healing of all HP after this status wears off, is not caused by this status.) 2-3 turnsRBTDS
5 turnsSMD
Rest

Major status conditions

This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition.

Name Bad status condition Description Duration Caused by
Burned In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 5 HPRB/6 HPTDS at the end of its next turn, and every 20 turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 4 HPGtI/12 HPSMD at the end of every 15 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 20 HP each turn.
The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.
Entire floor
Status also disappears by stepping on a water tile *
Moves which inflict burn, Flame Body, Grimy Food, certain exclusive itemsTDS, lava tiles
Frozen The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a Fire attack or Scald is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns. 4-5 turns Moves which can freeze, certain exclusive itemsTDS
Poisoned In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 4 HPRB/2 HPTDS at the end of its next turn, and every 10RB/20TDS turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 4 HP at the end of every 15 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 40 HP each turn.
Poisoned Pokémon cannot naturally regenerate HP.
Entire floor Moves which poison, Effect Spore, Poison Touch, Grimy Food, certain exclusive itemsTDS, Poison Trap
Badly Poisoned In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 6 HP at the end of every 10 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 60 HP each turn.
Badly Poisoned Pokémon cannot naturally regenerate HP.
Entire floor Moves which badly poison
Paralyzed The Pokémon's Travel Speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items can still be used. In Super Mystery Dungeon, Electric-type Pokémon cannot become paralyzed. 2-3 turnsRBTDS
3 turnsGtISMD
30 turnsRTDX
Moves which paralyze, DisableRBTDS, Static, Effect Spore, Grimy Food, certain exclusive itemsTDS, stepping on a Stunfisk

Status conditions affecting mobility

This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.

Name Bad status condition Description Duration Caused by
SlowedRB
Half SpeedTDS
SlowGtISMD
The Pokémon's Travel Speed is reduced, causing it to only move every 2 or more turns. 6-8 turnsRBTDS
6 turnsGtI
10 turnsSMDRTDX
Any moves that lower speed in the core series lower Travel Speed, Paralysis status condition, Slow Start, Slow Orb, Slow Wand, Slow Trap, randomly caused by Trick RoomTDS
Sped UpRB
Double SpeedTDS
QuickGtISMD
The Pokémon's Travel Speed is increased. 8-10 turnsTDS
12 turns GtI-RTDX
Any moves that increase speed in the core series boost Travel Speed, Motor Drive, Speed Boost, Steadfast, Quick Feet, Quick Orb, randomly caused by Trick RoomTDS
Leg HoldRB
Shadow HoldTDS
StuckGtISMD
The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, Ghost-type Pokémon cannot become stuck. 2-5 turnsRBTDS
7 turnsGtI-RTDX
Status also disappears if the Pokémon is blown or warped away
Block, Mean Look, Spider Web, Fairy Lock, Lasso Orb, Grimy Food, certain exclusive itemsTDS
Petrified The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. Until the Pokémon is affected by an item or move.
21-30 turns for the team leader.RBTDS
Status also disappears if ally Pokémon talk to themTDS or push/swap positions with themSMDRTDX.
Stun Seed, Foe-Hold Orb, Petrify Orb, Stayaway Orb, Petrify Power, Petrify Wand, Stayaway Wand
Ingrain The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In Gates to Infinity, the Pokémon gains 15 HP at the end of every second turn. In Pokémon Super Mystery Dungeon, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away. 16-30 turnsRBTDS
7 turnsGtI
3 turnsSMD
Status also disappears if the Pokémon is warped away
Ingrain
Wrapped The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter. 0-5 turns WrapRBTDS
Wrap The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. 0-5 turns Self-inflicted from using WrapRBTDS
Constriction The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. 4-6 turns
Status also disappears if the Pokémon is warped or blown away
Sand Tomb, Clamp, Fire Spin, Whirlpool, Bind, Magma StormRBTDS, exclusive item (Nether Veil)TDS
Clamp The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 6 turns
Status also disappears if the Pokémon is blown away or warped
ClampSMDRTDX
Whirlpool WhirlpoolSMDRTDX
Fire Spin Fire SpinGtI-RTDX
Sand Tomb Sand TombGtI-RTDX
Infestation InfestationSMDRTDX
Bound WrapGtI-RTDX, BindSMDRTDX
Trapped BindGtI
Magma Storm The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns. 6 turns
Status also disappears if the Pokémon is blown away or warped
Magma StormSMD
Mobile The Pokémon is capable of crossing any terrain type and passing through walls. Entire floor Mobile Orb
Slip Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor. Entire floor Slip Seed
Magnet Rise The user is unaffected by Ground-type moves and can travel over lava, water and air tiles. 3-5 turnsTDS
10 turnsSMDRTDX
Magnet Rise
Telekinesis The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon's evasiveness goes down, but will also be immune to Ground-type moves. 7 turns
Status also disappears if the Pokémon is blown or warped away
Telekinesis
Grounded The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). 10 turns
Status also disappears if the Pokémon uses Fly or Bounce
Smack Down

Status conditions affecting move execution or move effects

This category affects the way moves are executed or the effects of moves.

Name Bad status condition Description Duration Caused by
CringeRBTDSGtI
FlinchSMDRTDX
The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. 1 turn Move which can flinch, Quash, certain exclusive itemsTDS
Confused The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in Gates to Infinity), unless the Pokémon has the Nontraitor IQ skillRBTDS or is holding a looplet with the Self Control emeraSMD. For example, if the Pokémon uses moves such as Sweet Scent or Earth Power, teammates will be affected, and moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader*. 7-12 turnsRBTDS
8 turnsGtI-RTDX
Moves which can confuse, Totter Orb, Totter Seed, Dizzying Payback and Dizzing Stare emera, Spin Trap, certain exclusive itemsTDS, or stepping on a disguised DittoSMDRTDX
Infatuated In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since Gates to Infinity, the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints. 5-6 turnsRBTDS
6 turns GtISMD
Attract, Cute Charm, Decoy Seed, certain exclusive itemsTDS
PausedRBTDS
LethargicGtISMD
The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. 5-12 turnsRBTDS
1 turn with Truant or after using moves that require rechargingRBTDS*
5 turnsGtISMD
Foe-Seal Orb, TruantRBTDS*, moves that require rechargingRBTDS*, ImprisonRBTDS*
Recoil The Pokémon cannot take any actions. 1 turn Moves that require rechargingGtI-RTDX
Cowering The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. 11-12 turns Shocker Orb
Puppet The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. Until the Sleep status wears off When Hypnosis is used on a Pokémon with the Sleep status conditionSMDRTDX*
Whiffer The Pokémon's attacks will always miss (or almost always missTDS). 2-6 turns SmokescreenRBTDS*
Muzzled Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. 11 turns Silence Orb
Truant The Pokémon can't use attacks or moves but can use items. 1 turn TruantSMDRTDX
Taunted The Pokémon will only be able to use moves or orbsRBTDS that cause damage. 10-12 turnsRBTDS
11 turnsGtI-RTDX
Taunt
Encore The Pokémon is stuck with using only one move. In the case of linked moves, only the move Encore was used against will work. Other moves (including cloned moves) will fail. The Pokémon can still freely use items or use its regular attack 6-11 turnsRBTDS
11 turnsGtI-RTDX
Encore
Sealed Prevents use of sealed moves. While Seal Trap causes moves to be sealed before Gates to Infinity, this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as Refresh). The sealed status can be cured with a Max ElixirSMD. Entire floor DisableGtI-RTDX, TormentGtI-RTDX, Seal TrapGtI-RTDX
Decoy The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.
Moves that target multiple enemies, such as Ominous Wind (but not moves like Magnitude which target both allies and enemies), will target only the decoy if possible.
21-50 turnsRBTDS
6 turnsSMDRTDX
Decoy Orb, SubstituteRBTDSSMDRTDX, Follow MeRBTDS, Rage Powder, IlluminateSMDRTDX
Discord The player can't use an Alliance or switch the leader. 21 turns Discord Trap*
Terrified The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. 9+ turnsTDS
1 turnGtI
11 turnsSMDRTDX
Stench, Run AwayRBTDSGtI, dungeon tactic "Get Away From Here"RBTDS, using Hypnosis on a sleeping opponentSMDRTDX*
Snatch Enables Pokémon to steal enhancing status moves from enemy Pokémon. 4-5 turnsRBTDS
6 turnsSMD
Snatch, Snatch Orb.
Powder A Fire-type move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. 11 turns
Status also disappears when a Fire-type move is used by the affected Pokémon
PowderSMD
Charging Electric-type moves deal double damage while this status is in effect. 1 turn Charge
Enraged Attack is increased by 1 stage whenever the Pokémon takes damage. 5-10 turnsRBTDS
100 turnsGtI
11 turnsSMD
Rage
Round The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%. 1 turn RoundSMDRTDX
Autotomize The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as Low Kick, but weaker against moves that do more damage when it is light, such as Heat Crash. Entire floor Autotomize
Stockpiling The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for Spit Up or Swallow to be used. Entire floor Stockpile
Rainbow Increases the probability of secondary effects taking place. 5 turns When Water Pledge and Fire Pledge are used together in an AllianceSMD
When Water Pledge and Fire Pledge are used in the same turn RTDX
Sea of Fire A sea of fire damages all opponent non-Fire-type Pokémon in the room 5 turns When Grass Pledge and Fire Pledge are used together in an AllianceSMD
When Grass Pledge and Fire Pledge are used in the same turnRTDX
Swamp The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.SMD
Needs testingRTDX
5 turns When Grass Pledge and Water Pledge are used together in an Alliance
When Grass Pledge and Water Pledge are used in the same turnRTDX
Throat Chop Prevents the afflicted Pokémon from using sound-based moves. Entire floor Throat Chop
Awakened The Pokémon becomes stronger and will take no damage from the front. It will also trigger Mega Evolution if the Pokémon can Mega Evolve.SMD
The Pokémon gains a boosted damage modifier, and linked moves bypass negative type matchups and always critical hit (unless the target used Lucky Chant, is holding a Lucky Ribbon, or has the Ability Shell Armor) In addition, eligible Pokémon will Mega Evolve.RTDX
Until the emera loses its effect (shown by a gauge), or when the looplet is unequippedSMD
Until the awakened Pokémon is inflicted with a bad status condition or faintsRTDX
Awakening emeraSMD
Empowerment SeedRTDX
Berserk The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. If the leader is affected by this status condition, the leader cannot be switched until the condition ends. 8 turns Caused when the gauge on an Awakening emera maxes out on a Mega-Evolved Pokémon
Trained Moves grow faster when they are used. Entire floor Training Switch, Training Seed

Move-based status conditions

Status conditions in this category are self-inflicted from the use of particular moves.

Name Bad status condition Description Duration Caused by
Bide The Pokémon is currently charging Bide or Revenge. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2×RBTDS or 1.5×GtISMD) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt. 4 turnsRBTDS
3 turnsGtI-RTDX
Bide, Revenge
SolarbeamRB
SolarBeamTDSGtI
Solar BeamSMDRTDX
The Pokémon is currently charging a Solar Beam attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. 1 turn Solar Beam
Sky Attack The Pokémon is currently charging a Sky Attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. 1 turn Sky Attack
Razor Wind The Pokémon is currently charging a Razor Wind attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. 1 turn Razor Wind
Focus Punch The Pokémon is currently charging a Focus Punch attack. The status disappears if the Pokémon takes damage. 1 turn Focus Punch
Skull Bash The Pokémon is currently charging a Skull Bash attack. Defense is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Skull Bash
Flying The Pokémon is currently charging a Fly attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Fly
Bouncing The Pokémon is currently charging a Bounce attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Bounce
Diving The Pokémon is currently charging a Dive attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to Pokémon Super Mystery Dungeon, Dive could only be used in a body of water. 1 turn Dive
Digging The Pokémon is currently charging a Dig attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. 1 turn Dig
Phantom Force The Pokémon is currently using Phantom Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Phantom Force
Shadow Force The Pokémon is currently using Shadow Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Shadow Force
Ice Burn The Pokémon is currently using Ice Burn. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Ice Burn
Freeze Shock The Pokémon is currently using Freeze Shock. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Freeze Shock
Geomancy The Pokémon is currently using Geomancy. On the second turn, the move is completed, boosting the Sp. Atk, Sp. Def, and Travel Speed of the user and teammates in the same room. 1 turn Geomancy
Future Sight The Pokémon is currently charging a Future Sight attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. 1 turn Future SightGtISMD
Doom Desire The Pokémon is currently charging a Doom Desire attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. 1 turn Doom DesireSMD
Sky Drop The Pokémon is currently using Sky Drop attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 1 turn Sky Drop
Suspended The Pokémon is suspended in the air as the target of the opponent's Sky Drop. It cannot take any actions and will take damage from Sky Drop on the next turn. 1 turn Sky Drop
Explosion If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. Fire-types will take half as much damage. An explosion will not occur if the floor is defused. 1 turn Explosion
Self-Destruct If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health. Fire-types will take half as much damage. An explosion will not occur if the floor is defused. 1 turn Self-Destruct

Shield status conditions

Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).

Name Bad status condition Description Duration Caused by
Reflect The Pokémon takes 50% less damage from physical attacks. 11-12 turnsRBTDS
21 turnsGtI-RTDX
Reflect
Light Screen The Pokémon takes 50% less damage from special attacks. 11-12 turnsRBTDS
21 turnsGtI-RTDX
Light Screen
Aurora Veil The Pokémon takes less damage from physical and special attacks. 21 turns Aurora Veil
Safeguard This Pokémon is protected from having bad status conditions inflicted against it. 16-20 turnsRBTDS
21 turnsGtI-RTDX
Safeguard
Mist The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats. 11-14 turnsRBTDS
21 turnsGtI-RTDX
Mist
Lucky Chant Prevents the Pokémon from taking any critical hits. 8-15 turnsTDS
21 turnsGtI-RTDX
Lucky Chant
Magic Coat Certain non-damaging attacks directed at this Pokémon are returned to its user instead. 11-12 turnsRBTDS
6 turnsSMD
Magic Coat
Protect The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. 3-6 turnsRBTDS
1 turnsGtI-RTDX
2 turns with the All Protect Orb for each team member in the dungeon*GtI-RTDX
Protect, Detect, All Protect Orb
Quick Guard The Pokémon is protected from faraway Pokémon's moves and attacks. The Pokémon can still take damage from items or explosions. 1 turn Quick Guard
Wide Guard The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. 1 turn Wide Guard
Mat Block The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. 1 turn Mat Block
King's Shield The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent's Attack will decrease. Aegislash will also change into its Shield Forme if it was in its Blade Forme. 1 turn King's Shield
Spiky Shield The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP. 1 turn Spiky Shield
Crafty Shield The Pokémon is protected from status moves. 1 turn Crafty Shield
Counter Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status. 7-12 turnsRBTDS
6 turnsGtI-RTDX
Counter, Payback, PursuitRBTDS
Mirror Coat Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the Physical/Special split. 11-12 turnsRBTDS
6 turnsGtI-RTDX
Mirror Coat
Metal Burst In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies.
In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user
8-11 turnsTDS
6 turnsGtI-RTDX
Metal Burst
Mini Counter 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status. 7-12 turns Rebound Orb
Enduring The Pokémon will survive any attack that would KO it with 1 HP remaining. 4-5 turnsRBTDS
1 turnGtI-RTDX
Endure
Mirror Move If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. 2-5 turns Mirror MoveRBTDS
Vital Throw If the Pokémon that used Vital Throw is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. 18 turns Vital ThrowRBTDS
Grudge Prior to Pokémon Super Mystery Dungeon, if the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0. Entire floorRBTDSGtI
3 turnsSMD
Grudge, Grudge Trap
Healthy Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. Entire floor Health Orb

Sword status conditions

These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.

Name Bad status condition Description Duration Caused by
Sure Shot The Pokémon's attacks will always hit 10-12 turnsRBTDS
3 turnsGtISMD
Mind Reader, Lock-On
Set Damage The Pokémon is readying to deal a set amount of typeless damage of 35 HP damageRB, or 30 HP damageTDS. This is the same amount of set damage as a Pokémon's regular attack 2-4 turns Future SightRBTDS, Doom DesireRBTDS
Focus Energy The Pokémon's attacks will score a critical hit (unless they are blocked by Lucky Chant or Shell Armor)RBTDS or increasing the critical hit ratio up to 80%GtISMD. 2-4 turnsRBTDS
3 turnsGtISMD
Focus Energy, All-Hit Orb
Laser Focus The Pokémon's moves will always be a critical hit. 1 turn Laser Focus
Encouraged The Pokémon's moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammatesGtI
10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammatesSMD
Encourage Seed
Electrify All moves become Electric-type. 21 turns Electrify

Status conditions affecting use of items

This category of statuses affects how items are used.

Name Bad status condition Description Duration Caused by
Long Toss Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. Entire floor Longtoss Orb, certain exclusive itemsTDS
Pierce Items tossed by the Pokémon other than rocks will pass through obstacles. Entire floor Pierce Orb
Embargo The Pokémon cannot use, eat, or throw any items. This does not affect held items in Explorers. 5-8 turnsTDS
6 turnsGtISMD
Embargo

HP-related status conditions

These status conditions involve taking away or even regaining HP.

Name Bad status condition Description Duration Caused by
Cursed The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafterRBTDS, or at the end of every turnGtISMD. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated. 4-5 turnsRBTDS
2 turnsGtISMD
Curse by a Ghost-type Pokémon
Leech Seed At the end of every second turn, 10 HPRBTDS or 5 HPGtI-RTDX damage will be dealt to the affected Pokémon, and 10 HPRBTDS or 5 HPGtI-RTDX will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. Grass-type Pokémon cannot become affected by Leech Seed. 11-12 turnsRBTDS
6 turnsGtI-RTDX
Leech Seed
Wish In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon's maximum HP each turn. 11-12 turnsRBTDS Wish
In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount. 1 turnSMDRTDX
Aqua Ring The Pokémon gains 8 HP every 4 turnsTDS, or 6 HP every 2 turnsGtISMD. 9-16 turnsTDS
6 turnsGtI-RTDX
Aqua Ring
Destiny Bond Any damage the Pokémon takes from attacks or moves is dealt to the attacker. 11 turnsRBTDS
6 turnsGtISMD
Destiny Bond
Perish Song At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a Heal Seed or has Protect status at this time. 4 turns Perish Song, certain exclusive itemsTDS
Heal Block The Pokémon cannot restore HP at all. 5-7 turnsTDS
6 turnsGtISMD
Heal Block

Visibility-related status conditions

This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.

Name Bad status condition Description Duration Caused by
Blinker The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in Gates to Infinity) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking. 6 turns Blinker Seed, Grimy Food, certain exclusive itemsTDS, OctazookaSMDRTDX
Cross-Eyed All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. 11 turns X-Eye Seed
Invisible The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. 11-15 turns Vanish Seed, exclusive item (Heart Brooch)TDS
Eyedrops The Pokémon is able to see all hidden traps and all invisible Pokémon. Entire floor Eyedrop Seed
Dropeye Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns. 20-25 turns Dropeye Seed
Power EarsRBTDS
RadarGtISMD
If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. Entire floor Radar OrbRB-SMD*
Scanning If the Pokémon is the team leader, the location of all items are visible on the map. Entire floor Scanner OrbRB-SMD*
Identifying If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. Entire floor Identify Orb
Stair Spotter The location of the stairs is visible on the map. Entire floor Stairs Orb
Exposed Normal- and Fighting-type moves made against this Pokémon will have normal effectiveness against Ghost-types affected by this condition. Entire floor Foresight, Odor Sleuth
Miracle Eye Psychic-type moves made against this Pokémon will have normal effectiveness against Dark-types affected by this condition. Entire floor Miracle Eye

Miscellaneous status conditions


Name Bad status condition Description Duration Caused by
Gastro Acid The Pokémon's Ability is suppressed. 4-10 turnsTDS
21 turnsGtISMD
Gastro Acid
Substitute The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. 11 turns SubstituteGtI-RTDX
Transformed The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room confused, except for the opposing Pokémon that the user transformed into. Entire floor Transform
Conversion 2 When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. 11 turns Conversion 2RBTDS
Famished The Pokémon will lose HP over time when the Belly is low.* Until the Belly is refilled When the Belly is empty
Hungry Pal /
Immobilized by hunger
If the Pokémon is not the team leader, they will be unable to move until they consume a food item, Gummi, Seed, or Berry. Until exiting the dungeon Hunger Seed, Diet Ribbon, Heal Ribbon (eventually)
Inviting Increases the chances of recruiting a Pokémon during the adventure. Entire floor Inviting Orb


Appearances

Status MDRB MDTDS BSL MDGtI SMD
AsleepRBTDS
SleepGtISMD
Sleep PMD RB.png Sleep PMD GTI.png Sleep PSMD.png
Frozen Freeze PMD RB.png Freeze PMD GTI.png Freeze PSMD.png
Burned Burn PMD RB.png Burn PMD GTI.png Burn PSMD.png
Poisoned Poison PMD RB.png Poison PMD GTI.png Poison PSMD.png
Badly Poisoned Bad poison PMD RB.png Bad Poison GTI.png Bad Poison PSMD.png
Paralyzed Paralysis PMD RB.png Paralysis PMD GTI.png Paralysis PSMD.png
Confusion Confusion status PMD GTI.png Confusion status PSMD.png


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