User talk:VioletPumpkin

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  --ZestyCactus 02:19, 4 November 2013 (UTC)  

Rayquaza/Alola Exeggutor

Sorry about that. To find the heights of Dragon-type Pokemon I was using Veekun's automated sorting tool, and I forgot that there are also Gen VII Pokémon to consider that Veekun hasn't implemented. My apologies. Pumpkinking0192 (talk) 15:36, 3 August 2016 (UTC)

No problem, it was a pretty easy mistake to make considering how recent the information is. VioletPumpkin (talk) 16:06, 3 August 2016 (UTC)

ORAS order

I saw you reverted my edits while I ordered moves correctly respecting the ORAS order. Please check the actual ORAS order before reverting to edit with moves listed in radom order. Jeangabin666 (talk) 08:45, 22 August 2016 (UTC)

Please pay more attention to the columns. The left column is for XY, and the one to the right of that is the ORAS one, which is the one the moves are sorted by by default. In the case of Thief on Mightyena, it really does learn the move at Level 1 in ORAS, and learns it at 57 in XY. In the case of Headbutt on Linoone, it learns the move twice in XY, and only once in ORAS. The duplicate one is listed as N/A in the ORAS column, and the convention currently is to list all of those at the end since they're not actually part of the ORAS level-up set. Flygon's moves are the same case as Linoone. I've personally checked all of these in ORAS and found no discrepancies with how it was before. There could be a case for moving the N/A-in-ORAS moves to the top instead, but since there are many more Pokemon than just these two with this standard, you should bring that up with the Editorial Board if you're interested. Hopefully my explanation is sufficient. I'll be reverting your edits, but feel free to ask more questions if you need to. VioletPumpkin (talk) 15:13, 22 August 2016 (UTC)
In fact, all the articles list moves learned thanks to heartscales at the top. And not only gen VI moves, but all previous generation listings too. Also, if you look at the top of the two columns, there are small arrows. When touching at those arrows, the moves will automatically be in the proper order: which is moves learned thanks to heartscales at the top. I suggest you to check once again how moves are listed on other pages/gen. Jeangabin666 (talk) 16:58, 22 August 2016 (UTC)
Your edits are correct VioletPumpkin. Jeangabin, if you actually paid attention to what your are editing, Linoone and Flygon do not learn those moves in ORAS, hence why it's directly at the bottom of the list. As for Mightyena, you changed Mightyena's learnset to that of the XY order when it should be in ORAS order.--ForceFire 17:12, 22 August 2016 (UTC)

Your research on moves

Thanks, honestly! Well, I have a source that I personally feel is very much reliable, and one of the few resources that have current Gen VI data as well. I began to doublecheck things that contradicted what we have (had), but stopped after a few talk page comments I made, the gist being that we're sloppy and they're detailed. I talked to Tiddlywinks, who apparently wants to check the source for credibility or pass it on to staff to do so, and once we're good, I intend to correct moves we have incorrect or incomplete. It might take a while, though, and might also need to be coordinated with a renovation of parts of the statistics and power articles that's also on Tiddlywinks' list (that also contains all other sorts of stuff), but I hope that we'll be able to make Bulbapedia more reliable soon.

FYI, the source confirms everything you tested, and says that Thousand Arrows does not increase in power. I cannot test it in-game either, and therefore will not edit it in already.

That said, you might be interested in this, which I guess might come handy once we're at the articles anyway. And if you have looooots of spare time, you might be willing to use Fissure on diggin Pokémon to see how you will reliably not kill them (see Talk:Fissure (move)#Dig interaction) :P Nescientist (talk) 18:17, 28 August 2016 (UTC)

Thanks for some of these sources! I'll probably take a closer look at them later - probably once I get through at least some of the massive pile of Super Mystery Dungeon things that need doing, unless I notice something through recent edits. That said, for what it's worth, I do tend to find the research done/posted on Smogon in recent years, which is then passed on to Showdown, to be reliable (I chipped in a bit right after the release of XY and found the things posted by at the very least the more prolific researchers to be reliable). VioletPumpkin (talk) 19:16, 28 August 2016 (UTC)
It's always good to do what you're into at the moment anyway; I didn't write here to draw your attention away from other things. I primarily wanted to thank you for testing things I had already noticed we (presumably) had wrong, and also inform you on things you may be interested in but not aware of. And, possibly, also keep you from testing things we may have reliable sources for. If you have time, though, of course I wouldn't exactly oppose additional input (or just explicit affirmation) for ideas like the Effect section proposal. Nescientist (talk) 19:52, 28 August 2016 (UTC)
I understand, thanks again for bringing those things up, since I wasn't aware of them. :) I agree with everything I see in the Effect section proposal and don't really have anything else to add at this time, though I only really skimmed through it, so I could've easily missed something. VioletPumpkin (talk) 20:06, 28 August 2016 (UTC)

Super Mystery Dungeon template params

(Your userpage advised me to ask you, so if I may...) I noticed that our {{PSMD locations‎}} has lots of red links, and that our German partner wiki in particular has plenty information we need, so I was planning to get rid of some red links by creating the articles. Frankly, I have never played the game, so I would like to ask you for advise on what to do with the rest, traps, monsterhouses, recruitable, items, money, teamsize params of the Dungeon infobox that I can't easily find information on (see the template talk page). Is there any "default" for some of them that I could use, or should I just leave them all blank (and wait for you or anyone to fill them out)? Nescientist (talk) 14:11, 1 September 2016 (UTC)

Oh wow, that would be great! From comparing it with some of the data that I collected a while back, it looks like all the data that they have there is accurate. I haven't actually tried to use the template yet, but I think that as long as it doesn't break the template it would be fine to leave them blank at first and I or someone else could easily fill in the relevant information. VioletPumpkin (talk) 15:48, 1 September 2016 (UTC)
They still lack some data (but waaay less than all). The params seem to not break anything when just left blank, so I'll do that. (As a side note, monsterhouses seems to have been added to the template itself as a param, but not to all of its usages, so it seems to "break" the majority of places where the template's used, for more than half a year now.) I've started with Waterfall Basin Grotto, and will slowly continue from there. Nescientist (talk) 17:49, 1 September 2016 (UTC)
I don't know whether you've beaten the game yet, but I thought I'd let you know of this (and my discussion with Raltseye). Nescientist (talk) 13:33, 30 September 2016 (UTC)
While I haven't 100% finished the game, I have done enough to get most of the Treasures and one of the Crowns. Personally, I believe that there should be a Treasure Collection page that goes into more detail about the quest itself and would replace the need for the "Required sets of rare items" section on the Crown page (the crown page would stay since it would list the specific items). It's been on my to-do list for a while, and I'll get to it eventually, but like with the dungeon pages I'd help out if you want to get the ball rolling there first.
As for the comments/todos: I believe the page should just be 'Crowns' - I can't recall seeing Crowns of Achievement anywhere ingame, and it's not on the item descriptions either. The item names that I know are accurate; the order is definitely accurate. 'Treasure Collection' is the name official 'encompassing' term for the group of those items (I don't think it's necessary to duplicate the item templates there - the in-game descriptions from the Treasure Collection menu should be enough). I'm pretty sure the Crowns are obtained automatically, but it wouldn't be too difficult for me to confirm. Each group of treasure looplets have their own unique sprites, and the Never Hungries' Looplets do look like donuts. In the English version, it calls them the legendary team of gluttons, the Never Hungries (I can do the in-game descriptions). Hope this helps! VioletPumpkin (talk) 16:47, 30 September 2016 (UTC)
I don't know anything about "the quest" or "the Treasure Collection menu", but if you say a Treasure Collection page is the way to go, and that it has enough info on its own without duplicate items, then we should do that. I guess it needn't be done now, or concurrently, though, you could just already link there to make it wanted. But I wouldn't be of great use for creating the page.
Never Hungries, Never Hungries', I've come across that earlier, right. Sprites is good to know, but not relevant for the crown page then. In the current version, I didn't even explicitely say how you receive them, so it should be fine even if you didn't check.
Would you then maybe incorporate the changes (incl. buy/sell prices etc.), and have it mainspaced? (Assuming there is not some unconfirmed name still!?) The goal is to have item pages mainspaced (coz Glik and/or Raltseye seem to be working on the template, which is protected)? From what I can tell, though, we're using singular for the title (and plural for the template). Nescientist (talk) 18:36, 30 September 2016 (UTC)
I'll try to get around to it within a few days. Unfortunately I won't be able to include all the buy/sell prices right away, but considering most of the other Mystery Dungeon item pages are currently missing some of that data, it shouldn't be a high priority. VioletPumpkin (talk) 03:41, 1 October 2016 (UTC)
You have one, so you could just default the others to that (the template doesn't like question marks or blank defaults). Everything else sounds fine. I've edited what I could, so I'll be moving on. That freakin' Destiny Tower alone will take like a week... Nescientist (talk) 09:26, 2 October 2016 (UTC)

Shuffle repeat Pokemon

Can you explain to me why Graucus Hall and Blau Salon have "notes" saying "Second stage featuring this Pokémon." for various stages? Is this really "important" somehow? I notice this is paired with "Personalized Skill Boosters may drop if the Pokémon has been caught." every time. Do personalized Skill Boosters only drop on stages where the Pokemon has previously been available in Shuffle (and can all such stages always drop personlized Skill Boosters)? I notice that the Special Stages where personalized Skill Boosters drop don't seem to mention repeats...? Tiddlywinks (talk) 17:31, 26 September 2016 (UTC)

When Blau Salon first rolled out, the person who was editing the page was putting "repeat" for all of those stages. Since that was inaccurate, I changed it to the clunkier 'second stage' thing. That said, I don't think it's necessary, and I feel like it just takes up space. It's true that PSBs have only appeared on stages where the Pokemon has been available before, and that is the case for all of the ones that have appeared in the Main Stages, but the Special Stages are more on a case-by-case basis (though the first appearance of a Pokemon there has never had obtainable PSBs). For example, Zygarde Complete had its 2nd run pretty recently, but no PSBs could drop then. However, it's now currently on its 3rd run, where PSBs can drop. Unusual formats like Escalation Battles and Safaris also seem to do their own thing and do not offer PSBs. As for the Special Stages not mentioning repeats, there should be a tooltip mentioning the first date where PSBs became available for each of those stages. VioletPumpkin (talk) 16:12, 27 September 2016 (UTC)
Excuse me, Violet, but I could see that line being useful: For example, suppose I wanna catch 'em all, I can just search for that line to see what new stages I needn't waste time/money/balls on; or where I could just head over to an easier stage for a catch if I find that stage too hard!? I mean, it's not like it's your fault that it takes up space and sounds clunky, and I could imagine that's a comparatively minor drawback!? Nescientist (talk) 19:42, 27 September 2016 (UTC)
I can see where you're coming from, but it seems like there could be a better solution than just including it in the Notes column for each one. It seemed like Tiddlywinks noticed that this 'less notable' detail was always paired with the PSB note and was trying to figure out if there was a common thread so that we could cut down on size/repetition. I think a decent compromise could be to mention in the intro of those pages that all (or all but Duskull/Dusclops in Graucus Hall) stages that can drop personalized Skill Boosters feature Pokemon that were in an earlier Main Stage. VioletPumpkin (talk) 20:04, 27 September 2016 (UTC)
Yes, I thought so, but I couldn't think of that compromise. :) Nescientist (talk) 20:20, 27 September 2016 (UTC)
We don't note things like "obtainable somewhere earlier" for any other type of game (to the best of my knowledge). And it just seems kind of inane for this case. I don't know Shuffle, but I can't imagine it's that hard to know if you've already caught some Pokemon, and if you want to know all your options to catch a given Pokemon, you can always check the Availability section of its species page (like Bulbasaur (Pokémon)#In side games).
What I wanted to know was whether there was some special reason it was warranted. A general advisement that you can find it elsewhere isn't really a special need. I don't know that the intro of those pages needs a note that Pokemon on PSB stages originated elsewhere; but I also don't too much care. Tiddlywinks (talk) 21:24, 27 September 2016 (UTC)
It's easy to find out whether you already caught any particular Pokémon; but that's also not exactly in the use cases I sketched. I believe that Shuffle thinking/intuition is quite opposite to other games—Pokémon that are available at multiple locations are exceptions. So, the inclusion of "second stage" is not warranted, but also not useless (or as useless as in other games). I'm honestly not sure what's best, and maybe it really is "less notable" in the sense of "not worth including". I'm inclined to not prefer the current version, but if it's only me who (tends to) think so, ok. None of the three option is really awful in my opinion; you wouldn't do nonsense, and I've had my arguments heard. :) Nescientist (talk) 00:05, 28 September 2016 (UTC)

Hoppip trivia

You changed my edit on Hoppip: As of Gen VI, the Hoppip line is the only three stage line of Grass type Pokémon aside from the starters that evolves via level up and not from an Evolutionary Stone. You said it was too much of a stretch to be notable. What did you mean by that? BatmanRules256 (talk) 15:08, 22 October 2016 (UTC)

Trivia points that are either not unique or too specific are generally not considered notable enough to list on pages on Bulbapedia. If you include the starters, the point isn't unique, and excluding them just to make it unique made the point too specific (for me, anyway). VioletPumpkin (talk) 15:23, 22 October 2016 (UTC)
Ah. Well, I thought it was an interesting fact. Makes sense though, what you said. I just saw a curious fact and thought it would be fun trivia... would it work to say they're the only wild three stage Grass Type Pokémon that evolves only via level up? - unsigned comment from BatmanRules256 (talkcontribs)
I understand, and thanks for putting thought into it! It just doesn't quite fit the guidelines. Unfortunately, including the wild bit would only make it more overly-specific (and would be wrong as well, since Ivysaur and Quilladin can be found in the wild in the Friend Safari). VioletPumpkin (talk) 15:38, 22 October 2016 (UTC)
fair point. Though, I was thinking main game since that's post game and also requires both a friend registered and a Grass Type Safari (plus, I kinda haven't played Y in, like, 3 years). BatmanRules256 (talk) 15:42, 22 October 2016 (UTC)
Just a heads up for the future, please don't remove/replace unsigned tags since it will end up having the wrong timestamp. Thanks! VioletPumpkin (talk) 15:48, 22 October 2016 (UTC)
sorry, I'm kinda new to this and I at that point remembered that I needed to do that. BatmanRules256 (talk) 15:50, 22 October 2016 (UTC)
No worries! VioletPumpkin (talk) 16:13, 22 October 2016 (UTC)

Skipping Main Stages

At one point you added an incomplete notice to the Pokemon Shuffle page asking for "Details on what allows certain main stages to be skipped." I've never played Shuffle so there could definitely be things I don't know, but from what I've seen it doesn't seem that skipping Main Stages should be possible. Do you know where you got that idea? Tiddlywinks (talk) 22:47, 14 May 2017 (UTC)

At one point a very long time ago, I saw quite a few posts in 'patch details' threads on various forums that, as far as I can remember, indicated that players could skip past several of the more challenging stages without needing to complete them. I'm fairly certain that this was mentioned as an actual feature and not speculation/people being hopeful, but specific details about it were scarce, so I added that in the hope that someone who did know the details would fill them in. I haven't seen anything mentioning or talking about this in a long time (though I hardly ever look at Shuffle discussion now, admittedly), and pretty much all of the stages that were mentioned to be skippable have since been nerfed heavily, so I think it's reasonable to say that this is no longer a feature, if it ever was one in the first place.
If you want to look into it some more, I know it was after Albens Town had been fully released but before Skill leveling was added to the game, which is still a fairly large chunk of time to sift through. If not, given the doubt about it ever being in the game, I'm fine with that incomplete notice being removed. VioletPumpkin (talk) 19:35, 15 May 2017 (UTC)
Thanks for the details! (Such as they are. =P ) Thankfully, someone also found something else. It sounds like it was removed at some point, which may partly explain why it hasn't been talked about much. Tiddlywinks (talk) 21:35, 15 May 2017 (UTC)

Sky Drop + Diglett.

You're wrong. I just tried it on Yungoos & I saw its model rise and then fall. With Diglett, it just turns in visible. ¿¡Unowninator?! (talk) 15:27, 24 July 2017 (UTC)

You're misunderstading me. The trivia point was, to me, clearly about whether or not the Diglett model rises into the air during the animation of the move; whether or not it disappears like all Pokemon do once the animation ends shouldn't matter. There are apparently a group of Pokemon whose models will never leave the ground (while I haven't done testing on this, presumably it's the same ones that are unaffected by Telekinesis), and for those Pokemon, they will stay grounded during any move animation that involves leaving the ground, whether that's Sky Drop, Flying Press, or many other moves. Because of this, I don't think it belongs in Trivia because of the 'not unique = not notable' rule.
However, that said, I haven't personally checked whether Mega Gengar, Sandygast, and Palossand are subject to the same 'model can't leave the ground during animations' rules. Since I am making a bit of an assumption, I think it might help to check for this behavior on those Pokemon or get SnorlaxMonster to weigh in, since he researched the Telekinesis interaction initially. If it turns out there is a connection, I think it might be worth considering making a new category for this behavior, given that it does affect game mechanics, albeit in a very niche way. VioletPumpkin (talk) 17:41, 24 July 2017 (UTC)
Okay, who do you think should ask SnorlaxMonster; you or me? ¿¡Unowninator?! (talk) 17:46, 24 July 2017 (UTC)
I think that the {{u|SnorlaxMonster}} I included in my comment will notify SnorlaxMonster about this thread. However, if that's not the case, I'd be fine with explaining/asking about the situation on his talk page (it won't be immediate because I have to head out). VioletPumpkin (talk) 18:05, 24 July 2017 (UTC)
Oh, so it's like the mention feature on gamefaqs? Could you type Unowninator? I'd like to see the notification out of curiosity. ¿¡Unowninator?! (talk) 18:16, 24 July 2017 (UTC)
The {{u}} template does not notify the target user.--ForceFire 05:13, 25 July 2017 (UTC)

Rare candy location in 1F in Veilstone Galactic Building

Hello, I have a problem. I've been looking for the Rare Candy location in 1F of Veilstone City building. He is truly not here in my version Pokémon Diamond. I searched the whole building and found only one Rare Candy in 3F. I did use the item finder in my Pokétch in 1F in the indicated location and in the whole building and the Rare Candy isn’t here. Vivi95 (talk) 21:53, 19 December 2019 (UTC)

I'm sorry, but I won't be able to help you with this. I hope you manage to find what you're looking for, though! VioletPumpkin (talk) 02:09, 20 December 2019 (UTC)