Courtyard Colosseum: Difference between revisions

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{{Infobox location
{{Infobox location
|image=Courtyard Colosseum.png
|image=Courtyard Colosseum PBR.png
|type=
|type=fog
|location_name=Courtyard Colosseum
|location_name=Courtyard Colosseum
|japanese_name=キャッスルコロシアム
|japanese_name=キャッスルコロシアム
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|generation={{gen|IV}}
|generation={{gen|IV}}
}}
}}
[[File:Courtyard Fog.png|thumb|right|Fog in the Colosseum]]
[[File:Fog PBR.png|thumb|right|Fog in the Colosseum]]
'''Courtyard Colosseum''' (Japanese: '''キャッスルコロシアム''' ''Castle Colosseum'') is one of [[Pokétopia]]'s Colosseums in [[Pokémon Battle Revolution]]. During the first playthrough, it is a regular knockout tournament with [[Kruger]] as the final battle, while after [[Stargazer Colosseum]] has been beaten, it becomes similar in nature to [[Orre]]'s [[Mt. Battle]].
'''Courtyard Colosseum''' (Japanese: '''キャッスルコロシアム''' ''Castle Colosseum'') is the ninth Colosseum in [[Pokémon Battle Revolution]]. The Colosseum itself and the castle it is set in are led by [[Kruger]].


Courtyard Colosseum appears as if at a haunted castle, with ghostly flames on each corner of the playing field. It is unique from the other Colosseums as it occasionally suffers from a thick [[Fog]] when playing on it in any game mode.
Courtyard Colosseum is set at the courtyard of Kruger's Castle, with ghostly colored oil lamps on each corner of the playing field. It is unique from the other Colosseums as it occasionally suffers from a thick [[Fog]] when playing on it in any game mode.
 
=={{cat|Moves that vary with environment}}==
* {{m|Camouflage}} will change the user's type to {{t|Normal}}.
* {{m|Nature Power}} will turn into {{m|Tri Attack}}.
* {{m|Secret Power}} may cause {{status|paralysis}}.


==Knockout Battle==
==Knockout Battle==
===Round 1===
===Level 30 Open, Rank 3===
====Battle 1====
====Battle 1====
{{Party/Single
{{Party/Single
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|level=30+
|level=30+
|type1=Fire|type2=Rock
|type1=Fire|type2=Rock
|ability=Magma Armor|ability2= Flame Body<!--
|ability=Magma Armor|ability2=Flame Body
|move1=|move1type=???|move1cat=???
|move1=Rock Throw|move1type=Rock|move1cat=Physical
|move2=|move2type=???|move2cat=???
|move2=Yawn|move2type=Normal|move2cat=Status
|move3=|move3type=???|move3cat=???
|move3=Protect|move3type=Normal|move3cat=Status
|move4=|move4type=???|move4cat=???-->}}
|move4=Captivate|move4type=Normal|move4cat=Status}}
|{{Pokémon/4
|{{Pokémon/4
|ndex=Box PBR 391|pokemon=Monferno
|ndex=Box PBR 391|pokemon=Monferno
|level=30+
|level=30+
|type1=Fire|type2=Fighting
|type1=Fire|type2=Fighting
|ability=Blaze<!--
|ability=Blaze
|move1=|move1type=|move1cat=
|move1=Fire Spin|move1type=Fire|move1cat=Special
|move2=|move2type=|move2cat=
|move2=Fury Swipes|move2type=Normal|move2cat=Physical
|move3=|move3type=|move3cat=
|move3=Taunt|move3type=Dark|move3cat=Status
|move4=|move4type=|move4cat=-->}}
|move4=Slack Off|move4type=Normal|move4cat=Status}}
|{{Pokémon/4
|{{Pokémon/4
|ndex=Box PBR 302
|ndex=Box PBR 302
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|level=30+
|level=30+
|type1=Dark|type2=Ghost
|type1=Dark|type2=Ghost
|ability=Keen Eye|ability2=Stall<!--
|ability=Keen Eye|ability2=Stall
|move1=|move1type=|move1cat=
|move1=Shadow Sneak|move1type=Ghost|move1cat=Physical
|move2=|move2type=|move2cat=
|move2=Knock Off|move2type=Dark|move2cat=Physical
|move3=|move3type=|move3cat=
|move3=Protect|move3type=Normal|move3cat=Status
|move4=|move4type=|move4cat=-->}}
|move4=Torment|move4type=Dark|move4cat=Status}}
{{Party/Div|color={{fire color}}}}
{{Party/Div|color={{fire color}}}}
|{{Pokémon/4
|{{Pokémon/4
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|level=30+
|level=30+
|type1=Ghost
|type1=Ghost
|ability=Levitate<!--
|ability=Levitate
|move1=|move1type=|move1cat=
|move1=Shadow Ball|move1type=Ghost|move1cat=Special
|move2=|move2type=|move2cat=
|move2=Will-O-Wisp|move2type=Fire|move2cat=Status
|move3=|move3type=|move3cat=
|move3=Shadow Sneak|move3type=Ghost|move3cat=Physical
|move4=|move4type=|move4cat=-->}}
|move4=Secret Power|move4type=Normal|move4cat=Physical}}
|{{Pokémon/4
|{{Pokémon/4
|ndex=Box PBR 093|pokemon=Haunter
|ndex=Box PBR 093|pokemon=Haunter
|level=30+|type1=Ghost|type2=Poison|ability=Levitate<!--
|level=30+|type1=Ghost|type2=Poison|ability=Levitate
|move1=|move1type=|move1cat=
|move1=Shadow Punch|move1type=Ghost|move1cat=Physical
|move2=|move2type=|move2cat=
|move2=Substitute|move2type=Normal|move2cat=Status
|move3=|move3type=|move3cat=
|move3=Confuse Ray|move3type=Ghost|move3cat=Status
|move4=|move4type=|move4cat=-->}}
|move4=Spite|move4type=Ghost|move4cat=Status}}
|{{Pokémon/4
|{{Pokémon/4
|ndex=Box PBR 005
|ndex=Box PBR 005
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|level=30+
|level=30+
|type1=Fire
|type1=Fire
|ability=Blaze<!--
|ability=Blaze
|move1=|move1type=|move1cat=
|move1=Fire Spin|move1type=Fire|move1cat=Special
|move2=|move2type=|move2cat=
|move2=Dragon Rage|move2type=Dragon|move2cat=Special
|move3=|move3type=|move3cat=
|move3=Growl|move3type=Normal|move3cat=Status
|move4=|move4type=|move4cat=-->}}
|move4=SmokeScreen|move4type=Normal|move4cat=Status}}
{{Party/Footer}}
{{Party/Footer}}


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|level=30+
|level=30+
|type1=Poison|type2=Flying
|type1=Poison|type2=Flying
|ability=Inner Focus<!--
|ability=Inner Focus
|move1=|move1type=???|move1cat=???
|move1=Astonish|move1type=Ghost|move1cat=Physical
|move2=|move2type=???|move2cat=???
|move2=Bite|move2type=Dark|move2cat=Physical
|move3=|move3type=???|move3cat=???
|move3=Haze|move3type=Ice|move3cat=Status
|move4=|move4type=???|move4cat=???-->}}
|move4=Defog|move4type=Flying|move4cat=Status}}
|{{Pokémon/4
|{{Pokémon/4
|ndex=Box PBR 040|pokemon=Wigglytuff
|ndex=Box PBR 040|pokemon=Wigglytuff
|level=30+
|level=30+
|type1=Normal
|type1=Normal
|ability=Cute Charm<!--
|ability=Cute Charm
|move1=|move1type=|move1cat=
|move1=Sing|move1type=Normal|move1cat=Status
|move2=|move2type=|move2cat=
|move2=Flash|move2type=Normal|move2cat=Status
|move3=|move3type=|move3cat=
|move3=Drain Punch|move3type=Fighting|move3cat=Physical
|move4=|move4type=|move4cat=-->}}
|move4=Disable|move4type=Normal|move4cat=Status}}
|{{Pokémon/4
|{{Pokémon/4
|ndex=Box PBR 413
|ndex=Box PBR 413
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|gender=female
|gender=female
|type1=Bug|type2=Grass
|type1=Bug|type2=Grass
|ability=Anticipation<!--
|ability=Anticipation
|move1=|move1type=|move1cat=
|move1=Protect|move1type=Normal|move1cat=Status
|move2=|move2type=|move2cat=
|move2=Hidden Power|move2type=Bug|move2cat=Special
|move3=|move3type=|move3cat=
|move3=Psych Up|move3type=Normal|move3cat=Status
|move4=|move4type=|move4cat=-->}}
|move4=Captivate|move4type=Normal|move4cat=Status}}
{{Party/Div|color={{grass color}}}}
{{Party/Div|color={{grass color}}}}
|{{Pokémon/4
|{{Pokémon/4
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|level=30+
|level=30+
|type1=Fighting
|type1=Fighting
|ability=Steadfast|ability2=Inner Focus<!--
|ability=Steadfast|ability2=Inner Focus
|move1=|move1type=|move1cat=
|move1=Force Palm|move1type=Fighting|move1cat=Physical
|move2=|move2type=|move2cat=
|move2=Quick Attack|move2type=Normal|move2cat=Physical
|move3=|move3type=|move3cat=
|move3=Counter|move3type=Fighting|move3cat=Physical
|move4=|move4type=|move4cat=-->}}
|move4=Fling|move4type=Dark|move4cat=Physical}}
|{{Pokémon/4
|{{Pokémon/4
|ndex=Box PBR 012 m
|ndex=Box PBR 012 m
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|level=30+
|level=30+
|type1=Bug|type2=Flying
|type1=Bug|type2=Flying
|ability=Compoundeyes<!--
|ability=Compoundeyes
|move1=|move1type=|move1cat=
|move1=Silver Wind|move1type=Bug|move1cat=Special
|move2=|move2type=|move2cat=
|move2=Tailwind|move2type=Flying|move2cat=Status
|move3=|move3type=|move3cat=
|move3=Safeguard|move3type=Normal|move3cat=Status
|move4=|move4type=|move4cat=-->}}
|move4=Captivate|move4type=Normal|move4cat=Status}}
|{{Pokémon/4
|{{Pokémon/4
|ndex=Box PBR 045 m
|ndex=Box PBR 045 m
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|level=30+
|level=30+
|type1=Grass|type2=Poison
|type1=Grass|type2=Poison
|ability=Chlorophyll<!--
|ability=Chlorophyll
|move1=|move1type=|move1cat=
|held=Miracle Seed
|move2=|move2type=|move2cat=
|move1=Giga Drain|move1type=Grass|move1cat=Special
|move3=|move3type=|move3cat=
|move2=Aromatherapy|move2type=Grass|move2cat=Status
|move4=|move4type=|move4cat=-->}}
|move3=Fling|move3type=Dark|move3cat=Physical
|move4=Captivate|move4type=Normal|move4cat=Status}}
{{Party/Footer}}
{{Party/Footer}}


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|prize=[[Poké Coupon|N/A]]
|prize=[[Poké Coupon|N/A]]
|class=Colosseum Master
|class=Colosseum Master
|name=Kruger
|name={{color2|000000|Kruger}}
|game=PBR
|game=PBR
|location=Courtyard Colosseum
|location=Courtyard Colosseum
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==Survival Battle==
==Survival Battle==
[[File:CourtyardColosseumWheel.png|thumb|right|The Pokémon Wheel. Effects benefiting a single Pokémon have larger slices than those benefiting the whole party]]
[[File:CourtyardColosseumWheel.png|thumb|right|The Pokémon Wheel. Effects benefiting a single Pokémon have larger slices than those benefiting the whole party.]]
After beating Stargazer Colosseum, the Courtyard becomes a 100 Trainer Knockout Battle, with Colosseum Master Kruger battling the player every 10 matches. Unlike Mt. Battle, one uses all 6 of their Pokémon, but every time the player wins a battle with a Trainer, their Pokémon don't recover. Instead, they get to "throw" a Poké Ball on a spinning "dartboard" to decide how their Pokémon should be healed (Status, HP, PP, 1 or all Pokémon) unless they hit the white space where no Pokémon will recover at all. However, this shouldn't really be a problem, since each computer-controlled Trainer battles with fewer Pokémon than the player. However the enemy gains an extra Pokémon after a specific number of battles.<!--how many?--> Additionally, the player doesn't pick the Pokémon they are going to send out before every battle; rather, they just automatically send out the first two non-KO'd Pokémon on their Trainer Pass, based on left to right, top to bottom order.
After beating Stargazer Colosseum, the Courtyard becomes a 100 Trainer Knockout Battle, with Colosseum Master Kruger battling the player every 10 matches. Unlike Mt. Battle, one uses all 6 of their Pokémon, but every time the player wins a battle with a Trainer, their Pokémon don't recover. After each match, they spin the Pokémon wheel and depending on where their dart lands on, the Pokémon are recovered according to the color-code legend shown beside the wheel. They go as follows:
 
* White: No effect. No Pokémon recover.
* Lime green: Any one Pokémon's health is completely restored.
* Blue-violet: All six Pokémon have their moves resupplied entirely.
* Peach: All items held by the Pokémon are refreshed for one Pokémon.
* Yellow: All Pokémon with Status problems are cured.
* Pink: One Pokémon is completely refreshed (All items and PP reset, Status problems cured and health restored)
* Green: All Pokémon regain full health.
* Light Yellow: One Pokémon recovers from Status problems.
* Pale Red: All Pokémon's items are reset.
* Light Blue: One Pokémon resets all its moves count (PP)
* Purple: All the Pokémon and their HP, PP, Status problems if any, and any items they hold are entirely reset and refreshed.


The player can quicksave just like any other Colosseum, but the way the player gets Poké Coupons is different (after beating Stargazer). Instead of having to beat 100 Trainers in this Colosseum, a player can choose instead to quit right after beating a Trainer (rather than quicksave or continue), and collect their Poké Coupons right then. Of course, this decision is made before playing the Pokémon Wheel, so the player has to take a risk when their team is really weak. If playing in Double Battle mode, it is required that the Trainers have at least two available Pokémon. If the Trainer decides to try the Pokémon wheel with only one Pokémon left and fails to heal any of them, the challenge ends. After 50 battles, they can switch to a different Rental team and collect a large amount of Poké Coupons.
Each computer-controlled Trainer battles with fewer Pokémon than the player. However, the enemy gains an extra Pokémon after a certain number of battles.<!--how many?--> Additionally, the player doesn't pick the Pokémon they are going to send out before every battle; rather, they just automatically send out the first two non-KO'd Pokémon on their Trainer Pass, based on left to right, top to bottom order.
 
The player can quicksave just like any other Colosseum, but the way the player gets Poké Coupons is different. Instead of having to beat all 100 Trainers in this Colosseum, a player can choose to quit right after beating a Trainer (rather than quicksave or continue), and collect a sum of Poké Coupons.
 
===Special Rules===
* If playing in Double Battle mode, it is required that the team must have at least two available Pokémon at the start.
* If the Trainer decides to try the Pokémon wheel with only one Pokémon left and even fails to heal just that Pokémon, the battle will end.
 
The player will be given 10,000 Poké Coupons upon clearing the whole battle or when retiring after 50 wins.


==Trivia==
==Trivia==
* The grand castle in the background is based on the head of a {{p|Bastiodon}}.
* The grand castle in the background of this Colosseum is based on the head of a {{p|Bastiodon}}.
* This is the only Colosseum in [[Pokétopia]] to have naturally occurring [[weather]].
* This Colosseum's battle theme samples minor sound effects from the first three [[generation]]s of [[core series]] {{pkmn|games}}.


==In other languages==
{{langtable|color={{locationcolor/light|fog}}|bordercolor={{locationcolor/dark|fog}}
|fr=Colosseum de la Pleine-Lune
|de=Colosseum Schlosshof
|it=Arena Corte
|es=Coliseo Bastión
}}
{{-}}
{{Colosseums}}
{{Colosseums}}
{{Project Locations notice}}
{{Project Locations notice}}
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[[es:Coliseo Bastión]]
[[es:Coliseo Bastión]]
[[fr:Colosseum de la Pleine-Lune]]
[[fr:Colosseum de la Pleine-Lune]]
[[ja:キャッスルコロシアム]]
[[zh:城堡競技場]]
[[zh:城堡競技場]]

Latest revision as of 19:00, 27 March 2024

Courtyard Colosseum キャッスルコロシアム
Castle Colosseum
"Wild Missingno. appeared!"
Courtyard Colosseum PBR.png
Map description: Located in an old castle, this Colosseum is lit only by the room and stars above.
Location: West of Pokétopia City
Region: Pokétopia
Generations: IV
Pokétopia Courtyard Colosseum Map.png
Location of Courtyard Colosseum in Pokétopia.
Pokémon world locations
Fog in the Colosseum

Courtyard Colosseum (Japanese: キャッスルコロシアム Castle Colosseum) is the ninth Colosseum in Pokémon Battle Revolution. The Colosseum itself and the castle it is set in are led by Kruger.

Courtyard Colosseum is set at the courtyard of Kruger's Castle, with ghostly colored oil lamps on each corner of the playing field. It is unique from the other Colosseums as it occasionally suffers from a thick Fog when playing on it in any game mode.

Moves that vary with environment

Knockout Battle

Level 30 Open, Rank 3

Battle 1



Battle 2



Battle 3



Battle 4



Battle 5



Semifinal



Final



Survival Battle

The Pokémon Wheel. Effects benefiting a single Pokémon have larger slices than those benefiting the whole party.

After beating Stargazer Colosseum, the Courtyard becomes a 100 Trainer Knockout Battle, with Colosseum Master Kruger battling the player every 10 matches. Unlike Mt. Battle, one uses all 6 of their Pokémon, but every time the player wins a battle with a Trainer, their Pokémon don't recover. After each match, they spin the Pokémon wheel and depending on where their dart lands on, the Pokémon are recovered according to the color-code legend shown beside the wheel. They go as follows:

  • White: No effect. No Pokémon recover.
  • Lime green: Any one Pokémon's health is completely restored.
  • Blue-violet: All six Pokémon have their moves resupplied entirely.
  • Peach: All items held by the Pokémon are refreshed for one Pokémon.
  • Yellow: All Pokémon with Status problems are cured.
  • Pink: One Pokémon is completely refreshed (All items and PP reset, Status problems cured and health restored)
  • Green: All Pokémon regain full health.
  • Light Yellow: One Pokémon recovers from Status problems.
  • Pale Red: All Pokémon's items are reset.
  • Light Blue: One Pokémon resets all its moves count (PP)
  • Purple: All the Pokémon and their HP, PP, Status problems if any, and any items they hold are entirely reset and refreshed.

Each computer-controlled Trainer battles with fewer Pokémon than the player. However, the enemy gains an extra Pokémon after a certain number of battles. Additionally, the player doesn't pick the Pokémon they are going to send out before every battle; rather, they just automatically send out the first two non-KO'd Pokémon on their Trainer Pass, based on left to right, top to bottom order.

The player can quicksave just like any other Colosseum, but the way the player gets Poké Coupons is different. Instead of having to beat all 100 Trainers in this Colosseum, a player can choose to quit right after beating a Trainer (rather than quicksave or continue), and collect a sum of Poké Coupons.

Special Rules

  • If playing in Double Battle mode, it is required that the team must have at least two available Pokémon at the start.
  • If the Trainer decides to try the Pokémon wheel with only one Pokémon left and even fails to heal just that Pokémon, the battle will end.

The player will be given 10,000 Poké Coupons upon clearing the whole battle or when retiring after 50 wins.

Trivia

  • The grand castle in the background of this Colosseum is based on the head of a Bastiodon.
  • This is the only Colosseum in Pokétopia to have naturally occurring weather.
  • This Colosseum's battle theme samples minor sound effects from the first three generations of core series games.

In other languages

Language Title
France Flag.png French Colosseum de la Pleine-Lune
Germany Flag.png German Colosseum Schlosshof
Italy Flag.png Italian Arena Corte
Spain Flag.png Spanish Coliseo Bastión


Colosseums in Pokémon Battle Revolution
GatewayMain StreetWaterfallNeonCrystalSunny ParkMagmaSunsetCourtyardStargazerLagoon
Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.