Nightmare (move)
- If you were looking for the Mystery Dungeon level, see The Nightmare.
- If you were looking for the Ability, see Bad Dreams.
Nightmare あくむ Nightmare | ||||||||||||
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Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.
Effect
This move effect may be in need of research. Reason: Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles? You can discuss this on the talk page. |
Generation II
If the target is asleep, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum HP each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.
Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of Dig or Fly.
In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with a Full Heal or Full Restore, it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
Generation III
A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).
In Pokémon Ruby and Sapphire only, due to an oversight, if a Pokémon cures itself of sleep with Shed Skin, it will not be cured of Nightmare even after waking up.
Nightmare can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Hypnosis was used in the previous turn.
Generations IV to VII
Nightmare now has 100% accuracy.
Nightmare can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (except Psycho Shift and Rest) was used in the prior turn.
If powered up by a Ghostium Z into Z-Nightmare, the user's Special Attack stat rises by one stage.
Generation VIII
Nightmare cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0092 | |
Amorphous | 41FRLG | 43 | 47 | 47 | 47SMUSUM | ||||||
0093 | |
Amorphous | 53FRLG | 55 | 61 | 61 | 61SMUSUM | ||||||
0094 | |
Amorphous | 53FRLG | 55 | 61 | 61 | 61SMUSUM | ||||||
0097 | Human-Like | 1FRLG | 1 | 1 | 1 | 1SMUSUM | |||||||
0491 | No Eggs Discovered | 38 | 38 | 38 | 38 | ||||||||
0517 | Field | 29 | 29 | 29 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0442 | |
Amorphous | ✔ | ✔ | ✔ | ||||||||
0562 | Mineral | Amorphous | ✔ | ✔ | ✔ | ||||||||
0778 | |
Amorphous | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM50 |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
0012 | |
Bug | ✔ | ||||||||||
0035 | Fairy | ✔ | |||||||||||
0036 | Fairy | ✔ | |||||||||||
0039 | |
Fairy | ✔ | ||||||||||
0040 | |
Fairy | ✔ | ||||||||||
0052 | Field | ✔ | |||||||||||
0053 | Field | ✔ | |||||||||||
0063 | Human-Like | ✔ | |||||||||||
0064 | Human-Like | ✔ | |||||||||||
0065 | Human-Like | ✔ | |||||||||||
0079 | |
Monster | Water 1 | ✔ | |||||||||
0080 | |
Monster | Water 1 | ✔ | |||||||||
0092 | |
Amorphous | ✔ | ||||||||||
0093 | |
Amorphous | ✔ | ||||||||||
0094 | |
Amorphous | ✔ | ||||||||||
0096 | Human-Like | ✔ | |||||||||||
0097 | Human-Like | ✔ | |||||||||||
0102 | |
Grass | ✔ | ||||||||||
0103 | |
Grass | ✔ | ||||||||||
0108 | Monster | ✔ | |||||||||||
0121 | |
Water 3 | ✔ | ||||||||||
0122 | |
Human-Like | ✔ | ||||||||||
0124 | |
Human-Like | ✔ | ||||||||||
0131 | |
Monster | Water 1 | ✔ | |||||||||
0137 | Mineral | ✔ | |||||||||||
0150 | No Eggs Discovered | ✔ | |||||||||||
0151 | No Eggs Discovered | ✔ | |||||||||||
0163 | |
Flying | ✔ | ||||||||||
0164 | |
Flying | ✔ | ||||||||||
0173 | No Eggs Discovered | ✔ | |||||||||||
0174 | |
No Eggs Discovered | ✔ | ||||||||||
0177 | |
Flying | ✔ | ||||||||||
0178 | |
Flying | ✔ | ||||||||||
0190 | Field | ✔ | |||||||||||
0196 | Field | ✔ | |||||||||||
0197 | Field | ✔ | |||||||||||
0198 | |
Flying | ✔ | ||||||||||
0199 | |
Monster | Water 1 | ✔ | |||||||||
0200 | Amorphous | ✔ | |||||||||||
0203 | |
Field | ✔ | ||||||||||
0206 | Field | ✔ | |||||||||||
0215 | |
Field | ✔ | ||||||||||
0228 | |
Field | ✔ | ||||||||||
0229 | |
Field | ✔ | ||||||||||
0233 | Mineral | ✔ | |||||||||||
0234 | Field | ✔ | |||||||||||
0238 | |
No Eggs Discovered | ✔ | ||||||||||
0248 | |
Monster | ✔ | ||||||||||
0249 | |
No Eggs Discovered | ✔ | ||||||||||
0250 | |
No Eggs Discovered | ✔ | ||||||||||
0251 | |
No Eggs Discovered | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
# | Pokémon | Types | Egg Groups | Game | ||
---|---|---|---|---|---|---|
XD | ||||||
0012 | |
Bug | ✔ | |||
0035 | Fairy | ✔ | ||||
0036 | Fairy | ✔ | ||||
0039 | |
Fairy | ✔ | |||
0040 | |
Fairy | ✔ | |||
0052 | Field | ✔ | ||||
0053 | Field | ✔ | ||||
0063 | Human-Like | ✔ | ||||
0064 | Human-Like | ✔ | ||||
0065 | Human-Like | ✔ | ||||
0079 | |
Monster | Water 1 | ✔ | ||
0080 | |
Monster | Water 1 | ✔ | ||
0092 | |
Amorphous | ✔ | |||
0093 | |
Amorphous | ✔ | |||
0094 | |
Amorphous | ✔ | |||
0096 | Human-Like | ✔ | ||||
0097 | Human-Like | ✔ | ||||
0102 | |
Grass | ✔ | |||
0103 | |
Grass | ✔ | |||
0108 | Monster | ✔ | ||||
0121 | |
Water 3 | ✔ | |||
0122 | |
Human-Like | ✔ | |||
0124 | |
Human-Like | ✔ | |||
0131 | |
Monster | Water 1 | ✔ | ||
0137 | Mineral | ✔ | ||||
0150 | No Eggs Discovered | ✔ | ||||
0151 | No Eggs Discovered | ✔ | ||||
0163 | |
Flying | ✔ | |||
0164 | |
Flying | ✔ | |||
0173 | No Eggs Discovered | ✔ | ||||
0174 | |
No Eggs Discovered | ✔ | |||
0177 | |
Flying | ✔ | |||
0178 | |
Flying | ✔ | |||
0190 | Field | ✔ | ||||
0196 | Field | ✔ | ||||
0197 | Field | ✔ | ||||
0198 | |
Flying | ✔ | |||
0199 | |
Monster | Water 1 | ✔ | ||
0200 | Amorphous | ✔ | ||||
0203 | |
Field | ✔ | |||
0206 | Field | ✔ | ||||
0215 | |
Field | ✔ | |||
0228 | |
Field | ✔ | |||
0229 | |
Field | ✔ | |||
0233 | Mineral | ✔ | ||||
0234 | Field | ✔ | ||||
0238 | |
No Eggs Discovered | ✔ | |||
0248 | |
Monster | ✔ | |||
0249 | |
No Eggs Discovered | ✔ | |||
0250 | |
No Eggs Discovered | ✔ | |||
0251 | |
No Eggs Discovered | ✔ | |||
0280 | |
Human-Like | Amorphous | ✔ | ||
0281 | |
Human-Like | Amorphous | ✔ | ||
0282 | |
Human-Like | Amorphous | ✔ | ||
0284 | |
Water 1 | Bug | ✔ | ||
0292 | |
Mineral | ✔ | |||
0302 | |
Human-Like | ✔ | |||
0315 | |
Fairy | Grass | ✔ | ||
0316 | Amorphous | ✔ | ||||
0317 | Amorphous | ✔ | ||||
0327 | Field | Human-Like | ✔ | |||
0353 | Amorphous | ✔ | ||||
0354 | Amorphous | ✔ | ||||
0355 | Amorphous | ✔ | ||||
0356 | Amorphous | ✔ | ||||
0358 | Amorphous | ✔ | ||||
0359 | Field | ✔ | ||||
0385 | |
No Eggs Discovered | ✔ | |||
0386 | Deoxys
Normal Forme |
No Eggs Discovered | ✔ | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Nightmare is a move with 15PP and 100% accuracy. It hits the enemy in front of the user, causing Nightmare status condition if target can be put to sleep, dealing 8HP of damage when waking up. This move is affected by Taunt.
In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 88% and its PP to 12. Additionally, the move can now be reflected by Magic Coat.
Description
|
In the manga
Pokémon Adventures
The user gives the sleeping opponent nightmares. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares. | |||
Evan's Haunter | Oh, It's Ho-Oh! | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
- This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald and Pokémon Colosseum without trading, as no Pokémon can learn it in Generation III outside of Pokémon FireRed and LeafGreen and XD.
- This move originated as a TCG Attack.
In other languages
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Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation II TM moves
- XD tutor moves
- Moves
- Moves that can target any adjacent Pokémon
- Ghost-type moves
- Smart moves
- Status moves
- Generation II moves
- Moves in need of research
- Machine moves
- Moves that can jam
- Moves that cannot miss
- Moves unusable in Pokémon Sword and Shield
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX