From Bulbapedia, the community-driven Pokémon encyclopedia.
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Height
7'03" Imperial
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2.2 m Metric
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7'03"/2.2 m Red-Striped
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0'0"/0.0 m Blue-Striped
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0'0"/0.0 m
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Weight
235.0 lbs. Imperial
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106.6 kg Metric
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235.0 lbs./106.6 kg Red-Striped
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0.0 lbs./0.0 kg Blue-Striped
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0.0 lbs./0.0 kg
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EV yield
HP 0
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Atk 0
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Def 1
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Sp.Atk 0
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Sp.Def 2
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Speed 0
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Base Exp.: 210
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Battle Exp.: 2101*
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Dusknoir (Japanese: ヨノワール Yonoir) is a Template:Type2 Pokémon.
It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.
Biology
Physiology
Dusknoir's body is mostly black, with two almond shaped eye-like markings and a yellow horizontal zigzag line on this Pokémon's torso which can open like a mouth (creating the illusion of a face) and fire powerful attacks. Dusknoir now has fully developed arms. Two yellow bands are near its black wrists and its gray hands are similar to Dusclops's. Dusknoir has a gray, cylinder-shaped head with another yellow band near the top and a single black glaring eye with a yellow iris and a red pupil. The tattered fringes of Dusknoir's lapels converge into a shawl collar on its upper chest. Dusknoir has a ghostly tail rather than feet, reminiscent of a genie, or a stylized 'cartoonish' depiction of a ghost. Dusknoir has a yellow antenna on top of its head in which allows this Pokémon to receive transmissions from the spirit world which tell it to bring people there.
Gender differences
None.
Special abilities
Dusknoir possess the ability to receive radio waves from the spirit world, and can also hold lost spirits in the mouth-like hole in its belly. Dusknoir also has abilities typical of a Ghost Pokémon, but also has vast physical strength and can perform the elemental punches.
Behavior
They receive radio signals from the spirit world that tell it to bring people there. In the anime however, a Dusknoir was seen protecting Ash and Angie from being sucked into a portal to the spirit realm by a demon.
Habitat
They tend to prefer dark areas best.
Diet
- Main article: Pokémon food
In the anime
Major appearances
Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a demonic girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.
Conway's Dusknoir appeared in Working on a Right Move! where it was used in a battle against Ash in the Lily of the Valley Conference.
Minor appearances
Another Dusknoir appeared in the opening of Arceus and the Jewel of Life.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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DP090
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Dusknoir
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Dawn's Pokédex
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Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.
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In the TCG
- Main article: Dusknoir (TCG)
Game data
NPC appearances
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Spoilers end here.
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Pokédex entries
This Pokémon was unavailable prior to Generation IV.
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Generation IV
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Diamond
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The antenna on its head captures radio waves from the world of spirits that command it to take people there.
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Pearl
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{{{pearldex}}}
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Platinum
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It is said to take lost spirits into its pliant body and guide them home.
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HeartGold
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This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
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SoulSilver
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{{{soulsilverdex}}}
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Generation V
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Black
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だんりょくのある からだの なかに いきばのない たましいを とりこんで あのよに つれていくと いわれる。
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White
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{{{whitedex}}}
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Black 2
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{{{black2dex}}}
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White 2
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{{{white2dex}}}
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Game locations
This Pokémon was unavailable prior to Generation IV.
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In side games
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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45
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105 - 152
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200 - 294
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100
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94 - 167
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184 - 328
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135
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126 - 205
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247 - 405
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65
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63 - 128
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121 - 251
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135
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126 - 205
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247 - 405
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45
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45 - 106
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85 - 207
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Total: 525
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
- Click on the generation numbers at the top to see level-up moves from other generations
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Game |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
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This Pokémon learns no moves by tutoring.
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- A black abbreviation in a colored box indicates that Dusknoir can be tutored the move in that game
- A colored abbreviation in a white box indicates that Dusknoir cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Side game data
Evolution
Sprites
Trivia
- Dusknoir cannot have the ability Levitate, despite the fact that it floats, and its first form does.
- While the "face" on Dusknoir's stomach seems to have an angry expression, the face on its back appears to be smiling.
- Dusknoir has the highest Special Defense out of all Ghost-type Pokémon.
- Dusknoir is the second heaviest non-legendary Ghost-type Pokémon, after Spiritomb. It is, however, the heaviest pure Ghost-type, and also the tallest. Of all Ghost-type Pokémon, only Giratina is taller.
- Dusknoir has similarities with Darkrai. They are both portrayed as villains in Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, but they are portrayed as misunderstood heroes in their debut appearances in the anime.
- Although Dusknoir has no legs, it can learn Mega Kick because its pre-evolution has legs and is therefore able to learn it by move tutor in the Generation III games. It can then be transferred to the Generation IV games through Pal Park and evolved into Dusknoir.
- Dusknoir is to date the only fully evolved three stage pure Ghost-type.
Origin
Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may have been the inspiration for this Pokémon. The fact that it receives transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.
Name origin
Dusknoir's name is derived from dusk and noir, which is French for black.
Yonoir is a combination of noir and 妖魔 yōma, meaning ghost, or 夜 yo or yoru, meaning night.
In other languages
- German: Zwirrfinst - From Zwielicht (twilight), wirr (chaotic), and Finsternis (darkness).
- French: Noctunoir - From nocturne (nocturnal) and noir (black).
- Korean: 야느와르몽 Yanoirmong
- Chinese (Taiwan): 夜黑魔人 Yè Hēi Mó Rén - Literally "Night/black sorcerer".
Related articles
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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