Normal (type): Difference between revisions
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===Other commomly used elemental types=== | |||
[[Normal]] pokemon are versatile enough to learn moves of all Elemental Types | |||
==In other languages== | ==In other languages== |
Revision as of 11:21, 5 January 2008
Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Normal-type include Whitney of Goldenrod City and Norman of Petalburg City.
Statistical averages
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 76.3
|
136.3 - 183.3 | 262.6 - 356.6 | |
66.0
|
63 - 129 | 123 - 254 | |
55.5
|
54 - 118 | 104 - 231 | |
54.2
|
53 - 116 | 102 - 228 | |
60.8
|
59 - 124 | 113 - 242 | |
62.5
|
60 - 125 | 117 - 246 | |
Total: 375.3
|
Other Pokémon with this total | ||
Battle properties
Normal-type moves:
- Are super effective against: None
- Are not very effective against: Rock, Steel
- Have no effect against: Ghost
Normal-type Pokémon:
Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-types.
Characteristics
The Normal-type is considered to be one of the best types defensively, as it has only a single weakness, and one immunity. Having only a one weakness makes up for not having any resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.
The majority of Normal-type Pokémon do not have a second type. All Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig, which is Normal/Psychic, and Bibarel which is Normal/Water.
There are also many Normal-types that rely on an unusual "gimmick" strategy, these include Ditto, the Porygon family, Smeargle, Spinda, Kecleon, and Chatot. Thus, the Normal-type could be thought of as the unspecialized "default" type.
Pokémon
Pure Normal-type Pokémon
Half Normal-type Pokémon
Primary Normal-type Pokémon
Secondary Normal-type Pokémon
- None
Moves
Damage-dealing moves
Name | Category | Contest | Power | Accuracy | PP | Target | Notes |
---|---|---|---|---|---|---|---|
Barrage | Tough | 15 | 85% | 20 | One foe | Attacks two to five times in a row. | |
Bide | Tough | Varies | —% | 10 | One foe | The user endures attacks for two turns, then does double the damage taken. | |
Bind | Tough | 15 | 75% | 20 | One foe | Attacks for two to five turns. | |
Body Slam | Tough | 85 | 100% | 15 | One foe | Has a 30% chance of paralyzing its opponent. | |
Comet Punch | Tough | 18 | 85% | 15 | One foe | Attacks two to five times in a row. | |
Constrict | Tough | 10 | 100% | 35 | One foe | Has a 10% chance of lowering the opponent's Speed. | |
Covet | Cute | 40 | 100% | 40 | One foe | Steals the item the foe is holding. | |
Crush Claw | Cool | 75 | 95% | 10 | One foe | May lower the target's Defense. | |
Crush Grip | Tough | Varies | 100% | 5 | One foe | The more HP the foe has, the greater this move's power. | |
Cut | Cool | 50 | 95% | 30 | One foe | In battle: Does damage. Out of battle: Used to cut down small trees. | |
Dizzy Punch | Cool | 70 | 100% | 10 | One foe | has a high chance of confusing the target. | |
Double-Edge | Tough | 120 | 100% | 15 | One foe | User takes 25% recoil damage. | |
Double Hit | Smart | 35 | 90% | 10 | One foe | Attacks twice. | |
DoubleSlap | Tough | 15 | 85% | 10 | One foe | Attacks two to five times in a row. | |
Egg Bomb | Tough | 100 | 75% | 10 | One foe | ||
Endeavor | Tough | Varies | 100% | 5 | One foe | Cuts the foe's HP to equal the user's HP. | |
Explosion | Beauty | 250 | 100% | 5 | All | User faints. | |
ExtremeSpeed | Cool | 80 | 100% | 5 | One foe | Allows the user to strike first in battle. | |
Facade | Cute | 70 | 100% | 20 | One foe | Base power is doubled if the user has a status ailment. | |
Fake Out | Cute | 40 | 100% | 10 | One foe | Allows the user to strike first and makes the target flinch. This move only works on the first turn. | |
False Swipe | Cool | 40 | 100% | 40 | One foe | Leaves the target with at least 1 HP. | |
Flail | Cute | Varies | 100% | 15 | One foe | Becomes more powerful the less HP the user has. | |
Frustration | Cute | Varies | 100% | 20 | One foe | Does more damage based on how much the user dislikes its Trainer. | |
Fury Attack | Cool | 15 | 85% | 20 | One foe | Attacks two to five times in a row. | |
Fury Swipes | Tough | 18 | 80% | 15 | One foe | Attacks two to five times in a row. | |
Giga Impact | Beauty | 150 | 90% | 5 | One foe | The user must rest on the next turn. | |
Guillotine | Cool | — | 30% | 5 | One foe | The foe will faint instantly if this attack hits. | |
Headbutt | Tough | 70 | 100% | 15 | One foe | Has a 30% chance of causing the opponent to flinch. | |
Hidden Power | Smart | Varies | 100% | 15 | One foe | Varies in type and power depending on the Pokémon using it. | |
Horn Attack | Cool | 65 | 100% | 25 | One foe | ||
Horn Drill | Cool | — | 30% | 5 | One foe | The foe will faint instantly if this attack hits. | |
Hyper Beam | Cool | 150 | 90% | 5 | One foe | The user must rest on the next turn. | |
Hyper Fang | Cool | 80 | 90% | 15 | One foe | Has a 10% chance of causing the opponent to flinch. | |
Hyper Voice | Tough | 90 | 100% | 10 | One foe | ||
Judgment | Smart | 100 | 100% | 10 | One foe | Its type varies with the kind of Plate the user is holding. | |
Last Resort | Cute | 130 | 100% | 5 | One foe | This move can be used only after the user has used all the other moves it knows in the battle. | |
Mega Kick | Cool | 120 | 75% | 5 | One foe | ||
Mega Punch | Tough | 80 | 85% | 25 | One foe | ||
Natural Gift | Cool | Varies | 100% | 15 | One foe | Depending on the user's held Berry, the type and base power of the attack will vary. | |
Pay Day | Smart | 40 | 100% | 20 | One foe | If the battle is won, the user's Trainer gains money. | |
Pound | Tough | 40 | 100% | 35 | One foe | ||
Present | Cute | Varies | 90% | 15 | One foe | Deals a varying amount of damage or restores the opponent's HP. | |
Quick Attack | Cool | 40 | 100% | 30 | One foe | Allows the user to strike first in battle. | |
Rage | Cool | 20 | 100% | 20 | One foe | It gains attack power each time the user is hit in battle. | |
Rapid Spin | Cool | 20 | 100% | 40 | One foe | Frees user from moves like Bind, Wrap, and Leech Seed. | |
Razor Wind | Cool | 80 | 100% | 10 | One foe | After one turn the user attacks, has a high chance of a critical hit. | |
Return | Cute | Varies | 100% | 20 | One foe | Does more damage based on how much the user likes its Trainer. | |
Rock Climb | Cool | 90 | 85% | 20 | One foe | In battle: It has a 20% chance to confuse the opponent. Out of battle: Used to climb walls. | |
Scratch | Tough | 40 | 100% | 35 | One foe | ||
Secret Power | Smart | Varies | 100% | 20 | Varies | Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect. | |
Selfdestruct | Cute | 200 | 100% | 5 | All | User faints. | |
Skull Bash | Tough | 100 | 100% | 15 | One foe | The first turn, the user raises its Defense, the second turn does damage. | |
Slam | Tough | 80 | 75% | 20 | One foe | ||
Slash | Cool | 70 | 100% | 20 | One foe | Has a high critical hit ratio. | |
SmellingSalt | Smart | 60 | 100% | 10 | One foe | Does twice the damage on a paralyzed foe, but cures the paralysis. | |
Snore | Cute | 40 | 100% | 15 | One foe | Can only be used when the user is asleep. It may also make the foe flinch. | |
Sonicboom | Cool | Varies | 90% | 20 | One foe | Always inflicts 20 HP damage. | |
Spike Cannon | Cool | 20 | 100% | 15 | One foe | Attacks two to five times in rapid succession. | |
Spit Up | Tough | Varies | 100% | 10 | One foe | Releases the power of Stockpile. | |
Stomp | Tough | 65 | 100% | 20 | One foe | Has a 30% chance of causing the opponent to flinch. | |
Strength | Tough | 80 | 100% | 15 | One foe | In battle: Does damage. Outside of battle: Used to move boulders. | |
Struggle | Cool | 50 | —% | — | One foe | Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage. | |
Super Fang | Tough | Varies | 90% | 10 | One foe | Cuts the target's HP to half. | |
Swift | Cool | 60 | —% | 20 | One foe | Never misses. | |
Tackle | Tough | 35 | 95% | 35 | One foe | ||
Take Down | Tough | 90 | 85% | 20 | One foe | User takes 25% recoil damage. | |
Thrash | Tough | 90 | 100% | 20 | One foe | User attacks for two to three turns, afterwards, the user becomes confused. | |
Tri-Attack | Beauty | 80 | 100% | 10 | One foe | Has a 20% chance of either paralyzing, freezing or burning the opponent. | |
Trump Card | Cool | Varies | —% | 5 | One foe | The less PP, the more base power. | |
Uproar | Cute | 50 | 100% | 10 | One foe/All | User attacks for two to five turns, no Pokémon may sleep during this period. | |
ViceGrip | Tough | 55 | 100% | 30 | One foe | ||
Weather Ball | Smart | 50 | 100% | 10 | One foe | Its type depends on the current weather condition. | |
Wrap | Tough | 15 | 85% | 20 | One foe | Attacks for two to five turns. | |
Wring Out | Smart | Varies | 100% | 5 | One foe | The more HP the foe has, the greater this move's power. |
Non-damaging moves
- Acupressure
- Assist
- Attract
- Baton Pass
- Belly Drum
- Block
- Camouflage
- Captivate
- Charm
- Conversion
- Conversion2
- Copycat
- Defense Curl
- Disable
- Double Team
- Encore
- Endure
- Feint
- Flash
- Focus Energy
- Follow Me
- Foresight
- Glare
- Growl
- Growth
- Harden
- Heal Bell
- Helping Hand
- Howl
- Leer
- Lock-On
- Lovely Kiss
- Lucky Chant
- Me First
- Mean Look
- Metronome
- Milk Drink
- Mimic
- Mind Reader
- Minimize
- Moonlight
- Morning Sun
- Nature Power
- Odor Sleuth
- Pain Split
- Perish Song
- Protect
- Psych Up
- Recover
- Recycle
- Refresh
- Roar
- Safeguard
- Scary Face
- Screech
- Sharpen
- Sing
- Sketch
- Slack Off
- Sleep Talk
- Smokescreen
- Softboiled
- Splash
- Stockpile
- Substitute
- Supersonic
- Swagger
- Swallow
- Sweet Kiss
- Sweet Scent
- Swords Dance
- Tail Whip
- Teeter Dance
- Tickle
- Transform
- Whirlwind
- Wish
- Yawn
Other commomly used elemental types
Normal pokemon are versatile enough to learn moves of all Elemental Types
In other languages
- French: Normal
- German: Normal
- Italian: Normale
- Spanish: Normal
- Korean: 노말 nomal