Dusknoir (Pokémon): Difference between revisions

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===Learnset===
===Learnset===
Dusknoir is available in {{pkmn|Sword and Shield}} and {{pkmn|Brilliant Diamond and Shining Pearl}}.
Dusknoir is available in {{pkmn|Sword and Shield}}, {{pkmn|Brilliant Diamond and Shining Pearl}}, and [[Pokémon Legends: Arceus]].


====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}
{{learnlist/levelh/8|Dusknoir|Ghost|Ghost|4}}
{{learnlist/levelh/8|Dusknoir|Ghost|Ghost|4}}
{{learnlist/level8|1|Shadow Punch|Ghost|Physical|60|—|20||'''}}
{{learnlist/level8|1|Shadow Punch|Ghost|Physical|60|—|20||'''}}
Line 291: Line 292:
{{learnlist/level8|48|Future Sight|Psychic|Special|120|100|10}}
{{learnlist/level8|48|Future Sight|Psychic|Special|120|100|10}}
{{learnlist/level8|54|Destiny Bond|Ghost|Status|—|—|5}}
{{learnlist/level8|54|Destiny Bond|Ghost|Status|—|—|5}}
{{learnlist/levelf/8|Dusknoir|Ghost|Ghost|4}}
{{gameabbrev8|LA}}
{{learnlist/levelh/PLA|Dusknoir|Ghost|Ghost|4}}
{{learnlist/levelPLA|1|10|Absorb|Grass|Special|30|100|20||}}
{{learnlist/levelPLA|6|15|Shadow Sneak|Ghost|Physical|40|100|20||'''}}
{{learnlist/levelPLA|11|20|Hex|Ghost|Special|65|100|15||'''}}
{{learnlist/levelPLA|18|28|Leech Life|Bug|Physical|75|100|10||}}
{{learnlist/levelPLA|25|35|Dark Pulse|Dark|Special|80|—|10||}}
{{learnlist/levelPLA|34|45|Shadow Ball|Ghost|Special|80|100|10||'''}}
{{learnlist/levelPLA|43|54|Psychic|Psychic|Special|80|100|10||}}
{{learnlist/levelf/8|Dusknoir|Ghost|Ghost|4}}
{{learnlist/levelf/8|Dusknoir|Ghost|Ghost|4}}


Line 411: Line 423:


====By [[Move Tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}
{{learnlist/tutorh/8|Dusknoir|Ghost|Ghost|4}}
{{learnlist/tutorh/8|Dusknoir|Ghost|Ghost|4}}
{{learnlist/tutor8|Poltergeist|Ghost|Physical|110|90|5||'''|no|yes}}
{{learnlist/tutor8|Poltergeist|Ghost|Physical|110|90|5||'''|no|yes}}
{{learnlist/tutor8|Skitter Smack|Bug|Physical|70|90|10|||no|yes}}
{{learnlist/tutor8|Skitter Smack|Bug|Physical|70|90|10|||no|yes}}
{{learnlist/tutorf/8|Dusknoir|Ghost|Ghost|4}}
{{gameabbrev8|LA}}
{{learnlist/tutorh/8|Dusknoir|Ghost|Ghost|4}}
{{learnlist/tutor8|Rock Smash|Fighting|Physical|40|100|20||}}
{{learnlist/tutor8|Bulldoze|Ground|Physical|60|100|20||}}
{{learnlist/tutor8|Ominous Wind|Ghost|Special|60|100|15||'''}}
{{learnlist/tutor8|Power Shift|Normal|Status|—|—|10||}}
{{learnlist/tutor8|Calm Mind|Psychic|Status|—|—|10||}}
{{learnlist/tutor8|Rest|Psychic|Status|—|—|10||}}
{{learnlist/tutor8|Fire Punch|Fire|Physical|75|100|10||}}
{{learnlist/tutor8|Thunder Punch|Electric|Physical|75|100|10||}}
{{learnlist/tutor8|Ice Punch|Ice|Physical|75|100|10||}}
{{learnlist/tutor8|Leech Life|Bug|Physical|75|100|10||}}
{{learnlist/tutor8|Rock Slide|Rock|Physical|75|90|10||}}
{{learnlist/tutor8|Charge Beam|Electric|Special|50|90|15||}}
{{learnlist/tutor8|Icy Wind|Ice|Special|60|95|20||}}
{{learnlist/tutor8|Shadow Ball|Ghost|Special|80|100|10||'''}}
{{learnlist/tutor8|Giga Impact|Normal|Physical|120|90|5||}}
{{learnlist/tutor8|Hyper Beam|Normal|Special|120|90|5||}}
{{learnlist/tutor8|Ice Beam|Ice|Special|80|100|10||}}
{{learnlist/tutor8|Psychic|Psychic|Special|80|100|10||}}
{{learnlist/tutor8|Dark Pulse|Dark|Special|80|—|10||}}
{{learnlist/tutorf/8|Dusknoir|Ghost|Ghost|4}}
{{learnlist/tutorf/8|Dusknoir|Ghost|Ghost|4}}



Revision as of 14:54, 29 January 2022

For Pokémon GO information on this species, see the game's section.
476MS.png #476: Probopass
Pokémon
#478: Froslass 478MS.png
This article is about the species. For a specific instance of this species, see Dusknoir (disambiguation).
Dusknoir
Gripper Pokémon
ヨノワール
Yonoir
#477
Dusknoir



Images on the Bulbagarden Archives
Type
Ghost Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Pressure Cacophony
Cacophony
Frisk
Gen VI+ Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Amorphous
Hatch time
25 cycles
Height
7'03" 2.2 m
Dusknoir
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
235.0 lbs. 106.6 kg
Dusknoir
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
210
Gen. IV
Unknown
IV
236
V+
Leveling rate
Fast
EV yield
Total: 3
Dusknoir
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F477.png F000.png
{{{form2}}}
Pokédex color
Black
Base friendship
35
External Links

Dusknoir (Japanese: ヨノワール Yonoir) is a Ghost-type Pokémon introduced in Generation IV.

It evolves from Dusclops when traded while holding a Reaper Cloth. It is the final form of Duskull.

Biology

Dusknoir is a primarily black Pokémon that somewhat resembles a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. Its eyelid resembles a smiling mouth, with its red eye being a tongue. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped markings, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.

The antenna on Dusknoir's head allows it to receive transmissions from the spirit world, which tell it to bring people there. It is unknown if Dusknoir has a will of its own, or if it is forced to follow the bidding of the transmissions it receives. However, the anime has also shown it protecting people from being taken to the spirit world. The band on its body can open, similar to a mouth. Dusknoir is capable of using its belly mouth to swallow its target whole. It also uses this ability to take spirits into its body and carry them home or as it travels to unknown places. Dusknoir only consumes spectral essence, leaving only the empty remains of living beings untouched.

In the anime

Dusknoir in the anime

Major appearances

Dusknoir (Explorers of Time, Darkness, and Sky)

In Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness, Dusknoir was sent back to the past by Primal Dialga to prevent Team Poképals from changing history.

Other

Dusknoir debuted in Ghoul Daze!, where it tried to protect humans from a ghost girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.

In Working on a Right Move!, Conway used a Dusknoir in a battle against Ash during the Lily of the Valley Conference. Using Trick Room, it was able to defeat Noctowl and Donphan before being defeated by Gible, who used a combination of Draco Meteor and Dragon Pulse.

In Celebrating the Hero's Comet!, two Dusknoir were some of the episode's antagonists. They were residents of an unnamed island in the Decolore Islands.

In Breaking Titles at the Chateau!, Farrell's Dusknoir battled Nico's Fletchinder, and after a tough match, it was defeated.

Minor appearances

In the opening sequence of Arceus and the Jewel of Life, a Dusknoir battled Ash's Pikachu.

In A Midsummer Night's Light!, Jessie pulled a Dusknoir from the Rocket Prize Master.

Pokédex entries

Episode Pokémon Source Entry
DP090 Dusknoir Dawn's Pokédex Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.
Episode Pokémon Source Entry
XY020 Dusknoir Serena's Pokédex Dusknoir, the Gripper Pokémon. Dusknoir is said to travel between the human and spirit worlds.

In the manga

Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic

A Dusknoir appeared in Mission Complete as one of the Pokémon Kincaid controlled.

Phantom Thief Pokémon 7

Lily owned a Dusknoir when she was a member of Team Galactic.

Pocket Monsters DP

Main article: Dusknoir (Explorers of Time, Darkness, and Sky)

Dusknoir appeared in PMDP18 and was hired by Professor Oak to find the Time Gears.

Pokémon Adventures

Dusknoir debuted in All About Arceus II, under the ownership of Hiro. It arrived with its Trainer just after the Ecruteak Gym had been destroyed by Arceus. Later when the battle with Arceus had ended, it accompanied its Trainer at the Sinjoh Ruins where Hiro reveals that he plans to make a show for children called Proteam Omega.

Pokémon Diamond and Pearl Adventure!

Mitsumi used Dusknoir to battle Hareta in Clash! Hareta vs. Mitsumi!!.

Pokémon Mystery Dungeon: Blazing Exploration Team

Main article: Dusknoir (Explorers of Time, Darkness, and Sky)

Dusknoir appeared in Pokémon Mystery Dungeon: Blazing Exploration Team, where it played the same role as it did in the games.

Pokémon Try Adventure

Dusknoir appeared in TA16.

In the TCG

Main article: Dusknoir (TCG)

Game data

NPC appearances

201
Spoiler warning: this article may contain major plot or ending details.
201
201 Spoilers end here. 201

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV Sinnoh
Pt: #191
Johto
#—
Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl
Platinum It is said to take lost spirits into its pliant body and guide them home.
HeartGold This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
SoulSilver
Generation V Unova
#—
Black It is said to take lost spirits into its pliant body and guide them home.
White
Black 2 It is said to take lost spirits into its pliant body and guide them home.
White 2
Generation VI Kalos
#—
Hoenn
#155
X It is said to take lost spirits into its pliant body and guide them home.
Y The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Omega Ruby It is said to take lost spirits into its pliant body and guide them home.
Alpha Sapphire The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
#137
Sinnoh
#—
Sword At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Shield With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
Brilliant Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Shining Pearl


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Evolve Dusclops
Platinum
Evolve Dusclops
HeartGold SoulSilver
Evolve Dusclops
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Evolve Dusclops
Omega Ruby Alpha Sapphire
Evolve Dusclops
Generation VII
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Stony Wilderness (Wanderer)
Giant's Mirror, South Lake Miloch, Stony Wilderness (Max Raid Battles)
Brilliant Diamond Shining Pearl
Evolve Dusclops


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Spacial Rift (B14-B15, Deep Spacial Rift B1-B4), Sky Stairway (49F)*
MD Sky
Spacial Rift (B14F-B15F, Deep Spacial Rift B1F-B4F), Sky Stairway (49F)*
Ranger: SoA
Hippowdon Temple
Rumble
Eternal Tower
PokéPark Wii
Haunted Zone
Ranger: GS
Noir Forest, Dark Temple, Light Temple
Generation V
Rumble Blast
Hauntyard: World Axle - B1F, Everspring Valley, All*
Conquest
Evolve Dusclops
Rumble U
Flower Garden: Festival on Mount Moon, Entranceway: A Fateful Showdown! (Reward)
Generation VI
Battle Trozei
Sky-High Ruins: Stage 1
Shuffle
Event: Dusknoir Descends!
Event: Dusknoir Returns!
Event: Dusknoir Appears
Event: Great Daily Pokémon (Third release)
Rumble World
Legend Terrain: Tomb of Nightmares (Back Boss)
Generation VII
Rumble Rush
Pinsir Sea, Arceus Sea, Garchomp SeaFinal
Masters EX
Evolve Phoebe's Dusclops


Held items

Game Held Item(s)
Sword Shield Spell Tag Spell Tag (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
100
94 - 167 184 - 328
135
126 - 205 247 - 405
65
63 - 128 121 - 251
135
126 - 205 247 - 405
45
45 - 106 85 - 207
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
1/2
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
4/4 ★★★★
Total
16/18 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Dusknoir is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shadow Punch Ghost Physical 06060 00——% 20
011 Fire Punch Fire Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Gravity Psychic Status 0000 00——% 5
011 Bind Normal Physical 01515 08585% 20
011 Astonish Ghost Physical 03030 100100% 15
011 Leer Normal Status 0000 100100% 30
011 Disable Normal Status 0000 100100% 20
011 Shadow Sneak Ghost Physical 04040 100100% 30
1212 Confuse Ray Ghost Status 0000 100100% 10
1616 Night Shade Ghost Special 0000 100100% 15
2020 Payback Dark Physical 05050 100100% 10
2424 Will-O-Wisp Fire Status 0000 08585% 15
2828 Mean Look Normal Status 0000 00——% 5
3232 Hex Ghost Special 06565 100100% 10
3636 Curse Ghost Status 0000 00——% 10
4242 Shadow Ball Ghost Special 08080 100100% 15
4848 Future Sight Psychic Special 120120 100100% 10
5454 Destiny Bond Ghost Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

LA Template:Learnlist/levelh/PLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA

|} |- | class="roundybottom" style="background:#A284A2; font-size: 90%; line-height:10px;" colspan="7" |

  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

|}

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
Bag TM Normal SwSh Sprite.png
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
Bag TM Normal SwSh Sprite.png
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
Bag TM Fire SwSh Sprite.png
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
Bag TM Ice SwSh Sprite.png
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
Bag TM Electric SwSh Sprite.png
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
Bag TM Normal SwSh Sprite.png
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM22
Bag TM Rock SwSh Sprite.png
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
Bag TM Dark SwSh Sprite.png
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM27
Bag TM Ice SwSh Sprite.png
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
Bag TM Normal SwSh Sprite.png
TM31 Attract Normal Status 0000 100}}100% 15
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38
Bag TM Fire SwSh Sprite.png
TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
Bag TM Normal SwSh Sprite.png
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM42
Bag TM Fighting SwSh Sprite.png
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43
Bag TM Fighting SwSh Sprite.png
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Imprison Psychic Status 0000 00—}}—% 10
TM48
Bag TM Rock SwSh Sprite.png
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM57
Bag TM Dark SwSh Sprite.png
TM57 Payback Dark Physical 05050 100}}100% 10
TM59
Bag TM Dark SwSh Sprite.png
TM59 Fling Dark Physical 0000 100}}100% 10
TM70
Bag TM Psychic SwSh Sprite.png
TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71
Bag TM Psychic SwSh Sprite.png
TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM77
Bag TM Ghost SwSh Sprite.png
TM77 Hex Ghost Special 06565 100}}100% 10
TM81
Bag TM Ground SwSh Sprite.png
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR01
Bag TR Normal Sprite.png
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR05
Bag TR Ice Sprite.png
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
Bag TR Ice Sprite.png
TR06 Blizzard Ice Special 110110 070}}70% 5
TR10
Bag TR Ground Sprite.png
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11
Bag TR Psychic Sprite.png
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
Bag TR Normal Sprite.png
TR14 Metronome Normal Status 0000 00—}}—% 10
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33
Bag TR Ghost Sprite.png
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
Bag TR Psychic Sprite.png
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37
Bag TR Dark Sprite.png
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
Bag TR Psychic Sprite.png
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
Bag TR Psychic Sprite.png
TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49
Bag TR Psychic Sprite.png
TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58
Bag TR Dark Sprite.png
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR64
Bag TR Fighting Sprite.png
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR83
Bag TR Psychic Sprite.png
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR93
Bag TR Dark Sprite.png
TR93 Darkest Lariat Dark Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01
Bag TM Fighting SwSh Sprite.png
TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM04
Bag TM Psychic SwSh Sprite.png
TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM11
Bag TM Fire SwSh Sprite.png
TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12
Bag TM Dark SwSh Sprite.png
TM12 Taunt Dark Status 0000 100}}100% 20
TM13
Bag TM Ice SwSh Sprite.png
TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14
Bag TM Ice SwSh Sprite.png
TM14 Blizzard Ice Special 110110 070}}70% 5
TM15
Bag TM Normal SwSh Sprite.png
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 —}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 —}}—% 5
TM26
Bag TM Ground SwSh Sprite.png
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM29
Bag TM Psychic SwSh Sprite.png
TM29 Psychic Psychic Special 09090 100}}100% 10
TM30
Bag TM Ghost SwSh Sprite.png
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31
Bag TM Fighting SwSh Sprite.png
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 —}}—% 15
TM39
Bag TM Rock SwSh Sprite.png
TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41
Bag TM Dark SwSh Sprite.png
TM41 Torment Dark Status 0000 100}}100% 15
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 —}}—% 10
TM45
Bag TM Normal SwSh Sprite.png
TM45 Attract Normal Status 0000 100}}100% 15
TM46
Bag TM Dark SwSh Sprite.png
TM46 Thief Dark Physical 06060 100}}100% 25
TM48
Bag TM Psychic SwSh Sprite.png
TM48 Skill Swap Psychic Status 0000 —}}—% 10
TM52
Bag TM Fighting SwSh Sprite.png
TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56
Bag TM Dark SwSh Sprite.png
TM56 Fling Dark Physical 0000 100}}100% 10
TM57
Bag TM Electric SwSh Sprite.png
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 —}}—% 10
TM61
Bag TM Fire SwSh Sprite.png
TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM66
Bag TM Dark SwSh Sprite.png
TM66 Payback Dark Physical 05050 100}}100% 10
TM68
Bag TM Normal SwSh Sprite.png
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70
Bag TM Normal SwSh Sprite.png
TM70 Flash Normal Status 0000 100}}100% 20
TM77
Bag TM Normal SwSh Sprite.png
TM77 Psych Up Normal Status 0000 —}}—% 10
TM79
Bag TM Dark SwSh Sprite.png
TM79 Dark Pulse Dark Special 08080 100}}100% 15
TM80
Bag TM Rock SwSh Sprite.png
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83
Bag TM Ground SwSh Sprite.png
TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM85
Bag TM Psychic SwSh Sprite.png
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 —}}—% 10
TM92
Bag TM Psychic SwSh Sprite.png
TM92 Trick Room Psychic Status 0000 —}}—% 5
TM96
Bag TM Normal SwSh Sprite.png
TM96 Strength Normal Physical 08080 100}}100% 15
TM98
Bag TM Fighting SwSh Sprite.png
TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
YamaskCofagrigus
Grudge Ghost Status —% 5
KoffingWeezingWeezingYamaskYamaskCofagrigus
Runerigus
Haze Ice Status —% 30
KoffingWeezingWeezingShellosGastrodonSpiritomb
LitwickLampentChandelure
Memento Dark Status 100% 10
SolosisDuosionReuniclusLitwickLampentChandelure
PumpkabooGourgeistMimikyu
Pain Split Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
GastlyHaunterGengarKoffingWeezingWobbuffet
DrifloonDrifblimDusknoir
Destiny Bond Ghost Status —% 5
MisdreavusMismagiusShuppetBanette
Grudge Ghost Status —% 5
KoffingWeezing
Haze Ice Status —% 30
RaltsKirliaGardevoirGallade
Imprison Psychic Status —% 10
GrimerMukKoffingWeezingShellosGastrodon
Spiritomb
Memento Dark Status 100% 10
MisdreavusMismagiusGulpinSwalotShuppetBanette
Pain Split Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rock Smash Fighting Physical 40 100% 20
Sw Sh EP BD SP Bulldoze Ground Physical 60 100% 20
Sw Sh EP BD SP Ominous Wind Ghost Special 60 100% 15
Sw Sh EP BD SP Power Shift Normal Status —% 10
Sw Sh EP BD SP Calm Mind Psychic Status —% 10
Sw Sh EP BD SP Rest Psychic Status —% 10
Sw Sh EP BD SP Fire Punch Fire Physical 75 100% 10
Sw Sh EP BD SP Thunder Punch Electric Physical 75 100% 10
Sw Sh EP BD SP Ice Punch Ice Physical 75 100% 10
Sw Sh EP BD SP Leech Life Bug Physical 75 100% 10
Sw Sh EP BD SP Rock Slide Rock Physical 75 90% 10
Sw Sh EP BD SP Charge Beam Electric Special 50 90% 15
Sw Sh EP BD SP Icy Wind Ice Special 60 95% 20
Sw Sh EP BD SP Shadow Ball Ghost Special 80 100% 10
Sw Sh EP BD SP Giga Impact Normal Physical 120 90% 5
Sw Sh EP BD SP Hyper Beam Normal Special 120 90% 5
Sw Sh EP BD SP Ice Beam Ice Special 80 100% 10
Sw Sh EP BD SP Psychic Psychic Special 80 100% 10
Sw Sh EP BD SP Dark Pulse Dark Special 80 —% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI VII Embargo × Dark Status 0000 100}}100% 15
III IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
III IV V VI VII Flash × Normal Status 0000 100}}100% 20
III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Infestation Bug Special 02020 100}}100% 20
III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
III IV V VI VII Spite Ghost Status 0000 100}}100% 10
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII Sucker Punch Dark Physical 07070 100}}100% 5
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
III IV V VI VII Torment Dark Status 0000 100}}100% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Anime-only moves

Move Type Episode
Rapid Spin  Normal  Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 477.png Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Ghost
Poké Assist: Ghost PA.png
Ghost
Field move: Psy Power 3 field move.png
(Psy Power ×3)
Browser entry R-192
It protects itself with a ghostly fire. It attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group:
Ghost
Poké Assist:
(present)
Ghost Assist.png
Ghost
Field move:
(present)
Psy Power 2 field move.png
(Psy Power ×2)
Poké Assist:
(past)
Ghost Assist.png
Ghost
Field move:
(past)
Psy Power 1 field move.png
(Psy Power ×1)
Browser entry R-150/N-198
It shoots out orbs imbued with loathsome emotions that make Pokémon Paused.
Pokémon Rumble
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Rush
Rush477Body.png Walking Speed: 1.42 seconds Base HP: 46
Base Attack: 80 Base Defense: 65 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW477.png PokéPark Pad entry:
Dusknoir returns to the Haunted House in the Haunted Zone when the bell rings at nightfall. He is the Attraction Chief of Dusknoir's Speed Slam
PokéPark 2: Wonders Beyond
PP2477.png
PokéPark Pad entry:
He lived in a mansion with Duskull in the past. He was like a boss to Duskull.
Pokémon Conquest
PCP477.png HP: ★★ Move: Shadow Ball
Attack: ★★★ Ability 1: Frighten
Ability 2: Interference
Ability 3: Black Hole
Defense: ★★★★★
Speed: ★★
Evolves from Dusclops after knocking out a Warrior's Pokémon in a manner that allows recruitment, while its own Warrior is equipped with a Reaper Cloth
Range: 2 Perfect Links: Ittetsu and Morinari
Pokémon Battle Trozei
Ghost
Attack Power: ★★★★★

BT477.png

Pokémon Shuffle
None Shuffle.png
Ghost
None Shuffle.png Attack Power: 70 - 110 Raise Max Level.png 5

#324
Shuffle477.png

Last-Ditch Effort
Increases damage when things are looking desperate.
Skill Swapper.png Swappable Skill(s): Sleep Combo


Pokémon GO
GO477.png Base HP: 128 Base Attack: 180 Base Defense: 254
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Hex, Astonish
Charged Attacks: Ominous Wind, Psychic, Dark Pulse, Shadow Ball, Frustration, Return

Evolution

355Duskull.png
Unevolved
Duskull
 Ghost 
Rare Candy
Level 37
356Dusclops.png
First evolution
Dusclops
 Ghost 
Link Trade icon SwSh.png + Reaper Cloth
Trade
holding Reaper Cloth
477Dusknoir.png
Second evolution
Dusknoir
 Ghost 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 477.png Spr b 4d 477.png Spr 4p 477.png Spr b 4p 477.png Spr 4h 477.png Spr b 4h 477.png
Spr 4d 477 s.png Spr b 4d 477 s.png Spr 4p 477 s.png Spr b 4p 477 s.png Spr 4h 477 s.png Spr b 4h 477 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 477.png Spr b 5b 477.png Spr 5b2 477.png Spr b 5b2 477.png
Spr 5b 477 s.png Spr b 5b 477 s.png Spr 5b2 477 s.png Spr b 5b2 477 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 477.png
Spr b 6x 477.png
Spr 6o 477.png
Spr b 6o 477.png
Spr 6x 477 s.png
Spr b 6x 477 s.png
Spr 6o 477 s.png
Spr b 6o 477 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 477.png
Spr b 7s 477.png
Spr 7s 477.png
Spr b 7s 477.png
Spr 7s 477 s.png
Spr b 7s 477 s.png
Spr 7s 477 s.png
Spr b 7s 477 s.png
Front Back Front Back
Generation VIII
Sword Shield
Spr 8s 477.png
Spr 8s 477 s.png
477MS.png For other sprites and images, please see Dusknoir images on the Bulbagarden Archives.


Trivia

Origin

Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawaro may also have been the inspiration for this Pokémon. Like Dusclops, due to its round shape and a single eye, it may also be based on the Chōchin-obake, while it guiding lost spirits to the spirit world is similar to the Grim Reaper guiding deceased people to the afterlife. Its ability to receive transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.

Name origin

Dusknoir is a combination of dusk and noir (French for black).

Yonoir is a combination of 妖魔 yōma (ghost) or 夜 yoru (night) and noir.

In other languages

Language Title Meaning
Japan Flag.png Japanese ヨノワール Yonoir From 妖魔 yōma, yoru, and noir
France Flag.png French Noctunoir From nocturne and noir
Spain Flag.png Spanish Dusknoir Same as English name
Germany Flag.png German Zwirrfinst From Zwielicht, Irrlicht, and Finsternis
Italy Flag.png Italian Dusknoir Same as English name
South Korea Flag.png Korean 야느와르몽 Yanoirmong From 야 (夜) ya, noir, and 몽 (夢) mong or monster
China and Taiwan Flags.png Mandarin Chinese 黑夜魔靈 / 黑夜魔灵 Hēiyèmólíng*
夜黑魔人 Yèhēimórén*
From 黑夜 hēiyè, , and 靈 / 灵 líng
From , hēi, , and rén
Hong Kong Flag.png Cantonese Chinese 黑夜魔靈 Hākyehmōlìhng*
夜黑魔人 Yehhākmōyàhn*
From 黑夜 hākyeh, , and lìhng
From yeh, hāk, , and yàhn


Related articles

External links


476MS.png #476: Probopass
Pokémon
#478: Froslass 478MS.png
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.