Calm Mind (move): Difference between revisions

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desc=Raises Sp. Attack and Sp. Defense by focusing the mind. |
desc=Raises Sp. Attack and Sp. Defense by focusing the mind. |
type=Psychic |
type=Psychic |
damagecategory=Other |
basepp=20 |
basepp=20 |
maxpp=32 |
maxpp=32 |

Revision as of 21:37, 25 March 2007

Calm Mind
めいそう Meditation
[[File:|center]]
Type  Psychic
Category  Other
PP  20 (max. 32)
Power  –
Accuracy  –%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  0  
???
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

Calm Mind is a non-damaging Psychic-type move introduced in Generation III. Template:Project MoveDex autoarticle notice

In other languages

French: plenitude, German: gedankengut, Italian: calmamente, Spanish: paz mental, Portuguese: Mente Calma, Dutch: Kalme geest.

Learnset

Generation III

By leveling up

By TM

In Generation III, Calm Mind is TM04.

By breeding

Template:Project MoveDex notice

Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708