Status condition (Mystery Dungeon)
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Information from BSL games and RTDX. Do certain emeras cause status conditions? |
Status conditions are a game mechanic in the Mystery Dungeon series that have both similarities and differences to status conditions in the core series. Whereas in the core series, a Pokémon can only be afflicted with one major status condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions.
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of Sky Attack), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the Mobile Orb).
Stat drops and boosts are also listed as 'weakened' and 'boosted' status conditions in-game. When the Pokémon's HP drops below 25%, the game also lists this as a 'low HP' status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.
Availability
Status | RB | TDS | BSL | GtI | SMD |
---|---|---|---|---|---|
AsleepRBTDS SleepGtISMD |
✓ | ✓ | ✓ | ✓ | ✓ |
Sleepless | ✓ | ✓ | ✓ | ✓ | ✓ |
Nightmare | ✓ | ✓ | ✓ | ✓ | ✓ |
Yawning | ✓ | ✓ | ✓ | ✓ | ✓ |
Napping | ✓ | ✓ | ✓ | ✓ | ✓ |
Burned | ✓ | ✓ | ✓ | ✓ | ✓ |
Frozen | ✓ | ✓ | ✓ | ✓ | ✓ |
Poisoned | ✓ | ✓ | ✓ | ✓ | ✓ |
Badly Poisoned | ✓ | ✓ | ✓ | ✓ | ✓ |
Paralyzed | ✓ | ✓ | ✓ | ✓ | ✓ |
SlowedRB Half SpeedTDS SlowGtISMD |
✓ | ✓ | ✓ | ✓ | ✓ |
Sped UpRB Double SpeedTDS QuickGtISMD |
✓ | ✓ | ✓ | ✓ | ✓ |
Leg HoldRB Shadow HoldTDS StuckGtISMD |
✓ | ✓ | ✓ | ✓ | ✓ |
Petrified | ✓ | ✓ | ✓ | ✓ | ✓ |
Ingrain | ✓ | ✓ | ✓ | ✓ | |
Wrapped | ✓ | ✓ | ✓ | ✗ | ✗ |
Wrap | ✓ | ✓ | ✓ | ✗ | ✗ |
Constriction | ✓ | ✓ | ✓ | ✗ | ✗ |
Clamp | ✗ | ✗ | ✗ | ✗ | ✓ |
Whirlpool | ✗ | ✗ | ✗ | ✗ | ✓ |
Fire Spin | ✗ | ✗ | ✗ | ✓ | ✓ |
Sand Tomb | ✗ | ✗ | ✗ | ✓ | ✓ |
Infestation | ✗ | ✗ | ✗ | ✗ | ✓ |
Bound | ✗ | ✗ | ✗ | ✓ | ✓ |
Trapped | ✗ | ✗ | ✗ | ✓ | ✗ |
Magma Storm | ✗ | ✗ | ✗ | ✗ | ✓ |
Mobile | ✓ | ✓ | ✓ | ✓ | |
Slip | ✗ | ✓S | ✗ | ✗ | ✗ |
Magnet Rise | ✗ | ✓ | ✓ | ✗ | ✓ |
Telekinesis | ✗ | ✗ | ✗ | ✓ | ✓ |
Grounded | ✗ | ✗ | ✗ | ✓ | ✓ |
CringeRBTDSGtI FlinchSMD |
✓ | ✓ | ✓ | ✓ | ✓ |
Confused | ✓ | ✓ | ✓ | ✓ | ✓ |
Infatuated | ✓ | ✓ | ✓ | ✓ | ✓ |
PausedRBTDS LethargicGtISMD RecoilGtISMD |
✓ | ✓ | ✓ | ✓ | ✓ |
Cowering | ✓ | ✓ | ✗ | ✗ | |
Puppet | ✗ | ✗ | ✗ | ✗ | ✓ |
Whiffer | ✓ | ✓ | ✓ | ✗ | ✗ |
Muzzled | ✓ | ✓ | ✗ | ✗ | |
Truant | ✗ | ✗ | ✗ | ✗ | ✓ |
Taunted | ✓ | ✓ | ✓ | ✓ | ✓ |
Encore | ✓ | ✓ | ✓ | ✓ | ✓ |
Sealed | ✗ | ✗ | ✗ | ✓ | ✓ |
Decoy | ✓ | ✓ | ✓ | ✓ | ✓ |
Discord | ✗ | ✗ | ✗ | ✗ | ✓ |
Terrified | ✓ | ✓ | ✓ | ✓ | ✓ |
Snatch | ✓ | ✓ | ✓ | ✗ | ✓ |
Powder | ✗ | ✗ | ✗ | ✗ | ✓ |
Charging | ✓ | ✓ | ✓ | ✗ | ✓ |
Enraged | ✓ | ✓ | ✓ | ✓ | ✓ |
Round | ✗ | ✗ | ✗ | ✗ | ✓ |
Autotomize | ✗ | ✗ | ✗ | ✓ | ✓ |
Stockpiling | ✓ | ✓ | ✓ | ✓ | ✓ |
Rainbow | ✗ | ✗ | ✗ | ✗ | ✓ |
Sea of Fire | ✗ | ✗ | ✗ | ✗ | ✓ |
Swamp | ✗ | ✗ | ✗ | ✗ | ✓ |
Awakened | ✗ | ✗ | ✗ | ✗ | ✓ |
Berserk | ✗ | ✗ | ✗ | ✗ | ✓ |
Trained | ✗ | ✗ | ✗ | ✓ | ✓ |
Bide | ✓ | ✓ | ✓ | ✓ | |
SolarbeamRB SolarBeamTDSGtI Solar BeamSMD |
✓ | ✓ | ✓ | ✓ | |
Sky Attack | ✓ | ✓ | ✗ | ✓ | |
Razor Wind | ✓ | ✓ | ✗ | ✓ | |
Focus Punch | ✓ | ✓ | ✓ | ✓ | |
Skull Bash | ✓ | ✓ | ✗ | ✓ | |
Flying | ✓ | ✓ | ✓ | ✓ | |
Bouncing | ✓ | ✓ | ✓ | ✓ | |
Diving | ✓ | ✓ | ✗ | ✓ | |
Digging | ✓ | ✓ | ✓ | ✓ | |
Phantom Force | ✗ | ✗ | ✗ | ✗ | ✓ |
Shadow Force | ✗ | ✓ | ✗ | ✓ | |
Ice Burn | ✗ | ✗ | ✗ | ✓ | ✓ |
Freeze Shock | ✗ | ✗ | ✗ | ✓ | ✓ |
Future Sight | ✗ | ✗ | ✗ | ✓ | ✓ |
Doom Desire | ✗ | ✗ | ✗ | ✗ | ✓ |
Sky Drop | ✗ | ✗ | ✗ | ✓ | ✓ |
Suspended | ✗ | ✗ | ✗ | ✓ | ✓ |
Explosion | ✗ | ✗ | ✗ | ✗ | ✓ |
Self-Destruct | ✗ | ✗ | ✗ | ✗ | ✓ |
Reflect | ✓ | ✓ | ✓ | ✓ | ✓ |
Light Screen | ✓ | ✓ | ✓ | ✓ | ✓ |
Safeguard | ✓ | ✓ | ✓ | ✓ | ✓ |
Mist | ✓ | ✓ | ✓ | ✓ | ✓ |
Lucky Chant | ✗ | ✓ | ✓ | ✓ | ✓ |
Magic Coat | ✓ | ✓ | ✓ | ✗ | ✓ |
Protect | ✓ | ✓ | ✓ | ✓ | ✓ |
Quick Guard | ✗ | ✗ | ✗ | ✓ | ✓ |
Wide Guard | ✗ | ✗ | ✗ | ✓ | ✓ |
Mat Block | ✗ | ✗ | ✗ | ✗ | ✓ |
King's Shield | ✗ | ✗ | ✗ | ✗ | ✓ |
Crafty Shield | ✗ | ✗ | ✗ | ✗ | ✓ |
Counter | ✓ | ✓ | ✓ | ✓ | ✓ |
Mirror Coat | ✓ | ✓ | ✓ | ✓ | ✓ |
Metal Burst | ✗ | ✓ | ✓ | ✓ | ✓ |
Mini Counter | ✓ | ✓ | ✗ | ✗ | |
Enduring | ✓ | ✓ | ✓ | ✓ | |
Mirror Move | ✓ | ✓ | ✓ | ✗ | ✗ |
Vital Throw | ✓ | ✓ | ✓ | ✗ | ✗ |
Grudge | ✓ | ✓ | ✓ | ✓ | ✓ |
Healthy | ✗ | ✗ | ✓ | ✓ | |
Sure Shot | ✓ | ✓ | ✓ | ✓ | ✓ |
Set Damage | ✓ | ✓ | ✓ | ✗ | ✗ |
Focus Energy | ✓ | ✓ | ✓ | ✓ | ✓ |
Encouraged | ✗ | ✗ | ✓ | ✓ | |
Electrify | ✗ | ✗ | ✗ | ✗ | ✓ |
Long Toss | ✓ | ✓ | ✗ | ✗ | |
Pierce | ✓ | ✓ | ✓ | ✓ | |
Embargo | ✗ | ✓ | ✓ | ✓ | ✓ |
Cursed | ✓ | ✓ | ✓ | ✓ | ✓ |
Leech Seed | ✓ | ✓ | ✓ | ✓ | ✓ |
Wish | ✓ | ✓ | ✓ | ✗ | ✓ |
Aqua Ring | ✗ | ✓ | ✓ | ✓ | ✓ |
Destiny Bond | ✓ | ✓ | ✓ | ✓ | ✓ |
Perish Song | ✓ | ✓ | ✓ | ✓ | ✓ |
Heal Block | ✗ | ✓ | ✓ | ✓ | ✓ |
Blinker | ✓ | ✓ | ✓ | ✓ | |
Cross-Eyed | ✓ | ✓ | ✗ | ✗ | |
Invisible | ✓ | ✓ | ✓ | ✗ | |
Eyedrops | ✓ | ✓ | ✓ | ✓ | |
Dropeye | ✗ | ✓S | ✗ | ✗ | ✗ |
Power EarsRBTDS RadarGtISMD |
✓ | ✓ | ✓ | ✓ | |
Scanning | ✓ | ✓ | ✓ | ✓ | |
Identifying | ✓ | ✓ | ✗ | ✗ | |
Stair Spotter | ✓ | ✓ | ✓ | ✗ | |
Exposed | ✓ | ✓ | ✓ | ✓ | ✓ |
Miracle Eye | ✓ | ✓ | ✓ | ✗ | ✓ |
Gastro Acid | ✗ | ✓ | ✓ | ✓ | ✓ |
Substitute | ✗ | ✗ | ✗ | ✓ | ✓ |
Transformed | ✓ | ✓ | ✓ | ✓ | |
Conversion 2 | ✓ | ✓ | ✓ | ✗ | ✗ |
Famished | ✓ | ✓ | ✗ | ✗ | |
Hungry Pal / Immobilized by hunger |
✓ | ✓ | ✗ | ✗ | |
Bad status conditions
Bad status conditions, referred to as status problems prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as Guts and Marvel Scale. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:
- Items: Health Orb, Heal Seed, berries
- Moves: Aromatherapy, Heal Bell, Refresh, Rest, Healing Wish
- Abilities: Natural Cure (renamed Natural RecoverySMD) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), Shed Skin, Hydration in rain, Healer
- Self-Curer IQ skill will have an ailment status duration halved
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.
Bosses are immune to certain status conditions and/or more easily heal from status conditions.
Status conditions
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the Early Bird Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have Insomnia ability will be immune to these status conditions.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
AsleepRBTDS SleepGtISMD |
✓ | The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. | 3-6 turnsRBTDS 6 turnsGtISMD |
Moves which induce sleep (excluding Rest), Effect Spore, Slumber Orb, Sleep Seed, Slumber Wand, certain exclusive itemsTDS, Slumber Trap, Lullaby and Sleep Payback emera |
Sleepless | ✗ | Prevents the Pokémon from being inflicted with any other sleep-related condition. | Entire floorRBTDSGtI 11-12 turnsSMD |
Uproar, Worry SeedTDS, Chesto Berry |
Nightmare | ✓ | Causes the Pokémon to sleep and lose 8 HP when the status wears off. The status can override the Sleep and Napping status. | 4-7 turns | Nightmare, exclusive item (Eclipse Robe)TDS |
Yawning | ✓ | The Pokémon will get the Asleep status when this status ends. | 3 turns | Yawn, TruantSMD |
Napping | ✗ | Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden), but is otherwise identical to Sleep. (Note that the other effect of Rest, the healing of all HP after this status wears off, is not caused by this status.) | 2-3 turns | Rest |
Major status conditions
This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Burned | ✓ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 5 HPRB/6 HPTDS at the end of its next turn, and every 20 turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 4 HPGtI/12 HPSMD at the end of every 15 turns. The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile. |
Entire floor Status also disappears by stepping on a water tile * |
Moves which inflict burn, Flame Body, Grimy Food, certain exclusive itemsTDS, lava tiles |
Frozen | ✓ | The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a Fire attack or Scald is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns. | 4-5 turns | Moves which can freeze, certain exclusive itemsTDS |
Poisoned | ✓ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 4 HPRB/2 HPTDS at the end of its next turn, and every 10RB/20TDS turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 4 HP at the end of every 15 turns. Poisoned Pokémon cannot naturally regenerate HP. |
Entire floor | Moves which poison, Effect Spore, Poison Touch, Grimy Food, certain exclusive itemsTDS, Poison Trap |
Badly Poisoned | ✓ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 6 HP at the end of every 10 turns. Badly Poisoned Pokémon cannot naturally regenerate HP. |
Entire floor | Moves which badly poison |
Paralyzed | ✓ | The Pokémon's Travel Speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items can still be used. In Super Mystery Dungeon, Electric-type Pokémon cannot become paralyzed. | 2-3 turnsRBTDS 3 turnsGtISMD |
Moves which paralyze, DisableRBTDS, Static, Effect Spore, Grimy Food, certain exclusive itemsTDS, stepping on a Stunfisk |
Status conditions affecting mobility
This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
SlowedRB Half SpeedTDS SlowGtISMD |
✓ | The Pokémon's Travel Speed is reduced, causing it to only move every 2 or more turns. | 6-8 turnsRBTDS 3 turnsGtI 5 turnsSMD |
Any moves that lower speed in the core series lower Travel Speed, Paralysis status condition, Slow Start, Slow Orb, Slow Wand, Slow Trap, randomly caused by Trick RoomTDS |
Sped UpRB Double SpeedTDS QuickGtISMD |
✗ | The Pokémon's Travel Speed is increased. | 8-10 turnsTDS 12 turns GtISMD |
Any moves that increase speed in the core series boost Travel Speed, Motor Drive, Speed Boost, Steadfast, Quick Feet, Quick Orb, randomly caused by Trick RoomTDS |
Leg HoldRB Shadow HoldTDS StuckGtISMD |
✓ | The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, Ghost-type Pokémon cannot become stuck. | 2-5 turnsRBTDS 7 turnsGtISMD Status also disappears if the Pokémon is blown or warped away |
Block, Mean Look, Spider Web, Fairy Lock, Lasso Orb, Grimy Food, certain exclusive itemsTDS |
Petrified | ✓ | The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. | Until the Pokémon is affected by an item or move. 21-30 turns for the team leader.RBTDS Status also disappears if ally Pokémon talk to themTDS or push/swap positions with themSMD. |
Stun Seed, Foe-Hold Orb, Petrify Orb, Stayaway Orb, Petrify Power, Petrify Wand, Stayaway Wand |
Ingrain | ✗ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In Gates to Infinity, the Pokémon gains 15 HP at the end of every second turn. In Pokémon Super Mystery Dungeon, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away. | 16-30 turnsRBTDS 7 turnsGtI 3 turnsSMD Status also disappears if the Pokémon is warped away |
Ingrain |
Wrapped | ✓ | The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter. | 0-5 turns | WrapRBTDS |
Wrap | ✓ | The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. | 0-5 turns | Self-inflicted from using WrapRBTDS |
Constriction | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. | 4-6 turns Status also disappears if the Pokémon is warped or blown away |
Sand Tomb, Clamp, Fire Spin, Whirlpool, Bind, Magma StormRBTDS, exclusive item (Nether Veil)TDS |
Clamp | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. | 6 turns Status also disappears if the Pokémon is blown away or warped |
ClampSMD |
Whirlpool | ✓ | WhirlpoolSMD | ||
Fire Spin | ✓ | Fire SpinGtISMD | ||
Sand Tomb | ✓ | Sand TombGtISMD | ||
Infestation | ✓ | InfestationSMD | ||
Bound | ✓ | WrapGtISMD, BindSMD | ||
Trapped | ✓ | BindGtI | ||
Magma Storm | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns. | 6 turns Status also disappears if the Pokémon is blown away or warped |
Magma StormSMD |
Mobile | ✗ | The Pokémon is capable of crossing any terrain type and passing through walls. | Entire floor | Mobile Orb |
Slip | ✗ | Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor. | Entire floor | Slip Seed |
Magnet Rise | ✗ | The user is unaffected by Ground-type moves and can travel over lava, water and air tiles. | 3-5 turnsTDS 10 turnsSMD |
Magnet Rise |
Telekinesis | ✓ | The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon's evasiveness goes down, but will also be immune to Ground-type moves. | 7 turns Status also disappears if the Pokémon is blown or warped away |
Telekinesis |
Grounded | ✓ | The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). | 10 turns Status also disappears if the Pokémon uses Fly or Bounce |
Smack Down |
Status conditions affecting move execution or move effects
This category affects the way moves are executed or the effects of moves.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
CringeRBTDSGtI FlinchSMD |
✓ | The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. | 1 turn | Move which can flinch, Quash, certain exclusive itemsTDS |
Confused | ✓ | The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in Gates to Infinity), unless the Pokémon has the Nontraitor IQ skillRBTDS or is holding a looplet with the Self Control emeraSMD. For example, if the Pokémon uses moves such as Sweet Scent or Earth Power, teammates will be affected, and moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader*. | 7-12 turnsRBTDS 8 turnsGtISMD |
Moves which can confuse, Totter Orb, Totter Seed, Dizzying Payback and Dizzing Stare emera, Spin Trap, certain exclusive itemsTDS, or stepping on a disguised DittoSMD |
Infatuated | ✓ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since Gates to Infinity, the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints. | 5-6 turnsRBTDS 6 turns GtISMD |
Attract, Cute Charm, Decoy Seed, certain exclusive itemsTDS |
PausedRBTDS LethargicGtISMD |
✓ | The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. | 5-12 turnsRBTDS 1 turn with Truant or after using moves that require rechargingRBTDS* 5 turnsGtISMD |
Foe-Seal Orb, TruantRBTDS*, moves that require rechargingRBTDS*, ImprisonRBTDS* |
Recoil | ✓ | The Pokémon cannot take any actions. | 1 turn | Moves that require rechargingGtISMD |
Cowering | ✓ | The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. | 11-12 turns | Shocker Orb |
Puppet | ✓ | The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. | Until the Sleep status wears off | When Hypnosis is used on a Pokémon with the Sleep status conditionSMD* |
Whiffer | ✓ | The Pokémon's attacks will always miss (or almost always missTDS). | 2-6 turns | SmokescreenRBTDS* |
Muzzled | ✓ | Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. | 11 turns | Silence Orb |
Truant | ✓ | The Pokémon can't use attacks or moves but can use items. | 1 turn | TruantSMD |
Taunted | ✓ | The Pokémon will only be able to use moves or orbsRBTDS that cause damage. | 10-12 turnsRBTDS 11 turnsGtISMD |
Taunt |
Encore | ✓ | The Pokémon is stuck with using only one move. In the case of linked moves, only the move Encore was used against will work. Other moves (including cloned moves) will fail. The Pokémon can still freely use items or use its regular attack | 6-11 turnsRBTDS 11 turnsGtISMD |
Encore |
Sealed | ✓ | Prevents use of sealed moves. While Seal Trap causes moves to be sealed before Gates to Infinity, this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as Refresh). The sealed status can be cured with a Max ElixirSMD. | Entire floor | DisableGtISMD, TormentGtISMD, Seal TrapGtISMD |
Decoy | ✓ | The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly. Moves that target multiple enemies, such as Ominous Wind (but not moves like Magnitude which target both allies and enemies), will target only the decoy if possible. |
21-50 turnsRBTDS 6 turnsSMD |
Decoy Orb, SubstituteRBTDS, Follow MeRBTDS, Rage Powder, IlluminateSMD |
Discord | ✓ | The player can't use an Alliance or switch the leader | 21 turns | Discord Trap* |
Terrified | ✓ | The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. | 9+ turnsTDS 1 turnGtI 11 turnsSMD |
Stench, Run AwayRBTDSGtI, dungeon tactic "Get Away From Here"RBTDS, using Hypnosis on a sleeping opponentSMD* |
Snatch | ✗ | Enables Pokémon to steal enhancing status moves from enemy Pokémon. | 4-5 turnsRBTDS 6 turnsSMD |
Snatch, Snatch Orb. |
Powder | ✓ | A Fire-type move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. | 11 turns Status also disappears when a Fire-type move is used by the affected Pokémon |
Powder |
Charging | ✗ | Electric-type moves deal double damage while this status is in effect. | 1 turn | Charge |
Enraged | ✗ | Attack is increased by 1 stage whenever the Pokémon takes damage. | 5-10 turnsRBTDS 100 turnsGtI 11 turnsSMD |
Rage |
Round | ✗ | The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%. | 1 turn | RoundSMD |
Autotomize | ✗ | The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as Low Kick, but weaker against moves that do more damage when it is light, such as Heat Crash. | Entire floor | Autotomize |
Stockpiling | ✗ | The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for Spit Up or Swallow to be used. | Entire floor | Stockpile |
Rainbow | ✗ | Increases the probability of secondary effects taking place. | 5 turns | When Water Pledge and Fire Pledge are used together in an Alliance |
Sea of Fire | ✓ | A sea of fire damages all opponent non-Fire-type Pokémon in the room | 5 turns | When Grass Pledge and Fire Pledge are used together in an Alliance |
Swamp | ✓ | The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit. | 5 turns | When Grass Pledge and Water Pledge are used together in an Alliance |
Awakened | ✗ | The Pokémon becomes stronger and will take no damage from the front. It will also trigger Mega Evolution if the Pokémon can Mega Evolve. | When the emera loses its effect (shown by a gauge), or when the looplet is put back in the Bag | Awakening emera |
Berserk | ✗ | The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. | 8 turns | Caused when the gauge on an Awakening emera maxes out on a Mega-Evolved Pokémon |
Trained | ✗ | Moves grow faster when they are used. | Entire floor | Training Switch, Training Seed |
Move-based status conditions
Status conditions in this category are self-inflicted from the use of particular moves.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Bide | ✗ | The Pokémon is currently charging Bide or Revenge. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2xRBTDS or 1.5xGtISMD) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt. | 4 turnsRBTDS 3 turnsGtISMD |
Bide, Revenge |
SolarbeamRB SolarBeamTDSGtI Solar BeamSMD |
✗ | The Pokémon is currently charging a Solar Beam attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. | 1 turn | Solar Beam |
Sky Attack | ✗ | The Pokémon is currently charging a Sky Attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. | 1 turn | Sky Attack |
Razor Wind | ✗ | The Pokémon is currently charging a Razor Wind attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. | 1 turn | Razor Wind |
Focus Punch | ✗ | The Pokémon is currently charging a Focus Punch attack. The status disappears if the Pokémon takes damage. | 1 turn | Focus Punch |
Skull Bash | ✗ | The Pokémon is currently charging a Skull Bash attack. Defense is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Skull Bash |
Flying | ✗ | The Pokémon is currently charging a Fly attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Fly |
Bouncing | ✗ | The Pokémon is currently charging a Bounce attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Bounce |
Diving | ✗ | The Pokémon is currently charging a Dive attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to Pokémon Super Mystery Dungeon, Dive could only be used in a body of water. | 1 turn | Dive |
Digging | ✗ | The Pokémon is currently charging a Dig attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. | 1 turn | Dig |
Phantom Force | ✗ | The Pokémon is currently using Phantom Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Phantom Force |
Shadow Force | ✗ | The Pokémon is currently using Shadow Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Shadow Force |
Ice Burn | ✗ | The Pokémon is currently using Ice Burn. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Ice Burn |
Freeze Shock | ✗ | The Pokémon is currently using Freeze Shock. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Freeze Shock |
Future Sight | ✗ | The Pokémon is currently charging a Future Sight attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | 1 turn | Future SightGtISMD |
Doom Desire | ✗ | The Pokémon is currently charging a Doom Desire attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | 1 turn | Doom DesireSMD |
Sky Drop | ✗ | The Pokémon is currently using Sky Drop attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Sky Drop |
Suspended | ✗ | The Pokémon is suspended in the air as the target of the opponent's Sky Drop. It cannot take any actions and will take damage from Sky Drop on the next turn. | 1 turn | Sky Drop |
Explosion | ✗ | If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. Fire-types will take half as much damage. An explosion will not occur if the floor is defused. | 1 turn | Explosion |
Self-Destruct | ✗ | If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health. Fire-types will take half as much damage. An explosion will not occur if the floor is defused. | 1 turn | Self-Destruct |
Shield status conditions
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Reflect | ✗ | The Pokémon takes 50% less damage from physical attacks. | 11-12 turnsRBTDS 21 turnsGtISMD |
Reflect |
Light Screen | ✗ | The Pokémon takes 50% less damage from special attacks. | 11-12 turnsRBTDS 21 turnsGtISMD |
Light Screen |
Safeguard | ✗ | This Pokémon is protected from having bad status conditions inflicted against it. | 16-20 turnsRBTDS 21 turnsGtISMD |
Safeguard |
Mist | ✗ | The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats. | 11-14 turnsRBTDS 21 turnsGtISMD |
Mist |
Lucky Chant | ✗ | Prevents the Pokémon from taking any critical hits. | 8-15 turnsTDS 21 turnsGtISMD |
Lucky Chant |
Magic Coat | ✗ | Certain non-damaging attacks directed at this Pokémon are returned to its user instead. | 11-12 turnsRBTDS 6 turnsSMD |
Magic Coat |
Protect | ✗ | The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. | 3-6 turnsRBTDS 1 turnsGtISMD 2 turns with the All Protect Orb for each team member in the dungeon*GtISMD |
Protect, Detect, All Protect Orb |
Quick Guard | ✗ | The Pokémon is protected from faraway Pokémon's moves and attacks. The Pokémon can still take damage from items or explosions. | 1 turn | Quick Guard |
Wide Guard | ✗ | The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. | 1 turn | Wide Guard |
Mat Block | ✗ | The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. | 1 turn | Mat Block |
King's Shield | ✗ | The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent's Attack will decrease. Aegislash will also change into its Shield Forme if it was in its Blade Forme. | 1 turn | King's Shield |
Spiky Shield | ✗ | The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP. | 1 turn | Spiky Shield |
Crafty Shield | ✗ | The Pokémon is protected from status moves. | 1 turn | Crafty Shield |
Counter | ✗ | Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status. | 7-12 turnsRBTDS 6 turnsGtISMD |
Counter, Payback, PursuitRBTDS |
Mirror Coat | ✗ | Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the Physical/Special split. | 11-12 turnsRBTDS 6 turnsGtISMD |
Mirror Coat |
Metal Burst | ✗ | In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies. In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user |
8-11 turnsTDS 6 turnsGtISMD |
Metal Burst |
Mini Counter | ✗ | 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status. | 7-12 turns | Rebound Orb |
Enduring | ✗ | The Pokémon will survive any attack that would KO it with 1 HP remaining. | 4-5 turnsRBTDS 1 turnGtISMD |
Endure |
Mirror Move | ✗ | If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. | 2-5 turns | Mirror MoveRBTDS |
Vital Throw | ✗ | If the Pokémon that used Vital Throw is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. | 18 turns | Vital ThrowRBTDS |
Grudge | ✗ | Prior to Pokémon Super Mystery Dungeon, if the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0. | Entire floorRBTDSGtI 3 turnsSMD |
Grudge, Grudge Trap |
Healthy | ✗ | Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. | Entire floor | Health Orb |
Sword status conditions
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Sure Shot | ✗ | The Pokémon's attacks will always hit | 11-12 turnsRBTDS 3 turnsGtISMD |
Mind Reader, Lock-On |
Set Damage | ✗ | The Pokémon is readying to deal a set amount of typeless damage of 35 HP damageRB, or 30 HP damageTDS. This is the same amount of set damage as a Pokémon's regular attack | 3-4 turns | Future SightRBTDS, Doom DesireRBTDS |
Focus Energy | ✗ | The Pokémon's attacks will score a critical hit (unless they are blocked by Lucky Chant or Shell Armor)RBTDS or increasing the critical hit ratio up to 80%GtISMD. | 3-6 turnsRBTDS 3 turnsGtISMD |
Focus Energy, All-Hit Orb |
Encouraged | ✗ | The Pokémon's moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. | 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammatesGtI 10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammatesSMD |
Encourage Seed |
Electrify | ✗ | All moves become Electric-type. | 21 turns | Electrify |
Status conditions affecting use of items
This category of statuses affects how items are used.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Long Toss | ✗ | Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. | Entire floor | Longtoss Orb, certain exclusive itemsTDS |
Pierce | ✗ | Items tossed by the Pokémon other than rocks will pass through obstacles. | Entire floor | Pierce Orb |
Embargo | ✓ | The Pokémon cannot use, eat, or throw any items. This does not affect held items in Explorers. | 5-8 turnsTDS 6 turnsGtISMD |
Embargo |
These status conditions involve taking away or even regaining HP.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Cursed | ✓ | The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafterRBTDS, or at the end of every turnGtISMD. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated. | 4-5 turnsRBTDS 2 turnsGtISMD |
Curse by a Ghost-type Pokémon |
Leech Seed | ✓ | At the end of every second turn, 10 HPRBTDS or 5 HPGtISMD damage will be dealt to the affected Pokémon, and 10 HPRBTDS or 5 HPGtISMD will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. Grass-type Pokémon cannot become affected by Leech Seed. | 11-12 turnsRBTDS 6 turnsGtISMD |
Leech Seed |
Wish | ✗ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon's maximum HP each turn. | 11-12 turnsRBTDS | Wish |
In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount. | 1 turnSMD | |||
Aqua Ring | ✗ | The Pokémon gains 8 HP every 4 turnsTDS, or 6 HP every 2 turnsGtISMD. | 9-16 turnsTDS 6 turnsSMD |
Aqua Ring |
Destiny Bond | ✗ | Any damage the Pokémon takes from attacks or moves is dealt to the attacker. | 11 turnsRBTDS 6 turnsGtISMD |
Destiny Bond |
Perish Song | ✓ | At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a Heal Seed or has Protect status at this time. | 4 turns | Perish Song, certain exclusive itemsTDS |
Heal Block | ✓ | The Pokémon cannot restore HP at all. | 5-7 turnsTDS 6 turnsGtISMD |
Heal Block |
This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Blinker | ✓ | The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in Gates to Infinity) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking. | 6 turns | Blinker Seed, Grimy Food, certain exclusive itemsTDS, OctazookaSMDRTDX |
Cross-Eyed | ✓ | All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. | 11 turns | X-Eye Seed |
Invisible | ✗ | The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. | 11-15 turns | Vanish Seed, exclusive item (Heart Brooch)TDS |
Eyedrops | ✗ | The Pokémon is able to see all hidden traps and all invisible Pokémon. | Entire floor | Eyedrop Seed |
Dropeye | ✓ | Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns. | 20-25 turns | Dropeye Seed |
Power EarsRBTDS RadarGtISMD |
✗ | If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. | Entire floor | Radar Orb |
Scanning | ✗ | If the Pokémon is the team leader, the location of all items are visible on the map. | Entire floor | Scanner Orb |
Identifying | ✗ | If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. | Entire floor | Identify Orb |
Stair Spotter | ✗ | The location of the stairs is visible on the map. | Entire floor | Stairs Orb |
Exposed | ✓ | Normal- and Fighting-type moves made against this Pokémon will have normal effectiveness against Ghost-types affected by this condition. | Entire floor | Foresight, Odor Sleuth |
Miracle Eye | ✓ | Psychic-type moves made against this Pokémon will have normal effectiveness against Dark-types affected by this condition. | Entire floor | Miracle Eye |
Miscellaneous status conditions
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Gastro Acid | ✓ | The Pokémon's Ability is suppressed. | 6-8 turnsTDS 21 turnsGtISMD |
Gastro Acid |
Substitute | ✗ | The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. | 11 turns | SubstituteGtISMD |
Transformed | ✗ | The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room confused, except for the opposing Pokémon that the user transformed into. | Entire floor | Transform |
Conversion 2 | ✗ | When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. | 11 turns | Conversion 2RBTDS |
Famished | ✓ | The Pokémon will lose HP over time when the Belly is low.* | Until the Belly is refilled | When the Belly is empty |
Hungry Pal / Immobilized by hunger |
✓ | If the Pokémon is not the team leader, they will be unable to move until they consume a food item, Gummi, Seed, or Berry. | Until exiting the dungeon | Hunger Seed, Diet Ribbon, Heal Ribbon (eventually) |
Appearances
Status | MDRB | MDTDS | BSL | MDGtI | SMD |
---|---|---|---|---|---|
AsleepRBTDS SleepGtISMD |
|||||
Frozen | |||||
Burned | |||||
Poisoned | |||||
Badly Poisoned | |||||
Paralyzed | |||||
Confusion |
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |