From Bulbapedia, the community-driven Pokémon encyclopedia.
Dusknoir (Japanese: ヨノワール Yonoir) is a Ghost-type Pokémon.
It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.
Biology
Dusknoir is a primarily black Pokémon somewhat resembling a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped marking, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.
The antenna on Dusknoir's head allows it to receive transmissions from the spirit world, which tell it to bring people there. However, the anime has also shown it protecting people from being taken to the spirit world. The band on its body can open, similar to a mouth. It uses this ability to take spirits into its body and carry them home or as it travels to unknown places.
In the anime
Major appearances
Dusknoir appeared in Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness where it was sent back in time to prevent Team Poképals from changing the future.
Other
Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a ghost girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.
Conway's Dusknoir appeared in Working on a Right Move! where it was used in a battle against Ash in the Lily of the Valley Conference.
Two Dusknoir appeared in Celebrating the Hero's Comet!.
A Dusknoir appeared in Breaking Titles at the Chateau! under the ownership of a Trainer named Farrell.
Minor appearances
A Dusknoir appeared in the opening of Arceus and the Jewel of Life, battling against Ash's Pikachu.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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DP090
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Dusknoir
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Dawn's Pokédex
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Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.
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Episode
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Pokémon
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Source
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Entry
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XY020
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Dusknoir
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Serena's Pokédex
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Dusknoir, the Gripper Pokémon. Dusknoir is said to travel between the human and spirit worlds.
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In the manga
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Dusknoir in Phantom Thief Pokémon 7
In the Pokémon Adventures manga
A Dusknoir appeared under the ownership of the Radio Director.
In the Phantom Thief Pokémon 7 manga
Lily owned a Dusknoir when she was a member of Team Galactic.
In the Pokémon Diamond and Pearl Adventure!
Mitsumi used Dusknoir to battle Hareta in Clash! Hareta vs. Mitsumi!!.
In the Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic manga
Dusknoir appears in the manga adaptation of Pokémon Ranger under control of Kincaid. It plays the same role it does in the game.
In the Pokémon Mystery Dungeon: Blazing Exploration Team manga
Dusknoir appeared in Pokémon Mystery Dungeon: Blazing Exploration Team where it played the same role as it did in the games.
In the Pokémon Pocket Monsters manga
Dusknoir appeared in PMDP18.
In the Pokémon Try Adventure manga
Dusknoir appeared in TA16.
In the TCG
- Main article: Dusknoir (TCG)
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation IV.
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Generation V
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Black
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It is said to take lost spirits into its pliant body and guide them home.
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White
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Black 2
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It is said to take lost spirits into its pliant body and guide them home.
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White 2
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Generation VI
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X
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It is said to take lost spirits into its pliant body and guide them home.
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Y
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The antenna on its head captures radio waves from the world of spirits that command it to take people there.
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Omega Ruby
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It is said to take lost spirits into its pliant body and guide them home.
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Alpha Sapphire
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The antenna on its head captures radio waves from the world of spirits that command it to take people there.
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Game locations
This Pokémon was unavailable prior to Generation IV.
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In side games
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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45
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105 - 152
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200 - 294
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100
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94 - 167
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184 - 328
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135
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126 - 205
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247 - 405
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65
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63 - 128
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121 - 251
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135
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126 - 205
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247 - 405
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45
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45 - 106
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85 - 207
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Total: 525
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Dusknoir can be tutored the move in that game
- A colored abbreviation in a white box indicates that Dusknoir cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
- Click on the generation numbers at the top to see moves from other generations
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Side game data
Evolution
Sprites
This Pokémon was unavailable prior to Generation IV.
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Trivia
Origin
Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may have been the inspiration for this Pokémon. Like Dusclops, due to its rotund shape and single eye, it may also be based on the Chōchin-obake. Its ability to receive transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.
Name origin
Dusknoir is a combination of dusk and noir (French for black).
Yonoir is a combination of 妖魔 yōma (ghost) or 夜 yoru (night) and noir.
In other languages
Language
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Title
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Meaning
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Japanese
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ヨノワール Yonoir
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From 妖魔 yōma, 夜 yoru, and noir
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French
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Noctunoir
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From nocturne and noir
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Spanish
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Dusknoir
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Same as English name
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German
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Zwirrfinst
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From Zwielicht, Irrlicht, and Finsternis
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Italian
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Dusknoir
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Same as English name
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Korean
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야느와르몽 Yanoirmong
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From 야 (夜) ya, noir, and 몽 (夢) mong or monster
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Mandarin Chinese
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夜黑魔人 Yèhēimórén
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Literally "Night sorcerer"
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Cantonese Chinese
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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