Generation II: Difference between revisions

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{{GenInfo
{{GenInfo
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 3}}|0=Gold|1=Silver|2=Crystal}}
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 3}}|0=Gold|1=Silver|2=Crystal}}
|altname=Metal Generation
|primary=Gold
|primary=Gold
|secondary=Silver
|secondary=Silver
|tertiary=Crystal
|tertiary=Crystal
|region=Johto
|region=[[Johto]]
|ndex=251
|ndex=251
|debuten=October 15, 2000
|debuten=October 15, 2000
|debutjp=November 21, 1999
|debutjp=November 21, 1999
|battlearena={{pkmn|Stadium 2}}
|battlearena={{pkmn|Stadium 2}}
|sidegames={{pkmn|Puzzle Challenge}}, {{pkmn|Trading Card Game 2: The Invasion of Team GR!}}
|enden=March 19, 2003
|enden=March 19, 2003
|endjp=November 21, 2002
|endjp=November 21, 2002
}}
}}
The '''second generation''' of Pokémon games, sometimes called the '''metal generation''', or the '''metallic generation''' by older players due to the names of the paired [[version]]s, is a sequel to the [[Generation I]] games {{2v2|Red|Green}}, {{v2|Blue| (Japanese)}}, {{2v2|Red|Blue}}, {{v2|Yellow}}.


Beginning with [[Pokémon Gold and Silver Versions|Pokémon Gold and Pokémon Silver]] and later joined by [[Pokémon Crystal]], Generation II began the Pokémon series's expansion-focused nature, introducing to the world {{cat|Generation II Pokémon|100 new Pokémon}} which did not exist and are unable to be obtained in the Generation I games and the new region of [[Johto]]. Many of these Pokémon expand the [[evolution]] families of older Pokémon, while a majority of them are brand-new evolutionary families.
The '''second generation''' (Japanese: '''{{j|{{tt|第二世代|だいにせだい}}}}''' ''second generation''; '''ポケットモンスター金・銀シリーズ''' ''Pocket Monsters Gold and Silver Series'') of Pokémon games, referred to as the '''Gold & Silver series''' in {{game|Crystal}}'s box blurb and instruction manual, and commonly referred to by fans as '''Generation II''', is the second set of [[Pokémon games]] released, and a sequel to the games of [[Generation I]].


The initial hint that Generation II was on its way came in early 1997, with the release of the {{pkmn|anime}}'s first episode. A Pokémon appears to [[Ash Ketchum]] on the first day of his journey, shortly after he and {{AP|Pikachu}} become friends, that cannot be identified by the [[Pokédex]]. This magnificent golden bird, later revealed to be the legendary [[version mascot|mascot]] of Gold Version, {{p|Ho-Oh}}, was the first Pokémon from a future generation to debut in the anime. The games, initially named directly as "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the [[Game Boy Color]] better.
This [[generation]] started with [[Pokémon Gold and Silver Versions|Pokémon Gold and Silver]], which were later followed by {{game|Crystal}}. It also includes the [[side series|side game]] [[Pokémon Stadium 2]].


Details in the games indicate that the story line of the Generation II games occurs three years after the one in [[Generation I]] and [[Generation III]], while the story line of the [[Sinnoh]]-based [[Generation IV]] games indicate that they occur similarly contemporaneously to Generation II as Generation I does to Generation III.
==Terminology==
The Japanese name 「'''ポケットモンスター金・銀シリーズ'''」 (''Pocket Monsters Gold and Silver Series'') has been used in the pokemon.co.jp website, referring to the games [[Pokémon Gold and Silver Versions|Pokémon Gold, Silver]], [[Pokémon Crystal Version|Crystal]], and {{pkmn|Stadium 2}}.<ref>[https://web.archive.org/web/20021201103058/http://www.pokemon.co.jp/game/kingin/index.html Pocket Monsters Gold and Silver Series - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20021208103715/http://www.pokemon.co.jp/game/index.html Games - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20030203084135/http://www.pokemon.co.jp/game/list/index.html Game List - Pokemon.co.jp]</ref>
 
The manual of Pokémon Crystal states that this game is part of the '''Gold & Silver series'''.
 
==History==
Generation II began the Pokémon series' expansion-focused nature, introducing to the world {{cat|Generation II Pokémon|100 new Pokémon}} which did not exist and are unable to be obtained in the Generation I games, and the new region of [[Johto]]. Many of these Pokémon expand the [[Evolution]] families of older Pokémon, while a majority of them are brand-new evolutionary lines.
 
The initial hint that Generation II was on its way came in early 1997, with the release of the {{pkmn|animated series}}'s [[EP001|first episode]]. A Pokémon appears to [[Ash Ketchum]] on the first day of his journey, shortly after he and {{AP|Pikachu}} become friends, that cannot be identified by the [[Pokédex]]; this Pokémon, later revealed to be the Legendary [[game mascot|mascot]] of Gold Version, {{p|Ho-Oh}}, was the first Pokémon from a future generation to debut in the animated series. The games, initially named "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the [[Game Boy Color]] better.
 
Details in the games indicate that the storyline of the Generation II games occurs three years after the one in [[Generation I]] and [[Generation III]], while the storyline of the [[Sinnoh]]-based [[Generation IV]] games indicate that they occur contemporaneously to Generation II as Generation I does to Generation III.


==Advances in gameplay==
==Advances in gameplay==
In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.
In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.


===Major additions include===
===Major additions===
* The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[list of Pokémon with cross-generational evolutions|evolved forms of]] or [[baby Pokémon|pre-evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines.
* The introduction of {{cat|Generation II Pokémon|100 new Pokémon}}, bringing the total to 251. Several are [[List of cross-generational evolutionary lines|evolved forms of]] or [[baby Pokémon|pre-Evolutions of]] {{cat|Generation I Pokémon}}, while others are their own evolutionary lines.
* The addition of 86 new [[move]]s, bringing the total to 251 as well.
* The addition of {{cat|Generation II moves|86 new moves}}, bringing the total to 251 as well.
* The addition of two new [[type]]s, the {{type|Dark}} and {{type|Steel}}, to balance out the over-powerful {{type|Psychic}} and the underused {{type|Fighting}}.
* The addition of two new [[type]]s, the {{t|Dark}} and {{t|Steel}} types, which balance the {{t|Psychic}} and {{t|Fighting}} types.
* A new region to explore, [[Johto]], in addition to [[Kanto|the Generation I region]], with the latter accessible after the [[Elite Four]] have been defeated. Johto has its own set of eight new [[Gym]]s and [[Gym Leader]]s to defeat, while the Elite Four has changed in three years.
* A new region to explore, [[Johto]], in addition to [[Kanto|the Generation I region]], with the latter accessible after the [[Elite Four]] have been defeated. Johto has its own set of eight new [[Gym]]s and [[Gym Leader]]s to defeat, while the Elite Four have changed since Generation I.
* [[Gender]]s for Pokémon, opening up the ability for two Pokémon to {{pkmn|breeding|breed}} if they are [[Egg group|similar enough]].
* Pokémon have determinable [[gender]]s, and two Pokémon of opposite genders may {{pkmn|breeding|breed}} if they share an [[Egg Group]].
* Two additional boxes in the [[Pokémon Storage System]], which now includes the ability to move Pokémon directly between boxes, bringing Pokémon storage to 280.
* The [[Pokémon Storage System]] can store more Pokémon than it could in Generation I and now includes the ability to move Pokémon directly between Boxes.
* A new [[player character]], {{ga|Ethan}}.
* A new [[player character]], {{ga|Ethan}}.
* Seven new types of [[Poké Ball]], all made from [[Apricorn|special fruit]] found in Johto.
* Seven new types of [[Poké Ball]]s, made from [[Apricorn]]s found in Johto.
* A built-in clock, allowing for in-game events to be affected by the [[time]] of day and the [[days of the week]].
* A built-in clock, allowing for in-game events to be affected by the [[time]] of day and the [[days of the week]].
* [[Shiny Pokémon]], which sparkle when brought into battle.
* [[Shiny Pokémon]], alternate-color Pokémon which sparkle when brought into battle.
* [[Baby Pokémon]], most of them pre-evolutions of Generation I Pokémon.
* [[Baby Pokémon]], most of them pre-evolved forms of Generation I Pokémon.
* [[Friendship]], introduced in {{game|Yellow}}, becomes a stat used by all Pokémon.
* [[Friendship]], introduced in {{game|Yellow}}, becomes a stat used by all Pokémon.
* Pokémon can now [[held item|hold items]] and use them in battle.
* Pokémon can now [[held item|hold items]] and use them in battle.
* A special [[Pokérus|Pokémon virus]] is introduced that boosts stats.
* A special [[Pokérus|Pokémon virus]] is introduced that boosts stats.
* Inheritance of a Pokémon's [[Individual values|IVs]] from its parents.
* [[Roaming Pokémon]] are introduced.


===Major alterations from Generation I include===
===Major alterations from Generation I===
* A change in the types of four moves ({{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}). All formerly {{type|Normal}}, they are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively.
* A change in the types of four moves: {{m|Gust}}, {{m|Sand-Attack}}, {{m|Karate Chop}}, and {{m|Bite}}. All formerly {{type|Normal}}, they are now {{t|Flying}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Dark}}, respectively.
* The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}.
* The addition of {{t|Steel}} as a secondary type for {{p|Magnemite}} and {{p|Magneton}}.
* An improved [[stats|stat]] system, with the former Special stat being split into Special Attack and Special Defense.
* An improved [[stats|stat]] system, with the former Special stat being split into Special Attack and Special Defense.
* The [[bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[key item]]s.
* In-game opponents now have [[PP]] like players.
* A key item can be set to and then subsequently accessed with the select button, for convenience on the field.
* Although still classified as a Normal type move, {{m|Struggle}} now deals typeless damage.
* Opponent [[Pokémon Trainer]]s are given individual names.
* The [[Bag]] is no longer one 20-item container, but has four separate sections for different items: Normal items, [[Poké Ball]]s, [[TM]]s and [[HM]]s, and [[Key Item]]s.
* {{DL|Experience-affecting item|Exp. Share|Exp. All}} is upgraded into the {{DL|Experience-affecting item|Exp. Share}} and is made a held item.
* [[HM|Hidden moves]] can now be used by interacting with the relevant {{cat|Obstacles|obstacle}} (e.g. interacting with water for {{m|Surf}}), in addition to the previous method of selecting the move via the [[party]] menu.
** The definition of "upgrade" and not "replacement" in this situation is due to the items having the same name in the Japanese versions, suggesting an improvement on the item's mechanism and not necessarily a complete and independent substitute.
* A Key Item can be set to and then subsequently accessed with the select button, enabling its use without menu navigation.
* [[Town Map]] is replaced with an electronic device, the [[Pokégear]], which also has cellphone and radio capabilities, alongside map functions.
* When an opponent [[Pokémon Trainer]] encounters the player and challenges them, the player now turns to look at the Trainer.
* The type chart has changed somewhat from Generation I:
* The held item [[Exp. Share]] replaces the Exp. All.
{| align="left" style="background: #{{silver color}}; {{roundy|10px}} border: 2px solid #{{gold color}};"
* In the previous generation, a Pokémon could gain enough [[experience]] through the defeat of a single Pokémon to increase its level by more than one, thus missing out on the opportunity to learn moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in battle, it levels up multiple times if it gains enough experience to do so, and may learn moves at all levels at which it is eligible to do so. While other Pokémon may increase their level by more than one, the player will still be prompted to teach the Pokémon moves that it would be eligible to learn at intermediate levels.
|-
* The [[Town Map]] is no longer a [[Key Item]]; instead, it is available as a feature of an electronic device, the [[Pokégear]], which also has cell phone and radio capabilities.
* The way the game handles color on the world map has been improved. Overworld sprites such as the [[surfing Pikachu]] no longer change their palettes when moving between areas.
* The [[type chart]] has changed from Generation I:
:{| class="roundy" style="text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}"
! Attacking type
! Attacking type
! Defending type
! Defending type
! Old effectiveness
! Old effectiveness
! New effectiveness
! New effectiveness
|- align="center"
|- style="background:#FFF"
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#FFFFFF" | [[Super effective]]
| Super effective
| style="background:#FFFFFF" | [[Not very effective]]
| Not very effective
|- align="center"
|- style="background:#FFF"
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
| style="background:#FFFFFF" | [[Normal effectiveness]]
| style="background:#FFFFFF" | [[Not very effective]]
|- align="center"
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#{{poison color}}" | {{typecolor|Poison}}
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#{{bug color}}" | {{typecolor|Bug}}
| style="background:#FFFFFF" | [[Super effective]]
| Super effective
| style="background:#FFFFFF" | [[Normal effectiveness]]
| Normal effectiveness
|- align="center"
|- style="background:#FFF"
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
| style="background:#{{psychic color}}" | {{typecolor|Psychic}}
| style="background:#{{psychic color}}" | {{typecolor|Psychic}}
| style="background:#FFFFFF" | [[Not effective]]
| Immune
| style="background:#FFFFFF" | [[Super effective]]
| Super effective
|- align="center"
|-
| style="background:#{{ice color}}" | {{typecolor|Ice}}
| style="background:#{{ice color}}; {{roundybl|5px}}" | {{typecolor|Ice}}
| style="background:#{{fire color}}" | {{typecolor|Fire}}
| style="background:#{{fire color}}" | {{typecolor|Fire}}
| style="background:#FFFFFF" | [[Normal effectiveness]]
| style="background:#FFF" | Normal effectiveness
| style="background:#FFFFFF" | [[Not very effective]]
| style="background:#FFF; {{roundybr|5px}}" | Not very effective
|}<br clear="all">
|}
 
====Character names====
* {{ga|Red}}, {{ga|Blue}}, and {{Daisy}} had their definitive names revealed in Generation II.
** In Generation I games, the player (Red) and the rival (Blue) could be named by the player. In the Japanese manuals of Generation I games, they had multiple possible names referencing game titles.
** In Generation I games, Daisy was unnamed and simply referred to as the rival's sister.
* The words "Grunt" and "Executive", referring to [[Team Rocket]] ranks, were introduced in this generation.
** In Generation I, the Team Rocket members were simply known as "Rocket". In this generation, each is them is known as a "Rocket Grunt". In [[Generation III]], this was expanded to "{{tc|Team Rocket Grunt}}".
** In some later generations, "Executive" is known as "Admin" instead.
* Opponent [[Pokémon Trainer]]s are given individual names.


===Further additions in {{game|Crystal}} include===
===Further additions in {{game|Crystal}}===
* A female choice for the player, {{ga|Kris}}.
* A female choice for the player, {{ga|Kris}}.
* Animations for all Pokémon when encountered or when sent from their Poké Balls.
* Animations for all Pokémon when encountered or when sent from their Poké Balls.
* A {{gdis|Battle Tower|II}}.
* A [[Move Tutor]], outside the [[Goldenrod City]]'s [[Goldenrod Game Corner|Game Corner]].
* Online capabilities of battle, trade and group, through the [[Mobile System GB]].
* An {{pkmn2|event}}, with the Celebi encounter involving a subplot from the [[Mobile System GB]].
* An [[event items|event item]], with the [[GS Ball]] needed in order to catch Celebi.
* [[Event Pokémon]] caught instead of being obtained by trade.
* Special battle music when encountering the [[Legendary beasts]] in the wild.
* Incorporation of [[Legendary Pokémon]] into the plot.


==Regions==
==Regions==
===Johto===
===Johto===
[[File:JohtoII.png|thumb|Johto]]
[[File:JohtoII.png|thumb|250px|Johto]]
{{main|Johto}}
{{main|Johto}}
Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.
Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.


====Starter Pokémon====
====First partner Pokémon====
The starter Pokémon introduced in Generation II follow the same {{t|Grass}}-{{t|Fire}}-{{t|Water}} alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, [[Professor Elm]] offers {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} to the player as protection on an errand to [[Mr. Pokémon]]'s house on {{rt|30|Johto}}.
The [[first partner Pokémon]] introduced in Generation II follow the same {{t|Grass}}-{{t|Fire}}-{{t|Water}} alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, [[Professor Elm]] offers {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} to the player as protection on an errand to [[Mr. Pokémon]]'s house on {{rt|30|Johto}}.


Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the starter types very early on in the game, unlike in Generation I.
Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the first partner types very early on in the game, unlike in Generation I.
 
{| style="margin:auto; width:auto; text-align:center; background:#{{johto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{johto color}}"
|-
! style="width:80px; background:#{{johto color light}}; {{roundytl|5px}}" colspan="2" | [[File:152Chikorita GS.png|96px]]<br>{{pcolor|Chikorita|{{johto color dark}}}}
! style="width:80px; background:#{{johto color light}}" colspan="2" | [[File:155Cyndaquil GS.png|96px]]<br>{{pcolor|Cyndaquil|{{johto color dark}}}}
! style="width:80px; background:#{{johto color light}}; {{roundytr|5px}}" colspan="2" | [[File:158Totodile GS.png|96px]]<br>{{pcolor|Totodile|{{johto color dark}}}}
|-
{{typetable2|Grass}}
{{typetable2|Fire}}
{{typetable2|Water}}
|- style="background:#{{johto color light}}"
| {{MSP/3|153|Bayleef}}
| {{pcolor|Bayleef|{{johto color dark}}}}
| {{MSP/3|156|Quilava}}
| {{pcolor|Quilava|{{johto color dark}}}}
| {{MSP/3|159|Croconaw}}
| {{pcolor|Croconaw|{{johto color dark}}}}
|-
{{typetable2|Grass}}
{{typetable2|Fire}}
{{typetable2|Water}}
|- style="background:#{{johto color light}}"
| {{MSP/3|154|Meganium}}
| {{pcolor|Meganium|{{johto color dark}}}}
| {{MSP/3|157|Typhlosion}}
| {{pcolor|Typhlosion|{{johto color dark}}}}
| {{MSP/3|160|Feraligatr}}
| {{pcolor|Feraligatr|{{johto color dark}}}}
|-
| colspan="2" style="background:#{{grass color}}; {{roundybl|5px}}" | {{tcolor|Grass|FFF}}
{{typetable2|Fire}}
| colspan="2" style="background:#{{water color}}; {{roundybr|5px}}" | {{tcolor|Water|FFF}}
|}


====Gym Leaders====
====Gym Leaders====
Johto's [[Gym Leader]]s specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out [[Badge]]s and [[TM]]s on their defeat.
Johto's [[Gym Leader]]s specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out [[Badge]]s and [[TM]]s on their defeat.
{| align="center" style="background: #00647f; {{roundy|10px}} border: 4px solid #00647f;" colspan=4 cellspacing="1" cellpadding="2"
{| class="roundy" style="margin:auto; text-align:center; background: #{{johto color dark}}; border: 4px solid #{{johto color}}" colspan=4 cellspacing="1" cellpadding="2"
|- align="center"
|-
! style="background: #00647f;" colspan="4" | {{color2|1cb0d9|Johto League}}
! style="background: #{{johto color dark}}; colspan="4" | {{color2|{{johto color light}}|Johto League}}
|-
! style="background:#{{johto color dark}}" colspan="2" | {{color2|{{johto color light}}|Generation II}}
! style="background:#{{johto color dark}}" colspan="2" | {{color2|{{johto color light}}|Region|Region:}} {{color2|{{johto color light}}|Johto}}
|-
! style="background: #{{johto color light}}; {{roundytl|5px}}" | {{color|{{johto color dark}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{johto color light}}" | {{color|{{johto color dark}}|Location<br><small>Japanese</small>}}
! style="background: #{{johto color light}}" | {{color2|{{johto color dark}}|Type}}
! style="background: #{{johto color light}}; {{roundytr|5px}}" | {{color2|{{johto color dark}}|Badge}}
|-
|-
! style="background: #1cb0d9; {{roundytl|5px}}" | {{color|00647f|Gym Leader<br><small>Japanese</small>}}
! style="background: #1cb0d9;" | {{color|00647f|Location<br><small>Japanese</small>}}
! style="background: #1cb0d9;" | {{color2|00647f|Type}}
! style="background: #1cb0d9; {{roundytr|5px}}" | {{color2|00647f|Badge}}
{{gldr|type=Flying|pic=Spr GS Falkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr}}
{{gldr|type=Flying|pic=Spr GS Falkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr}}
{{gldr|type=Bug|pic=Spr GS Bugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}}
{{gldr|type=Bug|pic=Spr GS Bugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}}
Line 122: Line 183:


===Kanto===
===Kanto===
[[File:KantoII.png|thumb|Kanto]]
[[File:KantoII.png|thumb|250px|Kanto]]
{{main|Kanto}}
{{main|Kanto}}
Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the [[Generation I]] games are set. Here, players will find that many things have changed over the past three years.
Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the [[Generation I]] games are set. Here, players will find that many things have changed over the past three years.


====Gym Leaders====
====Gym Leaders====
Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only [[Janine]] and [[Erika]] do this.  
Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only [[Janine]] and [[Erika]] do this.
{| align="center" style="background: #6A12AB; {{roundy|10px}} border: 4px solid #6A12AB;" colspan=4 cellspacing="1" cellpadding="2"
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 4px solid #{{kanto color}}" colspan=4 cellspacing="1" cellpadding="2"
|- align="center"
! style="background: #6A12AB;" colspan="4" | {{color2|CCBBFF|Indigo League}}
|-
|-
! style="background: #CCBBFF; {{roundytl|5px}}" | {{color|6A12AB|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{kanto color dark}}; colspan="4" | {{color2|{{kanto color light}}|Indigo League}}
! style="background: #CCBBFF;" | {{color|6A12AB|Location<br><small>Japanese</small>}}
|-
! style="background: #CCBBFF;" | {{color2|6A12AB|Type}}
! style="background:#{{kanto color dark}}" colspan="2" | {{color2|{{kanto color light}}|Generation II}}
! style="background: #CCBBFF; {{roundytr|5px}}" | {{color2|6A12AB|Badge}}
! style="background:#{{kanto color dark}}" colspan="2" | {{color2|{{kanto color light}}|Region|Region:}} {{color2|{{kanto color light}}|Kanto}}
|-
! style="background: #{{kanto color light}}; {{roundytl|5px}}" | {{color|{{kanto color dark}}|Gym Leader<br><small>Japanese</small>}}
! style="background: #{{kanto color light}}" | {{color|{{kanto color dark}}|Location<br><small>Japanese</small>}}
! style="background: #{{kanto color light}}" | {{color2|{{kanto color dark}}|Type}}
! style="background: #{{kanto color light}}; {{roundytr|5px}}" | {{color2|{{kanto color dark}}|Badge}}
{{gldr|type=Rock|pic=Spr GS Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}
{{gldr|type=Rock|pic=Spr GS Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}
{{gldr|type=Water|pic=Spr GS Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}
{{gldr|type=Water|pic=Spr GS Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}
{{gldr|type=Electric|pic=Spr GS Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}
{{gldr|type=Electric|pic=Spr GS Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matisse|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}
{{gldr|type=Grass|pic=Spr GS Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}
{{gldr|type=Grass|pic=Spr GS Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}
{{gldr|type=Poison|pic=Spr GS Janine.png|ldr=Janine|djap=アンズ|drm=Anzu|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}
{{gldr|type=Poison|pic=Spr GS Janine.png|ldr=Janine|djap=アンズ|drm=Anzu|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}
Line 147: Line 211:
{{-}}
{{-}}


==Discussion of Generation II==
==Johto thematic motif==
{{game|Gold and Silver|s}} were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released {{game|Crystal}} began the series' focus on [[legendary Pokémon]] of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is highly acclaimed among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.
The second generation of Pokémon games were more directed towards mythology and tradition.
 
This was the first installment that put emphasis on [[Legendary Pokémon]] being actual legends in-game, in contrast to {{p|Mewtwo}} and the [[legendary birds]] of Generation I. [[Ecruteak City]] fleshed out the legends of {{p|Ho-Oh}} and [[Legendary beasts|the three beasts]], their relationship with one another, and the story behind their departure (the [[Burned Tower]]). Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable {{p|Celebi}} was mentioned as the "Forest's Protector" at the shrine in [[Ilex Forest]].
 
The [[Kimono Girl]]s upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and [[Violet City]] have an older structure to them as well. Kurt offered a more traditional means of creating Poké Balls via [[Apricorn]]s which proved variably superior to manufactured Poké Balls.
 
==Reception==
{{game|Gold and Silver|s}} were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released {{game|Crystal}} began the series' focus on [[Legendary Pokémon]] of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is highly acclaimed among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.
 
Like Generation I's games, the popularity of the Generation II games proved great enough that {{game3|HeartGold and SoulSilver|remakes|s}} were made during [[Generation IV]] as sequels to {{game|FireRed and LeafGreen|s}}. Another reason why remakes were made was the fact that the original versions are incompatible with [[Generation III]] and onward.
 
==Title screens==
{{bad image|section|Replace with APNGs if and when appropriate}}
This section excludes the unused [[Super Game Boy]] mode of {{game|Crystal}} and the Korean versions of {{game|Gold and Silver|s}} since proper support for [[Game Boy]] mode is absent.
 
On the [[Nintendo 3DS]] [[Virtual Console]] releases of the Japanese and Western versions of Pokémon Gold and Silver, [[Game Boy Color]] mode is enforced.
 
===English title screens===
====Game Boy Color====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}<br><small>{{color|{{gold color dark}}|Game Boy Color mode}}</small>
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}<br><small>{{color|{{silver color dark}}|Game Boy Color mode}}</small>
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:GoldTitle.png]]
| width="14px" style="background: #{{silver color}}" | [[File:SilverTitle.png]]
| width="14px" style="background: #{{crystal color}}" | [[File:CrystalTitle.png]]
|}
{{-}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}<br><small>{{color|{{gold color dark}}|Game Boy mode (unused)}}</small>
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}<br><small>{{color|{{silver color dark}}|Game Boy mode (unused)}}</small>
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}<br><small>{{color|{{crystal color dark}}|Japanese, unused}}</small>
|-
| width="14px" style="background: #{{gold color}}" | [[File:GoldTitle GBCGB unused.png]]
| width="14px" style="background: #{{silver color}}" | [[File:SilverTitle GBCGB unused.png]]
| width="14px" style="background: #{{crystal color}}" | [[File:Pokemon Crystal UnusedTitleScreen.png]]
|}
 
====Super Game Boy====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{silver color light}}; {{roundytr|5px}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:GoldTitle SGB.png]]
| width="14px" style="background: #{{silver color}}" | [[File:SilverTitle SGB.png]]
|}
 
====[[Game Boy Tower]]====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
| style="background: #{{silver color light}}; {{roundytr|5px}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:GoldTitle SGBC.png]]
| width="14px" style="background: #{{silver color}}" | [[File:SilverTitle SGBC.png]]
|}
 
===Japanese title screens===
These title screens for Pokémon Gold and Silver also apply to the {{g|Gold and Silver Spaceworld '99 demo}}.
 
The unused Game Boy mode variants in the final releases load very similar albeit distinct boot ROM palettes to those used by {{game|Red and Green|s}}.
 
The unused Game Boy mode variant of the Spaceworld '99 demo of Pokémon Gold loads the same palette as the Spaceworld '97 demo of Pokémon Gold.
 
====Game Boy Color====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|Game Boy Color mode}}</small>
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Silver}}<br><small>{{color|{{silver color dark}}|Game Boy Color mode}}</small>
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pocket Monsters Crystal}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle.png]]
| width="14px" style="background: #{{crystal color}}" | [[File:Japanese CrystalTitle.png]]
|}
{{-}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|Space World '99 demo<br>Game Boy mode (unused)}}</small>
| style="background: #{{gold color light}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|Game Boy mode (unused)}}</small>
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Silver}}<br><small>{{color|{{silver color dark}}|Game Boy mode (unused)}}</small>
| style="background: #{{crystal color light}}; {{roundytr|5px}}" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pocket Monsters Crystal}}<br><small>{{color|{{crystal color dark}}|unused}}</small>
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SW99 GBCGB unused.png]]
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle GBCGB unused.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle GBCGB unused.png]]
| width="14px" style="background: #{{crystal color}}" | [[File:Pokemon Crystal UnusedTitleScreen.png]]
|}
 
====Super Game Boy====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Gold}}
| style="background: #{{silver color light}}; {{roundytr|5px}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Silver}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SGB.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SGB.png]]
|}


Like Generation I's games, the popularity of the Generation II games proved great enough that {{game3|HeartGold and SoulSilver|remakes|s}} were made during [[Generation IV]] as sequels to {{game|FireRed and LeafGreen|s}}.
====[[Game Boy Tower]]====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Gold}}
| style="background: #{{silver color light}}; {{roundytr|5px}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Silver}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese_GoldTitle SGBC.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese_SilverTitle SGBC.png]]
|}


=== Johto thematic motif ===
===Korean title screens===
The second generation of Pokémon games were more directed towards mythology and tradition. The three starters were all "pure" element types, fitting the classic Water > Grass > Fire cycle all starters adhere to. Unlike two of the fully-evolved starter Pokémon in Generation I, and at least one of every starter trio since, the fully-evolved Johto starters maintain their single typing.
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Gold}}
| style="background: #{{silver color light}}; {{roundytr|5px}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pocket Monsters Silver}}
|-
| width="14px" style="background: #{{gold color}}" | [[File:Korean GoldTitle GBC.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Korean SilverTitle GBC.png]]
|}


This was the first installment that put emphasis on [[legendary Pokémon]] being actual legends in-game, a stark contrast to {{p|Mewtwo}} and the [[legendary birds]] of Generation I. [[Ecruteak City]] fleshed out the legends of {{p|Ho-Oh}} and [[legendary beasts|the three beasts]], their relationship with one another and the story behind their departure (the [[Burned Tower]]). {{p|Suicune}} was, unlike {{p|Raikou}} and {{p|Entei}}, unavoidable in Crystal Version if the player wanted to beat the game; the remakes HeartGold and SoulSilver give the same treatment to Ho-Oh and {{p|Lugia}} respectively. Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable {{p|Celebi}} was mentioned as the "Forest's Protector" at the shrine in [[Ilex Forest]].
===Spaceworld '97 demo title screens===
The Game Boy mode variant of the Pokémon Silver demo loads a very similar albeit distinct boot ROM palette to the one used by Pokémon Green.


The [[Kimono Girl]]s upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and [[Violet City]] have an older structure to them as well. The player must navigate Johto and Kanto, beating the new Elite Four, sixteen Gym Leaders and the original [[Pokémon Champion]] {{ga|Red}}. This is after defeating the newly revitalized [[Team Rocket]], searching for the fallen [[Giovanni]]. The second generation expanded upon trading through use of [[held item]]s evolution through the addition of [[friendship]], and {{pkmn|breeding}} to attain pre-evolution or baby Pokémon. Kurt offered a more traditional means of creating Poké Balls via [[Apricorn]]s which proved variably superior to manufactured Poké Balls. Johto is physically connected to Kanto and these games added depth to both regions.
====Game Boy Color====
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|Game Boy mode, main}}</small>
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Silver}}<br><small>{{color|{{silver color dark}}|Game Boy mode, main}}</small>
| style="background: #{{gold color light}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|Game Boy mode, alternate}}</small>
| style="background: #{{silver color light}}; {{roundytr|5px}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Silver}}<br><small>{{color|{{silver color dark}}|Game Boy mode, alternate}}</small>
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SW97 main GBC.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SW97 main GBC.png]]
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SW97 alt GBC.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SW97 alt GBC.png]]
|}


==Japanese title screens==
====Super Game Boy====
{| class="roundy" style="margin:auto; background: #{{kanto color dark}}; border: 5px solid #{{johto color}}"
The Super Game Boy borders can be switched by pressing '''SELECT''' in the [[Options]] screen.
|- style="text-align: center;"
 
| style="background: #{{gold color light}};" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Pokémon Gold}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
| style="background: #{{silver color light}};" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Pokémon Silver}}
| style="background: #{{crystal color light}};" | {{color2|{{crystal color dark}}|Pokémon Crystal Version|Pokémon Crystal}}
|-
|-
| width="14px" style="background: #{{gold color}};" | [[File:Japanese GoldTitle.png]]
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|final border, main}}</small>
| width="14px" style="background: #{{silver color}};" | [[File:Japanese SilverTitle.png]]
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Silver}}<br><small>{{color|{{silver color dark}}|final border, main}}</small>
| width="14px" style="background: #{{crystal color}};" | [[File:Japanese CrystalTitle.png]]
| style="background: #{{gold color light}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|final border, alternate}}</small>
| style="background: #{{silver color light}}; {{roundytr|5px}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Silver}}<br><small>{{color|{{silver color dark}}|final border, alternate}}</small>
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SW97 main SGB final.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SW97 main SGB final.png]]
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SW97 alt SGB final.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SW97 alt SGB final.png]]
|}
{{-}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
|-
| style="background: #{{gold color light}}; {{roundytl|5px}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|demo-only border, main}}</small>
| style="background: #{{silver color light}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Silver}}<br><small>{{color|{{silver color dark}}|demo-only border, main}}</small>
| style="background: #{{gold color light}}" | {{color2|{{gold color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Gold}}<br><small>{{color|{{gold color dark}}|demo-only border, alternate}}</small>
| style="background: #{{silver color light}}; {{roundytr|5px}}" | {{color2|{{silver color dark}}|Pokémon Gold and Silver Spaceworld '97 demo|Pocket Monsters Silver}}<br><small>{{color|{{silver color dark}}|demo-only border, alternate}}</small>
|-
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SW97 main SGB demo.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SW97 main SGB demo.png]]
| width="14px" style="background: #{{gold color}}" | [[File:Japanese GoldTitle SW97 alt SGB demo.png]]
| width="14px" style="background: #{{silver color}}" | [[File:Japanese SilverTitle SW97 alt SGB demo.png]]
|}
|}


==Trivia==
==Trivia==
* Generation II is the smallest generation so far with only [[Pokémon games#Generation_II|seven]] games and three [[main series]] games.
* This is the smallest completed [[generation]] so far, with only seven {{pkmn|games}} and three [[core series]] games, if the [[Pokémon mini]] and arcade games aren't taken into consideration.
** In addition, it introduced the least number of Pokémon to the series, with only 100.  
* This is the first generation to:
* Generation II is the only generation where:
** Introduce a [[Battle Tower (Generation II)|new named location]] and [[List of Key Items in Generation II#Key Items exclusive to Crystal|new items]] in its {{DL|Core series|release model|upper version}}.
** The starters are holding an [[Berry|item]] and remain {{cat|single-type Pokémon}} throughout their evolutions.  
** Introduce a pure {{type|Ghost}} and a pure {{type|Rock}} Pokémon.
** The total number of moves are equal to the total number of Pokémon at the time.  
** Not introduce any new [[Fossil]]s.
** Each Pokémon has a different sprite in the original pair of games (except for {{p|Unown}} and a few others).
** Not feature a [[Safari Zone]] in any capacity.
** [[Fossil]]s cannot be found. However, an {{p|Aerodactyl}} can be obtained through an [[in-game trade]].  
** Not introduce a new {{cat|Moves with a charging turn|move with a charging turn}}.
** A Dragon-type pseudo-legendary was not introduced.
* This is the only generation: 
** A two-stage, cat-like evolutionary line was not introduced.
** To not introduce a {{type|Dragon}} [[pseudo-legendary Pokémon]].
** New types were introduced.
** Where all of its [[first partner Pokémon]] are initially holding an item (in this case, a {{i|Berry}}).
** All starters remain mono type in all stages.  
** To not introduce a {{type|Fire}} or {{type|Water}} [[type expert]].
* In terms of release dates, Generation II is the shortest generation in Japan, with exactly three years between the release of Gold and Silver and Ruby and Sapphire. All other generations have had closer to four years between the release of their primary version pair and the primary pair of the next generation.
** To feature a total number of moves equal to the total number of Pokémon at the time (251).
* Generation II leaves the least extra space for Pokémon in the {{pkmn|Storage System}} if one of every species is caught. Only {{tt|280|270 Pokémon in the Japanese versions due to differences in storage.}} Pokémon may be obtained at once; there are 251 different Pokémon species available in this generation.
** To not introduce a new [[villainous team]].
* Generation II features the first main series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
** Where Pokémon cannot be transferred to the [[Generation III|following generation]].
* Unlike other Generations, should player use a cheat in Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as victory in case of Trainers), instead of sending a glitch Pokémon.
** To not introduce a new [[Pokémon League]].
{{Main series}}
** To allow [[trade|trading]] Pokémon with a [[Generation I|previous generation]].
* This generation leaves the least extra space for Pokémon in the {{pkmn|Storage System}} if [[Living Pokédex|one of every species is caught]]. Only 280 Pokémon (270 in the Japanese versions due to differences in storage) may be obtained at once; there are 251 different Pokémon species available in this generation.
* This generation features the first core series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Unlike in other generations, should the player use a glitch or cheat in a Generation II game to initiate a battle without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainer battles), instead of the player sending out a [[glitch Pokémon]].
* This generation started the trend of featuring Legendary Pokémon [[game mascot|on the boxart]] of the core series games, rather than first partner Pokémon or their final Evolutions.
* Because of the introduction of a completely new stat due to the special split, this generation had the most base stat changes between generations, as all 151 [[Generation I]] Pokémon had their base stat total increased.
** Additionally, this generation arguably had the most base stat increases and decreases between generations, as the majority of Pokémon received a different value for their Special Attack and Special Defense, while some had both Special stats remain the same.
* This generation introduced the fewest {{type|Poison}} moves of all generations, with only {{m|Sludge Bomb|one}}.
 
==References==
{{reflist}}
 
{{Core series}}
{{Project Games notice}}
{{Project Games notice}}
[[Category:Games]]
[[Category:Games]]


[[de:Zweite Spielgeneration]]
[[de:Zweite Spielgeneration]]
[[es:Generación II]]
[[es:Segunda generación]]
[[fr:Génération II]]
[[fr:Deuxième génération]]
[[it:Seconda generazione]]
[[it:Seconda generazione]]
[[ja:第二世代]]
[[ja:第二世代]]
[[pl:Generacja II]]
[[zh:第二世代]]
[[pt:Geração GSC]]

Latest revision as of 14:36, 30 September 2024

Generation II
Pokémon Silver Version
Title screen of Pokémon Silver Version
Debut EN October 15, 2000
JA November 21, 1999
Pokémon 251 (100 new)
Main games Gold, Silver, and Crystal
Region(s) introduced Johto
Battle arena games Stadium 2
Side games Puzzle Challenge, Trading Card Game 2: The Invasion of Team GR!
End EN March 19, 2003 (885 days)
JA November 21, 2002 (1096 days)

The second generation (Japanese: 第二世代 second generation; ポケットモンスター金・銀シリーズ Pocket Monsters Gold and Silver Series) of Pokémon games, referred to as the Gold & Silver series in Pokémon Crystal's box blurb and instruction manual, and commonly referred to by fans as Generation II, is the second set of Pokémon games released, and a sequel to the games of Generation I.

This generation started with Pokémon Gold and Silver, which were later followed by Pokémon Crystal. It also includes the side game Pokémon Stadium 2.

Terminology

The Japanese name 「ポケットモンスター金・銀シリーズ」 (Pocket Monsters Gold and Silver Series) has been used in the pokemon.co.jp website, referring to the games Pokémon Gold, Silver, Crystal, and Stadium 2.[1][2][3]

The manual of Pokémon Crystal states that this game is part of the Gold & Silver series.

History

Generation II began the Pokémon series' expansion-focused nature, introducing to the world 100 new Pokémon which did not exist and are unable to be obtained in the Generation I games, and the new region of Johto. Many of these Pokémon expand the Evolution families of older Pokémon, while a majority of them are brand-new evolutionary lines.

The initial hint that Generation II was on its way came in early 1997, with the release of the animated series's first episode. A Pokémon appears to Ash Ketchum on the first day of his journey, shortly after he and Pikachu become friends, that cannot be identified by the Pokédex; this Pokémon, later revealed to be the Legendary mascot of Gold Version, Ho-Oh, was the first Pokémon from a future generation to debut in the animated series. The games, initially named "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the Game Boy Color better.

Details in the games indicate that the storyline of the Generation II games occurs three years after the one in Generation I and Generation III, while the storyline of the Sinnoh-based Generation IV games indicate that they occur contemporaneously to Generation II as Generation I does to Generation III.

Advances in gameplay

In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.

Major additions

Major alterations from Generation I

  • A change in the types of four moves: Gust, Sand-Attack, Karate Chop, and Bite. All formerly Normal-type, they are now Flying, Ground, Fighting, and Dark, respectively.
  • The addition of Steel as a secondary type for Magnemite and Magneton.
  • An improved stat system, with the former Special stat being split into Special Attack and Special Defense.
  • In-game opponents now have PP like players.
  • Although still classified as a Normal type move, Struggle now deals typeless damage.
  • The Bag is no longer one 20-item container, but has four separate sections for different items: Normal items, Poké Balls, TMs and HMs, and Key Items.
  • Hidden moves can now be used by interacting with the relevant obstacle (e.g. interacting with water for Surf), in addition to the previous method of selecting the move via the party menu.
  • A Key Item can be set to and then subsequently accessed with the select button, enabling its use without menu navigation.
  • When an opponent Pokémon Trainer encounters the player and challenges them, the player now turns to look at the Trainer.
  • The held item Exp. Share replaces the Exp. All.
  • In the previous generation, a Pokémon could gain enough experience through the defeat of a single Pokémon to increase its level by more than one, thus missing out on the opportunity to learn moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in battle, it levels up multiple times if it gains enough experience to do so, and may learn moves at all levels at which it is eligible to do so. While other Pokémon may increase their level by more than one, the player will still be prompted to teach the Pokémon moves that it would be eligible to learn at intermediate levels.
  • The Town Map is no longer a Key Item; instead, it is available as a feature of an electronic device, the Pokégear, which also has cell phone and radio capabilities.
  • The way the game handles color on the world map has been improved. Overworld sprites such as the surfing Pikachu no longer change their palettes when moving between areas.
  • The type chart has changed from Generation I:
Attacking type Defending type Old effectiveness New effectiveness
 Bug   Poison  Super effective Not very effective
 Poison   Bug  Super effective Normal effectiveness
 Ghost   Psychic  Immune Super effective
 Ice   Fire  Normal effectiveness Not very effective

Character names

  • Red, Blue, and Daisy had their definitive names revealed in Generation II.
    • In Generation I games, the player (Red) and the rival (Blue) could be named by the player. In the Japanese manuals of Generation I games, they had multiple possible names referencing game titles.
    • In Generation I games, Daisy was unnamed and simply referred to as the rival's sister.
  • The words "Grunt" and "Executive", referring to Team Rocket ranks, were introduced in this generation.
    • In Generation I, the Team Rocket members were simply known as "Rocket". In this generation, each is them is known as a "Rocket Grunt". In Generation III, this was expanded to "Team Rocket Grunt".
    • In some later generations, "Executive" is known as "Admin" instead.
  • Opponent Pokémon Trainers are given individual names.

Further additions in Pokémon Crystal

Regions

Johto

Johto
Main article: Johto

Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.

First partner Pokémon

The first partner Pokémon introduced in Generation II follow the same Grass-Fire-Water alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, Professor Elm offers Chikorita, Cyndaquil, or Totodile to the player as protection on an errand to Mr. Pokémon's house on Route 30.

Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the first partner types very early on in the game, unlike in Generation I.

152Chikorita GS.png
Chikorita
155Cyndaquil GS.png
Cyndaquil
158Totodile GS.png
Totodile
Grass Fire Water
Bayleef Bayleef Quilava Quilava Croconaw Croconaw
Grass Fire Water
Meganium Meganium Typhlosion Typhlosion Feraligatr Feraligatr
Grass Fire Water

Gym Leaders

Johto's Gym Leaders specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out Badges and TMs on their defeat.

Johto League
Generation II Region: Johto
Gym Leader
Japanese
Location
Japanese
Type Badge
{{{size}}}
Falkner
ハヤト Hayato
Violet City
キキョウシティ
Kikyō City
Flying Zephyr Badge.png
Zephyr Badge
{{{size}}}
Bugsy
ツクシ Tsukushi
Azalea Town
ヒワダタウン
Hiwada Town
Bug Hive Badge.png
Hive Badge
{{{size}}}
Whitney
アカネ Akane
Goldenrod City
コガネシティ
Kogane City
Normal Plain Badge.png
Plain Badge
{{{size}}}
Morty
マツバ Matsuba
Ecruteak City
エンジュシティ
Enju City
Ghost Fog Badge.png
Fog Badge
{{{size}}}
Chuck
シジマ Shijima
Cianwood City
タンバシティ
Tanba City
Fighting Storm Badge.png
Storm Badge
{{{size}}}
Jasmine
ミカン Mikan
Olivine City
アサギシティ
Asagi City
Steel Mineral Badge.png
Mineral Badge
{{{size}}}
Pryce
ヤナギ Yanagi
Mahogany Town
チョウジタウン
Chōji Town
Ice Glacier Badge.png
Glacier Badge
{{{size}}}
Clair
イブキ Ibuki
Blackthorn City
フスベシティ
Fusube City
Dragon Rising Badge.png
Rising Badge


Kanto

Kanto
Main article: Kanto

Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the Generation I games are set. Here, players will find that many things have changed over the past three years.

Gym Leaders

Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only Janine and Erika do this.

Indigo League
Generation II Region: Kanto
Gym Leader
Japanese
Location
Japanese
Type Badge
{{{size}}}
Brock
タケシ Takeshi
Pewter City
ニビシティ
Nibi City
Rock Boulder Badge.png
Boulder Badge
{{{size}}}
Misty
カスミ Kasumi
Cerulean City
ハナダシティ
Hanada City
Water Cascade Badge.png
Cascade Badge
{{{size}}}
Lt. Surge
マチス Matisse
Vermilion City
クチバシティ
Kuchiba City
Electric Thunder Badge.png
Thunder Badge
{{{size}}}
Erika
エリカ Erika
Celadon City
タマムシシティ
Tamamushi City
Grass Rainbow Badge.png
Rainbow Badge
{{{size}}}
Janine
アンズ Anzu
Fuchsia City
セキチクシティ
Sekichiku City
Poison Soul Badge.png
Soul Badge
{{{size}}}
Sabrina
ナツメ Natsume
Saffron City
ヤマブキシティ
Yamabuki City
Psychic Marsh Badge.png
Marsh Badge
{{{size}}}
Blaine
カツラ Katsura
Cinnabar Island
グレンじま
Guren Island
Fire Volcano Badge.png
Volcano Badge
{{{size}}}
Blue
グリーン Green
Viridian City
トキワシティ
Tokiwa City
Various Earth Badge.png
Earth Badge


Johto thematic motif

The second generation of Pokémon games were more directed towards mythology and tradition.

This was the first installment that put emphasis on Legendary Pokémon being actual legends in-game, in contrast to Mewtwo and the legendary birds of Generation I. Ecruteak City fleshed out the legends of Ho-Oh and the three beasts, their relationship with one another, and the story behind their departure (the Burned Tower). Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable Celebi was mentioned as the "Forest's Protector" at the shrine in Ilex Forest.

The Kimono Girls upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and Violet City have an older structure to them as well. Kurt offered a more traditional means of creating Poké Balls via Apricorns which proved variably superior to manufactured Poké Balls.

Reception

Pokémon Gold and Silver were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released Pokémon Crystal began the series' focus on Legendary Pokémon of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is highly acclaimed among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.

Like Generation I's games, the popularity of the Generation II games proved great enough that remakes were made during Generation IV as sequels to Pokémon FireRed and LeafGreen. Another reason why remakes were made was the fact that the original versions are incompatible with Generation III and onward.

Title screens

Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Replace with APNGs if and when appropriate

This section excludes the unused Super Game Boy mode of Pokémon Crystal and the Korean versions of Pokémon Gold and Silver since proper support for Game Boy mode is absent.

On the Nintendo 3DS Virtual Console releases of the Japanese and Western versions of Pokémon Gold and Silver, Game Boy Color mode is enforced.

English title screens

Game Boy Color

Pokémon Gold
Game Boy Color mode
Pokémon Silver
Game Boy Color mode
Pokémon Crystal
GoldTitle.png SilverTitle.png CrystalTitle.png


Pokémon Gold
Game Boy mode (unused)
Pokémon Silver
Game Boy mode (unused)
Pokémon Crystal
Japanese, unused
GoldTitle GBCGB unused.png SilverTitle GBCGB unused.png Pokemon Crystal UnusedTitleScreen.png

Super Game Boy

Pokémon Gold Pokémon Silver
GoldTitle SGB.png SilverTitle SGB.png

Game Boy Tower

Pokémon Gold Pokémon Silver
GoldTitle SGBC.png SilverTitle SGBC.png

Japanese title screens

These title screens for Pokémon Gold and Silver also apply to the Pokémon Gold and Silver Spaceworld '99 demo.

The unused Game Boy mode variants in the final releases load very similar albeit distinct boot ROM palettes to those used by Pokémon Red and Green.

The unused Game Boy mode variant of the Spaceworld '99 demo of Pokémon Gold loads the same palette as the Spaceworld '97 demo of Pokémon Gold.

Game Boy Color

Pocket Monsters Gold
Game Boy Color mode
Pocket Monsters Silver
Game Boy Color mode
Pocket Monsters Crystal
Japanese GoldTitle.png Japanese SilverTitle.png Japanese CrystalTitle.png


Pocket Monsters Gold
Space World '99 demo
Game Boy mode (unused)
Pocket Monsters Gold
Game Boy mode (unused)
Pocket Monsters Silver
Game Boy mode (unused)
Pocket Monsters Crystal
unused
Japanese GoldTitle SW99 GBCGB unused.png Japanese GoldTitle GBCGB unused.png Japanese SilverTitle GBCGB unused.png Pokemon Crystal UnusedTitleScreen.png

Super Game Boy

Pocket Monsters Gold Pocket Monsters Silver
Japanese GoldTitle SGB.png Japanese SilverTitle SGB.png

Game Boy Tower

Pocket Monsters Gold Pocket Monsters Silver
Japanese GoldTitle SGBC.png Japanese SilverTitle SGBC.png

Korean title screens

Pocket Monsters Gold Pocket Monsters Silver
Korean GoldTitle GBC.png Korean SilverTitle GBC.png

Spaceworld '97 demo title screens

The Game Boy mode variant of the Pokémon Silver demo loads a very similar albeit distinct boot ROM palette to the one used by Pokémon Green.

Game Boy Color

Pocket Monsters Gold
Game Boy mode, main
Pocket Monsters Silver
Game Boy mode, main
Pocket Monsters Gold
Game Boy mode, alternate
Pocket Monsters Silver
Game Boy mode, alternate
Japanese GoldTitle SW97 main GBC.png Japanese SilverTitle SW97 main GBC.png Japanese GoldTitle SW97 alt GBC.png Japanese SilverTitle SW97 alt GBC.png

Super Game Boy

The Super Game Boy borders can be switched by pressing SELECT in the Options screen.

Pocket Monsters Gold
final border, main
Pocket Monsters Silver
final border, main
Pocket Monsters Gold
final border, alternate
Pocket Monsters Silver
final border, alternate
Japanese GoldTitle SW97 main SGB final.png Japanese SilverTitle SW97 main SGB final.png Japanese GoldTitle SW97 alt SGB final.png Japanese SilverTitle SW97 alt SGB final.png


Pocket Monsters Gold
demo-only border, main
Pocket Monsters Silver
demo-only border, main
Pocket Monsters Gold
demo-only border, alternate
Pocket Monsters Silver
demo-only border, alternate
Japanese GoldTitle SW97 main SGB demo.png Japanese SilverTitle SW97 main SGB demo.png Japanese GoldTitle SW97 alt SGB demo.png Japanese SilverTitle SW97 alt SGB demo.png

Trivia

  • This is the smallest completed generation so far, with only seven games and three core series games, if the Pokémon mini and arcade games aren't taken into consideration.
  • This is the first generation to:
  • This is the only generation:
  • This generation leaves the least extra space for Pokémon in the Storage System if one of every species is caught. Only 280 Pokémon (270 in the Japanese versions due to differences in storage) may be obtained at once; there are 251 different Pokémon species available in this generation.
  • This generation features the first core series game, Crystal, whose Japanese title is in katakana only and that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
  • Unlike in other generations, should the player use a glitch or cheat in a Generation II game to initiate a battle without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainer battles), instead of the player sending out a glitch Pokémon.
  • This generation started the trend of featuring Legendary Pokémon on the boxart of the core series games, rather than first partner Pokémon or their final Evolutions.
  • Because of the introduction of a completely new stat due to the special split, this generation had the most base stat changes between generations, as all 151 Generation I Pokémon had their base stat total increased.
    • Additionally, this generation arguably had the most base stat increases and decreases between generations, as the majority of Pokémon received a different value for their Special Attack and Special Defense, while some had both Special stats remain the same.
  • This generation introduced the fewest Poison-type moves of all generations, with only one.

References

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.