The Exp. Share (Japanese: がくしゅうそうち Learning Equipment), called Exp.All in the Generation I games and formatted Exp.Share in the Generation II games, is a type of item introduced in Generation I. From Generation II to V, it is a held item.
In the games
In Generation I (when the item was known as the Exp.All in English), if it is in the Bag, Exp. All halves the experience and stat experience earned by the player's Pokémon that participated in the battle in order to distribute experience and stat experience to all party members.
Half of the earned experience and stat experience is distributed evenly among party members who participated in the battle. Then, due to a bug, experience and stat experience equal to the amount received by a single participating party member is distributed evenly among all party members. If only one of the player's Pokémon participated in the battle this amount is equal to half of the total, functioning as intended; however, if multiple Pokémon participated, some experience and stat experience that would have otherwise been earned is lost.
If any non-fainted Pokémon in the party holds an Exp. Share, the total experience and stat experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share (rounded down to the nearest whole number).
When the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. Furthermore, a Pokémon whose Original Trainer is the player that both participates in battle and holds an Exp. Share will gain approximately 50% (due to rounding) of the experience twice, meaning that it does not receive 100% of the experience.
Generation III to V
If any non-fainted Pokémon in the party holds an Exp. Share, the total experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share. In Generation III and IV, any Pokémon that gains experience also gains all EVs awarded from that battle; from Generation V onward, any Pokémon eligible to gain experience, even if they are level 100, gains all EVs awarded from that battle.
In Generation V, the amount of experience that Pokémon receive from battles is dependent on the difference in levels of the defeated Pokémon and the Pokémon gaining experience. This difference is applied after distributing the total experience among the party.
Generation VI to VII
If it is enabled, the experience and EVs earned when an opposing Pokémon faints or is caught is awarded to all of the non-fainted Pokémon in the party individually. Pokémon that do not participate in battle only gain 50% of the possible experience. Any Pokémon eligible to receive experience (including level 100 Pokémon) receives all EVs from that event.
Starting with Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, the Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off.
EXP.ALL artwork from Generation I
In the TCG
- Main article: EXP.ALL (Neo Destiny 93)
The EXP.ALL was introduced as a Pokémon Tool Trainer card in the Pokémon Trading Card Game during the English Neo Series (the Japanese Neo Era) in the Neo Destiny expansion, and was later reprinted in the EX FireRed & LeafGreen expansion. The card was later reprinted under the name Exp. Share as a Pokémon Tool Item card during the English Black & White Series (the Japanese BW Era) in the Next Destinies expansion. The Exp. Share has subsequently been reprinted in the English XY Series (the Japanese XY Era) and the English Sun & Moon Series (the Japanese Sun & Moon Era).
As the EXP.ALL, it allows the player to move an Energy card from a Knocked Out Active Pokémon to the Pokémon the EXP.ALL is attached to, then discard the EXP.ALL. As the Exp. Share, it has the same effect, except that it is not discarded after applying its effect.
In other languages
|This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.|