Azelf (Pokémon)/Generation VIII learnset: Difference between revisions

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(Created page with "{{pokelinkback|482|Azelf|8}} Azelf is available in {{pkmn|Sword and Shield}} Version 1.3.0+, {{pkmn|Brilliant Diamond and Shining Pearl}}, and Pokémon Legends: Arceus....")
 
 
(2 intermediate revisions by 2 users not shown)
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{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/levelh/PLA|Azelf|Psychic|Psychic|4}}
{{learnlist/levelh/LA|Azelf|Psychic|Psychic|4}}
{{learnlist/levelPLA|1|12|Confusion|Psychic|Special|50|100|20||'''}}
{{learnlist/levelLA|1|12|Confusion|Psychic|Special|50|60|40|100|100|20||'''}}
{{learnlist/levelPLA|6|17|Swift|Normal|Special|60|—|20||}}
{{learnlist/levelLA|6|17|Swift|Normal|Special|60|75|45|—|—|20||}}
{{learnlist/levelPLA|12|23|Double Hit|Normal|Status|—|—|10||}}
{{learnlist/levelLA|12|23|Double Hit|Normal|Status|—|—|—|—|—|10||}}
{{learnlist/levelPLA|19|31|Rest|Psychic|Status|—|—|10||}}
{{learnlist/levelLA|19|31|Rest|Psychic|Status||—|—|—|—|10||}}
{{learnlist/levelPLA|27|39|Extrasensory|Psychic|Special|70|100|15||'''}}
{{learnlist/levelLA|27|39|Extrasensory|Psychic|Special|70|85|55|100|100|15||'''}}
{{learnlist/levelPLA|32|44|Tri Attack|Normal|Special|80|100|10||}}
{{learnlist/levelLA|32|44|Tri Attack|Normal|Special|80|100|60|100|100|10||}}
{{learnlist/levelPLA|36|49|Nasty Plot|Dark|Status|—|—|20||}}
{{learnlist/levelLA|36|49|Nasty Plot|Dark|Status|—|—|—|—|—|20||}}
{{learnlist/levelPLA|46|59|Mystical Power|Psychic|Special|70|90|10||'''}}
{{learnlist/levelLA|46|59|Mystical Power|Psychic|Special|70|85|55|90|100|10||'''}}
{{learnlist/levelPLA|57|71|Self-Destruct|Normal|Physical|150|100|5||}}
{{learnlist/levelLA|57|71|Self-Destruct|Normal|Physical|150|200|120|100|100|5||}}
{{learnlist/levelf/8|Azelf|Psychic|Psychic|4}}
{{learnlist/levelf/8|Azelf|Psychic|Psychic|4}}


Line 104: Line 104:
{{learnlist/tmh/8|Azelf|Psychic|Psychic|4}}
{{learnlist/tmh/8|Azelf|Psychic|Psychic|4}}
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||}}
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||}}
{{learnlist/tm8|TM04|Calm Mind|Psychic|Status|—|—|20||}}
{{learnlist/tm8|TM04|Calm Mind|Psychic|Status|||20||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|—|—|5||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|||5||}}
{{learnlist/tm8|TM12|Taunt|Dark|Status|—|100|20||}}
{{learnlist/tm8|TM12|Taunt|Dark|Status||100|20||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|—|—|30||}}
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|||30||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|||10||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|—|—|5||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|||5||}}
{{learnlist/tm8|TM20|Safeguard|Normal|Status|—|—|25||}}
{{learnlist/tm8|TM20|Safeguard|Normal|Status|||25||}}
{{learnlist/tm8|TM21|Dazzling Gleam|Fairy|Special|80|100|10||}}
{{learnlist/tm8|TM21|Dazzling Gleam|Fairy|Special|80|100|10||}}
{{learnlist/tm8|TM23|Iron Tail|Steel|Physical|100|75|15||}}
{{learnlist/tm8|TM23|Iron Tail|Steel|Physical|100|75|15||}}
Line 118: Line 118:
{{learnlist/tm8|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm8|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm8|TM30|Shadow Ball|Ghost|Special|80|100|15||}}
{{learnlist/tm8|TM30|Shadow Ball|Ghost|Special|80|100|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|—|—|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|||15||}}
{{learnlist/tm8|TM33|Reflect|Psychic|Status|—|—|20||}}
{{learnlist/tm8|TM33|Reflect|Psychic|Status|||20||}}
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60|—|20||}}
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60||20||}}
{{learnlist/tm8|TM35|Flamethrower|Fire|Special|90|100|15||}}
{{learnlist/tm8|TM35|Flamethrower|Fire|Special|90|100|15||}}
{{learnlist/tm8|TM37|Sandstorm|Rock|Status|—|—|10||}}
{{learnlist/tm8|TM37|Sandstorm|Rock|Status|||10||}}
{{learnlist/tm8|TM38|Fire Blast|Fire|Special|110|85|5||}}
{{learnlist/tm8|TM38|Fire Blast|Fire|Special|110|85|5||}}
{{learnlist/tm8|TM41|Torment|Dark|Status|—|100|15||}}
{{learnlist/tm8|TM41|Torment|Dark|Status||100|15||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|—|—|10||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|||10||}}
{{learnlist/tm8|TM48|Skill Swap|Psychic|Status|—|—|10||}}
{{learnlist/tm8|TM48|Skill Swap|Psychic|Status|||10||}}
{{learnlist/tm8|TM53|Energy Ball|Grass|Special|90|100|10||}}
{{learnlist/tm8|TM53|Energy Ball|Grass|Special|90|100|10||}}
{{learnlist/tm8|TM56|Fling|Dark|Physical|—|100|10||}}
{{learnlist/tm8|TM56|Fling|Dark|Physical||100|10||}}
{{learnlist/tm8|TM57|Charge Beam|Electric|Special|50|90|10||}}
{{learnlist/tm8|TM57|Charge Beam|Electric|Special|50|90|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|||10||}}
{{learnlist/tm8|TM60|Drain Punch|Fighting|Physical|75|100|10||}}
{{learnlist/tm8|TM60|Drain Punch|Fighting|Physical|75|100|10||}}
{{learnlist/tm8|TM63|Nasty Plot|Dark|Status|—|—|20||}}
{{learnlist/tm8|TM63|Nasty Plot|Dark|Status|||20||}}
{{learnlist/tm8|TM64|Explosion|Normal|Physical|250|100|5||}}
{{learnlist/tm8|TM64|Explosion|Normal|Physical|250|100|5||}}
{{learnlist/tm8|TM66|Payback|Dark|Physical|50|100|10||}}
{{learnlist/tm8|TM66|Payback|Dark|Physical|50|100|10||}}
{{learnlist/tm8|TM67|Recycle|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM67|Recycle|Normal|Status|||10||}}
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm8|TM70|Flash|Normal|Status|—|100|20||}}
{{learnlist/tm8|TM70|Flash|Normal|Status||100|20||}}
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status|—|90|20||}}
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status||90|20||}}
{{learnlist/tm8|TM76|Stealth Rock|Rock|Status|—|—|20||}}
{{learnlist/tm8|TM76|Stealth Rock|Rock|Status|||20||}}
{{learnlist/tm8|TM77|Psych Up|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM77|Psych Up|Normal|Status|||10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|||10||}}
{{learnlist/tm8|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm8|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm8|TM86|Grass Knot|Grass|Special|—|100|20||}}
{{learnlist/tm8|TM86|Grass Knot|Grass|Special||100|20||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status|—|85|15||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status||85|15||}}
{{learnlist/tm8|TM89|U-turn|Bug|Physical|70|100|20||}}
{{learnlist/tm8|TM89|U-turn|Bug|Physical|70|100|20||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|||10||}}
{{learnlist/tm8|TM92|Trick Room|Psychic|Status|—|—|5||}}
{{learnlist/tm8|TM92|Trick Room|Psychic|Status|||5||}}
{{learnlist/tmf/8|Azelf|Psychic|Psychic|4}}
{{learnlist/tmf/8|Azelf|Psychic|Psychic|4}}


Line 164: Line 164:
{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/tutorh/PLA|Azelf|Psychic|Psychic|4}}
{{learnlist/tutorh/PLA|Azelf|Psychic|Psychic|4}}
{{learnlist/tutorPLA|Calm Mind|Psychic|Status|—|—|—|—|—|10||}}
{{learnlist/tutorPLA|Calm Mind|Psychic|Status||||||10||}}
{{learnlist/tutorPLA|Charge Beam|Electric|Special|50|60|40|90|100|15||}}
{{learnlist/tutorPLA|Charge Beam|Electric|Special|50|60|40|90|100|15||}}
{{learnlist/tutorPLA|Dazzling Gleam|Fairy|Special|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Dazzling Gleam|Fairy|Special|75|90|60|100|100|10||}}
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{{learnlist/tutorPLA|Ice Punch|Ice|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Ice Punch|Ice|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Iron Tail|Steel|Physical|100|120|80|75|90|5||}}
{{learnlist/tutorPLA|Iron Tail|Steel|Physical|100|120|80|75|90|5||}}
{{learnlist/tutorPLA|Play Rough|Fairy|Physical|85|90|65|90|100|10||}}
{{learnlist/tutorPLA|Play Rough|Fairy|Physical|85|105|65|90|100|10||}}
{{learnlist/tutorPLA|Power Shift|Normal|Status|—|—|—|—|—|10||}}
{{learnlist/tutorPLA|Power Shift|Normal|Status||||||10||}}
{{learnlist/tutorPLA|Psychic|Psychic|Special|80|100|60|100|100|10||'''}}
{{learnlist/tutorPLA|Psychic|Psychic|Special|80|100|60|100|100|10||'''}}
{{learnlist/tutorPLA|Psycho Cut|Psychic|Physical|70|85|55|100|100|15||'''}}
{{learnlist/tutorPLA|Psycho Cut|Psychic|Physical|70|85|55|100|100|15||'''}}
{{learnlist/tutorPLA|Rest|Psychic|Status|—|—|—|—|—|10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status||||||10||}}
{{learnlist/tutorPLA|Shadow Ball|Ghost|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Shadow Ball|Ghost|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Stealth Rock|Rock|Physical|40|50|30|100|100|20||}}
{{learnlist/tutorPLA|Stealth Rock|Rock|Physical|40|50|30|100|100|20||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|—|—|20||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|||20||}}
{{learnlist/tutorPLA|Thunderbolt|Electric|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Thunderbolt|Electric|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Thunder Punch|Electric|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Thunder Punch|Electric|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Tri Attack|Normal|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Tri Attack|Normal|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Water Pulse|Water|Special|60|75|45|—|—|20||}}
{{learnlist/tutorPLA|Water Pulse|Water|Special|60|75|45|||20||}}
{{learnlist/tutorPLA|Zen Headbutt|Psychic|Physical|80|90|60|90|100|10||'''}}
{{learnlist/tutorPLA|Zen Headbutt|Psychic|Physical|80|100|60|90|100|10||'''}}
{{learnlist/tutorf/8|Azelf|Psychic|Psychic|4}}
{{learnlist/tutorf/8|Azelf|Psychic|Psychic|4}}


Line 220: Line 220:
{{learnlist/prevgen8|Azelf|4|Water Pulse|Water|Special|60|100|20|IV=yes<!--TM-->|VI=yes<!--tutor-->|VII=yes<!--tutor-->}}
{{learnlist/prevgen8|Azelf|4|Water Pulse|Water|Special|60|100|20|IV=yes<!--TM-->|VI=yes<!--tutor-->|VII=yes<!--tutor-->}}
{{learnlist/prevgenf/8|Azelf|Psychic|Psychic|4}}
{{learnlist/prevgenf/8|Azelf|Psychic|Psychic|4}}
[[it:Azelf/Mosse apprese in ottava generazione]]
[[ja:アグノム/第八世代のおぼえるわざ]]
[[zh:亚克诺姆/第八世代招式表]]

Latest revision as of 02:33, 15 February 2024

← Azelf Azelf

Azelf is available in Sword and Shield Version 1.3.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
011 Rest Psychic Status 0000 00——% 10
077 Swift Normal Special 06060 00——% 20
1414 Detect Fighting Status 0000 00——% 5
2121 Psybeam Psychic Special 06565 100100% 20
2828 Imprison Psychic Status 0000 00——% 10
3535 Extrasensory Psychic Special 08080 100100% 20
4242 Nasty Plot Dark Status 0000 00——% 20
4949 Psychic Psychic Special 09090 100100% 10
5656 Uproar Normal Special 09090 100100% 10
6363 Future Sight Psychic Special 120120 100100% 10
7070 Last Resort Normal Physical 140140 100100% 5
7777 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 12 Confusion Psychic Special 50 60 40 100% 100% 20
6 17 Swift Normal Special 60 75 45 —% —% 20
12 23 Double Hit Normal Status —% —% 10
19 31 Rest Psychic Status —% —% 10
27 39 Extrasensory Psychic Special 70 85 55 100% 100% 15
32 44 Tri Attack Normal Special 80 100 60 100% 100% 10
36 49 Nasty Plot Dark Status —% —% 20
46 59 Mystical Power Psychic Special 70 85 55 90% 100% 10
57 71 Self-Destruct Normal Physical 150 200 120 100% 100% 5
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
Bag TM Fire SwSh Sprite.png
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
Bag TM Ice SwSh Sprite.png
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
Bag TM Electric SwSh Sprite.png
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
Bag TM Normal SwSh Sprite.png
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14
Bag TM Electric SwSh Sprite.png
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
Bag TM Psychic SwSh Sprite.png
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
Bag TM Psychic SwSh Sprite.png
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19
Bag TM Normal SwSh Sprite.png
TM19 Safeguard Normal Status 0000 00—}}—% 25
TM20
Bag TM Normal SwSh Sprite.png
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM32
Bag TM Rock SwSh Sprite.png
TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
Bag TM Normal SwSh Sprite.png
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
Bag TM Normal SwSh Sprite.png
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Imprison Psychic Status 0000 00—}}—% 10
TM56
Bag TM Bug SwSh Sprite.png
TM56 U-turn Bug Physical 07070 100}}100% 20
TM57
Bag TM Dark SwSh Sprite.png
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
Bag TM Dark SwSh Sprite.png
TM58 Assurance Dark Physical 06060 100}}100% 10
TM59
Bag TM Dark SwSh Sprite.png
TM59 Fling Dark Physical 0000 100}}100% 10
TM63
Bag TM Fighting SwSh Sprite.png
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69
Bag TM Psychic SwSh Sprite.png
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70
Bag TM Psychic SwSh Sprite.png
TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71
Bag TM Psychic SwSh Sprite.png
TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72
Bag TM Psychic SwSh Sprite.png
TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM78
Bag TM Flying SwSh Sprite.png
TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM87
Bag TM Fairy SwSh Sprite.png
TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TR02
Bag TR Fire Sprite.png
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
Bag TR Electric Sprite.png
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
Bag TR Electric Sprite.png
TR09 Thunder Electric Special 110110 070}}70% 10
TR11
Bag TR Psychic Sprite.png
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
Bag TR Normal Sprite.png
TR14 Metronome Normal Status 0000 00—}}—% 10
TR15
Bag TR Fire Sprite.png
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR19
Bag TR Normal Sprite.png
TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR25
Bag TR Psychic Sprite.png
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29
Bag TR Normal Sprite.png
TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30
Bag TR Normal Sprite.png
TR30 Encore Normal Status 0000 100}}100% 5
TR31
Bag TR Steel Sprite.png
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33
Bag TR Ghost Sprite.png
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
Bag TR Psychic Sprite.png
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35
Bag TR Normal Sprite.png
TR35 Uproar Normal Special 09090 100}}100% 10
TR37
Bag TR Dark Sprite.png
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
Bag TR Psychic Sprite.png
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
Bag TR Psychic Sprite.png
TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49
Bag TR Psychic Sprite.png
TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR65
Bag TR Grass Sprite.png
TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68
Bag TR Dark Sprite.png
TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69
Bag TR Psychic Sprite.png
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR76
Bag TR Rock Sprite.png
TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR77
Bag TR Grass Sprite.png
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82
Bag TR Psychic Sprite.png
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83
Bag TR Psychic Sprite.png
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR90
Bag TR Fairy Sprite.png
TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92
Bag TR Fairy Sprite.png
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
Bag TM Water SwSh Sprite.png
TM03 Water Pulse Water Special 06060 100}}100% 20
TM04
Bag TM Psychic SwSh Sprite.png
TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM11
Bag TM Fire SwSh Sprite.png
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12
Bag TM Dark SwSh Sprite.png
TM12 Taunt Dark Status 0000 100}}100% 20
TM15
Bag TM Normal SwSh Sprite.png
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16
Bag TM Psychic SwSh Sprite.png
TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20
Bag TM Normal SwSh Sprite.png
TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21
Bag TM Fairy SwSh Sprite.png
TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM23
Bag TM Steel SwSh Sprite.png
TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24
Bag TM Electric SwSh Sprite.png
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25
Bag TM Electric SwSh Sprite.png
TM25 Thunder Electric Special 110110 070}}70% 10
TM29
Bag TM Psychic SwSh Sprite.png
TM29 Psychic Psychic Special 09090 100}}100% 10
TM30
Bag TM Ghost SwSh Sprite.png
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 00—}}—% 15
TM33
Bag TM Psychic SwSh Sprite.png
TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34
Bag TM Electric SwSh Sprite.png
TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM35
Bag TM Fire SwSh Sprite.png
TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37
Bag TM Rock SwSh Sprite.png
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38
Bag TM Fire SwSh Sprite.png
TM38 Fire Blast Fire Special 110110 085}}85% 5
TM41
Bag TM Dark SwSh Sprite.png
TM41 Torment Dark Status 0000 100}}100% 15
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 00—}}—% 10
TM48
Bag TM Psychic SwSh Sprite.png
TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TM53
Bag TM Grass SwSh Sprite.png
TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56
Bag TM Dark SwSh Sprite.png
TM56 Fling Dark Physical 0000 100}}100% 10
TM57
Bag TM Electric SwSh Sprite.png
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 00—}}—% 10
TM60
Bag TM Fighting SwSh Sprite.png
TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM63
Bag TM Dark SwSh Sprite.png
TM63 Nasty Plot Dark Status 0000 00—}}—% 20
TM64
Bag TM Normal SwSh Sprite.png
TM64 Explosion Normal Physical 250250 100}}100% 5
TM66
Bag TM Dark SwSh Sprite.png
TM66 Payback Dark Physical 05050 100}}100% 10
TM67
Bag TM Normal SwSh Sprite.png
TM67 Recycle Normal Status 0000 00—}}—% 10
TM68
Bag TM Normal SwSh Sprite.png
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70
Bag TM Normal SwSh Sprite.png
TM70 Flash Normal Status 0000 100}}100% 20
TM73
Bag TM Electric SwSh Sprite.png
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM76
Bag TM Rock SwSh Sprite.png
TM76 Stealth Rock Rock Status 0000 00—}}—% 20
TM77
Bag TM Normal SwSh Sprite.png
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM85
Bag TM Psychic SwSh Sprite.png
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86
Bag TM Grass SwSh Sprite.png
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM89
Bag TM Bug SwSh Sprite.png
TM89 U-turn Bug Physical 07070 100}}100% 20
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 00—}}—% 10
TM92
Bag TM Psychic SwSh Sprite.png
TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Azelf in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azelf in that game.
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Calm Mind Psychic Status —% —% 10
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Flamethrower Fire Special 80 100 60 100% 100% 10
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Play Rough Fairy Physical 85 105 65 90% 100% 10
LA Power Shift Normal Status —% —% 10
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Psycho Cut Psychic Physical 70 85 55 100% 100% 15
LA Rest Psychic Status —% —% 10
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Stealth Rock Rock Physical 40 50 30 100% 100% 20
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
LA Tri Attack Normal Special 80 100 60 100% 100% 10
LA Water Pulse Water Special 60 75 45 —% —% 20
LA Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Incinerate Fire Special 06060 100}}100% 15
IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Recycle Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Torment Dark Status 0000 100}}100% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
IV V VI VII Water Pulse Water Special 06060 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations