Erika (Masters): Difference between revisions
mNo edit summary |
m (→Intro) |
||
Line 16: | Line 16: | ||
Erika also forms a sync pair with {{p|Tangela}}. This pair can be obtained by exchanging {{mas|Battle Point|BP Sync Pair Vouchers}} and was first made available on May 31, 2021. | Erika also forms a sync pair with {{p|Tangela}}. This pair can be obtained by exchanging {{mas|Battle Point|BP Sync Pair Vouchers}} and was first made available on May 31, 2021. | ||
Erika is also available in her holiday attire partnered alongside {{p|Comfey}}. The pair could be obtained through a limited-time seasonal {{DL|sync pair|sync pair scout}} and was first available on December 10, 2020. | Erika is also available in her holiday attire partnered alongside {{p|Comfey}}. The pair could be obtained through a limited-time seasonal {{DL|sync pair|sync pair scout}} and was first available on December 10, 2020. The pair's potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]] from the start, which unlocks Holiday 2020 Erika's EX Style. | ||
==Vileplume== | ==Vileplume== |
Revision as of 05:37, 17 June 2021
Erika エリカ Erika | |
Erika's model | |
No. | 5 |
---|---|
English voice actor | Xanthe Huynh[1] |
Japanese voice actor | Ai Kayano[2] |
Description | A cute Gym Leader who loves Grass-type Pokémon, this well-mannered Trainer teaches flower arrangement in Kanto. |
Erika (Japanese: エリカ Erika) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Vileplume, and is one of the Pokémon Masters League leaders in Pasio. She hands out the Tranquility Badge to Trainers who defeat her.
Erika also forms a sync pair with Tangela. This pair can be obtained by exchanging BP Sync Pair Vouchers and was first made available on May 31, 2021.
Erika is also available in her holiday attire partnered alongside Comfey. The pair could be obtained through a limited-time seasonal sync pair scout and was first available on December 10, 2020. The pair's potential can be upgraded to 6★ EX from the start, which unlocks Holiday 2020 Erika's EX Style.
Vileplume
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Vileplume ♀ | Weakness | Fire | |||||
Vileplume's toxic pollen triggers atrocious allergy attacks. That's why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 681 | 52 | 157 | 221 | 265 | 215 | |
Lv. 140, Max Potential | 801 | 112 | 217 | 281 | 325 | 275 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Energy Ball | Grass |
Special | 2 | 49 | 58 | 100% | An opponent | Has a very small chance of lowering the target's Sp. Def |
X Sp. Def | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Sp. Def. |
Stun Spore | Grass |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
Pour It On! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk. Drastically raises the user's Defense. |
Sync moves | ||||||||
Nature-Loving Petal Dance | Grass |
Special | — | 200 | 240 | — | An opponent | Its power increases if the target is paralyzed. |
Skills
Name | Description |
---|---|
Passive Skills | |
Piercing Gaze | Moves never miss. |
Theme Skills | |
Grass Tech | Raises allies' Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Nature Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Fancy Lady Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Erika and Vileplume's sync grid is an expanded grid, made available on February 10, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 3 | 36 | 2 |
HP +30 | HP +30 | 10 | 120 | 2 |
HP +30 | HP +30 | 10 | 120 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 3 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Energy Ball: Power +4 | Energy Ball: Power ↑ +4 | 2 | 24 | 1 |
Energy Ball: Power +4 | Energy Ball: Power ↑ +4 | 2 | 24 | 1 |
Energy Ball: Power +4 | Energy Ball: Power ↑ +4 | 2 | 24 | 1 |
Energy Ball: Power +4 | Energy Ball: Power ↑ +4 | 3 | 36 | 1 |
Energy Ball: Power +4 | Energy Ball: Power ↑ +4 | 3 | 36 | 1 |
Energy Ball: Power +4 | Energy Ball: Power ↑ +4 | 3 | 36 | 1 |
Energy Ball: Power +4 | Energy Ball: Power ↑ +4 | 3 | 36 | 1 |
Energy Ball: Power +4 | Energy Ball: Power ↑ +4 | 3 | 36 | 2 |
Energy Ball: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Energy Ball: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 4 | 48 | 3 |
Energy Ball: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Energy Ball: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Energy Ball: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Stun Spore: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 4 | 48 | 1 |
Stun Spore: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 4 | 48 | 2 |
Stun Spore: Flabbergast 2 | Has a moderate chance of leaving the target confused if a move is successful. | 9 | 108 | 1 |
Stun Spore: Satisfied Snarl 9 | Lowers the target's Sp. Atk when a move targeting that opponent is successful. | 9 | 108 | 2 |
X Sp. Def: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Pour It On!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Paralysis Synergy 5 | Powers up moves when the target is paralyzed. | 10 | 120 | 1 |
Confusion Synergy 5 | Powers up moves when the target is confused. | 10 | 120 | 2 |
Healing Sun 2 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 7 | 84 | 1 |
Solar Flare 5 | Powers up sync moves when the weather is sunny. | 9 | 108 | 3 |
Nature-Loving Petal Dance: Power +25 | Nature-Loving Petal Dance: Power ↑ +25 | 5 | 60 | 3 |
Nature-Loving Petal Dance: Power +25 | Nature-Loving Petal Dance: Power ↑ +25 | 5 | 60 | 3 |
Tangela
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Bug | ||||||
Role | Tech | ||||||
Base Potential | ★★★★ | ||||||
Tangela ♀ | Weakness | Ice | |||||
Tangela’s vines snap off easily if they are grabbed. This happens without pain, allowing it to make a quick getaway. The lost vines are replaced by newly grown vines the very next day. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 511 | 131 | 171 | 275 | 198 | 280 | |
Lv. 140, Max Potential | 591 | 171 | 211 | 315 | 238 | 320 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Absorb | Grass |
Special | 1 | 19 | 22 | 100% | An opponent | Restores the user's HP based on the amount of damage dealt to the target. |
Toxic | Poison |
Status | 2 | — | — | 90% | An opponent | Leaves the target badly poisoned. |
Infestation | Bug |
Special | 2 | 20 | 24 | 100% | An opponent | Leaves the target trapped. |
Tangle with This! | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Sp. Atk and Sp. Def. |
Sync moves | ||||||||
Wondrous Rainbow Grass Beam | Grass |
Special | — | 200 | 240 | — | An opponent | Its power increases if the target is trapped. |
Skills
Name | Description |
---|---|
Passive Skills | |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. |
Propelling Move 5 | Has a very good chance of charging the user's move gauge by one when the user's Pokémon uses a move. |
Pokey Trap 1 | Increases the amount of damage the target takes from being trapped. |
Theme Skills | |
Grass Tech | Raises allies' Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Nature Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Fancy Lady Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Erika and Tangela's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Toxic: Accuracy +5 | Toxic: Accuracy ↑ +5 | 2 | 24 | 1 |
Toxic: Accuracy +5 | Toxic: Accuracy ↑ +5 | 2 | 24 | 1 |
Toxic: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Infestation: Power +3 | Infestation: Power ↑ +3 | 4 | 48 | 1 |
Infestation: Power +3 | Infestation: Power ↑ +3 | 4 | 48 | 1 |
Infestation: Power +3 | Infestation: Power ↑ +3 | 4 | 48 | 1 |
Infestation: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Infestation: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Tangle with This!: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Tangle with This!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Double Down 2 | Powers up sync moves that are super effective. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Power Reserves 3 | Powers up moves in a pinch. | 10 | 120 | 3 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Pokey Trap 2 | Increases the amount of damage the target takes from being trapped. | 8 | 96 | 3 |
Solar Shield | The Pokémon is not affected by status conditions when the weather is sunny. | 7 | 84 | 3 |
Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 10 | 120 | 3 |
Wondrous Rainbow Grass Beam: Power +25 | Wondrous Rainbow Grass Beam: Power ↑ +25 | 5 | 60 | 3 |
Wondrous Rainbow Grass Beam: Power +25 | Wondrous Rainbow Grass Beam: Power ↑ +25 | 5 | 60 | 3 |
Comfey
Erika (Holiday 2020) エリカ Erika | |
Holiday 2020 Erika's model | |
No. | 5 |
---|---|
English voice actor | Xanthe Huynh |
Japanese voice actor | Ai Kayano |
Description | Erika has a new outfit and a flower basket. Together with her flower-loving partner, Comfey, she aims to bring happiness to all with beautiful flower arrangements. |
Type | Fairy | ||||||
---|---|---|---|---|---|---|---|
Move types | Fairy / Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Comfey ♀ | Weakness | Steel | |||||
It stretches sticky vines out from its head and picks flowers to adorn itself with. When it doesn’t have any flowers, it feels uneasy. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 645 | 304 | 281 | 304 | 240 | 274 | |
Lv. 140, Max Potential | 745 | 344 | 321 | 344 | 280 | 314 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Vine Whip | Grass |
Physical | 1 | 20 | 24 | 100% | An opponent | No additional effect. |
X Regen All | None | Status | 0 (2 uses) |
— | — | — | All allies | Makes all allied sync pairs gradually heal themselves. |
Draining Kiss | Fairy |
Special | 2 | 46 | 55 | 100% | An opponent | Restores the user’s HP based on the amount of damage dealt to the target. |
Lei Up! | None | Status | 0 (1 use) |
— | — | — | All allies | Restores a bit of HP for all allied sync pairs. Returns lowered stats of all allied sync pairs to normal. Raises the Defense of all allied sync pairs. |
Sync moves | ||||||||
Merry and Bright Dazzling Gleam | Fairy |
Special | — | 250 | 300 | — | An opponent | 6★ EX effect: The stat increase after a sync move is doubled once per battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Healing Hand 2 | Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move. |
Stamina Reserves 6 | Once per battle, charges the user’s move gauge by six when the user is in a pinch. |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. |
Theme Skills | |
Fairy Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Seasonal Outfit Support | Raises the maximum HP of all allied sync pairs by 6. |
Free Spirit Support | Raises the maximum HP of all allied sync pairs by 6. |
Fancy Lady Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
Erika and Comfey's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 4 | 48 | 1 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 4 | 48 | 1 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 4 | 48 | 1 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 4 | 48 | 2 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 4 | 48 | 2 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 4 | 48 | 2 |
Vine Whip: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Vine Whip: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Vine Whip: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 4 | 48 | 1 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 4 | 48 | 1 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 4 | 48 | 1 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 4 | 48 | 2 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 4 | 48 | 2 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 4 | 48 | 2 |
Draining Kiss: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Draining Kiss: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
X Regen All: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Lei Up!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Lei Up!: Shared Fortune 2 | Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when a move is successful. | 12 | 144 | 3 |
Healing Hand 2 | Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move. | 10 | 120 | 3 |
Mad Strength 4 | Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. | 10 | 120 | 3 |
Tighten Up 4 | Has a good chance of raising the user's Sp. Def when the user is hit by an attack move. | 10 | 120 | 3 |
HP Advantage 5 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Safety Tether | Makes the user able to endure the next hit it takes that would reduce it to 0 HP when a sync move is used for the first time. | 10 | 120 | 3 |
Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 12 | 144 | 3 |
Merry and Bright Dazzling Gleam: Power +25 | Merry and Bright Dazzling Gleam: Power ↑ +25 | 5 | 60 | 3 |
Merry and Bright Dazzling Gleam: Power +25 | Merry and Bright Dazzling Gleam: Power ↑ +25 | 5 | 60 | 3 |
Availability
Erika and Vileplume can be battled against in:
- Main Story Chapter 4: From Bud to Blossom
- Fire-type Training Event (January 15 to 30, 2020; June 30 to July 21, 2020)
- EX Plaza EX Challenge: Erika
- Battle Villa
- Poison, Fairy, and Bug Drill 1 (since 2.0.0 update)
Sync Pair Stories
- A Day with Erika
Quotes
- Main article: Erika/Quotes → Pokémon Masters EX
In the anime
Pokémon Masters Animated Trailer
Erika appeared in the Pokémon Masters Animated Trailer, where she, a Beauty, and a Lass battled Scottie, Brock, and Rosa in a forest. Her group initially had the upper hand until Scottie's Pikachu used Thunder on their Pokémon, defeating them. Afterwards, Erika awarded him with the Tranquilty Badge and then joined his group on their journey.
Pokémon
Erika's Vileplume | ||
Vileplume is Erika's only known Pokémon. Alongside a Beauty's Lotad and a Lass's Whimsicott, she battled Scottie's Pikachu, Brock's Onix, and Rosa's Snivy. However, Vileplume and her teammates were quickly defeated by Pikachu's Thunder.
Vileplume's only known move is Petal Dance. | ||
Debut | Pokémon Masters Animated Trailer |
---|
Voice actors
|
Gallery
Erika
Artwork of Erika and Vileplume in Pokémon Masters EX |
Erika and Vileplume on Pokémon Masters EX Dream Team Maker |
Erika's sync move mindscape (Celadon Gym) | ||
VS model from Pokémon Masters EX |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Erika (Holiday 2020)
Trivia
- Erika is the first Trainer in Pokémon Masters EX to form more than two playable sync pairs.
References
- ↑ Xanthe Huynh on Twitter
- ↑ Oricon News (Japanese)
PML Leaders of Pasio | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
|
|
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |