Jasmine (Masters): Difference between revisions
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| colspan=4 | Jasmine and Steelix on <br>Pokémon Masters EX Dream Team Maker | | colspan=4 | Jasmine and Steelix on <br>Pokémon Masters EX Dream Team Maker | ||
| colspan=4 | Jasmine's sync move mindscape<br>({{color2|000|Olivine Gym}}) | | colspan=4 | Jasmine's sync move mindscape<br>({{color2|000|Olivine Gym}}) | ||
| colspan=4 | | colspan=4 | Serena's Dessert Party artwork | ||
|- | |- | ||
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine 2.png|120px]] | | colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine 2.png|120px]] |
Revision as of 15:43, 7 December 2020
の | This article is missing information on this character's Japanese voice actor. You can help by adding this information. |
Jasmine ミカン Mikan | |
Jasmine's model | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods |
Japanese voice actor | |
Description | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
Jasmine (Japanese: ミカン Mikan) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Steelix, which is capable of Mega Evolving. The sync pair can be obtained through the sync pair scout.
Steelix
File:Masters208.png | Type | Steel | |||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Steelix ♀ | Weakness | Water | |||||
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 532 | 144 | 309 | 123 | 190 | 144 | |
Lv. 140, Max Potential | 632 | 184 | 349 | 163 | 230 | 184 | |
Mega Steelix | |||||||
Lv. 140, Base Potential | 532 | 172 | 370 | 123 | 190 | 144 | |
Lv. 140, Max Potential | 632 | 212 | 410 | 163 | 230 | 184 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | Its power is doubled if the target's Speed has risen. |
X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Sharply raises the Defense of all allied sync pairs. |
Clang! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Activates the Critical-Hit Defense and Stat Reduction Defense effects on the allied field of play. |
Iron Tail | Steel |
Physical | 3 | 132 | 158 | 75% | An opponent | Has a moderate chance of lowering the target's Defense. |
Sync moves | ||||||||
Steel-Clad Iron Tail | Steel |
Physical | — | 160 | 192 | — | An opponent | Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move. |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. |
Last Word (Only after Mega Evolving) |
The Pokémon uses Explosion immediately before fainting. |
Type Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Sync Grid
Jasmine and Steelix's sync grid is an expanded grid, made available on May 21, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +50 | HP +50 | 10 | 120 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 8 | 96 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 5 | 60 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 2 |
Gyro Ball: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Gyro Ball: Surging Sand 9 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 1 |
Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 2 |
Iron Tail: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Iron Tail: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
X Defense All: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Clang!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Clang!: Lockstep 9 | Charges the move gauges of all allied sync pairs by one when a move is successful. | 8 | 96 | 2 |
Clang!: Berserk Bunch 1 | Raises the Attack of all allied sync pairs when a move is successful. | 8 | 96 | 3 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 8 | 96 | 1 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 8 | 96 | 2 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. | 10 | 120 | 2 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 10 | 120 | 3 |
Recuperation 2 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 3 |
Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
Availability
Jasmine and Steelix could be battled against in:
- Tech Drill 3 (since 1.12.0 update)
Sync Pair Stories
- A Day with Jasmine
Quotes
- Main article: Jasmine/Quotes#Pokémon Masters EX
Gallery
Jasmine and Steelix on Pokémon Masters EX Dream Team Maker |
Jasmine's sync move mindscape (Olivine Gym) |
Serena's Dessert Party artwork | |||||||||
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | ||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |