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Magnet Rise (Japanese: でんじふゆう Electromagnetic Levitation) is a non-damaging Electric-type move introduced in Generation IV.
The user becomes immune to Ground-type attacks for five turns. Like Flying-type Pokémon and Pokémon with Levitate, the user is immune to the damage of Spikes and Toxic Spikes, and is unaffected by Arena Trap. Magnet Rise is completely negated by Gravity, Ingrain, and holding an Iron Ball.
Magnet Rise can be transferred by Baton Pass.
Generation V onward
Magnet Rise can now be stolen by Snatch. Magnet Rise is removed if the user is hit by Smack Down or Thousand Arrows. If used again, Magnet Rise fails.
If powered up by a Electrium Z into Z-Magnet Rise, the user's evasion raises one stage.
In other games
The user avoids Ground-type moves and can traverse over Water, Lava, and Air tiles. The move lasts for a set amount of turns.
|| Gives the Pokémon that uses this move the Magnet Rise status. A Pokémon with the Magnet Rise status levitates and can't be hit by Ground-type moves.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Spin-off series games
Magnet Rise ending in Battle Revolution.
In other languages
|| 電磁飄浮 Dihnchìh Pīufàuh *|
電磁浮游 Dihnchìh Fàuhyàuh *
|| 電磁飄浮 / 电磁飘浮 Diàncí Piāofú *|
電磁浮游 Diàncí Fúyóu *
|| Vol Magnétik
|| Μαγνητική Ανύψωση Magnitikí Anýpsosi
|| 전자부유 Jeonja Buyu
|| Levitação Magnética
|| Ascenção Magnético
|| Latin America
|| Super Imán