Generation II

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Generation II
Pokémon Gold Version
Title screen of Pokémon Gold Version
Debut EN October 15, 2000
JA November 21, 1999
Pokémon 251 (100 new)
Main games Gold, Silver, and Crystal
Region(s) introduced Johto
Battle arena games Stadium 2
Side games Puzzle Challenge, Trading Card Game 2: The Invasion of Team GR!
End EN March 19, 2003 (885 days)
JA November 21, 2002 (1096 days)

The second generation (Japanese: 第二世代 second generation; ポケットモンスター金・銀シリーズ Pocket Monsters Gold and Silver Series) of Pokémon games, referred to as the Gold & Silver series in Pokémon Crystal's box blurb and instruction manual, and commonly referred to by fans as Generation II, is the second set of Pokémon games released, and a sequel to the games of Generation I.

This generation started with Pokémon Gold and Silver, which were later followed by Pokémon Crystal. It also includes the side game Pokémon Stadium 2.

Terminology

The Japanese name 「ポケットモンスター金・銀シリーズ」 (Pocket Monsters Gold and Silver Series) has been used in the pokemon.co.jp website, referring to the games Pokémon Gold, Silver, Crystal, and Stadium 2.[1][2][3]

The manual of Pokémon Crystal states that this game is part of the Gold & Silver series.

History

Generation II began the Pokémon series' expansion-focused nature, introducing to the world 100 new Pokémon which did not exist and are unable to be obtained in the Generation I games, and the new region of Johto. Many of these Pokémon expand the Evolution families of older Pokémon, while a majority of them are brand-new evolutionary lines.

The initial hint that Generation II was on its way came in early 1997, with the release of the animated series's first episode. A Pokémon appears to Ash Ketchum on the first day of his journey, shortly after he and Pikachu become friends, that cannot be identified by the Pokédex; this Pokémon, later revealed to be the Legendary mascot of Gold Version, Ho-Oh, was the first Pokémon from a future generation to debut in the animated series. The games, initially named "Pocket Monsters 2", were set for release in late 1997, but were pushed back to 1999 with the intention to redevelop the games to work with the Game Boy Color better.

Details in the games indicate that the storyline of the Generation II games occurs three years after the one in Generation I and Generation III, while the storyline of the Sinnoh-based Generation IV games indicate that they occur contemporaneously to Generation II as Generation I does to Generation III.

Advances in gameplay

In addition to retaining the system from Generation I in almost every aspect, several key innovations were made to the series, most of which have been retained in every generation since.

Major additions

Major alterations from Generation I

  • A change in the types of four moves: Gust, Sand-Attack, Karate Chop, and Bite. All formerly Normal-type, they are now Flying, Ground, Fighting, and Dark, respectively.
  • The addition of Steel as a secondary type for Magnemite and Magneton.
  • An improved stat system, with the former Special stat being split into Special Attack and Special Defense.
  • In-game opponents now have PP like players.
  • Although still classified as a Normal type move, Struggle now deals typeless damage.
  • The Bag is no longer one 20-item container, but has four separate sections for different items: Normal items, Poké Balls, TMs and HMs, and Key Items.
  • Hidden moves can now be used by interacting with the relevant obstacle (e.g. interacting with water for Surf), in addition to the previous method of selecting the move via the party menu.
  • A Key Item can be set to and then subsequently accessed with the select button, enabling its use without menu navigation.
  • When an opponent Pokémon Trainer encounters the player and challenges them, the player now turns to look at the Trainer.
  • The held item Exp. Share replaces the Exp. All.
  • In the previous generation, a Pokémon could gain enough experience through the defeat of a single Pokémon to increase its level by more than one, thus missing out on the opportunity to learn moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in battle, it levels up multiple times if it gains enough experience to do so, and may learn moves at all levels at which it is eligible to do so. While other Pokémon may increase their level by more than one, the player will still be prompted to teach the Pokémon moves that it would be eligible to learn at intermediate levels.
  • The Town Map is no longer a Key Item; instead, it is available as a feature of an electronic device, the Pokégear, which also has cell phone and radio capabilities.
  • The way the game handles color on the world map has been improved. Overworld sprites such as the surfing Pikachu no longer change their palettes when moving between areas.
  • The type chart has changed from Generation I:
Attacking type Defending type Old effectiveness New effectiveness
 Bug   Poison  Super effective Not very effective
 Poison   Bug  Super effective Normal effectiveness
 Ghost   Psychic  Immune Super effective
 Ice   Fire  Normal effectiveness Not very effective

Character names

  • Red, Blue, and Daisy had their definitive names revealed in Generation II.
    • In Generation I games, the player (Red) and the rival (Blue) could be named by the player. In the Japanese manuals of Generation I games, they had multiple possible names referencing game titles.
    • In Generation I games, Daisy was unnamed and simply referred to as the rival's sister.
  • The words "Grunt" and "Executive", referring to Team Rocket ranks, were introduced in this generation.
    • In Generation I, the Team Rocket members were simply known as "Rocket". In this generation, each is them is known as a "Rocket Grunt". In Generation III, this was expanded to "Team Rocket Grunt".
    • In some later generations, "Executive" is known as "Admin" instead.
  • Opponent Pokémon Trainers are given individual names.

Further additions in Pokémon Crystal

Regions

Johto

Johto
Main article: Johto

Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.

First partner Pokémon

The first partner Pokémon introduced in Generation II follow the same Grass-Fire-Water alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, Professor Elm offers Chikorita, Cyndaquil, or Totodile to the player as protection on an errand to Mr. Pokémon's house on Route 30.

Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the first partner types very early on in the game, unlike in Generation I.

152Chikorita GS.png
Chikorita
155Cyndaquil GS.png
Cyndaquil
158Totodile GS.png
Totodile
Grass Fire Water
Bayleef Bayleef Quilava Quilava Croconaw Croconaw
Grass Fire Water
Meganium Meganium Typhlosion Typhlosion Feraligatr Feraligatr
Grass Fire Water

Gym Leaders

Johto's Gym Leaders specialize in types different from Kanto's Gym Leaders, with eight of the nine types not covered by Kanto being the specialty types of these Gyms. Like Kanto, these Gym Leaders will give out Badges and TMs on their defeat.

Johto League
Generation II Region: Johto
Gym Leader
Japanese
Location
Japanese
Type Badge
{{{size}}}
Falkner
ハヤト Hayato
Violet City
キキョウシティ
Kikyō City
Flying Zephyr Badge.png
Zephyr Badge
{{{size}}}
Bugsy
ツクシ Tsukushi
Azalea Town
ヒワダタウン
Hiwada Town
Bug Hive Badge.png
Hive Badge
{{{size}}}
Whitney
アカネ Akane
Goldenrod City
コガネシティ
Kogane City
Normal Plain Badge.png
Plain Badge
{{{size}}}
Morty
マツバ Matsuba
Ecruteak City
エンジュシティ
Enju City
Ghost Fog Badge.png
Fog Badge
{{{size}}}
Chuck
シジマ Shijima
Cianwood City
タンバシティ
Tanba City
Fighting Storm Badge.png
Storm Badge
{{{size}}}
Jasmine
ミカン Mikan
Olivine City
アサギシティ
Asagi City
Steel Mineral Badge.png
Mineral Badge
{{{size}}}
Pryce
ヤナギ Yanagi
Mahogany Town
チョウジタウン
Chōji Town
Ice Glacier Badge.png
Glacier Badge
{{{size}}}
Clair
イブキ Ibuki
Blackthorn City
フスベシティ
Fusube City
Dragon Rising Badge.png
Rising Badge


Kanto

Kanto
Main article: Kanto

Unlike later games in the series, the Generation II games offer the player the chance, once Johto's Gyms are conquered and the Elite Four is defeated, to return to the Kanto region where the Generation I games are set. Here, players will find that many things have changed over the past three years.

Gym Leaders

Unlike in Generation I, the Gym Leaders of Generation II Kanto will for the most part not give away TMs; only Janine and Erika do this.

Indigo League
Generation II Region: Kanto
Gym Leader
Japanese
Location
Japanese
Type Badge
{{{size}}}
Brock
タケシ Takeshi
Pewter City
ニビシティ
Nibi City
Rock Boulder Badge.png
Boulder Badge
{{{size}}}
Misty
カスミ Kasumi
Cerulean City
ハナダシティ
Hanada City
Water Cascade Badge.png
Cascade Badge
{{{size}}}
Lt. Surge
マチス Matisse
Vermilion City
クチバシティ
Kuchiba City
Electric Thunder Badge.png
Thunder Badge
{{{size}}}
Erika
エリカ Erika
Celadon City
タマムシシティ
Tamamushi City
Grass Rainbow Badge.png
Rainbow Badge
{{{size}}}
Janine
アンズ Anzu
Fuchsia City
セキチクシティ
Sekichiku City
Poison Soul Badge.png
Soul Badge
{{{size}}}
Sabrina
ナツメ Natsume
Saffron City
ヤマブキシティ
Yamabuki City
Psychic Marsh Badge.png
Marsh Badge
{{{size}}}
Blaine
カツラ Katsura
Cinnabar Island
グレンじま
Guren Island
Fire Volcano Badge.png
Volcano Badge
{{{size}}}
Blue
グリーン Green
Viridian City
トキワシティ
Tokiwa City
Various Earth Badge.png
Earth Badge


Johto thematic motif

The second generation of Pokémon games were more directed towards mythology and tradition.

This was the first installment that put emphasis on Legendary Pokémon being actual legends in-game, in contrast to Mewtwo and the legendary birds of Generation I. Ecruteak City fleshed out the legends of Ho-Oh and the three beasts, their relationship with one another, and the story behind their departure (the Burned Tower). Lugia was also glimpsed by an elderly man in Ecruteak City, and others, who stated it looked like a dragon in the sky. Even the uncatchable Celebi was mentioned as the "Forest's Protector" at the shrine in Ilex Forest.

The Kimono Girls upheld ancient tradition in both battling Pokémon and dancing. The buildings in both Ecruteak City and Violet City have an older structure to them as well. Kurt offered a more traditional means of creating Poké Balls via Apricorns which proved variably superior to manufactured Poké Balls.

Reception

Pokémon Gold and Silver were among the most-hyped games in the Pokémon franchise, with the innovations introduced in them becoming staples of the series. The later-released Pokémon Crystal began the series' focus on Legendary Pokémon of the regions in which the games take place, first bringing them into the plot of the game. Due to these improvements, Generation II is highly acclaimed among long-time fans. Unlike future games, Generation II stood as an extension and a sequel of Generation I, and has been criticized by some for this.

Like Generation I's games, the popularity of the Generation II games proved great enough that remakes were made during Generation IV as sequels to Pokémon FireRed and LeafGreen. Another reason why remakes were made was the fact that the original versions are incompatible with Generation III and onward.

Title screens

Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Replace with APNGs if and when appropriate

This section excludes the unused Super Game Boy mode of Pokémon Crystal and the Korean versions of Pokémon Gold and Silver since proper support for Game Boy mode is absent.

On the Nintendo 3DS Virtual Console releases of the Japanese and Western versions of Pokémon Gold and Silver, Game Boy Color mode is enforced.

English title screens

Game Boy Color

Pokémon Gold
Game Boy Color mode
Pokémon Silver
Game Boy Color mode
Pokémon Crystal
GoldTitle.png SilverTitle.png CrystalTitle.png


Pokémon Gold
Game Boy mode (unused)
Pokémon Silver
Game Boy mode (unused)
Pokémon Crystal
Japanese, unused
GoldTitle GBCGB unused.png SilverTitle GBCGB unused.png Pokemon Crystal UnusedTitleScreen.png

Super Game Boy

Pokémon Gold Pokémon Silver
GoldTitle SGB.png SilverTitle SGB.png

Game Boy Tower

Pokémon Gold Pokémon Silver
GoldTitle SGBC.png SilverTitle SGBC.png

Japanese title screens

These title screens for Pokémon Gold and Silver also apply to the Pokémon Gold and Silver Spaceworld '99 demo.

The unused Game Boy mode variants in the final releases load very similar albeit distinct boot ROM palettes to those used by Pokémon Red and Green.

The unused Game Boy mode variant of the Spaceworld '99 demo of Pokémon Gold loads the same palette as the Spaceworld '97 demo of Pokémon Gold.

Game Boy Color

Pocket Monsters Gold
Game Boy Color mode
Pocket Monsters Silver
Game Boy Color mode
Pocket Monsters Crystal
Japanese GoldTitle.png Japanese SilverTitle.png Japanese CrystalTitle.png


Pocket Monsters Gold
Space World '99 demo
Game Boy mode (unused)
Pocket Monsters Gold
Game Boy mode (unused)
Pocket Monsters Silver
Game Boy mode (unused)
Pocket Monsters Crystal
unused
Japanese GoldTitle SW99 GBCGB unused.png Japanese GoldTitle GBCGB unused.png Japanese SilverTitle GBCGB unused.png Pokemon Crystal UnusedTitleScreen.png

Super Game Boy

Pocket Monsters Gold Pocket Monsters Silver
Japanese GoldTitle SGB.png Japanese SilverTitle SGB.png

Game Boy Tower

Pocket Monsters Gold Pocket Monsters Silver
Japanese GoldTitle SGBC.png Japanese SilverTitle SGBC.png

Korean title screens

Pocket Monsters Gold Pocket Monsters Silver
Korean GoldTitle GBC.png Korean SilverTitle GBC.png

Spaceworld '97 demo title screens

The Game Boy mode variant of the Pokémon Silver demo loads a very similar albeit distinct boot ROM palette to the one used by Pokémon Green.

Game Boy Color

Pocket Monsters Gold
Game Boy mode, main
Pocket Monsters Silver
Game Boy mode, main
Pocket Monsters Gold
Game Boy mode, alternate
Pocket Monsters Silver
Game Boy mode, alternate
Japanese GoldTitle SW97 main GBC.png Japanese SilverTitle SW97 main GBC.png Japanese GoldTitle SW97 alt GBC.png Japanese SilverTitle SW97 alt GBC.png

Super Game Boy

The Super Game Boy borders can be switched by pressing SELECT in the Options screen.

Pocket Monsters Gold
final border, main
Pocket Monsters Silver
final border, main
Pocket Monsters Gold
final border, alternate
Pocket Monsters Silver
final border, alternate
Japanese GoldTitle SW97 main SGB final.png Japanese SilverTitle SW97 main SGB final.png Japanese GoldTitle SW97 alt SGB final.png Japanese SilverTitle SW97 alt SGB final.png


Pocket Monsters Gold
demo-only border, main
Pocket Monsters Silver
demo-only border, main
Pocket Monsters Gold
demo-only border, alternate
Pocket Monsters Silver
demo-only border, alternate
Japanese GoldTitle SW97 main SGB demo.png Japanese SilverTitle SW97 main SGB demo.png Japanese GoldTitle SW97 alt SGB demo.png Japanese SilverTitle SW97 alt SGB demo.png

Trivia

  • This is the smallest completed generation so far, with only seven games and three core series games, if the Pokémon mini and arcade games aren't taken into consideration.
  • This is the first generation to:
  • This is the only generation:
  • This generation leaves the least extra space for Pokémon in the Storage System if one of every species is caught. Only 280 Pokémon (270 in the Japanese versions due to differences in storage) may be obtained at once; there are 251 different Pokémon species available in this generation.
  • This generation features the first core series game, Crystal, whose Japanese title is in katakana only and that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
  • Unlike in other generations, should the player use a glitch or cheat in a Generation II game to initiate a battle without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainer battles), instead of the player sending out a glitch Pokémon.
  • This generation started the trend of featuring Legendary Pokémon on the boxart of the core series games, rather than first partner Pokémon or their final Evolutions.
  • Because of the introduction of a completely new stat due to the special split, this generation had the most base stat changes between generations, as all 151 Generation I Pokémon had their base stat total increased.
    • Additionally, this generation arguably had the most base stat increases and decreases between generations, as the majority of Pokémon received a different value for their Special Attack and Special Defense, while some had both Special stats remain the same.
  • This generation introduced the fewest Poison-type moves of all generations, with only one.

References

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.