Mew (Pokémon)/Generation IV learnset: Difference between revisions

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m (Adding transfer-only move data)
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/4|Mew|Psychic|Psychic|1}}
{{learnlist/prevgenh/4|Mew|Psychic|Psychic|1}}
{{learnlist/prevgen4|Mew|1|Body Slam|Normal|Physical|85|100|15|||Tough|3|III=yes}}
{{learnlist/prevgen4|Mew|1|Body Slam|Normal|Physical|85|100|15|||Tough|3|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Counter|Fighting|Physical|—|100|20|||Tough|2|III=yes}}
{{learnlist/prevgen4|Mew|1|Counter|Fighting|Physical|—|100|20|||Tough|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Defense Curl|Normal|Status|—|—|40|||Cute|2|III=yes}}
{{learnlist/prevgen4|Mew|1|Defense Curl|Normal|Status|—|—|40|||Cute|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Double-Edge|Normal|Physical|120|100|15|||Tough|0|III=yes}}
{{learnlist/prevgen4|Mew|1|Double-Edge|Normal|Physical|120|100|15|||Tough|0|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|DynamicPunch|Fighting|Physical|100|50|5|||Cool|2|III=yes}}
{{learnlist/prevgen4|Mew|1|DynamicPunch|Fighting|Physical|100|50|5|||Cool|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Faint Attack|Dark|Physical|60|—|20|||Smart|2|III=event}}
{{learnlist/prevgen4|Mew|1|Faint Attack|Dark|Physical|60|—|20|||Smart|2|III=event<!--{{Pokémon XD}}-->}}
{{learnlist/prevgen4|Mew|1|Fake Out|Normal|Physical|40|100|10|||Cute|2|III=event}}
{{learnlist/prevgen4|Mew|1|Fake Out|Normal|Physical|40|100|10|||Cute|2|III=event<!--{{Pokémon XD}}-->}}
{{learnlist/prevgen4|Mew|1|Mega Kick|Normal|Physical|120|75|5|||Cool|2|III=yes}}
{{learnlist/prevgen4|Mew|1|Mega Kick|Normal|Physical|120|75|5|||Cool|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Mimic|Normal|Status|—|—|10|||Cute|0|III=yes}}
{{learnlist/prevgen4|Mew|1|Mimic|Normal|Status|—|—|10|||Cute|0|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Night Shade|Ghost|Special|—|100|15|||Smart|3|III=event}}
{{learnlist/prevgen4|Mew|1|Night Shade|Ghost|Special|—|100|15|||Smart|3|III=event<!--{{Pokémon XD}}-->}}
{{learnlist/prevgen4|Mew|1|Nightmare|Ghost|Status|—|100|15|||Smart|2|III=yes}}
{{learnlist/prevgen4|Mew|1|Nightmare|Ghost|Status|—|100|15|||Smart|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Seismic Toss|Fighting|Physical|—|100|20|||Tough|3|III=yes}}
{{learnlist/prevgen4|Mew|1|Seismic Toss|Fighting|Physical|—|100|20|||Tough|3|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Selfdestruct|Normal|Physical|200|100|5|||Beauty|0|III=yes}}
{{learnlist/prevgen4|Mew|1|Selfdestruct|Normal|Physical|200|100|5|||Beauty|0|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Softboiled|Normal|Status|—|—|10|||Beauty|0|III=yes}}
{{learnlist/prevgen4|Mew|1|Softboiled|Normal|Status|—|—|10|||Beauty|0|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Mew|1|Zap Cannon|Electric|Special|120|50|5|||Cool|2|III=event}}
{{learnlist/prevgen4|Mew|1|Zap Cannon|Electric|Special|120|50|5|||Cool|2|III=event<!--{{Pokémon XD}}-->}}
{{learnlist/prevgenf/4|Mew|Psychic|Psychic|1}}
{{learnlist/prevgenf/4|Mew|Psychic|Psychic|1}}



Revision as of 20:11, 30 October 2020

← Mew Mew

By leveling up

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Pound Normal Physical 04040 100}}100% 35 Tough 3 ♥♥♥
011 Transform Normal Status 0000 00—}}—% 10 Smart 1
1010 Mega Punch Normal Physical 08080 085}}85% 20 Tough 2 ♥♥
2020 Metronome Normal Status 0000 00—}}—% 10 Cute 2 ♥♥
3030 Psychic Psychic Special 09090 100}}100% 10 Smart 2 ♥♥
4040 Barrier Psychic Status 0000 00—}}—% 30 Cool 2 ♥♥
5050 AncientPower Rock Special 06060 100}}100% 5 Tough 2 ♥♥
6060 Amnesia Psychic Status 0000 00—}}—% 20 Cute 0  
7070 Me First Normal Status 0000 00—}}—% 20 Cute 2 ♥♥
8080 Baton Pass Normal Status 0000 00—}}—% 40 Cute 0  
9090 Nasty Plot Dark Status 0000 00—}}—% 20 Cute 0  
100100 Aura Sphere Fighting Special 09090 00—}}—% 20 Beauty 2 ♥♥
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mew in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mew in that game.
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

By transfer from another generation

Generation IV
Other generations:
I - II - V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Body Slam Normal Physical 08585 100}}100% 15 Tough 3 ♥♥♥
III Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥
III Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III DynamicPunch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥
III Faint Attack Dark Physical 06060 00—}}—% 20 Smart 2 ♥♥
III Fake Out Normal Physical 04040 100}}100% 10 Cute 2 ♥♥
III Mega Kick Normal Physical 120120 075}}75% 5 Cool 2 ♥♥
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Night Shade Ghost Special 0000 100}}100% 15 Smart 3 ♥♥♥
III Nightmare Ghost Status 0000 100}}100% 15 Smart 2 ♥♥
III Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
III Selfdestruct Normal Physical 200200 100}}100% 5 Beauty 0  
III Softboiled Normal Status 0000 00—}}—% 10 Beauty 0  
III Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Sapporo PalCity MewLv.50 Amnesia Psychic Status —% 20 Cute 0  
PalCity Mew
Nintendo of Korea MewLv.50
Aura Sphere Fighting Special 90 —% 20 Beauty 2 ♥♥
PalCity Mew
Nintendo of Korea Mew
My Pokémon Ranch - Hayley's Mew
Teleport Psychic Status —% 20 Cool 2 ♥♥
My Pokémon Ranch - Hayley's MewDP Synthesis Grass Status —% 5 Smart 0  
My Pokémon Ranch - Hayley's Mew Hypnosis Psychic Status 60% 20 Smart 2 ♥♥
  • A superscript level indicates that Mew can learn this move normally in Generation IV at that level
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see event moves from other generations