Volt Tackle (move): Difference between revisions
No edit summary |
YoungMan16 (talk | contribs) m (→Main series) |
||
Line 222: | Line 222: | ||
{{moveanime|type=electric|exp=yes|gen=The user electrifies itself and charges at the target. This also damages the user quite a lot and may leave the target with paralysis.|image1=Captain Pikachu Volt Tackle.png|image1p=Pikachu|image2=Visquez Raichu Volt Tackle.png|image2p=Raichu|image3=Raichu Pikachu Volt Tackle.png|image3p=Volt Tackle collision|image4=Narissa Ditto Volt Tackle.png|image4p=Ditto transformed as Pikachu}} | {{moveanime|type=electric|exp=yes|gen=The user electrifies itself and charges at the target. This also damages the user quite a lot and may leave the target with paralysis.|image1=Captain Pikachu Volt Tackle.png|image1p=Pikachu|image2=Visquez Raichu Volt Tackle.png|image2p=Raichu|image3=Raichu Pikachu Volt Tackle.png|image3p=Volt Tackle collision|image4=Narissa Ditto Volt Tackle.png|image4p=Ditto transformed as Pikachu}} | ||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. Alternatively, lightning strikes Pikachu, and it tackles the opponent while electrified. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. On occasion, this will paralyze the opponent.}} | {{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. Alternatively, lightning strikes Pikachu, and it tackles the opponent while electrified. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. On occasion, this will paralyze the opponent.}} | ||
{{movemid|type=electric|user=Ash's Pikachu|startcode=AG150|startname=May's Egg-Cellent Adventure|note=Debut<br>Mastered in ''{{color2| | {{movemid|type=electric|user=Ash's Pikachu|startcode=AG150|startname=May's Egg-Cellent Adventure|note=Debut<br>Mastered in ''{{color2|000|AG155|The Green Guardian}}''}} | ||
{{movemid|electric|user=Pikachu (Pokémon)|user1=Aura Guardian's Pikachu|startcode=DP056|startname=The Keystone Pops!}} | {{movemid|electric|user=Pikachu (Pokémon)|user1=Aura Guardian's Pikachu|startcode=DP056|startname=The Keystone Pops!}} | ||
{{movemid|electric|user=Volkner|user1=Volkner's Pikachu|startcode=DP165|startname=Flint Sparks the Fire!}} | {{movemid|electric|user=Volkner|user1=Volkner's Pikachu|startcode=DP165|startname=Flint Sparks the Fire!}} | ||
{{movemid|electric|user=Narissa|user1=Narissa's Ditto 1 in the form of Pikachu|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{color2| | {{movemid|electric|user=Narissa|user1=Narissa's Ditto 1 in the form of Pikachu|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{color2|000|Transform (move)|Transform}}}} | ||
{{movemid|electric|user=Pikala|user1=Pikala's Boss|startcode=SM091|startname=A Plethora of Pikachu!}} | {{movemid|electric|user=Pikala|user1=Pikala's Boss|startcode=SM091|startname=A Plethora of Pikachu!}} | ||
{{movemid|type=electric|user=Captain Pikachu|user1=Friede's Captain Pikachu|startcode=HZ002|startname=HZ002}} | {{movemid|type=electric|user=Captain Pikachu|user1=Friede's Captain Pikachu|startcode=HZ002|startname=HZ002}} |
Revision as of 23:56, 7 October 2023
- Volt Tackle redirects here. For the song entitled after this move, see Volt Tackle (song).
Volt Tackle ボルテッカー Volteccer | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of Pikachu's evolutionary line. It can be upgraded to the special Z-Move Catastropika by Pikachu holding Pikanium Z.
Effect
Generation III
Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.
Volt Tackle can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Charge was used in the previous turn.
Generation IV onwards
Volt Tackle now also has a 10% chance of paralyzing the target.
Volt Tackle can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Charge was used in the prior turn.
Generation VIII
Pokémon Legends: Arceus
Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness.
|
Description
|
Learnset
By breeding
From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg Move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | ||||||
0172 | Field | Fairy | ✔E | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
- In Pokémon Sun and Moon, a woman with three Pikachu in Konikoni City can teach Pikachu the move Volt Tackle after she gives the player Pikanium Z.
- In Pokémon Ultra Sun and Ultra Moon, a gentleman at Hano Grand Resort can teach Pikachu this move after the player receives Pikanium Z as the reward from a celebrity Pikachu Chuuster (Japanese: チュウジロウ Chujirō) for defeating Reporter Rita.
# | Pokémon | Types | Egg Groups | Game | |||||
---|---|---|---|---|---|---|---|---|---|
SM | USUM | LA | |||||||
0025 | Field | Fairy | ✔ | ✔ | ✔ | ||||
0026 | Field | Fairy | ✔ | ||||||
0172 | No Eggs Discovered | ✔ | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | Secret GiftPBR Pokéwalker - Yellow Forest | |||
0172 | Pichu
Spiky-eared |
No Eggs Discovered | Spiky-eared Pichu - Ilex ForestHGSS (requires Pikachu-colored Pichu) | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0172 | No Eggs Discovered | Red and Green Anniversary Pichu Shokotan Pikachu-colored Pichu Mikena Pichu GameStop Pichu Spring 2010 Pichu | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | Pikachu Festival Pikachu Pika Pika Carnival Pikachu Summer 2012 Pikachu Summer Carnival Pikachu Pokémon Center 15th Anniversary Pikachu | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VI
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | PGL Pikachu | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Pikachu
Sinnoh Cap |
Field | Fairy | Ash's Pikachu | ||
0025 | Pikachu
Unova Cap |
Field | Fairy | Ash's Pikachu | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VIII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Pikachu
Gigantamax Factor |
Field | Fairy | Wild Area News | ||
0025 | Pikachu
Original Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Partner Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Hoenn Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Sinnoh Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Unova Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Kalos Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
Alola Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
0025 | Pikachu
World Cap |
Field | Fairy | Ash's Pikachu (Move Reminder) | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Volt Tackle deals damage and the user receives recoil damage. In the Rescue Team and Explorers series, the recoil damage is equal to ⅛ of the user's maximum HP. From Gates to Infinity onward, Volt Tackle may now cause paralysis and the recoil damage is instead 20% of the user's max HP.
Since Volt Tackle can only be learnt as an Egg Move in the core series games, it is taught differently in the Mystery Dungeon games:
- In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pichu can learn Volt Tackle at level 50 if it has at least 333 IQ points (7.5 stars). If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the Gulpin Link Shop.
- In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, where Egg Moves are commonly present, Pichu that hatch from Eggs may know Volt Tackle.
- In Pokémon Mystery Dungeon: Gates to Infinity, Pichu, Pikachu, and Raichu can learn Volt Tackle by TM. The TM is obtained once Paradise reaches Perfect Rank.
- In Pokémon Super Mystery Dungeon, Pichu, Pikachu, and Raichu can learn Volt Tackle at Hawlucha's Slam School by paying 10,000.
- In Pokémon Mystery Dungeon: Rescue Team DX, Pichu, Pikachu, and Raichu can learn Volt Tackle at the Gulpin Link Shop by paying 11,000, after completing the main story.
|
Pokémon Conquest
> | ||||
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Super Smash Bros. series
Since Super Smash Bros. Brawl, Volt Tackle has been Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.
In Super Smash Bros. for Nintendo 3DS and Wii U, Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In Super Smash Bros. Ultimate, the returning fighter Pichu also gains Volt Tackle as its Final Smash; like Pichu's other electrical moves, it deals damage to it after use. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster.
Trophy information
"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."
Pokémon UNITE
In Pokémon UNITE, Volt Tackle is Pikachu's second move obtained at level 6 by upgrading Electroweb into it instead of Thunderbolt. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s.
Description
|
In the anime
Main series
The user electrifies itself and charges at the target. This also damages the user quite a lot and may leave the target with paralysis. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. Alternatively, lightning strikes Pikachu, and it tackles the opponent while electrified. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. On occasion, this will paralyze the opponent. | |||
Ash's Pikachu | May's Egg-Cellent Adventure | Debut Mastered in The Green Guardian | |
Aura Guardian's Pikachu | The Keystone Pops! | None | |
Volkner's Pikachu | Flint Sparks the Fire! | None | |
Narissa's Ditto 1 in the form of Pikachu | Dealing With a Fierce Double Ditto Drama! | Used via Transform | |
Pikala's Boss | A Plethora of Pikachu! | None | |
Friede's Captain Pikachu | HZ002 | None | |
Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white. | |||
Sho's Raichu | Pika and Goliath! | None | |
Volkner's Raichu | Flint Sparks the Fire! | None | |
Visquez's Raichu | Destination: Coronation! | None |
Pokémon Generations
The user electrifies itself and charges at the target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Pikachu's body becomes engulfed in yellow electricity. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white. | |||
Red's Pikachu | The Adventure | Debut |
In the manga
Ash & Pikachu
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ash's Pikachu | An Infinite Bond!! | Debut |
Movie adaptations
The user becomes outlined in electricity and fires itself at the foe. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu becomes outlined in electricity and fires itself at the foe. | |||
Ash's Pikachu | Pokémon Ranger and the Temple of the Sea | Debut |
Pokémon Adventures
The user generates powerful electricity and fires it at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pichu fires a powerful bolt of electricity from one of its hands, or its body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them. | |||
Gold's Pibu | The Last Battle XIV | Debut Given the name Super Rising Thunder in its first appearance | |
Pikachu's body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them. | |||
Red's Pika | The Final Battle IX | None | |
Yellow's Chuchu | The Final Battle IX | None |
Pokémon Battrio: Aim to be Battrio Master!
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ryū's Pikachu | ABM07 | Debut |
Pocket Monsters Diamond & Pearl
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ash's Pikachu | PDP07 | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Volt Tackle's Japanese name, ボルテッカー Volteccer, comes from an attack used by Pulseman, the protagonist of the Game Freak game of the same name.[1] Both attacks are in reference to Tekkaman, whose signature attack is called Voltekka.
- In the Pokémon Adventures manga, when Volt Tackle first appeared in The Last Battle XIV, albeit in a much different fashion than most other canons, Gold named it Super Rising Thunder. In a future round, however, the move has its core series name and, unlike before, it is depicted more like a physical move than a special one.
References
In other languages
|
Variations of the move Double-Edge | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Sun and Moon tutor moves
- Ultra Sun and Ultra Moon tutor moves
- Legends: Arceus tutor moves
- Moves
- Moves that can target any adjacent Pokémon
- Electric-type moves
- Cool moves
- Physical moves
- Generation III moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Conquest
- Signature moves
- Moves that can inflict paralysis
- Moves that have recoil
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Legends: Arceus