Arm Thrust (move): Difference between revisions
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Revision as of 21:04, 19 November 2022
Arm Thrust つっぱり Thrust | ||||||||||||
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Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Fighting-type multi-strike move introduced in Generation III. Prior to Generation V, it was one of the signature moves of Makuhita and Hariyama.
Effect
Generations III and IV
Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Each strike made has an equal chance to be a critical hit.
Arm Thrust may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Pokémon with the Ability Skill Link will always hit five times when using Arm Thrust unless it misses.
Arm Thrust can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if Fake Out or Focus Energy was used in the previous turn.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation V onward
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has Weak Armor or Stamina, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | ||||||
0214 | |
Bug | 1 | 1 | ||||||||
0296 | Human-Like | 10 | 7 | 7 | 7 | 7 | 7BDSP | |||||
0297 | Human-Like | 1, 10 | 1, 7 | 1, 7 | 1, 7 | 1, 7 | 1, 7BDSP | |||||
0499 | |
Field | 17 | 17 | 1, Evo. | |||||||
0500 | |
Field | 17 | 17 | 1 | |||||||
0674 | Field | Human-Like | 7 | 7 | 4 | |||||||
0675 | |
Field | Human-Like | 7 | 1, 7 | 1 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Arm Thrust is a move with 2 base power, 78% accuracy, and 17 PP. It damages an enemy in front of the user 2 to 5 times. This move's base critical hit rate is lower than normal, at 2%.
In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 10 and its accuracy to 40%.
Description
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In the anime
The user looses a flurry of open-palmed arm thrusts. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Makuhita repeatedly hits the opponent with alternating hands. | |||
Brawly's Makuhita | Brave the Wave | Debut | |
Hariyama repeatedly hits the opponent with alternating hands, which sometimes glow white, orange, or light yellow. | |||
Brawly's Hariyama | A Meditite Fight! | None | |
Tyson's Hariyama | At the End of the Fray | None | |
Fighting Dojo's Hariyama | Pasta La Vista! | None | |
Greta's Hariyama | Wheel of Frontier | None | |
Paul's Hariyama | A Pyramiding Rage! | None | |
Hala's Hariyama | Trial and Tribulation! | None | |
Hodge's Hariyama | Serving Up the Flute Cup! | None | |
Emboar repeatedly hits the opponent with alternating hands. | |||
Bianca's Emboar | Search for the Clubultimate! | None | |
Pancham's hands glows white and it strikes the opponent with them. | |||
Serena's Pancham | Dreaming a Performer's Dream! | None | |
Heracross's hands glows multiple shades of blue and it strikes the opponent with one of them. | |||
Goh's Heracross | Trade, Borrow, and Steal! | Heracross cannot legally learn Arm Thrust in Generation VIII |
In the manga
Pokémon Adventures
The user repeatedly hits the opponent with its hands. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hariyama thrusts one of its hands forward and hits the opponent with its palm. | |||
Brawly's Hariyama | The Beginning of the End with Kyogre & Groudon IX | Debut | |
Makuhita repeatedly hits the opponent with its hands. | |||
Cyndy's Makuhita | Verily Vanquishing Vileplume I | None |
Pokémon Pocket Monsters
The user repeatedly hits the opponent with its hands. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Makuhita repeatedly hits the foe with its hands. | |||
Unknown Trainer's Makuhita | Extra Heavyweight Battle | Debut |
In other generations
Core series games
Side series games
Spin-off series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |