Normal (type): Difference between revisions
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==In other languages== | ==In other languages== |
Revision as of 11:52, 5 January 2008
Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Normal-type include Whitney of Goldenrod City and Norman of Petalburg City.
Statistical averages
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 76.3
|
136.3 - 183.3 | 262.6 - 356.6 | |
66.0
|
63 - 129 | 123 - 254 | |
55.5
|
54 - 118 | 104 - 231 | |
54.2
|
53 - 116 | 102 - 228 | |
60.8
|
59 - 124 | 113 - 242 | |
62.5
|
60 - 125 | 117 - 246 | |
Total: 375.3
|
Other Pokémon with this total | ||
Battle properties
Normal-type moves:
- Are super effective against: None
- Are not very effective against: Rock, Steel
- Have no effect against: Ghost
Normal-type Pokémon:
Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-types.
Characteristics
The Normal-type is considered to be one of the best types defensively, as it has only a single weakness, and one immunity. Having only a one weakness makes up for not having any resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.
The majority of Normal-type Pokémon do not have a second type. All Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig, which is Normal/Psychic, and Bibarel which is Normal/Water.
There are also many Normal-types that rely on an unusual "gimmick" strategy, these include Ditto, the Porygon family, Smeargle, Spinda, Kecleon, and Chatot. Thus, the Normal-type could be thought of as the unspecialized "default" type.
Pokémon
Pure Normal-type Pokémon
Half Normal-type Pokémon
Primary Normal-type Pokémon
Secondary Normal-type Pokémon
- None
Moves
Damage-dealing moves
Name | Category | Contest | Power | Accuracy | PP | Target | Notes |
---|---|---|---|---|---|---|---|
Barrage | ![]() |
Tough | 15 | 85% | 20 | One foe | Attacks two to five times in a row. |
Bide | ![]() |
Tough | Varies | —% | 10 | One foe | The user endures attacks for two turns, then does double the damage taken. |
Bind | ![]() |
Tough | 15 | 75% | 20 | One foe | Attacks for two to five turns. |
Body Slam | ![]() |
Tough | 85 | 100% | 15 | One foe | Has a 30% chance of paralyzing its opponent. |
Comet Punch | ![]() |
Tough | 18 | 85% | 15 | One foe | Attacks two to five times in a row. |
Constrict | ![]() |
Tough | 10 | 100% | 35 | One foe | Has a 10% chance of lowering the opponent's Speed. |
Covet | ![]() |
Cute | 40 | 100% | 40 | One foe | Steals the item the foe is holding. |
Crush Claw | ![]() |
Cool | 75 | 95% | 10 | One foe | May lower the target's Defense. |
Crush Grip | ![]() |
Tough | Varies | 100% | 5 | One foe | The more HP the foe has, the greater this move's power. |
Cut | ![]() |
Cool | 50 | 95% | 30 | One foe | In battle: Does damage. Out of battle: Used to cut down small trees. |
Dizzy Punch | ![]() |
Cool | 70 | 100% | 10 | One foe | has a high chance of confusing the target. |
Double-Edge | ![]() |
Tough | 120 | 100% | 15 | One foe | User takes 25% recoil damage. |
Double Hit | ![]() |
Smart | 35 | 90% | 10 | One foe | Attacks twice. |
DoubleSlap | ![]() |
Tough | 15 | 85% | 10 | One foe | Attacks two to five times in a row. |
Egg Bomb | ![]() |
Tough | 100 | 75% | 10 | One foe | |
Endeavor | ![]() |
Tough | Varies | 100% | 5 | One foe | Cuts the foe's HP to equal the user's HP. |
Explosion | ![]() |
Beauty | 250 | 100% | 5 | All | User faints. |
ExtremeSpeed | ![]() |
Cool | 80 | 100% | 5 | One foe | Allows the user to strike first in battle. |
Facade | ![]() |
Cute | 70 | 100% | 20 | One foe | Base power is doubled if the user has a status ailment. |
Fake Out | ![]() |
Cute | 40 | 100% | 10 | One foe | Allows the user to strike first and makes the target flinch. This move only works on the first turn. |
False Swipe | ![]() |
Cool | 40 | 100% | 40 | One foe | Leaves the target with at least 1 HP. |
Flail | ![]() |
Cute | Varies | 100% | 15 | One foe | Becomes more powerful the less HP the user has. |
Frustration | ![]() |
Cute | Varies | 100% | 20 | One foe | Does more damage based on how much the user dislikes its Trainer. |
Fury Attack | ![]() |
Cool | 15 | 85% | 20 | One foe | Attacks two to five times in a row. |
Fury Swipes | ![]() |
Tough | 18 | 80% | 15 | One foe | Attacks two to five times in a row. |
Giga Impact | ![]() |
Beauty | 150 | 90% | 5 | One foe | The user must rest on the next turn. |
Guillotine | ![]() |
Cool | — | 30% | 5 | One foe | The foe will faint instantly if this attack hits. |
Headbutt | ![]() |
Tough | 70 | 100% | 15 | One foe | Has a 30% chance of causing the opponent to flinch. |
Hidden Power | ![]() |
Smart | Varies | 100% | 15 | One foe | Varies in type and power depending on the Pokémon using it. |
Horn Attack | ![]() |
Cool | 65 | 100% | 25 | One foe | |
Horn Drill | ![]() |
Cool | — | 30% | 5 | One foe | The foe will faint instantly if this attack hits. |
Hyper Beam | ![]() |
Cool | 150 | 90% | 5 | One foe | The user must rest on the next turn. |
Hyper Fang | ![]() |
Cool | 80 | 90% | 15 | One foe | Has a 10% chance of causing the opponent to flinch. |
Hyper Voice | ![]() |
Tough | 90 | 100% | 10 | One foe | |
Judgment | ![]() |
Smart | 100 | 100% | 10 | One foe | Its type varies with the kind of Plate the user is holding. |
Last Resort | ![]() |
Cute | 130 | 100% | 5 | One foe | This move can be used only after the user has used all the other moves it knows in the battle. |
Mega Kick | ![]() |
Cool | 120 | 75% | 5 | One foe | |
Mega Punch | ![]() |
Tough | 80 | 85% | 25 | One foe | |
Natural Gift | ![]() |
Cool | Varies | 100% | 15 | One foe | Depending on the user's held Berry, the type and base power of the attack will vary. |
Pay Day | ![]() |
Smart | 40 | 100% | 20 | One foe | If the battle is won, the user's Trainer gains money. |
Pound | ![]() |
Tough | 40 | 100% | 35 | One foe | |
Present | ![]() |
Cute | Varies | 90% | 15 | One foe | Deals a varying amount of damage or restores the opponent's HP. |
Quick Attack | ![]() |
Cool | 40 | 100% | 30 | One foe | Allows the user to strike first in battle. |
Rage | ![]() |
Cool | 20 | 100% | 20 | One foe | It gains attack power each time the user is hit in battle. |
Rapid Spin | ![]() |
Cool | 20 | 100% | 40 | One foe | Frees user from moves like Bind, Wrap, and Leech Seed. |
Razor Wind | ![]() |
Cool | 80 | 100% | 10 | One foe | After one turn the user attacks, has a high chance of a critical hit. |
Return | ![]() |
Cute | Varies | 100% | 20 | One foe | Does more damage based on how much the user likes its Trainer. |
Rock Climb | ![]() |
Cool | 90 | 85% | 20 | One foe | In battle: It has a 20% chance to confuse the opponent. Out of battle: Used to climb walls. |
Scratch | ![]() |
Tough | 40 | 100% | 35 | One foe | |
Secret Power | ![]() |
Smart | Varies | 100% | 20 | Varies | Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect. |
Selfdestruct | ![]() |
Cute | 200 | 100% | 5 | All | User faints. |
Skull Bash | ![]() |
Tough | 100 | 100% | 15 | One foe | The first turn, the user raises its Defense, the second turn does damage. |
Slam | ![]() |
Tough | 80 | 75% | 20 | One foe | |
Slash | ![]() |
Cool | 70 | 100% | 20 | One foe | Has a high critical hit ratio. |
SmellingSalt | ![]() |
Smart | 60 | 100% | 10 | One foe | Does twice the damage on a paralyzed foe, but cures the paralysis. |
Snore | ![]() |
Cute | 40 | 100% | 15 | One foe | Can only be used when the user is asleep. It may also make the foe flinch. |
Sonicboom | ![]() |
Cool | Varies | 90% | 20 | One foe | Always inflicts 20 HP damage. |
Spike Cannon | ![]() |
Cool | 20 | 100% | 15 | One foe | Attacks two to five times in rapid succession. |
Spit Up | ![]() |
Tough | Varies | 100% | 10 | One foe | Releases the power of Stockpile. |
Stomp | ![]() |
Tough | 65 | 100% | 20 | One foe | Has a 30% chance of causing the opponent to flinch. |
Strength | ![]() |
Tough | 80 | 100% | 15 | One foe | In battle: Does damage. Outside of battle: Used to move boulders. |
Struggle | ![]() |
Cool | 50 | —% | — | One foe | Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage. |
Super Fang | ![]() |
Tough | Varies | 90% | 10 | One foe | Cuts the target's HP to half. |
Swift | ![]() |
Cool | 60 | —% | 20 | One foe | Never misses. |
Tackle | ![]() |
Tough | 35 | 95% | 35 | One foe | |
Take Down | ![]() |
Tough | 90 | 85% | 20 | One foe | User takes 25% recoil damage. |
Thrash | ![]() |
Tough | 90 | 100% | 20 | One foe | User attacks for two to three turns, afterwards, the user becomes confused. |
Tri-Attack | ![]() |
Beauty | 80 | 100% | 10 | One foe | Has a 20% chance of either paralyzing, freezing or burning the opponent. |
Trump Card | ![]() |
Cool | Varies | —% | 5 | One foe | The less PP, the more base power. |
Uproar | ![]() |
Cute | 50 | 100% | 10 | One foe/All | User attacks for two to five turns, no Pokémon may sleep during this period. |
ViceGrip | ![]() |
Tough | 55 | 100% | 30 | One foe | |
Weather Ball | ![]() |
Smart | 50 | 100% | 10 | One foe | Its type depends on the current weather condition. |
Wrap | ![]() |
Tough | 15 | 85% | 20 | One foe | Attacks for two to five turns. |
Wring Out | ![]() |
Smart | Varies | 100% | 5 | One foe | The more HP the foe has, the greater this move's power. |
Non-damaging moves
- Acupressure
- Assist
- Attract
- Baton Pass
- Belly Drum
- Block
- Camouflage
- Captivate
- Charm
- Conversion
- Conversion2
- Copycat
- Defense Curl
- Disable
- Double Team
- Encore
- Endure
- Feint
- Flash
- Focus Energy
- Follow Me
- Foresight
- Glare
- Growl
- Growth
- Harden
- Heal Bell
- Helping Hand
- Howl
- Leer
- Lock-On
- Lovely Kiss
- Lucky Chant
- Me First
- Mean Look
- Metronome
- Milk Drink
- Mimic
- Mind Reader
- Minimize
- Moonlight
- Morning Sun
- Nature Power
- Odor Sleuth
- Pain Split
- Perish Song
- Protect
- Psych Up
- Recover
- Recycle
- Refresh
- Roar
- Safeguard
- Scary Face
- Screech
- Sharpen
- Sing
- Sketch
- Slack Off
- Sleep Talk
- Smokescreen
- Softboiled
- Splash
- Stockpile
- Substitute
- Supersonic
- Swagger
- Swallow
- Sweet Kiss
- Sweet Scent
- Swords Dance
- Tail Whip
- Teeter Dance
- Tickle
- Transform
- Whirlwind
- Wish
- Yawn
In other languages
- French: Normal
- German: Normal
- Italian: Normale
- Spanish: Normal
- Korean: 노말 nomal