List of moves by range (Mystery Dungeon): Difference between revisions

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In the [[PMD]] series, moves function differently from the main games.  [[Moves]] have various ranges that determine which tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Moves]] have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.
 
==Enemy in front==
==Enemy in front==
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.   
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.   
*{{m|Pound}}
*{{m|Pound}}
*{{m|Karate Chop}}
*{{m|Karate Chop}}
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==Enemy in front, cuts corners==
==Enemy in front, cuts corners==
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.   
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.   
*{{m|Sand Attack}}
*{{m|Sand Attack}}
*{{m|Poison Sting}}
*{{m|Poison Sting}}
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==Enemy up to 2 tiles away==
==Enemy up to 2 tiles away==
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.
*{{m|Quick Attack}}
*{{m|Quick Attack}}
*{{m|Mach Punch}}
*{{m|Mach Punch}}
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==Line of sight==
==Line of sight==
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.
*{{m|Pin Missile}}
*{{m|Pin Missile}}
*{{m|SonicBoom}}
*{{m|SonicBoom}}
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==Enemies within 1 tile range==
==Enemies within 1 tile range==
These moves affect all enemies next to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.
 
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.
 


*{{m|Stun Spore}}
*{{m|Stun Spore}}
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==All enemies in the room==
==All enemies in the room==
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.
*{{m|Growl}}
*{{m|Growl}}
*{{m|Blizzard}}
*{{m|Blizzard}}
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==User==
==User==
These moves only affect the user.   
These moves only affect the user.   
*{{m|Swords Dance}}
*{{m|Swords Dance}}
*{{m|Mist}}
*{{m|Mist}}
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*{{m|Mirror Coat}}
*{{m|Mirror Coat}}
*{{m|Rock Polish}}
*{{m|Rock Polish}}
*{{m|Cosmic Power}}


==Only the allies in the room==
==Only the allies in the room==
These beneficial moves affect only ''other'' teammates; they do not affect the user.
These beneficial moves affect only ''other'' teammates; they do not affect the user.
*{{m|Helping Hand}}
*{{m|Helping Hand}}


==All team members in the room==
==All team members in the room==
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.
*{{m|Agility}}
*{{m|Agility}}
*{{m|Heal Bell}}
*{{m|Heal Bell}}


==All Pokémon in the room==
==All Pokémon in the room==
These moves affect ''all'' Pokémon in the room, friend or foe.
These moves affect ''all'' Pokémon in the room, friend or foe.
*{{m|Baton Pass}}
*{{m|Baton Pass}}
*{{m|Earthquake}}
*{{m|Earthquake}}
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==All enemies on the floor==
==All enemies on the floor==
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.
*{{m|Perish Song}}
*{{m|Perish Song}}


==Floor==
==Floor==
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.
*{{m|Sandstorm}}
*{{m|Sandstorm}}
*{{m|Sunny Day}}
*{{m|Sunny Day}}
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*{{m|Hail}}
*{{m|Hail}}


==Other==
{{movestub}}
These moves don't fall into any other category.
[[Category:Moves|*]]
*{{m|Rock Smash}}
 
{{Gamestub}}

Revision as of 01:49, 16 August 2009

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

In the Pokémon Mystery Dungeon series, moves function differently from the main series games. Moves have various ranges that determine what tiles they affect. The following list is organized by range with a description of the range followed by moves that fall into that category.

Enemy in front

These moves affect only an enemy directly in front of the user. They cannot cut corners, meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe. Most moves fall under this category.

Enemy in front, cuts corners

These moves are usually special moves or stat modifiers. Only a foe directly in front of the user is affected. However, these moves can hit a foe on any diagonal, even if walls get in the way.

Enemy up to 2 tiles away

Priority moves that inflict damage fall under this category. These moves can hit an enemy within 2 tiles. Also, they pass through teammates, allowing a partner to support the leader even in hallways.

Line of sight

These moves can hit anyone along the same row, column, or diagonal the user is facing. As a result, these moves have excellent range, which makes them useful as preemptive attacks. However, they usually have fewer PP to compensate for the excellent range.

Enemies within 1 tile range

These moves affect all enemies adjacent to the user, even Ghost-types in walls. These moves do have fewer PP because they can affect multiple enemies with one use.


All enemies in the room

These moves affect all enemies in the same room as the user. If used in a hallway, these moves only affect enemies within a 2 tile range or visibility. Obviously, these moves can be very useful in clearing out a room. As a result, damaging moves in this category have even fewer PP than line of sight moves.

User

These moves only affect the user.

Only the allies in the room

These beneficial moves affect only other teammates; they do not affect the user.

All team members in the room

These beneficial moves affect only team members in the room (or in 2-tile range in a hallway). They can power up teammates or protect them. These moves also affect the user.

All Pokémon in the room

These moves affect all Pokémon in the room, friend or foe.

All enemies on the floor

The description is very straightforward. These moves affect all enemies on the floor. However, any sleeping ones will wake up.

Floor

These moves affect the whole floor and all Pokémon friend or foe. Weather and certain other moves fall under this category.

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