List of moves by range (Mystery Dungeon): Difference between revisions
m (→User) |
(Just place back what you placed) |
||
Line 1: | Line 1: | ||
{{incomplete}} | {{incomplete}} | ||
In the [[ | In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games. [[Moves]] have various ranges that determine what tiles they affect. The following list is organized by range with a description of the range followed by moves that fall into that category. | ||
==Enemy in front== | ==Enemy in front== | ||
These moves affect only an enemy directly in front of the user. They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe. Most moves fall under this category. | These moves affect only an enemy directly in front of the user. They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe. Most moves fall under this category. | ||
*{{m|Pound}} | *{{m|Pound}} | ||
*{{m|Karate Chop}} | *{{m|Karate Chop}} | ||
Line 105: | Line 108: | ||
==Enemy in front, cuts corners== | ==Enemy in front, cuts corners== | ||
These moves are usually [[special moves]] or [[stat modifiers]]. Only a foe directly in front of the user is affected. However, these moves can hit a foe on any diagonal, even if walls get in the way. | These moves are usually [[special moves]] or [[stat modifiers]]. Only a foe directly in front of the user is affected. However, these moves can hit a foe on any diagonal, even if walls get in the way. | ||
*{{m|Sand Attack}} | *{{m|Sand Attack}} | ||
*{{m|Poison Sting}} | *{{m|Poison Sting}} | ||
Line 128: | Line 133: | ||
==Enemy up to 2 tiles away== | ==Enemy up to 2 tiles away== | ||
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category. These moves can hit an enemy within 2 tiles. Also, they pass through teammates, allowing a partner to support the leader even in hallways. | [[Priority#Priority moves|Priority moves]] that inflict damage fall under this category. These moves can hit an enemy within 2 tiles. Also, they pass through teammates, allowing a partner to support the leader even in hallways. | ||
*{{m|Quick Attack}} | *{{m|Quick Attack}} | ||
*{{m|Mach Punch}} | *{{m|Mach Punch}} | ||
Line 140: | Line 147: | ||
==Line of sight== | ==Line of sight== | ||
These moves can hit anyone along the same row, column, or diagonal the user is facing. As a result, these moves have excellent range, which makes them useful as preemptive attacks. However, they usually have fewer [[PP]] to compensate for the excellent range. | These moves can hit anyone along the same row, column, or diagonal the user is facing. As a result, these moves have excellent range, which makes them useful as preemptive attacks. However, they usually have fewer [[PP]] to compensate for the excellent range. | ||
*{{m|Pin Missile}} | *{{m|Pin Missile}} | ||
*{{m|SonicBoom}} | *{{m|SonicBoom}} | ||
Line 163: | Line 172: | ||
==Enemies within 1 tile range== | ==Enemies within 1 tile range== | ||
These moves affect all enemies | |||
These moves affect all enemies adjacent to the user, even Ghost-types in walls. These moves do have fewer [[PP]] because they can affect multiple enemies with one use. | |||
*{{m|Stun Spore}} | *{{m|Stun Spore}} | ||
Line 169: | Line 180: | ||
==All enemies in the room== | ==All enemies in the room== | ||
These moves affect all enemies in the same room as the user. If used in a hallway, these moves only affect enemies within a 2 tile range or visibility. Obviously, these moves can be very useful in clearing out a room. As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves. | These moves affect all enemies in the same room as the user. If used in a hallway, these moves only affect enemies within a 2 tile range or visibility. Obviously, these moves can be very useful in clearing out a room. As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves. | ||
*{{m|Growl}} | *{{m|Growl}} | ||
*{{m|Blizzard}} | *{{m|Blizzard}} | ||
Line 177: | Line 190: | ||
==User== | ==User== | ||
These moves only affect the user. | These moves only affect the user. | ||
*{{m|Swords Dance}} | *{{m|Swords Dance}} | ||
*{{m|Mist}} | *{{m|Mist}} | ||
Line 221: | Line 236: | ||
*{{m|Mirror Coat}} | *{{m|Mirror Coat}} | ||
*{{m|Rock Polish}} | *{{m|Rock Polish}} | ||
==Only the allies in the room== | ==Only the allies in the room== | ||
These beneficial moves affect only ''other'' teammates; they do not affect the user. | These beneficial moves affect only ''other'' teammates; they do not affect the user. | ||
*{{m|Helping Hand}} | *{{m|Helping Hand}} | ||
==All team members in the room== | ==All team members in the room== | ||
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway). They can power up teammates or protect them. These moves also affect the user. | These beneficial moves affect only team members in the room (or in 2-tile range in a hallway). They can power up teammates or protect them. These moves also affect the user. | ||
*{{m|Agility}} | *{{m|Agility}} | ||
*{{m|Heal Bell}} | *{{m|Heal Bell}} | ||
==All Pokémon in the room== | ==All Pokémon in the room== | ||
These moves affect ''all'' Pokémon in the room, friend or foe. | These moves affect ''all'' Pokémon in the room, friend or foe. | ||
*{{m|Baton Pass}} | *{{m|Baton Pass}} | ||
*{{m|Earthquake}} | *{{m|Earthquake}} | ||
Line 239: | Line 259: | ||
==All enemies on the floor== | ==All enemies on the floor== | ||
The description is very straightforward. These moves affect all enemies on the floor. However, any sleeping ones will wake up. | The description is very straightforward. These moves affect all enemies on the floor. However, any sleeping ones will wake up. | ||
*{{m|Perish Song}} | *{{m|Perish Song}} | ||
==Floor== | ==Floor== | ||
These moves affect the whole floor and all Pokémon friend or foe. Weather and certain other moves fall under this category. | These moves affect the whole floor and all Pokémon friend or foe. Weather and certain other moves fall under this category. | ||
*{{m|Sandstorm}} | *{{m|Sandstorm}} | ||
*{{m|Sunny Day}} | *{{m|Sunny Day}} | ||
Line 249: | Line 273: | ||
*{{m|Hail}} | *{{m|Hail}} | ||
{{movestub}} | |||
[[Category:Moves|*]] | |||
Revision as of 01:49, 16 August 2009
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
In the Pokémon Mystery Dungeon series, moves function differently from the main series games. Moves have various ranges that determine what tiles they affect. The following list is organized by range with a description of the range followed by moves that fall into that category.
Enemy in front
These moves affect only an enemy directly in front of the user. They cannot cut corners, meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe. Most moves fall under this category.
- Pound
- Karate Chop
- DoubleSlap
- Comet Punch
- Mega Punch
- Pay Day
- Fire Punch
- Ice Punch
- ThunderPunch
- Scratch
- ViceGrip
- Guillotine
- Cut
- Gust
- Wing Attack
- Fly
- Bind
- Slam
- Vine Whip
- Stomp
- Double Kick
- Mega Kick
- Jump Kick
- Rolling Kick
- Headbutt
- Horn Attack
- Fury Attack
- Horn Drill
- Tackle
- Body Slam
- Wrap
- Take Down
- Double-Edge
- Tail Whip
- Leer
- Bite
- Disable
- Peck
- Drill Peck
- Submission
- Low Kick
- Seismic Toss
- Strength
- Absorb
- Mega Drain
- PoisonPowder
- Petal Dance
- ThunderShock
- Thunder Wave
- Thunder
- Rock Throw
- Fissure
- Dig
- Confusion
- Psychic
- Mimic
- Lick
- Waterfall
- Clamp
- Skull Bash
- Constrict
- Kinesis
- Hi Jump Kick
- Leech Life
- Sky Attack
- Dizzy Punch
- Crabhammer
- Fury Swipes
- Hyper Fang
- Super Fang
- Slash
- Struggle
- Sketch
- Triple Kick
- Nightmare
- Curse (when used by Template:Type2)
- Flail
- Scary Face
- Faint Attack
- Sweet Kiss
- Outrage
- Giga Drain
- Rollout
- False Swipe
- Swagger
- Spark
- Fury Cutter
- Steel Wing
- Mean Look
- Return
- Frustration
- DynamicPunch
- Megahorn
- Rapid Spin
- Iron Tail
- Metal Claw
- Cross Chop
- Twister
- Dive
Enemy in front, cuts corners
These moves are usually special moves or stat modifiers. Only a foe directly in front of the user is affected. However, these moves can hit a foe on any diagonal, even if walls get in the way.
- Sand Attack
- Poison Sting
- Sing
- Supersonic
- Acid
- Ember
- Water Gun
- Leech Seed
- SolarBeam
- Dragon Rage
- Hypnosis
- Screech
- Smokescreen
- Confuse Ray
- Fire Blast
- Mud Slap
- Charm
- Attract
- Present
- Hidden Power
Enemy up to 2 tiles away
Priority moves that inflict damage fall under this category. These moves can hit an enemy within 2 tiles. Also, they pass through teammates, allowing a partner to support the leader even in hallways.
- Quick Attack
- Mach Punch
- Vacuum Wave
- Aqua Jet
- Bullet Punch
- Ice Shard
- Shadow Sneak
- ExtremeSpeed
- Sucker Punch
Line of sight
These moves can hit anyone along the same row, column, or diagonal the user is facing. As a result, these moves have excellent range, which makes them useful as preemptive attacks. However, they usually have fewer PP to compensate for the excellent range.
- Pin Missile
- SonicBoom
- Flamethrower
- Hydro Pump
- Ice Beam
- Psybeam
- BubbleBeam
- Aurora Beam
- Hyper Beam
- Razor Leaf
- String Shot
- Fire Spin
- Spike Cannon
- Bubble
- Psywave
- Spider Web
- Sludge Bomb
- Octazooka
- Zap Cannon
- DragonBreath
Enemies within 1 tile range
These moves affect all enemies adjacent to the user, even Ghost-types in walls. These moves do have fewer PP because they can affect multiple enemies with one use.
All enemies in the room
These moves affect all enemies in the same room as the user. If used in a hallway, these moves only affect enemies within a 2 tile range or visibility. Obviously, these moves can be very useful in clearing out a room. As a result, damaging moves in this category have even fewer PP than line of sight moves.
User
These moves only affect the user.
- Swords Dance
- Mist
- Swords Dance
- Counter
- Growth
- Meditate
- Rage
- Teleport
- Double Team
- Recover
- Harden
- Minimize
- Withdraw
- Defense Curl
- Barrier
- Light Screen
- Reflect
- Focus Energy
- Bide
- Mirror Move
- Amnesia
- Transform
- Acid Armor
- Rest
- Sharpen
- Conversion
- Substitute
- Mind Reader
- Curse (when used by non-Ghost-types)
- Conversion 2
- Protect
- Belly Drum
- Detect
- Lock-On
- Endure
- Milk Drink
- Pursuit
- Vital Throw
- Morning Sun
- Synthesis
- Moonlight
- Mirror Coat
- Rock Polish
Only the allies in the room
These beneficial moves affect only other teammates; they do not affect the user.
All team members in the room
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway). They can power up teammates or protect them. These moves also affect the user.
All Pokémon in the room
These moves affect all Pokémon in the room, friend or foe.
All enemies on the floor
The description is very straightforward. These moves affect all enemies on the floor. However, any sleeping ones will wake up.
Floor
These moves affect the whole floor and all Pokémon friend or foe. Weather and certain other moves fall under this category.