Mr. Mime (Pokémon): Difference between revisions

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Revision as of 21:48, 13 May 2008

000 #{{{prevnum}}}: Starmie
Pokémon
#{{{nextnum}}}: Scyther 000
Mr. Mime
バリヤード Barrierd
#122
File:122Mr.Mime.png
Artwork from FR/LG
Type
Psychic '
Category
Barrier Pokémon
Abilities
Soundproof or Filter
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#122
Johto
#156
Hoenn
#280
Sinnoh
#095
Regional Browser numbers
Height
4′03″
Imperial
1.3 m
Metric
Weight
120.1 lbs.
Imperial
54.5 kg
Metric
Dex color
Pink
Catch rate
45 (5.9%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F122.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 136 Battle Exp.: 1361*

Mr. Mime (Japanese: バリヤード Barrierd) is a Psychic-type Pokémon.


Biology

Physiology

Mr. Mime has a round, white body with a red spot in the middle. Its light-pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and black, frizzy hair.

Gender differences

None.

Special abilities

Mr. Mime is able to bring invisible barriers that it mimes into existence.

Behavior

Mr. Mime are very prideful of their pantomime acts. Anyone that dares to interrupt a Mr. Mime while its miming will get slapped silly.

Habitat

Mr. Mime are usually very rare, however, they seem to congregate in suburban areas.

Diet

Main article: Pokémon food

In the anime

Mr. Mime first appeared in It's Mr. Mime Time. Ash and co. were looking for a Mr. Mime to replace another one that was supposed to perform in a circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

In Stage Fight, a Mr. Mime was part of a showboat stage show along with other Pokémon.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister for the ownership of her father's restaurant.

In the manga

Mr. Mime was first seen under the control of Sabrina in Pokémon Special, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff, using its miming powers to trap Bugsy and defeat his Heracross.

In the TCG

Main article: Mr. Mime (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Mr. Mime stars in its own minigame called "Barrier Ball." Poké Balls appear on the field and by using Mr. Mime's Barrier, send the Poké Balls to the other player's fields.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red If interrupted while it is miming, it will Template:M2 around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II
Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual Template:M2.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Generation III
Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to create Template:M2 out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly doubleslap the offender with its broad hands.
Generation IV
Diamond It is a pantomime expert that can create invisible but solid Template:M2 using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
One Trade Abra on Route 2
Blue (Japan)
None Trade
Yellow
One Trade Clefairy on Route 2
Generation II
Gold Silver
Common Route 21, Celadon Game Corner
Crystal
Common Route 21
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
One Trade Abra on Route 2
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Uncommon Routes 218 and 222 (Diamond only)
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Bus Stop
Pokémon Trozei! Secret Storage 7
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon Buried Relic (50F-69F)
Solar Cave (7F-12F)
Pokémon Ranger Dusk Factory
Pokémon Ranger Batonnage Offshore Oil Platform Hideout

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
45
45 - 106 85 - 207
65
63 - 128 121 - 251
100
94 - 167 184 - 328
120
112 - 189 220 - 372
90
85 - 156 166 - 306
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 100.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None

In Generation I, the effectiveness of Ghost-type moves is 0.

Learnset

Template:Learnset intro

By leveling up

Generation I
Level Move Type
Start Barrier Psychic
15 Confusion Psychic
23 Light Screen Psychic
31 DoubleSlap Normal
39 Meditate Psychic
47 Substitute Normal
Generation II
Level Move Type
Start Barrier Psychic
6 Confusion Psychic
11 Substitute Normal
16 Meditate Psychic
21 DoubleSlap Normal
26 Light Screen Psychic
Reflect Psychic
31 Encore Normal
36 Psybeam Psychic
41 Baton Pass normal
46 Safeguard Normal
Generation III RSE
Level Move Type
Start Barrier Psychic
5 Confusion Psychic
9 Substitute Normal
13 Meditate Psychic
17 DoubleSlap Normal
21 Light Screen Psychic
Reflect Psychic
25 Encore Normal
29 Psybeam Psychic
33 Recycle Normal
37 Trick Psychic
41 Role Play Psychic
45 Psychic Psychic
49 Baton Pass normal
53 Safeguard Normal
Generation IV
Level Move Type
Start Barrier Psychic
5 Confusion Psychic
8 Substitute Normal
11 Meditate Psychic
15 DoubleSlap Normal
19 Light Screen Psychic
Reflect Psychic
22 Magical Leaf Grass
26 Encore Normal
29 Psybeam Psychic
33 Recycle Normal
36 Trick Psychic
40 Role Play Psychic
43 Psychic Psychic
47 Baton Pass normal
50 Safeguard Normal
Generation IV
Level Move Type Cat.
Start Magical Leaf Grass Special
Power Swap psychic status
Guard Swap Psychic Status
Barrier Psychic Status
Confusion Psychic Special
4 Copycat Normal Status
8 Meditate Psychic Status
11 Encore Psychic Status
15 Doubleslap Normal Physical
18 Mimic Normal Status
22 Light Screen Psychic Status
Reflect Psychic Status
25 Psybeam Psychic Special
29 Substitute Normal Status
32 Recycle Normal Status
36 Trick Psychic Status
39 Psychic Psychic Special
43 Role Play Psychic Status
46 Baton Pass Normal Status
50 Safeguard Normal Status

By TM/HM

Generation I
# Move Type
TM01 Mega Punch Normal
TM05 Mega Kick Normal
TM06 Toxic Poison
TM08 Body Slam Normal
TM09 Take Down Normal
TM10 Double-Edge Normal
TM15 Hyper Beam Normal
TM17 Submission Fighting
TM18 Counter Fighting
TM19 Seismic Toss Fighting
TM20 Rage Normal
TM22 SolarBeam Grass
TM24 Thunderbolt Electric
TM25 Thunder Electric
TM29 Psychic Psychic
TM30 Teleport Psychic
TM31 Mimic Normal
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Bide Normal
TM35 Metronome Normal
TM40 Skull Bash Normal
TM44 Rest Psychic
TM45 Thunder Wave Electric
TM46 Psywave Psychic
TM50 Substitute Normal
HM05 Flash Normal
Generation II
# Move Type
TM01 DynamicPunch Fighting
TM02 Headbutt Normal
TM03 Curse Unknown
TM06 Toxic Poison
TM07 Zap Cannon Electric
TM09 Psych Up Normal
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM13 Snore Normal
TM15 Hyper Beam Normal
TM17 Protect Normal
TM20 Endure Normal
TM21 Frustration Normal
TM22 SolarBeam Grass
TM25 Thunder Electric
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball Ghost
TM31 Mud-Slap Ground
TM32 Double Team Normal
TM33 Ice Punch Ice
TM34 Swagger Normal
TM35 Sleep Talk Normal
TM40 Defense Curl Normal
TM41 ThunderPunch Electric
TM42 Dream Eater Psychic
TM44 Rest Psychic
TM45 Attract Normal
TM46 Thief Dark
TM47 Steel Wing Steel
TM48 Fire Punch Fire
TM50 Nightmare Ghost
HM05 Flash Normal
Generation III
# Move Type
TM01 Focus Punch Fighting
TM04 Calm Mind Psychic
TM06 Toxic Poison
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM12 Taunt Dark
TM15 Hyper Beam Normal
TM16 Light Screen Psychic
TM17 Protect Normal
TM18 Rain Dance Water
TM20 Safeguard Normal
TM21 Frustration Normal
TM22 SolarBeam Grass
TM24 Thunderbolt Electric
TM25 Thunder Electric
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball Ghost
TM31 Brick Break Fighting
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Shock Wave Electric
TM35 Flamethrower Fire
TM41 Torment Dark
TM42 Facade Normal
TM43 Secret Power Normal
TM44 Rest Psychic
TM45 Attract Normal
TM46 Thief Dark
TM48 Skill Swap Psychic
TM49 Snatch Dark
HM05 Flash Normal
Generation IV
# Move Type Cat.
TM01 Focus Punch Fighting Physical
TM04 Calm Mind Psychic Status
TM06 Toxic Poison Status
TM10 Hidden Power Normal Special
TM11 Sunny Day Fire Status
TM12 Taunt Dark Status
TM15 Hyper Beam Normal Special
TM16 Light Screen Psychic Status
TM17 Protect Normal Status
TM18 Rain Dance Water Status
TM20 Safeguard Normal Status
TM21 Frustration Normal Physical
TM22 SolarBeam Grass Special
TM24 Thunderbolt Electric Special
TM25 Thunder Electric Special
TM27 Return Normal Physical
TM29 Psychic Psychic Special
TM30 Shadow Ball Ghost Special
TM31 Brick Break Fighting Physical
TM32 Double Team Normal Status
TM33 Reflect Psychic Status
TM34 Shock Wave Electric Special
TM35 Flamethrower Fire Special
TM41 Torment Dark Status
TM42 Facade Normal Physical
TM43 Secret Power Normal Physical
TM44 Rest Psychic Status
TM45 Attract Normal Status
TM46 Thief Dark Physical
TM48 Skill Swap Psychic Status
TM49 Snatch Dark Status
TM52 Focus Blast Fighting Special
TM53 Energy Ball Grass Special
TM56 Fling Dark Physical
TM57 Charge Beam Electric Special
TM58 Endure Normal Status
TM60 Drain Punch Fighting Physical
TM66 Payback Dark Physical
TM67 Recycle Normal Status
TM68 Giga Impact Normal Physical
TM70 Flash Normal Status
TM73 Thunder Wave Electric Status
TM77 Psych Up Normal Status
TM78 Captivate Normal Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM85 Dream Eater Psychic Special
TM86 Grass Knot Grass Special
TM87 Swagger Normal Status
TM90 Substitute Normal Status
TM92 Trick Room Psychic Status

By breeding

By tutoring

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 122.png Spr 1y 122.png Spr 1g 122.png Spr b g1 122.png
II Gold Silver Crystal   Back
Spr 2g 122.png Spr 2s 122.png Spr 2c 122.png Spr b 2g 122.png
Spr 2g 122 s.png Spr 2s 122 s.png Spr 2c 122 s.png Spr b 2g 122 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 122.png Spr 3e 122.png Spr 3f 122.png Spr b 3r 122.png
Spr 3r 122 s.png Spr 3e 122 s.png Spr 3f 122 s.png Spr b 3r 122 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 122.png Spr 4p 122.png Spr 4h 122.png Spr b 4d 122.png
Spr 4d 122 s.png Spr 4p 122 s.png Spr 4h 122 s.png Spr b 4d 122 s.png
V Black White Black 2 White 2 Back
Spr 5b 122.png Spr 5b2 122.png Spr b 5b 122.png
Spr 5b 122 s.png Spr 5b2 122 s.png Spr b 5b 122 s.png
Mr. Mime For other sprites and images, please see Mr. Mime images on Bulbagarden Archives.

Trivia

Origin

It appears that it is based on a combination between a clown and a mime - together with a popular pantomime, pretending to be trapped in invisible boxes.

Name origin

Mr. Mime's name simply refers to mimes. Its Japanese name may be a combination of barrier and weird - indicating its ability to erect invisible walls - or barrier and barricade. Its German name comes from the word pantomime.

In other languages

Related articles

External links

000 #{{{prevnum}}}: Starmie
Pokémon
#{{{nextnum}}}: Scyther 000
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