Flinch: Difference between revisions
m (Daniel Carrero moved page List of moves that cause flinching to Flinch) |
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# | '''Flinch''' (Japanese: ひるむ ''Flinch'') is a volatile [[status condition]] in which a Pokémon becomes unable to attack for one turn. | ||
==Effect== | |||
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if it is hit by another Pokémon's move before using its move. Most moves that cause flinching are [[physical move]]s. | |||
Pokémon with {{a|Steadfast}} gain {{stat|Speed}} each time they flinch. | |||
===Generation II=== | |||
A Pokémon holding a [[King's Rock]] or [[Razor Fang]] has a 12% chance of causing a target to flinch when using certain moves, depending on the item. | |||
If the Pokémon uses a [[multi-strike move]], only the final strike has a chance of causing the target to flinch from King's Rock, but each strike has a chance of causing the target to flinch from Razor Fang. | |||
In this generation only, {{status|sleep}}ing and {{status|freeze|frozen}} Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King's Rock), and are thus able to successfully execute {{m|Sleep Talk}} or {{m|Snore}} regardless. | |||
===Generations III and IV=== | |||
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using the moves affected by these items. | |||
===Generation V onward=== | |||
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any move that deals damage and does not already have a chance to flinch. Moves that can flinch their targets are not affected by King's Rock or Razor Fang. | |||
The chance of flinching from Razor Fang is affected by {{a|Serene Grace}} and the rainbow created by {{m|Fire Pledge}} and {{m|Water Pledge}}. | |||
==Cause== | |||
===Moves=== | |||
The following moves may cause their targets to flinch, but only if the user of the moves hits first. | |||
{| width="100%" class="roundy" style="margin:auto; background:#{{dark color}}; border:5px solid #{{dark color light}}" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{dark color}}; border-collapse:collapse" | |||
|- | |||
! Move | |||
! [[Type]] | |||
! [[Damage category|Category]] | |||
! Probability | |||
! [[Power]] | |||
! [[Accuracy]] | |||
! class="unsortable" | Notes | |||
|- | |||
| class="l" | {{m|Air Slash}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
| 30% | |||
| 75 | |||
| 95% | |||
| | |||
|- | |||
| class="l" | {{m|Astonish}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 30 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Bite}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 60 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Bone Club}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| 65 | |||
| 85% | |||
| | |||
|- | |||
| class="l" | {{m|Dark Pulse}} | |||
{{typetable|Dark}} | |||
{{statustable|Special}} | |||
| 20% | |||
| 80 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Double Iron Bash}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 60 | |||
| 100% | |||
| class="l" | Each hit has a separate chance of flinching | |||
|- | |||
| class="l" | {{m|Dragon Rush}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 20% | |||
| {{tt|100|200 if the target has used Minimize (Generation VI)}} | |||
| {{tt|75%|Never misses if the target has used Minimize (Generation VI)}} | |||
| | |||
|- | |||
| class="l" | {{m|Extrasensory}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 10% | |||
| 80 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Fake Out}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| 40 | |||
| 100% | |||
| class="l" | Always goes first; only works if it is the user's first turn | |||
|- | |||
| class="l" | {{m|Fire Fang}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| 65 | |||
| 95% | |||
| class="l" | May also cause burn (10% chance) | |||
|- | |||
| class="l" | {{m|Fling}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| 30 | |||
| 100% | |||
| class="l" | Only if [[King's Rock]] or [[Razor Fang]] is held by user | |||
|- | |||
| class="l" | {{m|Floaty Fall}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 90 | |||
| 95% | |||
| | |||
|- | |||
| class="l" | {{m|Headbutt}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 70 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Heart Stamp}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 60 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Hyper Fang}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| 80 | |||
| 90% | |||
| | |||
|- | |||
| class="l" | {{m|Ice Fang}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| 65 | |||
| 95% | |||
| class="l" | May also cause freeze (10% chance) | |||
|- | |||
| class="l" | {{m|Icicle Crash}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 85 | |||
| 90% | |||
| | |||
|- | |||
| class="l" | {{m|Iron Head}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 80 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Low Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 50<!--in Generation I--> | |||
| 90%<!--in Generation I--> | |||
| class="l" | Generations I and II only | |||
|- | |||
| class="l" | {{m|Needle Arm}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 60 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Rock Slide}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 75 | |||
| 90% | |||
| class="l" | [[Generation II]] onward | |||
|- | |||
| class="l" | {{m|Rolling Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 60 | |||
| 85% | |||
| | |||
|- | |||
| class="l" | {{m|Secret Power}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 70 | |||
| 100% | |||
| class="l" | May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space | |||
|- | |||
| class="l" | {{m|Sky Attack}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 140 | |||
| 90% | |||
| class="l" | [[Generation III]] onward | |||
|- | |||
| class="l" | {{m|Snore}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 30% | |||
| {{tt|50|40 in Generations II-V}} | |||
| 100% | |||
| class="l" | Fails if the user is not asleep | |||
|- | |||
| class="l" | {{m|Steamroller}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| {{tt|65|130 if the target has used Minimize}} | |||
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | |||
| | |||
|- | |||
| class="l" | {{m|Stomp}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| {{tt|65|130 if the target has used Minimize}} | |||
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | |||
| | |||
|- | |||
| class="l" | {{m|Thunder Fang}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| 65 | |||
| 95% | |||
| class="l" | May also cause paralysis (10% chance) | |||
|- | |||
| class="l" | {{m|Twister}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 20% | |||
| {{tt|40|80 if the target is using Fly or Bounce}} | |||
| 100% | |||
| class="l" | Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}} | |||
|- | |||
| class="l" | {{m|Waterfall}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 20% | |||
| 80 | |||
| 100% | |||
| class="l" | [[Generation IV]] onward | |||
|- | |||
| class="l" | {{m|Zen Headbutt}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| 20% | |||
| 80 | |||
| 90% | |||
| | |||
|- | |||
| class="l" | {{m|Zing Zap}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 80 | |||
| 100% | |||
| | |||
|} | |||
|} | |||
==Prevention== | |||
{{a|Inner Focus}} prevents the Pokémon from {{status|flinch}}ing. However, Pokémon with this Ability can still flinch to a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. While some descriptions state that the user flinches, {{m|Focus Punch}} failing due to taking damage is not flinching, so the move is unaffected by Inner Focus. If the Pokémon is hit by a move that always causes flinching, the message '''"<Pokémon>'s <sc>Inner Focus</sc> prevents flinching!"''' ([[Generation III]]) or '''"<Pokémon> won't flinch because of its Inner Focus!"''' ([[Generation IV]]) will appear. | |||
[[Dynamax]] Pokémon are immune to flinching. | |||
==In the spin-off games== | |||
===Mystery Dungeon series=== | |||
'''Cringe'''{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}/'''Flinch'''{{sup/md|SMD}} is the equivalent {{md|status condition}} in the [[Pokémon Mystery Dungeon series]]. The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. | |||
{{m|Quash}} inflicts the Flinch status on the target in {{pkmn|Super Mystery Dungeon}}. | |||
==In the anime== | |||
[[File:Ash Chimchar flinch.png|thumb|200px|{{TP|Ash|Chimchar}} flinching]] | |||
[[File:Paul Magmar flinch.png|thumb|200px|{{TP|Paul|Magmar}} flinching]] | |||
* In ''[[DP081|Chim - Charred!]]'', [[Ash's Infernape|Ash's Chimchar]] flinched from {{m|Secret Power}} used by [[Paul's Ursaring]]'s. | |||
* In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Magmortar|Paul's Magmar]] flinched from {{m|Iron Head}} used by [[Brandon's Legendary titans#Registeel|Brandon's Registeel]]. | |||
{{-}} | |||
==In other languages== | |||
* ''Flinch'' | |||
{{langtable|color={{normal color}}|bordercolor={{normal color dark}} | |||
|de=Zurückschrecken | |||
|es=Amedrentar | |||
|fr=Apeurer | |||
|it=Tentennare | |||
|ja=ひるむ ''Flinch'' | |||
}} | |||
* ''Flinched'' | |||
{{langtable|color={{normal color}}|bordercolor={{normal color dark}} | |||
|de=Zurückgeschreckt | |||
|es=Amedrentado | |||
|fr=Apeuré | |||
|it=Tentennato | |||
|ja=ひるみ ''Flinched'' | |||
}} | |||
{{StatusNav|status}}<br> | |||
{{Project Games notice|game mechanic}} | |||
[[Category:Terminology]] | |||
[[Category:Game mechanics]] | |||
[[es:Amedrentado]] | |||
[[ja:ひるみ]] | |||
[[zh:畏缩(状态)]] |
Revision as of 23:12, 10 September 2020
Flinch (Japanese: ひるむ Flinch) is a volatile status condition in which a Pokémon becomes unable to attack for one turn.
Effect
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if it is hit by another Pokémon's move before using its move. Most moves that cause flinching are physical moves.
Pokémon with Steadfast gain Speed each time they flinch.
Generation II
A Pokémon holding a King's Rock or Razor Fang has a 12% chance of causing a target to flinch when using certain moves, depending on the item.
If the Pokémon uses a multi-strike move, only the final strike has a chance of causing the target to flinch from King's Rock, but each strike has a chance of causing the target to flinch from Razor Fang.
In this generation only, sleeping and frozen Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King's Rock), and are thus able to successfully execute Sleep Talk or Snore regardless.
Generations III and IV
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using the moves affected by these items.
Generation V onward
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any move that deals damage and does not already have a chance to flinch. Moves that can flinch their targets are not affected by King's Rock or Razor Fang.
The chance of flinching from Razor Fang is affected by Serene Grace and the rainbow created by Fire Pledge and Water Pledge.
Cause
Moves
The following moves may cause their targets to flinch, but only if the user of the moves hits first.
|
Prevention
Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt, or Turboblaze. While some descriptions state that the user flinches, Focus Punch failing due to taking damage is not flinching, so the move is unaffected by Inner Focus. If the Pokémon is hit by a move that always causes flinching, the message "<Pokémon>'s Inner Focus prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) will appear.
Dynamax Pokémon are immune to flinching.
In the spin-off games
Mystery Dungeon series
CringeRBTDSGtI/FlinchSMD is the equivalent status condition in the Pokémon Mystery Dungeon series. The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped.
Quash inflicts the Flinch status on the target in Super Mystery Dungeon.
In the anime
- In Chim - Charred!, Ash's Chimchar flinched from Secret Power used by Paul's Ursaring's.
- In A Pyramiding Rage!, Paul's Magmar flinched from Iron Head used by Brandon's Registeel.
In other languages
- Flinch
|
- Flinched
|
Status conditions | |||
---|---|---|---|
BURN | FREEZE | PARALYSIS | POISON |
SLEEP | CONFUSION | FLINCH | FAINTING |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |