Heal Block (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
| Heal Block かいふくふうじ | |
|---|---|
| The user prevents the foe from using any HP-recovery moves for five turns. | |
| Battles | |
| Type | Psychic |
| Category | Status |
| PP | 15 (max. 24) |
| Power | — |
| Accuracy | 100% |
| Introduced | [[Generation {{{gen}}}]] |
| Availability | |
| |
| |
| Super Contests | |
| Category | Cute |
| Appeal | 2 ♥♥
|
| Prevents the Voltage from going up in the same turn. | |
Heal Block is a non-damaging Normal-type move introduced in Generation IV. It prevents the opponent from restoring HP for five turns.
Contents |
Effect
The following moves: Ingrain, Leech Seed, Aqua Ring, Moonlight, Morning Sun, Roost, Recover, Heal Order, Rest, Softboiled, Wish and Synthesis are unable to function when Heal Block is in play.
The following moves: Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater and Drain Punch will not restore HP when Heal Block is in play.
The following abilities: Ice Body, and Rain Dish are unable to function when this move is in play, regardless of the weather.
Learnset
Generation IV
By leveling up
In other languages
- Spanish: Anticura (lit. "anti-cure")
| This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move. |


