Clever (condition): Difference between revisions

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==Characteristics==
==Characteristics==
[[File:025Pikachu-PhD.png|250px|thumb|Ph.D. [[Cosplay Pikachu]] whose special move is {{m|Electric Terrain}}]]
A {{OBP|Pokémon|species}} will have its Clever condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|bitter-tasting, green-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Special Defense}}—Calm, Gentle, Sassy, and Careful—get the most benefit from Berries that have a bitter flavor, as a result, they are the easiest to raise for a Cleverness Contest.
A {{OBP|Pokémon|species}} will have its Clever condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|bitter-tasting, green-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Special Defense}}—Calm, Gentle, Sassy, and Careful—get the most benefit from Berries that have a bitter flavor, as a result, they are the easiest to raise for a Cleverness Contest.


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During a Cleverness Contest, the audience will react as follows:
During a Cleverness Contest, the audience will react as follows:


{| class="roundy" style="margin:auto; text-align:center; background: #{{smart color light}}; border: 3px solid #{{smart color dark}}" width="300px" cellpadding="2px"
{| class="roundy" style="margin: auto; text-align: center; background: #{{Clever color}}; border: 3px solid #{{Clever color dark}}" width=400px cellpadding=2px
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| Discontent
|- style="background:#{{beauty color}}"
| {{color2|000|Beautiful (condition)|Beautiful move}}
| Discontent
|- style="background:#{{cute color}}"
| {{color2|000|Cute (condition)|Cute move}}
| Indifference
|- style="background:#{{smart color}}"
| Clever move
| Excitement
|- style="background:#{{tough color}}"
| {{color2|000|Tough (condition)|Tough move}}
| Indifference
|-
|-
| class="roundybottom" style="background: #{{smart color light}}" colspan="2" height="2px" |
! style="background: #{{Clever color light}}; {{roundytl|5px}}" width=50% colspan=2 | Move performed
! style="background: #{{Clever color light}}; {{roundytr|5px}}" width=50% | Audience reaction
|-
| style="background:#{{Clever color}}; border: 1px solid #{{Clever color dark}}" colspan=2 | Clever move
| style="background:#FFF" | Excitement
|-
| style="background:#{{Cute color}}; border: 1px solid #{{Cute color dark}}" | {{color2|000|Cute (condition)|Cute move}}
| style="background:#{{Tough color}}; border: 1px solid #{{Tough color dark}}" | {{color2|000|Tough (condition)|Tough move}}
| style="background:#FFF" | Indifference
|-
| style="background:#{{Beautiful color}}; border: 1px solid #{{Beautiful color dark}}" | {{color2|000|Beautiful (condition)|Beautiful move}}
| style="background:#{{Cool color}}; border: 1px solid #{{Cool color dark}}" | {{color2|000|Cool (condition)|Cool move}}
| style="background:#FFF" | Discontent
|-
| class="roundybottom" style="background: #{{Clever color light}}" colspan=3 height="2px" |
|}{{-}}
|}{{-}}


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At the end of a Cleverness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.
At the end of a Cleverness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.


===Hoenn Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=5px
{| class="roundy" style="margin: auto; text-align: center; background: #{{smart color dark}}; border: 3px solid #{{smart color}}"
! style="background: #{{smart color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{smart color light}}" | Super Rank
! style="background: #{{smart color light}}" | Hyper Rank
! style="background: #{{smart color light}}; {{roundytr|5px}}" | Master Rank
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Smart Ribbon Hoenn.png‎]]
! style="background: #{{clever color light}}; {{roundytl|5px}}" | Contest and Rank
| style="background: #FFF" | [[File:Smart Ribbon Super.png]]
! style="background: #{{clever color light}}" | Normal Rank
| style="background: #FFF" | [[File:Smart Ribbon Hyper.png]]
! style="background: #{{clever color light}}" | Super Rank
| style="background: #FFF; {{roundybr|5px}}" | [[File:Smart Ribbon Master Hoenn.png]]
! style="background: #{{clever color light}}" | Hyper Rank
|}
! style="background: #{{clever color light}}; {{roundytr|5px}}" | Master Rank
 
|- style="background: #FFF"
===Sinnoh Super Contests===
| Hoenn Contests
{| class="roundy" style="margin: auto; text-align: center; background: #{{smart color dark}}; border: 3px solid #{{smart color}}"
| [[File:Smart Ribbon Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon}}
! style="background: #{{smart color light}}; {{roundytl|5px}}" | Normal Rank
| [[File:Smart Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Super}}
! style="background: #{{smart color light}}" | Great Rank
| [[File:Smart Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Hyper}}
! style="background: #{{smart color light}}" | Ultra Rank
| [[File:Smart Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Master}}
! style="background: #{{smart color light}}; {{roundytr|5px}}" | Master Rank
|- style="background: #FFF"
| Hoenn Contest Spectaculars
| N/A
| N/A
| N/A
| [[File:Cleverness Master Ribbon.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Cleverness Master Ribbon}}
|-style="background: #{{clever color light}}"
! Contest and Rank
! Normal Rank
! Great Rank
! Ultra Rank
! Master Rank
|- style="background: #FFF"
| rowspan=2 | Sinnoh Super Contests
| [[File:Smart Ribbon Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon}}
| [[File:Smart Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Great}}
| [[File:Smart Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Ultra}}
| [[File:Smart Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Master}}
|- style="background: #FFF"
|- style="background: #FFF"
| [[File:Smart Ribbon Sinnoh.png‎]]
| [[File:Accessory Green Barrette Sprite.png]]<br>{{color2|000|Accessory#Barrettes|Green Barrette}}
| [[File:Smart Ribbon Great.png]]
| [[File:Accessory Green Balloons Sprite.png]]<br>{{color2|000|Accessory#Balloons|Green Balloons}}
| [[File:Smart Ribbon Ultra.png]]
| [[File:Accessory Professor Hat Sprite.png]]<br>{{color2|000|Accessory#Headwear|Professor Hat}}
| [[File:Smart Ribbon Master Sinnoh.png]]
| [[File:Accessory Cube Stage Sprite.png]]<br>{{color2|000|Accessory#Stages|Cube Stage}}
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Green Barrette Sprite.png‎]]
| style="background: #FFF" | [[File:Accessory Green Balloons Sprite.png]]
| style="background: #FFF" | [[File:Accessory Professor Hat Sprite.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Cube Stage Sprite.png]]
|}
 
===Hoenn Contest Spectaculars===
{| class="roundy" style="margin: auto; text-align: center; background: #{{smart color dark}}; border: 3px solid #{{smart color}}"
! style="background: #{{smart color light}}; {{roundytop|5px}}" | Master Rank
|-
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Cleverness Master Ribbon.png‎]]
| class="roundybottom" style="background: #{{clever color light}}" colspan="5" |
|}
|}


==Moves==
==Moves==
=== Hoenn Contests ===
=== Hoenn Contests ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
In [[Generation III]] there are 83 moves (23.4% of all moves) in Smart category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
|-
|-
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{clever color light}}" | {{color2|000|Jam}}
! style="background-color:#{{clever color light}}" | {{color2|000|Jamming|Jam}}
! style="background-color:#{{clever color light}}" | Description
! style="background-color:#{{clever color light}}" | Description
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| A highly appealing move.
| A highly appealing move.
| {{m|Weather Ball}}
| {{m|Weather Ball}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Affected by how well the appeal in front goes.
| Affected by how well the appeal in front goes.
| {{m|Camouflage}}
| {{m|Camouflage}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6|F88}}
| {{movelist/contest-hearts|6}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| After this move, the user is more easily startled.
| After this move, the user is more easily startled.
| {{m|Psycho Boost}}
| {{m|Psycho Boost}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|1|000}}
| {{movelist/contest-jam|1}}
| Badly startles all Pokémon that made good appeals.
| Badly startles all POKéMON that made good appeals.
| {{m|Beat Up}} • {{m|Psywave}} • {{m|Pursuit}} • {{m|Snatch}} • {{m|Stun Spore}}
| {{m|Beat Up}} • {{m|Psywave}} • {{m|Pursuit}} • {{m|Snatch}} • {{m|Stun Spore}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|4|000}}
| {{movelist/contest-jam|4}}
| Badly startles the Pokémon in front.
| Badly startles the POKéMON in front.
| {{m|Acid}} • {{m|Knock Off}} • {{m|Mega Drain}} • {{m|Mist Ball}} • {{m|Needle Arm}} • {{m|Pain Split}}
| {{m|Acid}} • {{m|Knock Off}} • {{m|Mega Drain}} • {{m|Mist Ball}} • {{m|Needle Arm}} • {{m|Pain Split}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|3|000}}
| {{movelist/contest-jam|3}}
| Badly startles those that have made appeals.
| Badly startles those that have made appeals.
| {{m|Grass Whistle}} • {{m|Hypnosis}} • {{m|Metal Sound}}<br>{{m|Nightmare}} • {{m|Psychic}} • {{m|Screech}} • {{m|Sleep Powder}}
| {{m|GrassWhistle}} • '''{{m|Hypnosis}}''' '''{{m|Metal Sound}}'''<br>{{m|Nightmare}} • '''{{m|Psychic}}''' • {{m|Screech}} • {{m|Sleep Powder}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others once.
| Can avoid being startled by others once.
| {{m|Calm Mind}} • {{m|Substitute}}
| '''{{m|Calm Mind}}''' • {{m|Substitute}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others.
| Can avoid being startled by others.
| {{m|Dig}} • {{m|Fly}} • {{m|Ingrain}} • {{m|Reflect}}
| {{m|Dig}} • {{m|Fly}} • {{m|Ingrain}} • {{m|Reflect}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Can be repeatedly used without boring the judge.
| Can be repeatedly used without boring the JUDGE.
| {{m|Hidden Power}} • {{m|Recycle}} • {{m|Transform}}
| {{m|Hidden Power}} • {{m|Recycle}} • {{m|Transform}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|8|F88}}
| {{movelist/contest-hearts|8}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Makes a great appeal, but allows no more to the end.
| Makes a great appeal, but allows no more to the end.
| {{m|Destiny Bond}}
| {{m|Destiny Bond}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Makes all Pokémon after the user nervous.
| Makes all POKéMON after the user nervous.
| {{m|Disable}} • {{m|Flatter}} • {{m|Helping Hand}} • {{m|Spider Web}} • {{m|Spikes}} • {{m|Taunt}}
| {{m|Disable}} • {{m|Flatter}} • {{m|Helping Hand}} • {{m|Spider Web}} • {{m|Spikes}} • '''{{m|Taunt}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as the one before it.
| Makes the appeal as good as the one before it.
| {{m|Mirror Move}} • {{m|Sketch}}
| {{m|Mirror Move}} • {{m|Sketch}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as those before it.
| Makes the appeal as good as those before it.
| {{m|Skill Swap}}
| {{m|Skill Swap}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Scrambles up the order of appeals on the next turn.
| Scrambles up the order of appeals on the next turn.
| {{m|Confuse Ray}} • {{m|Gust}} • {{m|Supersonic}} • {{m|Whirlwind}}
| {{m|Confuse Ray}} • {{m|Gust}} • {{m|Supersonic}} • {{m|Whirlwind}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Shifts the judge's attention from others.
| Shifts the JUDGE's attention from others.
| {{m|Shadow Ball}} • {{m|Smokescreen}}
| {{m|Shadow Ball}} • {{m|SmokeScreen}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|2|000}}
| {{movelist/contest-jam|2}}
| Startles all Pokémon that have done their appeals.
| Startles all POKéMON that have done their appeals.
| {{m|Dream Eater}} • {{m|Leech Seed}}
| {{m|Dream Eater}} • {{m|Leech Seed}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|1|000}}
| {{movelist/contest-jam|1}}
| Startles Pokémon that made a same-type appeal.
| Startles POKéMON that made a same-type appeal.
| {{m|Night Shade}} • {{m|Recover}}
| {{m|Night Shade}} • {{m|Recover}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|3|000}}
| {{movelist/contest-jam|3}}
| Startles the Pokémon that appealed before the user.
| Startles the POKéMON that appealed before the user.
| {{m|Absorb}} • {{m|Astonish}} • {{m|Confusion}} • {{m|Leech Life}}<br>{{m|Luster Purge}} • {{m|Poison Sting}} • {{m|Smelling Salts}} • {{m|String Shot}}
| {{m|Absorb}} • {{m|Astonish}} • '''{{m|Confusion}}''' • {{m|Leech Life}}<br>{{m|Luster Purge}} • {{m|Poison Sting}} • {{m|SmellingSalt}} • {{m|String Shot}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|1|000}}
| {{movelist/contest-jam|1}}
| Startles the Pokémon that has the judge's attention.
| Startles the POKéMON that has the JUDGE's attention.
| {{m|Giga Drain}}
| {{m|Giga Drain}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from getting excited.
| Temporarily stops the crowd from getting excited.
| {{m|Future Sight}} • {{m|Kinesis}} • {{m|Lock-On}} • {{m|Mind Reader}} • {{m|Rock Tomb}} • {{m|Sand Tomb}}
| {{m|Future Sight}} • '''{{m|Kinesis}}''' '''{{m|Lock-On}}''' '''{{m|Mind Reader}}''' • {{m|Rock Tomb}} • {{m|Sand Tomb}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| The appeal works best the more the crowd is excited.
| The appeal works best the more the crowd is excited.
| {{m|Pay Day}}
| {{m|Pay Day}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed first.
| The appeal works great if performed first.
| {{m|Faint Attack}} • {{m|Shadow Punch}}
| {{m|Faint Attack}} • {{m|Shadow Punch}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed last.
| The appeal works great if performed last.
| {{m|Aromatherapy}} • {{m|Fake Tears}}
| {{m|Aromatherapy}} • {{m|Fake Tears}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| The appeal works well if the user's condition is good.
| The appeal works well if the user's condition is good.
| {{m|Secret Power}}
| {{m|Secret Power}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| The appeal's quality depends on its timing.
| The appeal's quality depends on its timing.
| {{m|Synthesis}}
| {{m|Synthesis}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Works well if it's the same type as the one before.
| Works well if it's the same type as the one before.
| {{m|Charge}} • {{m|Psych Up}} • {{m|Trick}}
| '''{{m|Charge}}''' • {{m|Psych Up}} • {{m|Trick}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Worsens the condition of those that made appeals.
| Worsens the condition of those that made appeals.
| {{m|Foresight}} • {{m|Imprison}} • {{m|Odor Sleuth}} • {{m|Poison Fang}}<br>{{m|Poison Gas}} • {{m|Poison Powder}} • {{m|Poison Tail}} • {{m|Toxic}}
| {{m|Foresight}} • {{m|Imprison}} • {{m|Odor Sleuth}} • {{m|Poison Fang}}<br>{{m|Poison Gas}} • {{m|PoisonPowder}} • {{m|Poison Tail}} • {{m|Toxic}}
|-
|-class=sortbottom
| style="background-color:#{{clever color light}}; {{roundybottom|8px}}" colspan=4 |
| style="background-color:#{{clever color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
|}


=== Sinnoh Super Contests ===
=== Sinnoh Super Contests ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
In [[Generation IV]] there are 113 moves (24.2% of all moves) in Smart category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
|-
|-
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
Line 226: Line 229:
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| A basic performance using a move known by the Pokémon.
| A basic performance using a move known by the Pokémon.
| {{m|Acid}} • {{m|Astonish}} • {{m|Confusion}} • {{m|Gust}} • {{m|Knock Off}} • {{m|Needle Arm}}<br>{{m|Night Shade}} • {{m|Poison Gas}} • {{m|Psywave}} • {{m|Seed Bomb}} • {{m|Thunder Fang}}
| {{m|Acid}} • {{m|Astonish}} • {{m|Confusion}} • {{m|Gust}} • {{m|Knock Off}} • {{m|Needle Arm}}<br>{{m|Night Shade}} • {{m|Poison Gas}} • {{m|Psywave}} • {{m|Seed Bomb}} • {{m|Thunder Fang}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Allows performance of the same move twice in a row.
| Allows performance of the same move twice in a row.
| {{m|Beat Up}} • {{m|Double Hit}}
| {{m|Beat Up}} • {{m|Double Hit}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| {{movelist/contest-hearts|2}}
| Earn +15 if all the Pokémon choose the same Judge.
| {{m|Destiny Bond}} • {{m|Whirlwind}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Judge's Voltage goes up.
| Earn +2 if the Judge's Voltage goes up.
| {{m|Attack Order}} • {{m|Brine}} • {{m|Dragon Pulse}} • {{m|Grass Knot}}<br>{{m|Poison Fang}} • {{m|Poison Jab}} • {{m|Poison Tail}} • {{m|Weather Ball}}
| {{m|Attack Order}} • {{m|Brine}} • {{m|Dragon Pulse}} • {{m|Grass Knot}}<br>{{m|Poison Fang}} • {{m|Poison Jab}} • {{m|Poison Tail}} • {{m|Weather Ball}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs first in the turn.
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Flash Cannon}} • {{m|Future Sight}} • {{m|Psychic}} • {{m|Shadow Ball}} • {{m|Shadow Punch}}
| {{m|Flash Cannon}} • {{m|Future Sight}} • {{m|Psychic}} • {{m|Shadow Ball}} • {{m|Shadow Punch}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs last in the turn.
| Earn +2 if the Pokémon performs last in the turn.
| {{m|Earth Power}} • {{m|Faint Attack}} • {{m|Mud Bomb}}
| {{m|Earth Power}} • {{m|Faint Attack}} • {{m|Mud Bomb}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Dig}} • {{m|Fly}}
| {{m|Dig}} • {{m|Fly}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| Earn +3 if the Pokémon gets the lowest score.
| Earn +3 if the Pokémon gets the lowest score.
| {{m|Chatter}} • {{m|Hidden Power}} • {{m|Pay Day}} • {{m|Punishment}} • {{m|Sketch}} • {{m|Substitute}} • {{m|Transform}}
| {{m|Chatter}} • {{m|Hidden Power}} • {{m|Pay Day}} • {{m|Punishment}} • {{m|Sketch}} • {{m|Substitute}} • {{m|Transform}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Earn +3 if the Pokémon that just went hit max Voltage.
| Earn +3 if the Pokémon that just went hit max Voltage.
| {{m|Close Combat}} • {{m|Draco Meteor}} • {{m|Flare Blitz}} • {{m|Luster Purge}}<br>{{m|Mist Ball}} • {{m|Psycho Boost}} • {{m|Shadow Force}} • {{m|Wring Out}}
| {{m|Close Combat}} • {{m|Draco Meteor}} • {{m|Flare Blitz}} • {{m|Luster Purge}}<br>{{m|Mist Ball}} • {{m|Psycho Boost}} • {{m|Shadow Force}} • {{m|Wring Out}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| Earn +3 if two Pokémon raise the Voltage in a row.
| Earn +3 if two Pokémon raise the Voltage in a row.
| {{m|Absorb}} • {{m|Dream Eater}} • {{m|Foresight}} • {{m|Giga Drain}} • {{m|Helping Hand}} • {{m|Imprison}}<br>{{m|Leech Life}} • {{m|Lock-On}} • {{m|Mega Drain}} • {{m|Mind Reader}} • {{m|Odor Sleuth}} • {{m|Pursuit}}
| {{m|Absorb}} • {{m|Dream Eater}} • {{m|Foresight}} • {{m|Giga Drain}} • {{m|Helping Hand}} • {{m|Imprison}}<br>{{m|Leech Life}} • {{m|Lock-On}} • {{m|Mega Drain}} • {{m|Mind Reader}} • {{m|Odor Sleuth}} • {{m|Pursuit}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| {{movelist/contest-hearts|0}}
| Earn +15 if all the Pokémon choose the same Judge.
| {{m|Destiny Bond}} • {{m|Whirlwind}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn a higher score the later the Pokémon performs.
| Earn a higher score the later the Pokémon performs.
| {{m|Ingrain}} • {{m|Leech Seed}} • {{m|Sand Tomb}}
| {{m|Ingrain}} • {{m|Leech Seed}} • {{m|Sand Tomb}}
Line 274: Line 277:
| {{m|Calm Mind}} • {{m|Charge}} • {{m|Defend Order}} • {{m|Kinesis}} • {{m|Ominous Wind}} • {{m|Psych Up}}
| {{m|Calm Mind}} • {{m|Charge}} • {{m|Defend Order}} • {{m|Kinesis}} • {{m|Ominous Wind}} • {{m|Psych Up}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Earns double the score on the final performance.
| Earns double the score on the final performance.
| {{m|Mirror Move}}
| {{m|Mirror Move}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Enables the user to perform first in the next turn.
| Enables the user to perform first in the next turn.
| {{m|Bullet Punch}} • {{m|Shadow Sneak}} • {{m|Sucker Punch}} • {{m|Tailwind}} • {{m|Vacuum Wave}}
| {{m|Bullet Punch}} • {{m|Shadow Sneak}} • {{m|Sucker Punch}} • {{m|Tailwind}} • {{m|Vacuum Wave}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Enables the user to perform last in the next turn.
| Enables the user to perform last in the next turn.
| {{m|Rock Tomb}}
| {{m|Rock Tomb}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| {{movelist/contest-hearts|0}}
| Increased Voltage is added to the performance score.
| Increased Voltage is added to the performance score.
| {{m|Aromatherapy}} • {{m|Heal Order}} • {{m|Recover}} • {{m|Synthesis}}
| {{m|Aromatherapy}} • {{m|Heal Order}} • {{m|Recover}} • {{m|Synthesis}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Lowers the Voltage of all Judges by one each.
| Lowers the Voltage of all Judges by one each.
| {{m|Confuse Ray}} • {{m|Metal Sound}} • {{m|Pain Split}} • {{m|Screech}} • {{m|Smokescreen}}
| {{m|Confuse Ray}} • {{m|Metal Sound}} • {{m|Pain Split}} • {{m|Screech}} • {{m|SmokeScreen}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Makes the order of contestants random in the next turn.
| Makes the order of contestants random in the next turn.
| {{m|Judgment}} • {{m|Secret Power}}
| {{m|Judgment}} • {{m|Secret Power}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going down in the same turn.
| Prevents the Voltage from going down in the same turn.
| {{m|Dark Void}} • {{m|Disable}} • {{m|Fake Tears}} • {{m|Flatter}} • {{m|Grass Whistle}}<br>{{m|Hypnosis}} • {{m|Nightmare}} • {{m|Poison Powder}} • {{m|Poison Sting}}<br>{{m|Sleep Powder}} • {{m|String Shot}} • {{m|Stun Spore}} • {{m|Supersonic}} • {{m|Toxic}}
| {{m|Dark Void}} • {{m|Disable}} • {{m|Fake Tears}} • {{m|Flatter}} • {{m|GrassWhistle}}<br>{{m|Hypnosis}} • {{m|Nightmare}} • {{m|PoisonPowder}} • {{m|Poison Sting}}<br>{{m|Sleep Powder}} • {{m|String Shot}} • {{m|Stun Spore}} • {{m|Supersonic}} • {{m|Toxic}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going up in the same turn.
| Prevents the Voltage from going up in the same turn.
| {{m|Camouflage}} • {{m|Reflect}} • {{m|Spider Web}} • {{m|Spikes}} • {{m|Toxic Spikes}}
| {{m|Camouflage}} • {{m|Reflect}} • {{m|Spider Web}} • {{m|Spikes}} • {{m|Toxic Spikes}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| {{movelist/contest-hearts|0}}
| Raises the score if the Voltage is low.
| Raises the score if the Voltage is low.
| {{m|Smelling Salts}} • {{m|Taunt}} • {{m|Wake-Up Slap}}
| {{m|SmellingSalt}} • {{m|Taunt}} • {{m|Wake-Up Slap}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| {{movelist/contest-hearts|0}}
| Steals the Voltage of the Pokémon that just went.
| Steals the Voltage of the Pokémon that just went.
| {{m|Recycle}} • {{m|Skill Swap}} • {{m|Snatch}} • {{m|Trick}}
| {{m|Recycle}} • {{m|Skill Swap}} • {{m|Snatch}} • {{m|Trick}}
|-
|-class=sortbottom
| style="background-color:#{{clever color light}}; {{roundybottom|8px}}" colspan=3 |
| style="background-color:#{{clever color light}}; {{roundybottom|8px}}" colspan=3 |
|}
|}


=== Hoenn Contest Spectaculars ===
=== Hoenn Contest Spectaculars ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
In [[Generation VI]] there are 132 moves (21.3% of all moves) in Clever category. 20 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Clever, 29 had their category changed from Smart into other.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
|-
|-
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{clever color light}}" | {{color2|000|Jam}}
! style="background-color:#{{clever color light}}" | {{color2|000|Jamming|Jam}}
! style="background-color:#{{clever color light}}" | Description
! style="background-color:#{{clever color light}}" | Description
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|8|F88}}
| {{movelist/contest-hearts|8}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| A move of huge appeal, but using it prevents the user from taking further contest moves.
| A move of huge appeal, but using it prevents the user from taking further contest moves.
| {{m|Destiny Bond}}
| {{m|Destiny Bond}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6|F88}}
| {{movelist/contest-hearts|6}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| A very appealing move, but after using this move, the user is more easily startled.
| A very appealing move, but after using this move, the user is more easily startled.
| {{m|Psycho Boost}}
| {{m|Psycho Boost}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| An appealing move that can be used repeatedly without boring the audience.
| An appealing move that can be used repeatedly without boring the audience.
| {{m|Attack Order}} • {{m|Hidden Power}} • {{m|Kinesis}} • {{m|Night Shade}} • {{m|Transform}}
| {{m|Attack Order}} • {{m|Hidden Power}} • {{m|Kinesis}} • {{m|Night Shade}} • {{m|Transform}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|3|000}}
| {{movelist/contest-jam|3}}
| Badly startles all of the Pokémon to act before the user.
| Badly startles all of the Pokémon to act before the user.
| {{m|Eerie Impulse}} • {{m|Hypnosis}} • {{m|Metal Sound}} • {{m|Nightmare}} • {{m|Sleep Powder}}
| {{m|Eerie Impulse}} • '''{{m|Hypnosis}}''' • {{m|Metal Sound}} • {{m|Nightmare}} • '''{{m|Sleep Powder}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|1|000}}
| {{movelist/contest-jam|1}}
| Badly startles all Pokémon that successfully showed their appeal.
| Badly startles all Pokémon that successfully showed their appeal.
| {{m|Forest's Curse}} • {{m|Mist Ball}} • {{m|Stun Spore}}
| {{m|Forest's Curse}} • {{m|Mist Ball}} • '''{{m|Stun Spore}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|1|000}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that the audience has high expectations of.
| Badly startles Pokémon that the audience has high expectations of.
| {{m|Confuse Ray}} • {{m|Taunt}}
| {{m|Confuse Ray}} • '''{{m|Taunt}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|1|000}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that used a move of the same type.
| Badly startles Pokémon that used a move of the same type.
| {{m|Electrify}} • {{m|Foresight}} • {{m|Heal Order}} • {{m|Hex}} • {{m|Luster Purge}} • {{m|Pursuit}} • {{m|Switcheroo}} • {{m|Trick}}
| {{m|Electrify}} • {{m|Foresight}} • {{m|Heal Order}} • {{m|Hex}} • {{m|Luster Purge}} • {{m|Pursuit}} • {{m|Switcheroo}} • {{m|Trick}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|4|000}}
| {{movelist/contest-jam|4}}
| Badly startles the last Pokémon to act before the user.
| Badly startles the last Pokémon to act before the user.
| {{m|Giga Drain}}
| {{m|Giga Drain}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Brings down the energy of any Pokémon that have already used a move this turn.
| Brings down the energy of any Pokémon that have already used a move this turn.
| {{m|Acid}} • {{m|Embargo}} • {{m|Poison Powder}} • {{m|Poison Tail}} • {{m|Toxic}} • {{m|Venom Drench}}
| {{m|Acid}} • {{m|Embargo}} • '''{{m|Poison Powder}}''' • {{m|Poison Tail}} • '''{{m|Toxic}}''' • {{m|Venom Drench}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Causes the user to move earlier on the next turn.
| Causes the user to move earlier on the next turn.
| {{m|Feint}} • {{m|Lock-On}} • {{m|Me First}} • {{m|Mind Reader}} • {{m|Quash}} • {{m|Shadow Sneak}}
| {{m|Feint}} • '''{{m|Lock-On}}''' • {{m|Me First}} • '''{{m|Mind Reader}}''' • {{m|Quash}} • {{m|Shadow Sneak}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Causes the user to move later on the next turn.
| Causes the user to move later on the next turn.
| {{m|Whirlwind}}
| {{m|Whirlwind}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Effectiveness varies depending on when it is used.
| Effectiveness varies depending on when it is used.
| {{m|Psywave}} • {{m|Synthesis}}
| {{m|Psywave}} • {{m|Synthesis}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Excites the audience a lot if used first.
| Excites the audience a lot if used first.
| {{m|Crafty Shield}} • {{m|Electric Terrain}} • {{m|Hyperspace Hole}} • {{m|Sucker Punch}}
| {{m|Crafty Shield}} • {{m|Electric Terrain}} • {{m|Hyperspace Hole}} • {{m|Sucker Punch}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Excites the audience in any kind of contest.
| Excites the audience in any kind of contest.
| {{m|Pay Day}}
| {{m|Pay Day}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| {{m|Calm Mind}} • {{m|Charge}} • {{m|Ingrain}} • {{m|Leech Seed}} • {{m|Magnetic Flux}} • {{m|Nasty Plot}} • {{m|Shift Gear}}
| '''{{m|Calm Mind}}''' '''{{m|Charge}}''' • {{m|Ingrain}} • {{m|Leech Seed}} • {{m|Magnetic Flux}} • '''{{m|Nasty Plot}}''' '''{{m|Shift Gear}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Makes audience expect little of other contestants.
| Makes audience expect little of other contestants.
| {{m|Poison Gas}} • {{m|Rock Tomb}} • {{m|Screech}} • {{m|Supersonic}}
| '''{{m|Poison Gas}}''' • {{m|Rock Tomb}} • {{m|Screech}} • {{m|Supersonic}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Makes the audience quickly grow bored when an appeal move has little effect.
| Makes the audience quickly grow bored when an appeal move has little effect.
| {{m|Powder}} • {{m|Roost}}
| {{m|Powder}} • {{m|Roost}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Makes the remaining Pokémon nervous.
| Makes the remaining Pokémon nervous.
| {{m|Dark Void}} • {{m|Disable}} • {{m|Flatter}} • {{m|Gravity}} • {{m|Magnet Rise}} • {{m|Spider Web}}<br>{{m|Spikes}} • {{m|Telekinesis}} • {{m|Toxic Spikes}} • {{m|Worry Seed}}
| '''{{m|Dark Void}}''' • {{m|Disable}} • {{m|Flatter}} • {{m|Gravity}} • {{m|Magnet Rise}} • '''{{m|Spider Web}}'''<br>'''{{m|Spikes}}''' • {{m|Telekinesis}} • '''{{m|Toxic Spikes}}''' • {{m|Worry Seed}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled one time this turn.
| Prevents the user from being startled one time this turn.
| {{m|Defend Order}} • {{m|Fly}} • {{m|Grass Whistle}} • {{m|Odor Sleuth}} • {{m|Reflect}}
| {{m|Defend Order}} • {{m|Fly}} • '''{{m|Grass Whistle}}''' • {{m|Odor Sleuth}} • {{m|Reflect}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled until the turn ends.
| Prevents the user from being startled until the turn ends.
| {{m|Aromatherapy}}
| {{m|Aromatherapy}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Quite an appealing move.
| Quite an appealing move.
| {{m|Absorb}} • {{m|Confusion}} • {{m|Gear Grind}} • {{m|Helping Hand}}<br>{{m|Needle Arm}} • {{m|Poison Fang}} • {{m|Psychic}} • {{m|Shadow Ball}} • {{m|Zen Headbutt}}
| {{m|Absorb}} • {{m|Confusion}} • {{m|Gear Grind}} • {{m|Helping Hand}}<br>{{m|Needle Arm}} • {{m|Poison Fang}} • {{m|Psychic}} • {{m|Shadow Ball}} • {{m|Zen Headbutt}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Scrambles the order in which Pokémon will move on the next turn.
| Scrambles the order in which Pokémon will move on the next turn.
| {{m|Ally Switch}} • {{m|Topsy-Turvy}} • {{m|Trick Room}} • {{m|Wonder Room}}
| {{m|Ally Switch}} • {{m|Topsy-Turvy}} • {{m|Trick Room}} • {{m|Wonder Room}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Shows off the Pokémon's appeal about as well as all the moves before it this turn.
| Shows off the Pokémon's appeal about as well as all the moves before it this turn.
| {{m|Camouflage}} • {{m|Guard Split}} • {{m|Guard Swap}} • {{m|Heart Swap}}<br>{{m|Pain Split}} • {{m|Parabolic Charge}} • {{m|Power Split}} • {{m|Power Swap}}
| {{m|Camouflage}} • {{m|Guard Split}} • {{m|Guard Swap}} • {{m|Heart Swap}}<br>{{m|Pain Split}} • '''{{m|Parabolic Charge}}''' • {{m|Power Split}} • {{m|Power Swap}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Shows off the Pokémon's appeal about as well as the move used just before it.
| Shows off the Pokémon's appeal about as well as the move used just before it.
| {{m|Foul Play}} • {{m|Leech Life}} • {{m|Mirror Move}} • {{m|Recycle}} • {{m|Sketch}} • {{m|Skill Swap}} • {{m|Snatch}}
| {{m|Foul Play}} • {{m|Leech Life}} • {{m|Mirror Move}} • {{m|Recycle}} • {{m|Sketch}} • {{m|Skill Swap}} • {{m|Snatch}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|3|000}}
| {{movelist/contest-jam|3}}
| Startles the last Pokémon to act before the user.
| Startles the last Pokémon to act before the user.
| {{m|Gust}} • {{m|Knock Off}} • {{m|Low Sweep}} • {{m|Mega Drain}} • {{m|Poison Sting}} • {{m|Smokescreen}} • {{m|String Shot}}
| {{m|Gust}} • {{m|Knock Off}} • {{m|Low Sweep}} • {{m|Mega Drain}} • {{m|Poison Sting}} • {{m|Smokescreen}} • '''{{m|String Shot}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| Temporarily stops the crowd from growing excited.
| {{m|Fairy Lock}} • {{m|Heal Block}} • {{m|Imprison}} • {{m|Magic Room}} • {{m|Rage Powder}} • {{m|Sand Tomb}}
| {{m|Fairy Lock}} • {{m|Heal Block}} • {{m|Imprison}} • {{m|Magic Room}} • {{m|Rage Powder}} • {{m|Sand Tomb}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Works better the later it is used in a turn.
| Works better the later it is used in a turn.
| {{m|Assurance}}
| {{m|Assurance}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Works better the more the crowd is excited.
| Works better the more the crowd is excited.
| {{m|Natural Gift}}
| {{m|Natural Gift}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Works great if the user goes first this turn.
| Works great if the user goes first this turn.
| {{m|Feint Attack}} • {{m| Miracle Eye}} • {{m| Shadow Punch}}
| {{m|Feint Attack}} • '''{{m|Miracle Eye}}''' • {{m| Shadow Punch}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Works great if the user goes last this turn.
| Works great if the user goes last this turn.
| {{m|Psycho Shift}}
| {{m|Psycho Shift}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Works well if it is the same type as the move used by the last Pokémon.
| Works well if it is the same type as the move used by the last Pokémon.
| {{m|Dream Eater}} • {{m|Future Sight}} • {{m|Power Trick}} • {{m|Psych Up}} • {{m|Recover}} • {{m|Reflect Type}} • {{m|Synchronoise}}
| {{m|Dream Eater}} • {{m|Future Sight}} • {{m|Power Trick}} • {{m|Psych Up}} • {{m|Recover}} • '''{{m|Reflect Type}}''' • {{m|Synchronoise}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-jam|0}}
| Works well if the user is pumped up.
| Works well if the user is pumped up.
| {{m|Beat Up}} • {{m|Secret Power}} • {{m|Stored Power}}
| {{m|Beat Up}} • {{m|Secret Power}} • {{m|Stored Power}}
|-class=sortbottom
| style="background-color:#{{clever color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
=== Sinnoh Super Contest Shows ===
:''See more: [[Super Contest Shows#Move_Effects|Super Contest Shows]]''
In [[Pokémon Brilliant Diamond and Shining Pearl]], moves no longer have a contest category. A full list of available moves and their effects can be found on the [[Super Contest Shows#Move_Effects|Super Contest Shows]] page.
==Icons==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#{{Clever color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#eee; width:100px; height:80px" | [[File:Pokémon Contest icon Smart.png]]
|style="{{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#eee; width:100px; height:80px" | [[File:Clever icon.png]]
|-
|-
| style="background-color:#{{clever color light}}; {{roundybottom|8px}}" colspan=4 |
| Icon from<br>{{color2|000|Generation III}} and {{color2|000|Generation IV|IV}}
| Icon from<br>{{color2|000|Generation VI}}
|}
|}


Line 499: Line 517:
|it=Acume
|it=Acume
|ko=슬기로움 ''Seulgiro-um''
|ko=슬기로움 ''Seulgiro-um''
|pt_br=Inteligência
|pt_eu=Inteligência{{tt|*|Platinum manual}}
|es=Ingenio
|es=Ingenio
|sv=Smart
|sv=Smart
|vi=Thông minh
|vi=Thông minh
|pt=Inteligência{{tt|*|Platinum manual}}
}}
}}



Latest revision as of 04:52, 11 March 2024

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Clever condition, also called Cleverness (Japanese: かしこさ Cleverness), is one of the five different Contest conditions. Prior to Pokémon Omega Ruby and Alpha Sapphire, it was known as the Smart condition.

Characteristics

Ph.D. Cosplay Pikachu whose special move is Electric Terrain

A Pokémon will have its Clever condition raised when fed Pokéblocks or Poffins made with bitter-tasting, green-colored Berries. Pokémon with Natures that boost Special Defense—Calm, Gentle, Sassy, and Careful—get the most benefit from Berries that have a bitter flavor, as a result, they are the easiest to raise for a Cleverness Contest.

When competing in the Clever category, a Pokémon with an enhanced Cleverness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Green Scarf. Many Psychic-, Grass-, Ghost-, Dark- and Poison-type moves will become Clever moves when used in Contests, but moves from other types may display Cleverness as well.

During a Cleverness Contest, the audience will react as follows:

Move performed Audience reaction
Clever move Excitement
Cute move Tough move Indifference
Beautiful move Cool move Discontent


Awards

At the end of a Cleverness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Smart Ribbon Hoenn.png
Smart Ribbon
Smart Ribbon Super.png
Smart Ribbon Super
Smart Ribbon Hyper.png
Smart Ribbon Hyper
Smart Ribbon Master Hoenn.png
Smart Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Cleverness Master Ribbon.png
Cleverness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Smart Ribbon Sinnoh.png
Smart Ribbon
Smart Ribbon Great.png
Smart Ribbon Great
Smart Ribbon Ultra.png
Smart Ribbon Ultra
Smart Ribbon Master Sinnoh.png
Smart Ribbon Master
Accessory Green Barrette Sprite.png
Green Barrette
Accessory Green Balloons Sprite.png
Green Balloons
Accessory Professor Hat Sprite.png
Professor Hat
Accessory Cube Stage Sprite.png
Cube Stage

Moves

Hoenn Contests

In Generation III there are 83 moves (23.4% of all moves) in Smart category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move. Weather Ball
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes. Camouflage
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled. Psycho Boost
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals. Beat UpPsywavePursuitSnatchStun Spore
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front. AcidKnock OffMega DrainMist BallNeedle ArmPain Split
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals. GrassWhistleHypnosisMetal Sound
NightmarePsychicScreechSleep Powder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once. Calm MindSubstitute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others. DigFlyIngrainReflect
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE. Hidden PowerRecycleTransform
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end. Destiny Bond
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous. DisableFlatterHelping HandSpider WebSpikesTaunt
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as the one before it. Mirror MoveSketch
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as those before it. Skill Swap
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles up the order of appeals on the next turn. Confuse RayGustSupersonicWhirlwind
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shifts the JUDGE's attention from others. Shadow BallSmokeScreen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals. Dream EaterLeech Seed
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal. Night ShadeRecover
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user. AbsorbAstonishConfusionLeech Life
Luster PurgePoison StingSmellingSaltString Shot
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE's attention. Giga Drain
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from getting excited. Future SightKinesisLock-OnMind ReaderRock TombSand Tomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited. Pay Day
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first. Faint AttackShadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last. AromatherapyFake Tears
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works well if the user's condition is good. Secret Power
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal's quality depends on its timing. Synthesis
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it's the same type as the one before. ChargePsych UpTrick
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Worsens the condition of those that made appeals. ForesightImprisonOdor SleuthPoison Fang
Poison GasPoisonPowderPoison TailToxic
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 113 moves (24.2% of all moves) in Smart category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. AcidAstonishConfusionGustKnock OffNeedle Arm
Night ShadePoison GasPsywaveSeed BombThunder Fang
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Beat UpDouble Hit
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Attack OrderBrineDragon PulseGrass Knot
Poison FangPoison JabPoison TailWeather Ball
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Flash CannonFuture SightPsychicShadow BallShadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Earth PowerFaint AttackMud Bomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. DigFly
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. ChatterHidden PowerPay DayPunishmentSketchSubstituteTransform
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Close CombatDraco MeteorFlare BlitzLuster Purge
Mist BallPsycho BoostShadow ForceWring Out
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row. AbsorbDream EaterForesightGiga DrainHelping HandImprison
Leech LifeLock-OnMega DrainMind ReaderOdor SleuthPursuit
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. Destiny BondWhirlwind
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. IngrainLeech SeedSand Tomb
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. Calm MindChargeDefend OrderKinesisOminous WindPsych Up
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. Mirror Move
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Bullet PunchShadow SneakSucker PunchTailwindVacuum Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Rock Tomb
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. AromatherapyHeal OrderRecoverSynthesis
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. Confuse RayMetal SoundPain SplitScreechSmokeScreen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Makes the order of contestants random in the next turn. JudgmentSecret Power
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. Dark VoidDisableFake TearsFlatterGrassWhistle
HypnosisNightmarePoisonPowderPoison Sting
Sleep PowderString ShotStun SporeSupersonicToxic
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. CamouflageReflectSpider WebSpikesToxic Spikes
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. SmellingSaltTauntWake-Up Slap
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. RecycleSkill SwapSnatchTrick

Hoenn Contest Spectaculars

In Generation VI there are 132 moves (21.3% of all moves) in Clever category. 20 of old moves had their category changed into Clever, 29 had their category changed from Smart into other.

Appeal Jam Description Moves
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves. Destiny Bond
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Psycho Boost
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience. Attack OrderHidden PowerKinesisNight ShadeTransform
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user. Eerie ImpulseHypnosisMetal SoundNightmareSleep Powder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal. Forest's CurseMist BallStun Spore
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of. Confuse RayTaunt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type. ElectrifyForesightHeal OrderHexLuster PurgePursuitSwitcherooTrick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user. Giga Drain
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. AcidEmbargoPoison PowderPoison TailToxicVenom Drench
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn. FeintLock-OnMe FirstMind ReaderQuashShadow Sneak
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn. Whirlwind
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used. PsywaveSynthesis
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first. Crafty ShieldElectric TerrainHyperspace HoleSucker Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest. Pay Day
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Calm MindChargeIngrainLeech SeedMagnetic FluxNasty PlotShift Gear
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants. Poison GasRock TombScreechSupersonic
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. PowderRoost
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous. Dark VoidDisableFlatterGravityMagnet RiseSpider Web
SpikesTelekinesisToxic SpikesWorry Seed
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn. Defend OrderFlyGrass WhistleOdor SleuthReflect
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends. Aromatherapy
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move. AbsorbConfusionGear GrindHelping Hand
Needle ArmPoison FangPsychicShadow BallZen Headbutt
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order in which Pokémon will move on the next turn. Ally SwitchTopsy-TurvyTrick RoomWonder Room
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn. CamouflageGuard SplitGuard SwapHeart Swap
Pain SplitParabolic ChargePower SplitPower Swap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it. Foul PlayLeech LifeMirror MoveRecycleSketchSkill SwapSnatch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user. GustKnock OffLow SweepMega DrainPoison StingSmokescreenString Shot
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Fairy LockHeal BlockImprisonMagic RoomRage PowderSand Tomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn. Assurance
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited. Natural Gift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn. Feint AttackMiracle Eye Shadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn. Psycho Shift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon. Dream EaterFuture SightPower TrickPsych UpRecoverReflect TypeSynchronoise
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up. Beat UpSecret PowerStored Power
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contest Shows

See more: Super Contest Shows

In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.

Icons

Pokémon Contest icon Smart.png Clever icon.png
Icon from
Generation III and IV
Icon from
Generation VI

Trivia

In other languages

Language Title
Mandarin Chinese 聰明組 / 聪明组 Cōngmíng Zǔ
Denmark Flag.png Danish Klog
France Flag.png French Intelligence
Germany Flag.png German Klugheit
Italy Flag.png Italian Acume
South Korea Flag.png Korean 슬기로움 Seulgiro-um
Portuguese Brazil Flag.png Brazil Inteligência
Portugal Flag.png Portugal Inteligência*
Spain Flag.png Spanish Ingenio
Sweden Flag.png Swedish Smart
Vietnam Flag.png Vietnamese Thông minh


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.