Obstruction

A sludge pile in Pokémon Legends: Z-A

Obstructions are obstacles found throughout Lumiose City, left behind as a result of Pokémon activity. They were introduced in Pokémon Legends: Z-A, and are similar to obstacles from earlier games such as cuttable plants and breakable rocks, which were cleared by using specific field moves.

Various obstructions may block roads or pathways, or may simply act as impediments, getting in the way of travel and potentially blocking moves used during battles. They may appear in isolation, small groups or clusters, or scattered about an area. Some obstructions may have items or TMs inside them, which cannot be accessed without clearing the obstruction. Clearing obstructions is also a common objective for completing side missions.

Certain types of obstructions can be removed by using particular damaging moves on them, typically those of a specific type, though some other moves may also work. The move must make contact with the obstruction to clear it, and multiple obstructions may be cleared at once depending on the range of the move's effects. Likewise, obstructions in range may be inadvertently removed, even if that move is targeting a different Pokémon or object. As a result, moves used by wild Pokémon can also remove obstructions. Most obstructions will be removed permanently when cleared, though certain ones in particular areas will appear again after approximately 10 in-game minutes.

When cleared, ice and web obstructions will form a bridge across gaps or water, allowing the player to cross. These bridges will remain indefinitely once formed. Unlike select obstacles in previous games like breakable rocks or ore deposits, obstructions never spawn wild Pokémon when broken.

Types of obstructions

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Boulders

Boulders

Boulders can be cleared using any of the moves listed below. This includes all damaging Fighting-type moves in the game except Flying Press and all damaging Steel-type moves in the game except Metal Claw. These moves can also destroy boulders when called via Metronome.

Move Type Category
Double-Edge  Normal  Physical
Hyper Beam  Normal  Special
Solar Beam  Grass  Special
Earthquake  Ground  Physical
Self-Destruct  Normal  Physical
Explosion  Normal  Physical
Mach Punch  Fighting  Physical
Zap Cannon  Electric  Special
Outrage  Dragon  Physical
Rollout  Rock  Physical
Steel Wing  Steel  Physical
Dynamic Punch  Fighting  Physical
Megahorn  Bug  Physical
Iron Tail  Steel  Physical
Rock Smash  Fighting  Physical
Brick Break  Fighting  Physical
Volt Tackle  Electric  Physical
Close Combat  Fighting  Physical
Flare Blitz  Fire  Physical
Aura Sphere  Fighting  Special
Dragon Rush  Dragon  Physical
Focus Blast  Fighting  Special
Brave Bird  Flying  Physical
Earth Power  Ground  Special
Giga Impact  Normal  Physical
Bullet Punch  Steel  Physical
Zen Headbutt  Psychic  Physical
Flash Cannon  Steel  Special
Draco Meteor  Dragon  Special
Lava Plume  Fire  Special
Power Whip  Grass  Physical
Iron Head  Steel  Physical
Stone Edge  Rock  Physical
Wood Hammer  Grass  Physical
Head Smash  Rock  Physical
Psyshock  Psychic  Special
Heavy Slam  Steel  Physical
Drill Run  Ground  Physical
Heat Crash  Fire  Physical
Psystrike  Psychic  Special
Diamond Storm  Rock  Physical
Power-Up Punch  Fighting  Physical
Oblivion Wing  Flying  Special
Thousand Arrows  Ground  Physical
Thousand Waves  Ground  Physical
Land's Wrath  Ground  Physical
Light of Ruin  Fairy  Special
Core Enforcer  Dragon  Special
Liquidation  Water  Physical
Breaking Swipe  Dragon  Physical
Nihil Light  Dragon  Special

While most boulders disappear permanently after being cleared, the boulders found in Wild Zone 14 reappear after approximately ten minutes pass in-game.

Brambles

Brambles

Brambles can be cleared using any of the moves listed below. This includes all damaging Fire-type moves in the game, as well as all slicing moves in the game. These moves can also destroy brambles when called via Metronome.

Move Type Category
Ember  Fire  Special
Flamethrower  Fire  Special
Hyper Beam  Normal  Special
Razor Leaf  Grass  Physical
Fire Spin  Fire  Special
Thunder  Electric  Special
Self-Destruct  Normal  Physical
Fire Blast  Fire  Special
Explosion  Normal  Physical
Super Fang  Normal  Physical
Slash  Normal  Physical
Flame Wheel  Fire  Physical
Outrage  Dragon  Physical
Steel Wing  Steel  Physical
Dragon Breath  Dragon  Special
Heat Wave  Fire  Special
Overheat  Fire  Special
Aerial Ace  Flying  Physical
Leaf Blade  Grass  Physical
Flare Blitz  Fire  Physical
Night Slash  Dark  Physical
Air Slash  Flying  Special
X-Scissor  Bug  Physical
Shadow Claw  Ghost  Physical
Fire Fang  Fire  Physical
Psycho Cut  Psychic  Physical
Draco Meteor  Dragon  Special
Lava Plume  Fire  Special
Leaf Storm  Grass  Special
Stone Edge  Rock  Physical
Heat Crash  Fire  Physical
Water Shuriken  Water  Special
Mystical Fire  Fire  Special
Oblivion Wing  Flying  Special
Thousand Arrows  Ground  Physical
Light of Ruin  Fairy  Special
Core Enforcer  Dragon  Special
Nihil Light  Dragon  Special

While most brambles disappear permanently after being cleared, the brambles found in Wild Zone 19 reappear after approximately ten minutes pass in-game.

Sludge piles

Sludge pile

Sludge piles can be cleared using any of the moves listed below. This includes all damaging Water-type moves available in the game. These moves can also destroy sludge piles when called via Metronome.

Move Type Category
Water Gun  Water  Special
Hydro Pump  Water  Special
Surf  Water  Special
Bubble Beam  Water  Special
Fire Spin  Fire  Special
Confusion  Psychic  Special
Psychic  Psychic  Special
Waterfall  Water  Physical
Whirlpool  Water  Special
Sand Tomb  Ground  Physical
Water Pulse  Water  Special
Aqua Jet  Water  Physical
Hurricane  Flying  Special
Boomburst  Normal  Special
Water Shuriken  Water  Special
Liquidation  Water  Physical
Flip Turn  Water  Physical

A handful of sludge piles have to be removed to access the section of Wild Zone 5 where the player obtains the Revitalizing Twig.

While most sludge piles disappear permanently after being cleared, the sludge piles found on the rooftops of Wild Zone 10 reappear after approximately ten minutes pass in-game.

Ice

Ice Ice bridge

Ice expands into a traversable bridge when struck with any damaging Fire-type move or damage-dealing physical move.

Webs

Web ball Web bridge

Webs expand into a traversable bridge when struck with any damaging ranged move. Some webbed bridges can be found already expanded without needing a move used on them.

Trivia

  • While there are several moves that can clear both boulders and brambles, there are only three moves that can clear both sludge piles and another type of obstruction: Liquidation, which can also clear boulders; and Fire Spin and Water Shuriken, which can also clear brambles.
  • Ice and Poison are the only types that have no moves that can clear boulders, brambles, or sludge piles.
  • Similar in appearance to the ice and web bridges, there are also bridges made of plant growth that can be found in Lumiose City, though these are always traversable and are never encountered as obstructions.
  • Some Mega Crystals block ladders or impede paths and must be broken to pass through, similar to obstructions. This is especially apparent in the Mega Dimension DLC, as Mega Crystal clusters often block paths in hyperspace, needing to be cleared in order to fully explore certain distortions.

Related articles

This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.