(Redirected from Bind)
Bind
しめつける Bind
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

This move effect may be in need of research.
Reason: Check whether this line applies to both Pokémon Stadium (Japanese) and the international Pokémon Stadium: "In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped."
You can discuss this on the talk page.

Bind has an accuracy of 75%. Bind inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each turn's hit will deal the same amount of damage. Until Bind ends, the target will be unable to attack, including the starting turn, if the user of Bind moves first. Bind will prevent the target from attacking even if it hits a substitute. While it's inflicting damage, the text "<Pokémon>'s attack continues!" appears.

While Bind is ongoing, neither the user nor the target will be able to select moves (selecting "Fight" will cause the user to continue to deal damage and the target to do nothing), but both the user and target can switch out. No message is given on the last turn, so players will not know whether Bind has ended unless they select "Fight" to open the move list.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used, and the current PP of Bind will roll over to 63, applying full PP Ups.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

Although Bind cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Bind is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Bind's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player can select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not be automatically attacked; instead, the user's turn is skipped. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<user> used Bind on <Pokémon>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.

Bind can no longer affect Ghost-type Pokémon.

Generation III

Same as before, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was squeezed by <user>'s Bind!"

Bind can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if ViceGrip was used in the previous turn.

Bind is now affected by King's Rock.

Generation IV

If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text changes again, this time to "<Pokémon> was squeezed by <user>!"

Generation V

Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If the user of Bind is holding a Grip Claw, the duration will be 7 turns.

If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

Generation VI onwards

The end turn damage of Bind is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Bind will increase to 1/6 of the target's maximum HP.

Description

Games Description
StadStad2 Traps and squeezes the target over several turns. The target cannot move while under attack.
GSC Binds the target for 2-5 turns.
RSE Binds and squeezes the foe for 2 to 5 turns.
ColoXD Binds and squeezes the target for 2 to 5 turns.
FRLG A long body or tentacles are used to bind the foe for two to five turns.
DPPtHGSSPBR A long body or tentacles are used to bind and squeeze the foe for two to five turns.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SV A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Champs Gives the target the Bound status.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0095 Onix
Mineral 15 10 9RSE
8FRLG
1 1 1 1 1 1 1
0108 Lickitung Monster − − − − − − − 25 − −
0114 Tangela Grass 1RGB
24Y
25 28 22 22BW
17B2W2
17 17 22 1 1
0127 Pinsir Bug 21Y 13 7 4 4 4 4 8 − −
0130 Gyarados
Water 2
Dragon
− − − − − − − 1, 16 − − −
0138 Omanyte
Water 1
Water 3
− − − − − − − − 1 1
0139 Omastar
Water 1
Water 3
− − − − − − − − 1 1
0208 Steelix
Mineral 10 9RSE
8FRLG
1 1 1 1 1 1
0352 Kecleon Field 4 4 4 4 4 4
0356 Dusclops Amorphous 1 1 1 1 1 1 1 1
0455 Carnivine Grass 1 1 1 1 1
0465 Tangrowth Grass 22 22BW
17B2W2
17 17 1 1
0477 Dusknoir Amorphous 1 1 1 1 1 1 1
0538 Throh Human-Like 1 1 1 1
0599 Klink Mineral 21 21 21 1
0600 Klang Mineral 21 21 21 1
0601 Klinklang Mineral 21 21 21 1
0603 Eelektrik Amorphous 9 9 9 9
0615 Cryogonal Mineral 1 1 1 1 1
0631 Heatmor Field 11 11 11 30
0718 Zygarde
Zygarde
All available forms

No Eggs Discovered 18 18 1
0760 Bewear
Field Evo.SM
1, Evo.USUM
1, Evo.
0764 Comfey Grass − − 36
0816 Sobble Water 1
Field
8 8
0817 Drizzile Water 1
Field
1 1
0818 Inteleon Water 1
Field
1 1
0852 Clobbopus Water 1
Human-Like
10
0853 Grapploct Water 1
Human-Like
1
0893 Zarude
Zarude
All forms

No Eggs Discovered 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0345 Lileep
Water 3 ✔ ✔
0618 Stunfisk
Stunfisk
Galarian Form

Water 1
Amorphous
✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Compatibility
Tutor
0001 Bulbasaur
Monster
Grass
✔ ✔ ✔
0002 Ivysaur
Monster
Grass
✔ ✔ ✔
0003 Venusaur
Monster
Grass
✔ ✔ ✔
0023 Ekans Field
Dragon
✔ ✔ ✔
0024 Arbok Field
Dragon
✔ ✔ ✔
0069 Bellsprout
Grass ✔ ✔ ✔
0070 Weepinbell
Grass ✔ ✔ ✔
0071 Victreebel
Grass ✔ ✔ ✔
0072 Tentacool
Water 3 ✔ ✔ ✔
0073 Tentacruel
Water 3 ✔ ✔ ✔
0095 Onix
Mineral ✔ ✔ ✔
0108 Lickitung Monster ✔ ✔ ✔
0114 Tangela Grass ✔ ✔ ✔
0127 Pinsir Bug ✔ ✔ ✔
0138 Omanyte
Water 1
Water 3
✔ ✔ ✔
0139 Omastar
Water 1
Water 3
✔ ✔ ✔
0147 Dratini Water 1
Dragon
✔ ✔ ✔
0148 Dragonair Water 1
Dragon
✔ ✔ ✔
0149 Dragonite
Water 1
Dragon
✔ ✔ ✔
0151 Mew No Eggs Discovered ✔ ✔ ✔
0206 Dunsparce Field ✔ ✔ ✔
0208 Steelix
Mineral ✔ ✔ ✔
0213 Shuckle
Bug ✔ ✔ ✔
0224 Octillery Water 1
Water 2
✔ ✔ ✔
0336 Seviper Field
Dragon
✔ ✔ ✔
0345 Lileep
Water 3 ✔ ✔ ✔
0346 Cradily
Water 3 ✔ ✔ ✔
0350 Milotic Water 1
Dragon
✔ ✔ ✔
0352 Kecleon Field ✔ ✔ ✔
0356 Dusclops Amorphous ✔ ✔ ✔
0358 Chimecho Amorphous ✔ ✔ ✔
0367 Huntail Water 1 ✔ ✔ ✔
0368 Gorebyss Water 1 ✔ ✔ ✔
0384 Rayquaza
No Eggs Discovered ✔ ✔ ✔
0386 Deoxys
Deoxys
All forms
No Eggs Discovered ✔ ✔ ✔
0425 Drifloon
Amorphous ✔ ✔ ✔
0426 Drifblim
Amorphous ✔ ✔ ✔
0433 Chingling No Eggs Discovered ✔ ✔ ✔
0455 Carnivine Grass ✔ ✔ ✔
0463 Lickilicky Monster ✔ ✔ ✔
0465 Tangrowth Grass ✔ ✔ ✔
0477 Dusknoir Amorphous ✔ ✔ ✔
0495 Snivy Field
Grass
✔ ✔ ✔
0496 Servine Field
Grass
✔ ✔ ✔
0497 Serperior Field
Grass
✔ ✔ ✔
0538 Throh Human-Like ✔ ✔ ✔
0592 Frillish
Frillish
All forms

Amorphous ✔ ✔ ✔
0593 Jellicent
Jellicent
All forms

Amorphous ✔ ✔ ✔
0599 Klink Mineral ✔ ✔ ✔
0600 Klang Mineral ✔ ✔ ✔
0601 Klinklang Mineral ✔ ✔ ✔
0603 Eelektrik Amorphous ✔ ✔ ✔
0604 Eelektross Amorphous ✔ ✔ ✔
0615 Cryogonal Mineral ✔ ✔ ✔
0631 Heatmor Field ✔ ✔ ✔
0686 Inkay
Water 1
Water 2
✔ ✔
0687 Malamar
Water 1
Water 2
✔ ✔
0718 Zygarde
Zygarde
All available forms

No Eggs Discovered ✔ ✔
0727 Incineroar
Field ✔
0759 Stufful
Field ✔
0760 Bewear
Field ✔
0764 Comfey Grass ✔
0793 Nihilego
No Eggs Discovered ✔
0796 Xurkitree No Eggs Discovered ✔
0805 Stakataka
No Eggs Discovered ✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In Pokémon Champions

# Pokémon Types Compatibility
0003 Venusaur
−
0024 Arbok −
0071 Victreebel
−
0127 Pinsir ✔
0149 Dragonite
−
0208 Steelix
✔
0350 Milotic −
0358 Chimecho −
0497 Serperior −
0604 Eelektross −
0618 Stunfisk
Stunfisk
Galarian Form

✔
0687 Malamar
−
0727 Incineroar
−
0818 Inteleon ✔
0853 Grapploct ✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move in Pokémon Champions
in spite of it or its pre-evolution being able to learn it in at least one other game.

In other games

Pokémon Mystery Dungeon series

Bind deals damage, and can inflict the bound status condition (previously ConstrictionRBTDS status) on the enemy. With this status condition, the Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5RBTDS / 3GtISMD HP every two turns and lasts for 4-6RBTDS / 6GtISMD turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 4 - 17 - 78% - Front Enemy No
MDTDS 4 - 17 - 78% - Front Enemy No
BSL 4 - 17 - 78% - Front Enemy No
MDGtI 2 99 17 50 95% 98% Front Enemy No
SMD 2 99 17 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Bind
★
Attack power 21.82032
Charge time 0.5 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする
MDGtI It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also make the enemy bound.


In animation

Pokémon animated series


Onix

Carnivine

Throh

Kecleon
A long body, tentacles, or the like are used to bind and squeeze the target.
Pokémon Method
User First Used In Notes
Onix Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
Steelix Steelix wraps its tail around the opponent and crushes it.
Harrison's Steelix Playing with Fire! Incorrectly referred to as Wrap in the English dub
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
Carnivine Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None
Throh Throh grabs the opponent with his arms and locks in a submission hold, similar to a rear naked choke or sleeper hold.
Montgomery's Throh Commanding the Clubsplosion Crown! None
Tentacruel Tentacruel wraps one of its tentacles around the opponent and squeezes it.
A Trainer's Tentacruel Making Battles in the Sand! None
Kecleon Kecleon wraps its tongue around the opponent and squeezes it.
Gizmo's Kecleon Detective Drizzile! None

In the manga

Phantom Thief Pokémon 7

Pokémon Adventures

Pokémon Diamond and Pearl Adventure!

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Bind's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Fire Spin and Wrap.

In other languages

Language Title
Catalan Lligadura
Chinese Cantonese 綁緊 Bónggán *
緊束 Gánchūk *
Mandarin 綁緊 / 绑紧 Bǎngjǐn
Czech Obtočení
Danish Binde
Dutch Koppel
Finnish Kuristusote*
French ÉtreinteV+
EtreinteI–IV
German Klammergriff
Greek Δέσμευση Désmeusi
Italian Legatutto
Korean 조이기 Joigi
Polish Związanie
Portuguese Brazil Ligação (Pokémon the Series: Sun & Moon–present, TCG, manga)
Enlaçar (early animated series)[specify]
Apertar (The Official Pokémon Handbook)
Prender (The Official Pokémon Handbook)
Portugal Prender
Romanian Legătura
Serbian Vezanje
Spanish Atadura
Swedish Bindningsattack*
Kramattack*
Turkish Bağlama
Vietnamese Trói
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.