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Mewtwo (Pokémon)/Generation V learnset
2 Languages
Italiano
中文
Revision as of 00:46, 1 July 2024 by
SuperPikaPool13
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(AWB Bot: relinking pages moved per new MoS guidelines for article titles)
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← Mewtwo
By
leveling up
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Confusion
Psychic
Special
050
50
100
100%
25
01
1
Disable
Normal
Status
0000
—
100
100%
20
01
1
Barrier
Psychic
Status
0000
—
00—
—%
30
08
8
Swift
Normal
Special
060
60
00—
—%
20
15
15
Future Sight
Psychic
Special
100
100
100
100%
10
22
22
Psych Up
Normal
Status
0000
—
00—
—%
10
29
29
Miracle Eye
Psychic
Status
0000
—
00—
—%
40
36
36
Mist
Ice
Status
0000
—
00—
—%
30
43
43
Psycho Cut
Psychic
Physical
070
70
100
100%
20
50
50
Amnesia
Psychic
Status
0000
—
00—
—%
20
57
57
Power Swap
Psychic
Status
0000
—
00—
—%
10
57
57
Guard Swap
Psychic
Status
0000
—
00—
—%
10
64
64
Psychic
Psychic
Special
090
90
100
100%
10
71
71
Me First
Normal
Status
0000
—
00—
—%
20
79
79
Recover
Normal
Status
0000
—
00—
—%
10
86
86
Safeguard
Normal
Status
0000
—
00—
—%
25
93
93
Aura Sphere
Fighting
Special
090
90
00—
—%
20
100
100
Psystrike
Psychic
Special
100
100
100
100%
10
Bold
indicates a move that gets
STAB
when used by Mewtwo
Italic
indicates a move that gets STAB only when used by an Evolution of Mewtwo
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TM10
Hidden Power
Normal
Special
0000
—
100}}
100%
15
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM13
Ice Beam
Ice
Special
095
95
100}}
100%
10
TM14
Blizzard
Ice
Special
120
120
070}}
70%
5
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM19
Telekinesis
Psychic
Status
0000
—
00—}}
—%
15
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
SolarBeam
Grass
Special
120
120
100}}
100%
10
TM24
Thunderbolt
Electric
Special
095
95
100}}
100%
15
TM25
Thunder
Electric
Special
120
120
070}}
70%
10
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM35
Flamethrower
Fire
Special
095
95
100}}
100%
15
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM38
Fire Blast
Fire
Special
120
120
085}}
85%
5
TM39
Rock Tomb
Rock
Physical
050
50
080}}
80%
10
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM47
Low Sweep
Fighting
Physical
060
60
100}}
100%
20
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM53
Energy Ball
Grass
Special
080
80
100}}
100%
10
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM59
Incinerate
Fire
Special
030
30
100}}
100%
15
TM61
Will-O-Wisp
Fire
Status
0000
—
075}}
75%
15
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM94
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Mewtwo
Italic
indicates a move that gets STAB only when used by an Evolution of Mewtwo
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Mewtwo in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mewtwo in that game.
Bold
indicates a move that gets
STAB
when used by Mewtwo
Italic
indicates a move that gets STAB only when used by an Evolution of Mewtwo
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Aqua Tail
Water
Physical
90
90%
10
B
W
B2
W2
Drain Punch
Fighting
Physical
75
100%
10
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Foul Play
Dark
Physical
95
100%
15
B
W
B2
W2
Gravity
Psychic
Status
—
—%
5
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Icy Wind
Ice
Special
55
95%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Low Kick
Fighting
Physical
—
100%
20
B
W
B2
W2
Magic Coat
Psychic
Status
—
—%
15
B
W
B2
W2
Magic Room
Psychic
Status
—
—%
10
B
W
B2
W2
Recycle
Normal
Status
—
—%
10
B
W
B2
W2
Role Play
Psychic
Status
—
—%
10
B
W
B2
W2
Signal Beam
Bug
Special
75
100%
15
B
W
B2
W2
Skill Swap
Psychic
Status
—
—%
10
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snatch
Dark
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
B
W
B2
W2
Trick
Psychic
Status
—
100%
10
B
W
B2
W2
Wonder Room
Psychic
Status
—
—%
10
B
W
B2
W2
Zen Headbutt
Psychic
Physical
80
90%
15
A black abbreviation in a colored box indicates that Mewtwo can be tutored the move in that game
A colored abbreviation in a white box indicates that Mewtwo cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Mewtwo
Italic
indicates a move that gets STAB only when used by an Evolution of Mewtwo
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation V
Other generations:
I
-
II
-
IV
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
Avalanche
Ice
Physical
060
60
100}}
100%
10
III
IV
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
Counter
Fighting
Physical
0000
—
100}}
100%
20
III
IV
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
DynamicPunch
Fighting
Physical
100
100
050}}
50%
5
III
IV
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
Focus Punch
Fighting
Physical
150
150
100}}
100%
20
III
IV
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
Metronome
Normal
Status
0000
—
00—}}
—%
10
III
IV
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
Nightmare
Ghost
Status
0000
—
100}}
100%
15
III
IV
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
Selfdestruct
Normal
Physical
200
200
100}}
100%
5
III
IV
Shock Wave
Electric
Special
060
60
00—}}
—%
20
III
IV
Water Pulse
Water
Special
060
60
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Mewtwo
Italic
indicates a move that gets STAB only when used by an Evolution of Mewtwo
Click on the generation numbers at the top to see transfer-only moves for other generations
By
events
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Pokémon Smash! Mewtwo
February 2012 Mewtwo
Strongest Return Mewtwo
Spring 2012 Mewtwo
Psystrike
Lv. 70
Psychic
Special
100
100%
10
Pokémon Smash! Mewtwo
February 2012 Mewtwo
Strongest Return Mewtwo
Spring 2012 Mewtwo
Aura Sphere
Lv. 70
Fighting
Special
90
—%
20
Pokémon Smash! Mewtwo
February 2012 Mewtwo
Strongest Return Mewtwo
Spring 2012 Mewtwo
Electro Ball
Electric
Special
—
100%
10
Pokémon Hills Mewtwo
Heal Pulse
Psychic
Status
—
—%
10
Pokémon Hills Mewtwo
Hurricane
Flying
Special
120
70%
10
A superscript level indicates that Mewtwo can learn this move normally in Generation V at that level
Bold
indicates a move that gets
STAB
when used by Mewtwo
Italic
indicates a move that gets STAB only when used by an Evolution of Mewtwo
Click on the generation numbers at the top to see event moves from other generations
Category
Pokémon learnsets (Generation V)