Medicham (Pokémon)

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000 #{{{prevnum}}}: Meditite
Pokémon
#{{{nextnum}}}: Electrike 000
Medicham
チャーレム Charem
#308
130
Artwork from R/S/E
Type
Fighting Psychic
Category
Meditate Pokémon
Ability
Pure Power
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#077
Sinnoh
#087
Regional Browser numbers
Height
4′03″
Imperial
1.3 m
Metric
Weight
69.4 lbs.
Imperial
31.5 kg
Metric
Dex color
Red
Catch rate
90 (11.8%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F308.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 153 Battle Exp.: 1531*

Medicham (Japanese: チャーレム Charem) is a Fighting/Psychic-type Pokémon.

Biology

Physiology

Gender differences

The strange growth on top of Medicham's head is shorter on a female.

Special abilities

Behavior

Medicham do daily Template:M2 to hone their spiritual power. In the process they've gotten psychic powers such as reading people's minds at will. Because they are so focused in meditation, they will often go without food for a whole month or eat only little. They meditate in the wild and are known to use bushes, rocks or anything in nature to hide themselves from humans and other Pokémon. When Medicham are in battle, they'll use dance-like movement to dodge attacks and then attack back fiercely.

Habitat

Diet

Main article: Pokémon food

It survives on only one berry per month.

In the anime

Medicham first appeared during the Fallarbor Town Contest under the ownership of Grace during Pros and Con Artists and Come What May.

Arena Tycoon Greta battled against Ash with a Medicham in Wheel of Frontier. The Meditation Pokémon was literally crushed by Ash's Snorlax.

Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!.

In the manga

Medicham made a cameo in Ruby's Normal Rank Beauty on Verdanturf City

In the TCG

Main article: Medicham (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to Template:M2. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Generation IV
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon Victory Road
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Evolve Meditite
XD
None Evolve Meditite
Generation IV
Diamond Pearl
Uncommon Route 217, Acuity Lakefront, Mt. Coronet, Victory Road
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Evolve from Meditite
Pokémon Trozei! Endless Level 16
Endless Level 35
Forever Level 65
Mr. Who's Den
Pokémon Mystery Dungeon Evolve from Meditite
Pokémon Ranger Panula Cave
Fiore Temple

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
60
58 - 123 112 - 240
75
72 - 139 139 - 273
60
58 - 123 112 - 240
75
72 - 139 139 - 273
80
76 - 145 148 - 284
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

Template:Learnset intro

By leveling up

Generation III
Level Move Type
Start Fire Punch Fire
ThunderPunch Electric
Ice Punch Ice
Bide Normal
Meditate Psychic
Confusion Psychic
Detect Fighting
4 Meditate Fighting
9 Confusion Psychic
12 Detect Fighting
18 Hidden Power Normal
22 Mind Reader Normal
28 Calm Mind Psychic
32 Hi Jump Kick Fighting
40 Psych Up Normal
46 Reversal Fighting
54 Recover Normal
Generation IV
Level Move Type Cat.
Start Fire Punch Fire Physical
ThunderPunch Electric Physical
Ice Punch Ice Physical
Bide Normal Physical
Meditate Psychic Status
Confusion Psychic Special
Detect Fighting Status
4 Meditate Fighting Status
8 Confusion Psychic Special
11 Detect Fighting Status
15 Hidden Power Normal Special
18 Mind Reader Normal Status
22 Feint Normal Physical
25 Calm Mind Psychic Status
29 Force Palm Fighting Physical
32 Hi Jump Kick Fighting Physical
36 Psych Up Normal Status
42 Power Trick Psychic Status
49 Reversal Fighting Physical
55 Recover Normal Status

By TM/HM

# Generation III Generation IV
TM01 Focus Punch Focus Punch
TM04 Calm Mind Calm Mind
TM06 Toxic Toxic
TM08 Bulk Up Bulk Up
TM10 Hidden Power Hidden Power
TM11 Sunny Day Sunny Day
TM15 Hyper Beam Hyper Beam
TM16 Light Screen Light Screen
TM17 Protect Protect
TM18 Rain Dance Rain Dance
TM21 Frustration Frustration
TM27 Return Return
TM29 Psychic Psychic
TM30 Shadow Ball Shadow Ball
TM31 Brick Break Brick Break
TM32 Double Team Double Team
TM33 Reflect Reflect
TM39 Rock Tomb Rock Tomb
TM42 Facade Facade
TM43 Secret Power Secret Power
TM44 Rest Rest
TM45 Attract Attract
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM58 Endure
TM60 Drain Punch
TM67 Recycle
TM68 Giga Impact
TM70 Flash
TM77 Psych Up
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength Strength
HM05 Flash
HM06 Rock Smash Rock Smash

By breeding

By tutoring

Special moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 308.png Spr 3e 308.png Spr 3f 308.png Spr b 3r 308.png
Spr 3r 308 s.png Spr 3e 308 s.png Spr 3f 308 s.png Spr b 3r 308 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 308 m.png Spr 4p 308 m.png Spr 4h 308 m.png Spr b 4d 308 m.png
Spr 4d 308 f.png Spr 4p 308 f.png Spr 4h 308 f.png Spr b 4d 308 f.png
Spr 4d 308 m s.png Spr 4p 308 m s.png Spr 4h 308 m s.png Spr b 4d 308 m s.png
Spr 4d 308 f s.png Spr 4p 308 f s.png Spr 4h 308 f s.png Spr b 4d 308 f s.png
V Black White Black 2 White 2 Back
Spr 5b 308 m.png Spr 5b2 308 m.png Spr b 5b 308 m.png
Spr 5b 308 f.png Spr 5b2 308 f.png Spr b 5b 308 f.png
Spr 5b 308 m s.png Spr 5b2 308 m s.png Spr b 5b 308 m s.png
Spr 5b 308 f s.png Spr 5b2 308 f s.png Spr b 5b 308 f s.png
Medicham For other sprites and images, please see Medicham images on Bulbagarden Archives.

Trivia

  • Jupiter's appearance bears resemblance to Medicham.

Origin

It appears to have been based on a practitioner of yoga.

Name origin

Medicham's name may be a combination of meditate and champion. Its Japanese name may be based on charm.

In other languages

External links

000 #{{{prevnum}}}: Meditite
Pokémon
#{{{nextnum}}}: Electrike 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.