Marshal (Masters): Difference between revisions

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|100%
|100%
|An opponent
|An opponent
|The more damage dealt to the target, the more this move restores the user’s HP.
|The more damage dealt to the target, the more this move restores the user's HP.
|- style="background:#fff"
|- style="background:#fff"
|It's All Down to This!
|It's All Down to This!
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|—
|—
|Self
|Self
|Charges the user’s move gauge by 2. Raises the user’s Defense by 3 stat ranks.
|Charges the user's move gauge by 2. Raises the user's Defense by 3 stat ranks.
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
|Gritty 5
|Gritty 5
|Powers up the user’s moves when it is affected by a status condition.
|Powers up the user's moves when it is affected by a status condition.
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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===Sync Grid===
===Sync Grid===
The [[sync grid]] for Marshal and Conkeldurr is a basic grid which has not yet been expanded.
The [[sync grid]] for Marshal and Conkeldurr is an expanded grid, made available on January 25, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
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| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
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| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
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| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
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| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
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| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Rock Smash: Power +4
| Rock Smash: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Smash: Power +4
| Rock Smash: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Smash: Power +4
| Rock Smash: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Smash: Power +4
| Rock Smash: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Rock Smash: Power +4
| Rock Smash: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Rock Smash: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Rock Smash: Insult to Injury
| The more the target’s Defense is lowered, the more it powers up the user’s moves.
| 7
| 84
| 2
|-style="background:#fff"
| Drain Punch: Power +3
| Drain Punch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Drain Punch: Power +3
| Drain Punch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Drain Punch: Power +3
| Drain Punch: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Drain Punch: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Attack: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| It's All Down to This!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| It's All Down to This!: Berserker 1
| Raises the user’s Attack by 1 stat rank when its move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Headstrong
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Clearheaded
| Prevents the user from becoming confused.
| 5
| 60
| 1
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Stamina Reserves 4
| Charges the user’s move gauge by 4 the first time it is in a pinch each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Outrun 2
| Quickly charges the move gauge when the user is affected by a status condition.
| 7
| 84
| 2
|-style="background:#fff"
| Tough Sync 3
| Powers up the user’s sync move when its Defense is raised.
| 7
| 84
| 2
|-style="background:#fff"
| Brawling Acceleration 2
| Quickly charges the move gauge when the zone is a Fighting Zone.
| 9
| 108
| 2
|-style="background:#fff"
| Staggering 2
| Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
| 9
| 108
| 3
|-style="background:#fff"
| Safety Tether
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 9
| 108
| 3
|-style="background:#fff"
| Superduper Effective 2
| Powers up moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Super Desperate
| Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| On a Roll 1
| Raises the chance of lowering stat values with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Relentless
| The more the target’s Defense is lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Way-of-the-Warrior Focus Punch: Power +25
| Way-of-the-Warrior Focus Punch: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Way-of-the-Warrior Focus Punch: Power +25
| Way-of-the-Warrior Focus Punch: Power ↑ +25
| 5
| 60
| 3
|}
|}


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* [[Champion Stadium]]: Unova Challenge, Hard Lv. 1 ({{type|Psychic}} weakness)
* [[Champion Stadium]]: Unova Challenge, Hard Lv. 1 ({{type|Psychic}} weakness)
* [[Daily Type Rotation]]: Type Team-Up: Challenge the Fighting Types (August 12 to 28, 2021)
* [[Daily Type Rotation]]: Type Team-Up: Challenge the Fighting Types (August 12 to 28, 2021)
* [[Pokémon Masters Day]] (July 25, 2022)
* [[Pokémon Masters Day]] (July 25, 2022, and January 25, 2023)


Marshal has also been shown to pair alongside the following Pokémon and can be battled against in:  
Marshal has also been shown to pair alongside the following Pokémon and can be battled against in:
* {{p|Throh}}
* {{p|Throh}}
** Champion Stadium: Unova Challenge, Hard Lv. 1 ({{type|Fairy}} weakness)
** Champion Stadium: Unova Challenge, Hard Lv. 1 ({{type|Fairy}} weakness)
Line 239: Line 491:
==Trivia==
==Trivia==
===Origin===
===Origin===
Marshal's design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Conkeldurr is Marshal's signature Pokémon in the [[core series]] games. Conkeldurr's Dex entry comes from {{pkmn|Black and White Versions|Pokémon Black}}.
Marshal's design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Conkeldurr is Marshal's signature Pokémon in the [[core series]] games. Conkeldurr's Dex entry comes from Pokémon Black.


==In other languages==
==In other languages==

Revision as of 23:49, 27 January 2023

Marshal
レンブ Renbu
Spr Masters Marshal.png
Marshal's model
No. 47
English voice actor Phillip Reich[1]
Japanese voice actor Yoshikazu Nagano[2]
Description One of the Unova League's Elite Four, he knows the difficulty in becoming strong and yet he strives to grow even stronger in battle.

Marshal (Japanese: レンブ Renbu) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Conkeldurr. The sync pair can be obtained through the sync pair scout.

Conkeldurr

Masters534.png Masters025W.png Type FightingIC Masters.png Fighting
Move type FightingIC Masters.png Fighting
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★
Conkeldurr Weakness PsychicIC Masters.png Psychic
It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 584 341 140 134 88 139
Lv. 140, Max Potential 664 381 180 174 128 179
Mega Conkeldurr
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Rock Smash Fighting
FightingIC Masters.png
Physical 2 46 55 100% An opponent Has a chance (50%) of lowering the target's Defense by 1 stat rank.
X Attack None Status 0
(2 uses)
Self Raises the user's Attack by 2 stat ranks.
Drain Punch Fighting
FightingIC Masters.png
Physical 3 91 109 100% An opponent The more damage dealt to the target, the more this move restores the user's HP.
It's All Down to This! None Status 0
(2 uses)
Self Charges the user's move gauge by 2. Raises the user's Defense by 3 stat ranks.
Sync moves
Way-of-the-Warrior Focus Punch Fighting
FightingIC Masters.png
Physical 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Gritty 5 Powers up the user's moves when it is affected by a status condition.
Theme Skills
Fighting Strike Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
Unova Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Elite Four Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Body Builder Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Passionate Spirit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Fiery ↑ 3 Soothing ↓ 1 Raises the following discovery level by 3:
  • Fiery Crystal

Lowers the following discovery level by 1:

  • Soothing Crystal

Sync Grid

The sync grid for Marshal and Conkeldurr is an expanded grid, made available on January 25, 2023.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +10 Attack +10 4 48 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 1
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 1
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 1
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 2
Rock Smash: Power +4 Rock Smash: Power ↑ +4 3 36 2
Rock Smash: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Rock Smash: Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. 7 84 2
Drain Punch: Power +3 Drain Punch: Power ↑ +3 3 36 1
Drain Punch: Power +3 Drain Punch: Power ↑ +3 3 36 1
Drain Punch: Power +3 Drain Punch: Power ↑ +3 3 36 2
Drain Punch: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when a move is successful. 7 84 2
X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
It's All Down to This!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
It's All Down to This!: Berserker 1 Raises the user’s Attack by 1 stat rank when its move is successful. 7 84 3
Headstrong Attack cannot be lowered. 5 60 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
Stamina Reserves 4 Charges the user’s move gauge by 4 the first time it is in a pinch each battle. 7 84 2
Outrun 2 Quickly charges the move gauge when the user is affected by a status condition. 7 84 2
Tough Sync 3 Powers up the user’s sync move when its Defense is raised. 7 84 2
Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. 9 108 2
Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. 9 108 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 9 108 3
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Super Desperate Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. 10 120 3
Sharp Entry 1 Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 10 120 3
Relentless The more the target’s Defense is lowered, the more it powers up the user’s sync move. 10 120 3
Way-of-the-Warrior Focus Punch: Power +25 Way-of-the-Warrior Focus Punch: Power ↑ +25 5 60 3
Way-of-the-Warrior Focus Punch: Power +25 Way-of-the-Warrior Focus Punch: Power ↑ +25 5 60 3

Availability

Marshal and Conkeldurr can be battled against in:

Marshal has also been shown to pair alongside the following Pokémon and can be battled against in:

Sync Pair Stories

  • A Day with Marshal

Quotes

Main article: Marshal/Quotes → Pokémon Masters EX

Gallery

VSMarshal Masters.png Masters Dream Team Maker Marshal and Conkeldurr.png Marshal Mindscape.png
VS model from
Pokémon Masters EX
Marshal and Conkeldurr on
Pokémon Masters EX Dream Team Maker
Marshal's sync move mindscape
(Pokémon League: Marshal's room)
Marshal Emote 1 Masters.png Marshal Emote 2 Masters.png Marshal Emote 3 Masters.png Marshal Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!

Trivia

Origin

Marshal's design is based on his appearance in Pokémon Black, White, Black 2, and White 2. Conkeldurr is Marshal's signature Pokémon in the core series games. Conkeldurr's Dex entry comes from Pokémon Black.

In other languages

It's All Down to This!

Language Title
Japan Flag.png Japanese 正念場だな! Shōnenbada na!
Mandarin Chinese 關鍵時刻到了! Guānjiàn Shíkè Dào le!
France Flag.png French J'ai hâte de voir la suite !
Germany Flag.png German Die Stunde der Wahrheit!
Italy Flag.png Italian È il momento della verità!
South Korea Flag.png Korean 중요한순간이군! Jung-yohan Sun-ganigun!
Spain Flag.png Spanish ¡La hora de la verdad!

Way-of-the-Warrior Focus Punch

Language Title
Japan Flag.png Japanese 武の道つき進む きあいパンチ Take no Michi Tsukisusumu Kiai Panchi'
Mandarin Chinese 窮究武道之 真氣拳 Qióngjiù Wǔdào zhī Zhēnqì Quán
France Flag.png French La voie du guerrier ! Mitra-Poing !
Germany Flag.png German Power-Punch des Pfads der Stärke
Italy Flag.png Italian Centripugno marziale
South Korea Flag.png Korean 격투의 길을 추구하는 힘껏펀치 Gyeoktu-ui Gireul Chuguhaneun Himkkeot Peonchi
Spain Flag.png Spanish Puño Certero de la Superación


References

  1. Phillip Reich on Facebook
  2. Nintendo DREAM (vol. 329)



Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProton
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtney
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTierno
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePetey
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppy
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressChuckKiyoShadow TriadTrevorMalvaFabaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.