Flinch
Flinch (Japanese: ひるむ Flinch) is a volatile status condition in which a Pokémon becomes unable to attack for one turn.
Effect
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if it is hit by another Pokémon's move before using its move. Most moves that cause flinching are physical moves.
Pokémon with Steadfast gain Speed each time they flinch.
Generation II
A Pokémon holding a King's Rock or Razor Fang has a 12% chance of causing a target to flinch when using certain moves, depending on the item.
If the Pokémon uses a multi-strike move, only the final strike has a chance of causing the target to flinch from King's Rock, but each strike has a chance of causing the target to flinch from Razor Fang.
In this generation only, sleeping and frozen Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King's Rock), and are thus able to successfully execute Sleep Talk or Snore regardless.
Generations III and IV
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using the moves affected by these items.
Generation V onward
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any move that deals damage and does not already have a chance to flinch. Moves that can flinch their targets are not affected by King's Rock or Razor Fang.
The chance of flinching from Razor Fang is affected by Serene Grace and the rainbow created by Fire Pledge and Water Pledge.
Cause
Moves
The following moves may cause their targets to flinch, but only if the user of the moves hits first.
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Prevention
Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt, or Turboblaze. While some descriptions state that the user flinches, Focus Punch failing due to taking damage is not flinching, so the move is unaffected by Inner Focus. If the Pokémon is hit by a move that always causes flinching, the message "<Pokémon>'s Inner Focus prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) will appear.
Dynamax Pokémon are immune to flinching.
In the spin-off games
Mystery Dungeon series
In the Pokémon Mystery Dungeon series, the Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Before Super Mystery Dungeon, it was called Cringe (Japanese: ひるみ).
Quash inflicts the Flinch status on the target as its sole effect in Mystery Dungeon.
In the anime
In Chim - Charred!, Ash's Chimchar flinched when Paul's Ursaring used Secret Power on it on a rocky terrain.
In A Pyramiding Rage!, Paul's Magmar flinched when Brandon's Registeel hit it with Iron Head, preventing it from carrying out Paul's order to use Will-O-Wisp.
In the manga
In the Pokémon Adventures manga
In The Beginning of the End with Kyogre & Groudon IX, Brawly's Hariyama used Fake Out to make Blaise's Slugma flinch.
In Rayquaza Redemption I, Wally's Kecleon caused Norman's Slaking to flinch with Astonish.
In the Pocket Monsters Platinum: Aim to Be Battle King!! manga
In PBK7, Shin's Tyrogue used Fake Out on Yū's Heatran, causing it to flinch.
In other languages
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Cringe |
Flinch
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Flinched
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Status conditions | |||
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BURN | FREEZE | PARALYSIS | POISON |
SLEEP | CONFUSION | FLINCH | INFATUATION |
FAINTING |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |