Nightmare (move): Difference between revisions
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==Effect== | ==Effect== | ||
Nightmare only works if the target is {{status|Sleep|asleep}}. Nightmare will reduce the target's health by one quarter of its maximum {{stat|HP}} at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue. | Nightmare only works if the target is {{status|Sleep|asleep}}. Nightmare will reduce the target's health by one quarter of its maximum {{stat|HP}} at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue. | ||
=== | ===Pokémon Mystery Dungeon=== | ||
Nightmare puts a hostile Pokémon to {{status|sleep}}, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move. | Nightmare puts a hostile Pokémon to {{status|sleep}}, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move. | ||
==Description== | ==Description== | ||
{{movedesc|Ghost}} | {{movedesc|Ghost}} |
Revision as of 05:24, 16 June 2013
- If you were looking for the Mystery Dungeon level, see The Nightmare.
- If you were looking for the Ability, see Bad Dreams.
Nightmare あくむ Nightmare | ||||||||||||
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Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.
Effect
Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.
Pokémon Mystery Dungeon
Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
092 | Gastly | Ghost | Poison | 41 | 43 | 47 | ' | |||||||
093 | Haunter | Ghost | Poison | 53 | 55 | 61 | ' | |||||||
094 | Gengar | Ghost | Poison | 53 | 55 | 61 | ' | |||||||
097 | Hypno | Psychic | -- | -- | -- | ' | ||||||||
491 | Darkrai | Dark | 38 | 38 | ' | |||||||||
517 | Munna | Psychic | 29 | ' | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
442 | Spiritomb | Ghost | Dark | |||||||
562 | Yamask | Ghost | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
By Move Tutor
In the manga
In the Pokémon Adventures manga
The user gives the sleeping opponent nightmares. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares. | |||
Evan's Haunter | Oh, It's Ho-Oh! | Debut |
In other generations
Trivia
- This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
In other languages
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |