Bone Club (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generations I to VII=== | ===Generations I to VII=== | ||
Bone Club inflicts damage and has a 10% chance of causing the target to [[flinch]]. Bone Club cannot cause a target with a {{ | Bone Club inflicts damage and has a 10% chance of causing the target to [[flinch]]. Bone Club cannot cause a target with a {{OBP|substitute|doll}} to flinch. | ||
Bone Club can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Bone Rush}} and {{m|Bonemerang}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Bone Rush}} or {{m|Bonemerang}} was used in the previous turn. | Bone Club can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Bone Rush}} and {{m|Bonemerang}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Bone Rush}} or {{m|Bonemerang}} was used in the previous turn. | ||
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==In the anime== | ==In the anime== | ||
{{moveanime|type=ground|exp=yes|gen=The user clubs the foe with a bone.|image1= | {{moveanime|type=ground|exp=yes|gen=The user clubs the foe with a bone.|image1=Giselle Cubone Bone Club.png|image1p=Cubone|image2=Jeffrey Marowak Bone Club.png|image2p=Marowak}} | ||
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone hits the opponent with the bone it's holding.}} | {{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone hits the opponent with the bone it's holding.}} | ||
{{movemid|type=ground|user=Giselle|user1=Giselle's Cubone|startcode=EP009|startname=The School of Hard Knocks|notes=Debut}} | {{movemid|type=ground|user=Giselle|user1=Giselle's Cubone|startcode=EP009|startname=The School of Hard Knocks|notes=Debut}} |
Latest revision as of 19:14, 2 May 2024
Bone Club ホネこんぼう Bone Club | ||||||||||||
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Range
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Availability
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Bone Club (Japanese: ホネこんぼう Bone Club) is a damage-dealing Ground-type move introduced in Generation I. It is one of the signature moves of Cubone and Marowak.
Effect
Generations I to VII
Bone Club inflicts damage and has a 10% chance of causing the target to flinch. Bone Club cannot cause a target with a substitute to flinch.
Bone Club can be used as the first move of a Pokémon Contest combination, causing Bone Rush and Bonemerang to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Bone Rush or Bonemerang was used in the previous turn.
Generation VIII onwards
Bone Club cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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I | II | III | IV | V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0104 | ![]() |
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Monster | 1RGB 10Y |
9 | 9 | 7 | 7 | 7 | 7 | 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0105 | ![]() |
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Monster | 1RGB 1, 10Y |
1, 9 | 1, 9 | 1, 7 | 1, 7 | 1, 7 | 1, 7 | 1, 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0105 | ![]() |
Marowak
Alolan Form |
![]() ![]() |
Monster | 1, 7 | 1, 12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Bone Club deals damage, and may cause the target to flinch.
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Pokémon GO
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Charged Attack | ||||||||||||||
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Eligible Pokémon: | ||||||||||||||
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Updates
- Gyms & Raids
- July 30, 2016
- Power: 20 → 25
- February 16, 2017
- Power: 25 → 40
- Energy cost: 25 → 33
- Damage window: 1.25 - 1.5 → 1 - 1.4 seconds
Pokémon Rumble Rush
Description
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In the anime
The user clubs the foe with a bone. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
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Cubone hits the opponent with the bone it's holding. | ||
Giselle's Cubone | The School of Hard Knocks | Debut | |
A wild Cubone | Pikachu's Ghost Carnival | None | |
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Marowak grips the bone that it's holding tightly, and then knocks it into the opponent. | ||
Otoshi's Marowak | Bad To The Bone | None | |
Gavin's Marowak | From Brags to Riches | None | |
Jeffrey's Marowak | Gymbaliar! | None |
In the manga
Pokémon Adventures
The user hits the opponent with a bone. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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Marowak hits the opponent with its bone. | ||
Miles's Marowak | Take a Chance on Chansey | Debut | |
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Cubone hits the opponent with the bone it holds. | ||
Crystal's Bonee | Querulous Qwilfish | None |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Bone Club is the only Ground-type move capable of making the target flinch.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Moves
- Moves that can target any adjacent Pokémon
- Ground-type moves
- Tough moves
- Physical moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Charged Attacks in Pokémon GO
- Moves in Pokémon Rumble Rush
- Signature moves
- Moves that can cause flinching
- Moves that can jam
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet