Copperajah (Pokémon): Difference between revisions

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====Name origin====
====Name origin====
Copperajah may be a combination of ''copper'' and ''{{wp|maharaja}}'' (Indian title of ''great king'').
Copperajah may be a combination of ''copper'' and ''{{wp|Maharaja|Maharajah}}'' (Indian title of ''great king'').


Daiōdō may be a combination of 大王 ''daiō'' (great king) and 銅 ''dō'' (copper).
Daiōdō may be a combination of 大王 ''daiō'' (great king), 王道 ''ōdō'' (kingship), and 銅 ''dō'' (copper) or 黄銅 ''ōdō'' (brass).


==In other languages==
==In other languages==
{{Other languages|type=Steel|type2=Steel
{{Other languages|type=Steel|type2=Steel
|ja=ダイオウドウ ''Daiōdō''|jameaning=
|ja=ダイオウドウ ''Daiōdō''|jameaning=From {{tt|大王 ''daiō''|great king}}, {{tt|王道 ''ōdō''|kingship}}, and {{tt|銅 ''dō''|copper}} or {{tt|黄銅 ''ōdō''|brass}}
|fr=Pachyradjah|frmeaning=
|fr=Pachyradjah|frmeaning=From ''{{tt|pachyderme|pachyderm}}'' and ''{{tt|Maharadja|Maharaja}}''
|es=Copperajah|esmeaning=Same as English name
|es=Copperajah|esmeaning=Same as English name
|de=Patinaraja|demeaning=
|de=Patinaraja|demeaning=From ''{{wp|Patina}}'' and ''Maharaja''
|it=Copperajah|itmeaning=Same as English name
|it=Copperajah|itmeaning=Same as English name
|ko=대왕끼리동|komeaning=
|ko=대왕끼리동 ''Daewangkkiridong''|komeaning=From {{tt|대왕 (大王) ''daewang''|great king}}, {{tt|코끼리 ''kokkiri''|elephant}}, {{tt|동 (銅) ''dong''|copper}}, and {{tt|동 (童) ''dong''|child}}
|zh_cmn=大王銅象 / 大王铜象 ''Dàwángtóngxiàng''|zh_cmnmeaning=
|zh_cmn=大王銅象 / 大王铜象 ''Dàwángtóngxiàng''|zh_cmnmeaning=From {{tt|大王 ''dàwáng''|great king}}, {{tt|銅 / 铜 ''tóng''|copper}}, {{tt|象 ''xiàng''|elephant}}, and {{tt|銅像 / 铜像 ''tóngxiàng''|bronze image}}
|zh_yue=大王銅象 ''Daaihwòhngtùhngjeuhng''|zh_yuemeaning=}}
|zh_yue=大王銅象 ''Daaihwòhngtùhngjeuhng''|zh_yuemeaning=From {{tt|大王 ''daaihwòhng''|great king}}, {{tt|銅 ''tùhng''|copper}}, {{tt|象 ''jeuhng''|elephant}}, and {{tt|銅像 ''tùhngjeuhng''|bronze image}} }}
{{-}}
{{-}}



Revision as of 05:27, 19 November 2019

878MS.png #878: Cufant
Pokémon
#880: Dracozolt 880MS.png
Copperajah
Copperderm Pokémon
ダイオウドウ
Daiōdō
#879
Copperajah
Copperajah
Gigantamax Copperajah
Gigantamax Copperajah



Images on the Bulbagarden Archives
Type
Steel Unknown
Unknown Unknown
Gigantamax Copperajah
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Sheer Force Cacophony
Gigantamax Copperajah
Cacophony
Heavy Metal
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Gigantamax Copperajah
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
90 (20.1%)
Breeding
Egg Groups
Field and Mineral
Hatch time
25 cycles
Height
9'10" 3.0 m
Copperajah
75'6"+ 23.0+ m
Gigantamax Copperajah
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
1433 lbs. 650.0 kg
Copperajah
??? lbs. ??? kg
Gigantamax Copperajah
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
175
Leveling rate
Medium Fast
EV yield
Total: 2
Copperajah
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Gigantamax Copperajah
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
BodyUnknown.png
Footprint
File:F879.png F000.png
Gigantamax Copperajah
Pokédex color
Green
Base friendship
50
External Links

Copperajah (Japanese: ダイオウドウ Daiōdō) is a Steel-type Pokémon introduced in Generation VIII.

It evolves from Cufant starting at level 34.

Biology

In the anime

Major appearances

Minor appearances

In the manga

In the TCG

Game data

Pokédex entries

Copperajah

This Pokémon was unavailable prior to Generation VIII.
Generation VIII Galar
#303
Sword They came over from another region long ago and worked together with humans. Their green skin is resistant to water.
Shield These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.


Gigantamax Copperajah

This Pokémon was unavailable prior to Generation VIII.
Generation VIII Galar
#303
Sword So much power is packed within its trunk that if it were to unleash that power, the resulting blast could level mountains and change the landscape.
Shield After this Pokémon has Gigantamaxed, its massive nose can utterly demolish large structures with a single smashing blow.


Game locations

In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
122
182 - 229 354 - 448
130
121 - 200 238 - 394
69
66 - 133 128 - 260
80
76 - 145 148 - 284
69
66 - 133 128 - 260
30
31 - 90 58 - 174
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None

Learnset

By leveling up

Generation VIII
Other generations:
IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Heavy Slam Steel Physical 0000 100100% 10
011 Tackle Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Rollout Rock Physical 03030 09090% 20
011 Rock Smash Fighting Physical 04040 100100% 15
Evo.Evo. Heavy Slam Steel Physical 0000 100100% 10
1515 Bulldoze Ground Physical 06060 100100% 20
2020 Stomp Normal Physical 06565 100100% 20
2525 Iron Defense Steel Status 0000 00——% 15
3030 Dig Ground Physical 08080 100100% 10
3737 Strength Normal Physical 08080 100100% 15
4444 Iron Head Steel Physical 08080 100100% 15
5151 Play Rough Fairy Physical 09090 09090% 10
5858 High Horsepower Ground Physical 09595 09595% 10
6565 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Copperajah
  • Italic indicates a move that gets STAB only when used by an Evolution of Copperajah

By TM/HM

Generation VIII
Other generations:
IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01
Bag TM Normal SwSh Sprite.png
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
Bag TM Normal SwSh Sprite.png
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15
Bag TM Ground SwSh Sprite.png
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
Bag TM Normal SwSh Sprite.png
TM16 Screech Normal Status 0000 085}}85% 40
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM22
Bag TM Rock SwSh Sprite.png
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM26
Bag TM Normal SwSh Sprite.png
TM26 Scary Face Normal Status 0000 100}}100% 10
TM31
Bag TM Normal SwSh Sprite.png
TM31 Attract Normal Status 0000 100}}100% 15
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM42
Bag TM Fighting SwSh Sprite.png
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43
Bag TM Fighting SwSh Sprite.png
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
Bag TM Rock SwSh Sprite.png
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM53
Bag TM Ground SwSh Sprite.png
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM54
Bag TM Rock SwSh Sprite.png
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM57
Bag TM Dark SwSh Sprite.png
TM57 Payback Dark Physical 05050 100}}100% 10
TM59
Bag TM Dark SwSh Sprite.png
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM81
Bag TM Ground SwSh Sprite.png
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM85
Bag TM Dark SwSh Sprite.png
TM85 Snarl Dark Special 05555 095}}95% 15
TM97
Bag TM Dark SwSh Sprite.png
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98
Bag TM Ground SwSh Sprite.png
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
  • Bold indicates a move that gets STAB when used by Copperajah
  • Italic indicates a move that gets STAB only when used by an Evolution of Copperajah

By TR

Template:Learnlist/trh |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR01

Bag TR Normal Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR01 | style="background:#FFF; border:1px solid #D8D8D8;" | Body Slam | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08585 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR10

Bag TR Ground Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR10 | style="background:#FFF; border:1px solid #D8D8D8;" | Earthquake | style="text-align:center; background:#915121; border:1px solid #5E3515;" | Ground | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 100100 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20

Bag TR Normal Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR20 | style="background:#FFF; border:1px solid #D8D8D8;" | Substitute | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR24

Bag TR Dragon Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR24 | style="background:#FFF; border:1px solid #D8D8D8;" | Outrage | style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 120120 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26

Bag TR Normal Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR26 | style="background:#FFF; border:1px solid #D8D8D8;" | Endure | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27

Bag TR Normal Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR27 | style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR37

Bag TR Dark Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR37 | style="background:#FFF; border:1px solid #D8D8D8;" | Taunt | style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 20 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR39

Bag TR Fighting Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR39 | style="background:#FFF; border:1px solid #D8D8D8;" | Superpower | style="text-align:center; background:#FF8000; border:1px solid #A65300;" | Fighting | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 120120 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 5 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR46

Bag TR Steel Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR46 | style="background:#FFF; border:1px solid #D8D8D8;" | Iron Defense | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR67

Bag TR Ground Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR67 | style="background:#FFF; border:1px solid #D8D8D8;" | Earth Power | style="text-align:center; background:#915121; border:1px solid #5E3515;" | Ground | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR69

Bag TR Psychic Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR69 | style="background:#FFF; border:1px solid #D8D8D8;" | Zen Headbutt | style="text-align:center; background:#EF4179; border:1px solid #9B2A4F;" | Psychic | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 090}}90% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR70

Bag TR Steel Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR70 | style="background:#FFF; border:1px solid #D8D8D8;" | Flash Cannon | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR72

Bag TR Grass Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR72 | style="background:#FFF; border:1px solid #D8D8D8;" | Power Whip | style="text-align:center; background:#3FA129; border:1px solid #29691B;" | Grass | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 120120 | style="background:#FFF; border:1px solid #D8D8D8;" | 085}}85% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR74

Bag TR Steel Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR74 | style="background:#FFF; border:1px solid #D8D8D8;" | Iron Head | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR75

Bag TR Rock Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR75 | style="background:#FFF; border:1px solid #D8D8D8;" | Stone Edge | style="text-align:center; background:#AFA981; border:1px solid #726E54;" | Rock | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 100100 | style="background:#FFF; border:1px solid #D8D8D8;" | 080}}80% | style="background:#FFF; border:1px solid #D8D8D8;" | 5 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR76

Bag TR Rock Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR76 | style="background:#FFF; border:1px solid #D8D8D8;" | Stealth Rock | style="text-align:center; background:#AFA981; border:1px solid #726E54;" | Rock | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 20 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR79

Bag TR Steel Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR79 | style="background:#FFF; border:1px solid #D8D8D8;" | Heavy Slam | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR85

Bag TR Normal Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR85 | style="background:#FFF; border:1px solid #D8D8D8;" | Work Up | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 30 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR88

Bag TR Fire Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR88 | style="background:#FFF; border:1px solid #D8D8D8;" | Heat Crash | style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR90

Bag TR Fairy Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR90 | style="background:#FFF; border:1px solid #D8D8D8;" | Play Rough | style="text-align:center; background:#EF70EF; border:1px solid #9B499B;" | Fairy | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; border:1px solid #D8D8D8;" | 090}}90% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR94

Bag TR Ground Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR94 | style="background:#FFF; border:1px solid #D8D8D8;" | High Horsepower | style="text-align:center; background:#915121; border:1px solid #5E3515;" | Ground | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 09595 | style="background:#FFF; border:1px solid #D8D8D8;" | 095}}95% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| align="center" style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR99

Bag TR Fighting Sprite.png

| style="background:#FFF; border:1px solid #D8D8D8;" | TR99 | style="background:#FFF; border:1px solid #D8D8D8;" | Body Press | style="text-align:center; background:#FF8000; border:1px solid #A65300;" | Fighting | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 Template:Learnlist/trf

By breeding

Generation VIII
Other generations:
IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Double-Edge Normal Physical 120 100% 15
Belch Poison Special 120 90% 10
Curse Ghost Status —% 10
Slam Normal Physical 80 75% 20
Fissure Ground Physical 30% 5
Swagger Normal Status 85% 15
Whirlwind Normal Status —% 20
Defense Curl Normal Status —% 40
  • Moves marked with an asterisk (*) must be chain bred onto Copperajah in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Copperajah in that game.
  • Bold indicates a move that gets STAB when used by Copperajah
  • Italic indicates a move that gets STAB only when used by an Evolution of Copperajah

By tutoring

Side game data

Evolution

878Cufant.png
Unevolved
Cufant
 Steel 
Rare Candy
Level 34
879Copperajah.png
First Evolution
Copperajah
 Steel 


Trivia

Origin

Name origin

Copperajah may be a combination of copper and Maharajah (Indian title of great king).

Daiōdō may be a combination of 大王 daiō (great king), 王道 ōdō (kingship), and 銅 (copper) or 黄銅 ōdō (brass).

In other languages

Language Title Meaning
Japan Flag.png Japanese ダイオウドウ Daiōdō From 大王 daiō, 王道 ōdō, and or 黄銅 ōdō
France Flag.png French Pachyradjah From pachyderme and Maharadja
Spain Flag.png Spanish Copperajah Same as English name
Germany Flag.png German Patinaraja From Patina and Maharaja
Italy Flag.png Italian Copperajah Same as English name
South Korea Flag.png Korean 대왕끼리동 Daewangkkiridong From 대왕 (大王) daewang, 코끼리 kokkiri, 동 (銅) dong, and 동 (童) dong
China and Taiwan Flags.png Mandarin Chinese 大王銅象 / 大王铜象 Dàwángtóngxiàng From 大王 dàwáng, 銅 / 铜 tóng, xiàng, and 銅像 / 铜像 tóngxiàng
Hong Kong Flag.png Cantonese Chinese 大王銅象 Daaihwòhngtùhngjeuhng From 大王 daaihwòhng, tùhng, jeuhng, and 銅像 tùhngjeuhng


Related articles

External links

878MS.png #878: Cufant
Pokémon
#880: Dracozolt 880MS.png
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.