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User talk:Eridanus/Learnlist templates

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Tests. The "inside" was made by Werdnae. Couldn't find a good example for Generation II, so instead I am giving three examples. Four examples now.

Generation III
Other generations:
I - II - IV - V
 RSE   FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start 00Start Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
00Start 00Start Disable Normal 055}}55% 20 Smart 2 ♥♥ 0  
1111 1111 Barrier Psychic —}}—% 30 Cool 1 0  
2222 3333 Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
5555 2222 Mist Ice —}}—% 30 Beauty 1 0  
3333 7777 Psych Up Normal —}}—% 10 Smart 2 ♥♥ 0  
4444 8888 Future Sight Psychic 08080 090}}90% 15 Smart 3 ♥♥♥ 0  
8888 4444 Recover Normal —}}—% 20 Smart 2 ♥♥ 1
9999 5555 Safeguard Normal —}}—% 25 Beauty 1 0  
6666 6666 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
7777 9999 Amnesia Psychic —}}—% 20 Cute 1 0  
  • A level of "Start" indicates a move that will be known by a Mewtwo obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation III
Other generations:
IV - V
 RSColoXD   FR   LG   E   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start 00Start 00Start 00Start Leer Normal 0000 100}}100% 30 Cool 3 ♥♥♥ 0  
00Start 00Start 00Start 00Start Wrap Normal 01515 085}}85% 20 Tough 3 ♥♥♥ 0  
055 055 055 055 Night Shade Ghost 0000 100}}100% 15 Smart 2 ♥♥ 1
1010 1010 1010 N/AN/A Teleport Psychic 0000 —}}—% 20 Cool 1 0  
N/AN/A N/AN/A N/AN/A 1010 Double Team Normal 0000 —}}—% 15 Cool 2 ♥♥ 0  
1515 N/AN/A 1515 1515 Knock Off Dark 02020 100}}100% 20 Smart 1 4 ♥♥♥♥
N/AN/A 1515 N/AN/A N/AN/A Taunt Dark 0000 100}}100% 20 Smart 2 ♥♥ 0  
2020 2020 N/AN/A 2020 Pursuit Dark 04040 100}}100% 20 Smart 2 ♥♥ 1
N/AN/A N/AN/A 2020 N/AN/A Spikes Ground 0000 —}}—% 20 Smart 2 ♥♥ 0  
2525 2525 2525 2525 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
3030 N/AN/A 3030 N/AN/A Snatch Dark 0000 —}}—% 10 Smart 2 ♥♥ 1
N/AN/A 3030 N/AN/A N/AN/A Superpower Fighting 120120 100}}100% 5 Tough 6 ♥♥♥♥♥♥ 0  
N/AN/A N/AN/A N/AN/A 3030 Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
3535 3535 N/AN/A N/AN/A Cosmic Power Psychic 0000 —}}—% 20 Cool 1 0  
N/AN/A N/AN/A 3535 N/AN/A Amnesia Psychic 0000 —}}—% 20 Cute 1 0  
N/AN/A N/AN/A N/AN/A 3535 Agility Psychic 0000 —}}—% 30 Cool 3 ♥♥♥ 0  
N/AN/A 4040 N/AN/A N/AN/A Zap Cannon Electric 100100 050}}50% 5 Cool 4 ♥♥♥♥ 0  
4040 N/AN/A 4040 4040 Recover Normal 0000 —}}—% 20 Smart 2 ♥♥ 1
4545 4545 4545 4545 Psycho Boost Psychic 140140 090}}90% 5 Smart 6 ♥♥♥♥♥♥ 0  
5050 5050 N/AN/A N/AN/A Hyper Beam Normal 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
N/AN/A N/AN/A 5050 N/AN/A Counter Fighting 0000 100}}100% 20 Tough 2 ♥♥ 0  
N/AN/A N/AN/A 5050 N/AN/A Mirror Coat Psychic 0000 100}}100% 20 Beauty 2 ♥♥ 0  
N/AN/A N/AN/A N/AN/A 5050 ExtremeSpeed Normal 08080 100}}100% 5 Cool 3 ♥♥♥ 0  
  • A level of "Start" indicates a move that will be known by a Deoxys obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start Tail Whip Normal 100}}100% 30
088 088 Sand-Attack Ground 100}}100% 15
1616 1616 Growl Normal 100}}100% 40
2323 2323 Quick Attack Normal 04040 100}}100% 30
3030 3030 Bite Dark 06060 100}}100% 25
3636 N/AN/A Focus Energy Normal —}}—% 30
N/AN/A 3636 Baton Pass Normal —}}—% 40
4242 4242 Take Down Normal 09090 085}}85% 20
  • A level of "Start" indicates a move that will be known by a Eevee obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start ThunderShock Electric 04040 100}}100% 30
00Start 00Start Supersonic Normal 055}}55% 20
00Start 00Start SonicBoom Normal 090}}90% 20
066 066 ThunderShock Electric 04040 100}}100% 30
1111 1111 Supersonic Normal 055}}55% 20
1616 1616 SonicBoom Normal 090}}90% 20
2121 2121 Thunder Wave Electric 100}}100% 20
2727 2727 Lock-On Normal —}}—% 5
3535 N/AN/A Swift Normal 06060 —}}—% 20
N/AN/A 3535 Tri Attack Normal 08080 100}}100% 10
4343 4343 Screech Normal 085}}85% 40
5353 5353 Zap Cannon Electric 100100 050}}50% 5
  • A level of "Start" indicates a move that will be known by a Magneton obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Scratch Normal 04040 100}}100% 35
00Start 00Start Leer Normal 100}}100% 30
099 099 Quick Attack Normal 04040 100}}100% 30
1717 1717 Screech Normal 085}}85% 40
2525 2525 Faint Attack Dark 06060 —}}—% 20
3333 3333 Fury Swipes Normal 01818 080}}80% 15
4141 4141 Agility Psychic —}}—% 30
4949 4949 Slash Normal 07070 100}}100% 20
5757 5757 Beat Up Dark 01010 100}}100% 10
N/AN/A 6565 Metal Claw Steel 05050 095}}95% 35
  • A level of "Start" indicates a move that will be known by a Sneasel obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 RGB  Y   Move   Type   Power   Accuracy   PP 
00Start 00Start Confusion Psychic 05050 100}}100% 25
1212 1010 Confusion Psychic 05050 100}}100% 25
1515 1313 PoisonPowder Poison 075}}75% 35
1616 1414 Stun Spore Grass 075}}75% 30
1717 1515 Sleep Powder Grass 075}}75% 15
2121 1818 Supersonic Normal 055}}55% 20
2626 2323 Whirlwind Normal 100}}100% 20
N/AN/A 2828 Gust Normal 04040 100}}100% 35
3232 3434 Psybeam Psychic 06565 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Butterfree obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Bite Dark 06060 100}}100% 25
00Start 00Start Leer Normal 100}}100% 30
1111 N/AN/A Water Gun Water 04040 100}}100% 25
4141 1111 BubbleBeam Water 06565 100}}100% 20
2121 N/AN/A Roar Normal 100}}100% 20
N/AN/A 2121 Rain Dance Water —}}—% 5
3131 3131 Gust Flying 04040 100}}100% 35
N/AN/A 4141 Aurora Beam Ice 06565 100}}100% 20
5151 5151 Mist Ice —}}—% 30
6161 6161 Mirror Coat Psychic 100}}100% 20
7171 7171 Hydro Pump Water 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Suicune obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Suicune
  • Italic indicates a move that gets STAB only when used by an evolution of Suicune
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start Tail Whip Normal 100}}100% 30
088 088 Sand-Attack Ground 100}}100% 15
1616 1616 Growl Normal 100}}100% 40
2323 2323 Quick Attack Normal 04040 100}}100% 30
3030 3030 Bite Dark 06060 100}}100% 25
3636 N/AN/A Focus Energy Normal —}}—% 30
N/AN/A 3636 Baton Pass Normal —}}—% 40
4242 4242 Take Down Normal 09090 085}}85% 20
  • A level of "Start" indicates a move that will be known by a Eevee obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start ThunderShock Electric 04040 100}}100% 30
00Start 00Start Supersonic Normal 055}}55% 20
00Start 00Start SonicBoom Normal 090}}90% 20
066 066 ThunderShock Electric 04040 100}}100% 30
1111 1111 Supersonic Normal 055}}55% 20
1616 1616 SonicBoom Normal 090}}90% 20
2121 2121 Thunder Wave Electric 100}}100% 20
2727 2727 Lock-On Normal —}}—% 5
3535 N/AN/A Swift Normal 06060 —}}—% 20
N/AN/A 3535 Tri Attack Normal 08080 100}}100% 10
4343 4343 Screech Normal 085}}85% 40
5353 5353 Zap Cannon Electric 100100 050}}50% 5
  • A level of "Start" indicates a move that will be known by a Magneton obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Scratch Normal 04040 100}}100% 35
00Start 00Start Leer Normal 100}}100% 30
099 099 Quick Attack Normal 04040 100}}100% 30
1717 1717 Screech Normal 085}}85% 40
2525 2525 Faint Attack Dark 06060 —}}—% 20
3333 3333 Fury Swipes Normal 01818 080}}80% 15
4141 4141 Agility Psychic —}}—% 30
4949 4949 Slash Normal 07070 100}}100% 20
5757 5757 Beat Up Dark 01010 100}}100% 10
N/AN/A 6565 Metal Claw Steel 05050 095}}95% 35
  • A level of "Start" indicates a move that will be known by a Sneasel obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 RGB  Y   Move   Type   Power   Accuracy   PP 
00Start 00Start Confusion Psychic 05050 100}}100% 25
1212 1010 Confusion Psychic 05050 100}}100% 25
1515 1313 PoisonPowder Poison 075}}75% 35
1616 1414 Stun Spore Grass 075}}75% 30
1717 1515 Sleep Powder Grass 075}}75% 15
2121 1818 Supersonic Normal 055}}55% 20
2626 2323 Whirlwind Normal 100}}100% 20
N/AN/A 2828 Gust Normal 04040 100}}100% 35
3232 3434 Psybeam Psychic 06565 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Butterfree obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Bite Dark 06060 100}}100% 25
00Start 00Start Leer Normal 100}}100% 30
1111 N/AN/A Water Gun Water 04040 100}}100% 25
4141 1111 BubbleBeam Water 06565 100}}100% 20
2121 N/AN/A Roar Normal 100}}100% 20
N/AN/A 2121 Rain Dance Water —}}—% 5
3131 3131 Gust Flying 04040 100}}100% 35
N/AN/A 4141 Aurora Beam Ice 06565 100}}100% 20
5151 5151 Mist Ice —}}—% 30
6161 6161 Mirror Coat Psychic 100}}100% 20
7171 7171 Hydro Pump Water 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Suicune obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Suicune
  • Italic indicates a move that gets STAB only when used by an evolution of Suicune
  • Click on the generation numbers at the top to see level-up moves from other generations

Part below is to check compatibility with already existing templates.

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Scratch Normal Physical 04040 100}}100% 35
000Start 000Start Defense Curl Normal Status 0000 —}}—% 40
000Start 000Start Sand-Attack Ground Status 0000 100}}100% 15
N/AN/A 000Start Poison Sting Poison Physical 01515 100}}100% 35
0077 0033 Sand-Attack Ground Status 0000 100}}100% 15
0099 0055 Poison Sting Poison Physical 01515 100}}100% 35
02121 0077 Rollout Rock Physical 03030 090}}90% 20
01313 0099 Rapid Spin Normal Physical 02020 100}}100% 40
01515 01111 Swift Normal Special 06060 —}}—% 20
02828 01414 Fury Cutter Bug Physical 02020 095}}95% 20
N/AN/A 01717 Magnitude Ground Physical 0000 100}}100% 30
01919 02020 Fury Swipes Normal Physical 01818 080}}80% 15
02222 02222 Crush Claw Normal Physical 07575 095}}95% 10
03333 02323 Sand Tomb Ground Physical 03535 085}}85% 15
04040 02626 Slash Normal Physical 07070 100}}100% 20
N/AN/A 03030 Dig Ground Physical 08080 100}}100% 10
04545 03434 Gyro Ball Steel Physical 0000 100}}100% 5
N/AN/A 03838 Swords Dance Normal Status 0000 —}}—% 30
05252 04242 Sandstorm Rock Status 0000 —}}—% 10
N/AN/A 04646 Earthquake Ground Physical 100100 100}}100% 10
0033 N/AN/A Defense Curl Normal Status 0000 —}}—% 40
  • A level of "Start" indicates a move that will be known by a Sandslash obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation V
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Techno Blast Normal Special 08585 100100% 5
00Start Quick Attack Normal Physical 04040 100100% 30
00Start Magnet Rise Electric Status 0000 —% 10
00Start Metal Claw Steel Physical 05050 09595% 35
00Start Screech Normal Status 0000 08585% 40
077 Fury Cutter Bug Physical 02020 09595% 20
1111 Lock-On Normal Status 0000 —% 5
1818 Flame Charge Fire Physical 05050 100100% 20
2222 Magnet Bomb Steel Physical 06060 —% 20
2929 Slash Normal Physical 07070 100100% 20
3333 Metal Sound Steel Status 0000 08585% 40
4040 Signal Beam Bug Special 07575 100100% 15
4444 Tri Attack Normal Special 08080 100100% 10
5151 X-Scissor Bug Physical 08080 100100% 15
5555 Bug Buzz Bug Special 09090 100100% 10
6262 Simple Beam Normal Status 0000 100100% 15
6666 Zap Cannon Electric Special 120120 05050% 5
7373 Hyper Beam Normal Special 150150 09090% 5
7777 Selfdestruct Normal Physical 200200 100100% 5
  • A level of "Start" indicates a move that will be known by a Genesect obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Genesect
  • Italic indicates a move that gets STAB only when used by an evolution of Genesect
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation IV
Other generations:
V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
00Start Cosmic Power Psychic Status 0000 —}}—% 20 Cool 0  
00Start Natural Gift Normal Physical 0000 100}}100% 15 Cool 2 ♥♥
00Start Punishment Dark Physical 0000 100}}100% 5 Smart 1
1010 Gravity Psychic Status 0000 —}}—% 5 Beauty 2 ♥♥
2020 Earth Power Ground Special 09090 100}}100% 10 Smart 2 ♥♥
3030 Hyper Voice Normal Special 09090 100}}100% 10 Cool 3 ♥♥♥
4040 ExtremeSpeed Normal Physical 08080 100}}100% 5 Cool 3 ♥♥♥
5050 Refresh Normal Status 0000 —}}—% 20 Cute 0  
6060 Future Sight Psychic Special 08080 090}}90% 15 Smart 2 ♥♥
7070 Recover Normal Status 0000 —}}—% 10 Smart 0  
8080 Hyper Beam Normal Special 150150 090}}90% 5 Cool 2 ♥♥
9090 Perish Song Normal Status 0000 —}}—% 5 Beauty 2 ♥♥
100100 Judgment Normal Special 100100 100}}100% 10 Smart 2 ♥♥
  • A level of "Start" indicates a move that will be known by a Arceus obtained at level 1 in Generation IV
  • Bold indicates a move that gets STAB when used by Arceus
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Arceus
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation III
Other generations:
IV - V
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start Pound Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
00Start Leer Normal 0000 100}}100% 30 Cool 2 ♥♥ 0  
00Start Absorb Grass 02020 100}}100% 20 Smart 2 ♥♥ 3 ♥♥♥
00Start Quick Attack Normal 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
066 Absorb Grass 02020 100}}100% 20 Smart 2 ♥♥ 3 ♥♥♥
1111 Quick Attack Normal 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
1616 Fury Cutter Bug 01010 095}}95% 20 Cool 3 ♥♥♥ 0  
1717 Pursuit Dark 04040 100}}100% 20 Smart 2 ♥♥ 1
2323 Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
2929 Leaf Blade Grass 07070 100}}100% 15 Cool 3 ♥♥♥ 0  
3535 Agility Psychic 0000 —}}—% 30 Cool 3 ♥♥♥ 0  
4343 Slam Normal 08080 075}}75% 20 Tough 2 ♥♥ 1
5151 Detect Fighting 0000 —}}—% 5 Cool 2 ♥♥ 0  
5959 False Swipe Normal 04040 100}}100% 40 Cool 1 3 ♥♥♥
  • A level of "Start" indicates a move that will be known by a Sceptile obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 Level   Move   Type   Power   Accuracy   PP 
00Start Bite Dark 06060 100}}100% 25
00Start Leer Normal 0000 100}}100% 30
1111 Ember Fire 04040 100}}100% 25
2121 Roar Normal 0000 100}}100% 20
3131 Fire Spin Fire 01515 070}}70% 15
4141 Stomp Normal 06565 100}}100% 20
5151 Flamethrower Fire 09595 100}}100% 15
6161 Swagger Normal 0000 090}}90% 15
7171 Fire Blast Fire 120120 085}}85% 5
  • A level of "Start" indicates a move that will be known by a Entei obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 Level   Move   Type   Power   Accuracy   PP 
00Start Pound Normal 04040 100}}100% 35
1010 Transform Normal 0000 —}}—% 10
2020 Mega Punch Normal 08080 085}}85% 20
3030 Metronome Normal 0000 —}}—% 10
4040 Psychic Psychic 09090 100}}100% 10
  • A level of "Start" indicates a move that will be known by a Mew obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations