| Move
| Hoenn Appeal
| Hoenn Jam
| Hoenn Description
| Sinnoh Appeal
| Sinnoh Description
| Combat Type
|
| Absorb
| 2 ♥♥
| 3 ♥♥♥
| Subtracts 3 appeal points from the preceding Pokémon.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Acid
| 1 ♥
| 4 ♥♥♥♥
| Subtracts four appeal points from the preceeding Pokémon.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Aromatherapy
| 2 ♥♥
| 0
| The appeal works great if performed last.
| 0
| Increased Voltage is added to the performance score.
|
|
| Astonish
| 2 ♥♥
| 3 ♥♥♥
| Startles the Pokémon that appealed before the user.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Attack Order
| n/a
| n/a
| n/a
| 2 ♥♥
| Earn +2 if the Judge's Voltage goes up.
|
|
| Beat Up
| 2 ♥♥
| 1 ♥
| Badly startles all Pokémon that made good appeals.
| 2 ♥♥
| Allows performance of the same move twice in a row.
|
|
| Calm Mind
| 2 ♥♥
| 0
| Can avoid being startled once
| 0
| Earn double the score in the next turn.
|
|
| Camouflage
| 3 ♥♥♥
| 0
| Affected by how well the appeal in front goes.
| 2 ♥♥
| Prevents the Voltage from going up in the same turn.
|
|
| Charge
| 2 ♥♥
| 0
| If the Pokémon who appealed right before the user used the same type of move, the user gets triple the points.
| 0
| Earn double the score in the next turn.
|
|
| Confuse Ray
| 3 ♥♥♥
| 0
| Scrambles the order of appeals on the next turn.
| 2 ♥♥
| Lowers the Voltage of all Judges by one each.
|
|
| Confusion
| 2 ♥♥
| 3 ♥♥♥
| Startles the Pokémon that appealed before the user.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Defend Order
| n/a
| n/a
| n/a
| 0
| Earn double the score in the next turn.
|
|
| Destiny Bond
| 8 ♥♥♥♥♥♥♥♥
| 0
| The user cannot make anymore appeals after this
| 0
| Earn +15 if all the Pokémon choose the same Judge.
|
|
| Dig
| 1 ♥
| 0
| User cannot be startled for the rest of the round
| 1 ♥
| Earn +3 if no other Pokémon has chosen the same Judge.
|
|
| Disable
| 2 ♥♥
| 0
| Makes all Pokémon after the user nervous.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Dream Eater
| 2 ♥♥
| 2 ♥♥
| Startles all Pokémon that have done their appeals.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Faint Attack
| 2 ♥♥
| 0
| The appeal works great if performed first.
| 2 ♥♥
| Earn +2 if the Pokémon performs last in the turn.
|
|
| Fake Tears
| 2 ♥♥
| 0
| Prevents the Voltage from going down in the same turn.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Flatter
| 2 ♥♥
| 0
| Makes all Pokémon after the user nervous.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Fly
| 1 ♥
| 0
| Can avoid being startled by others.
| 1 ♥
| Earn +3 if no other Pokémon has chosen the same Judge.
|
|
| Foresight
| 3 ♥♥♥
| 0
| Worsens the condition of those that have made their appeals.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Future Sight
| 3 ♥♥♥
| 0
| Prevents the audience from becoming excited for the rest of the round.
| 2 ♥♥
| Earn +2 if the Pokémon performs first in the turn.
|
|
| Giga Drain
| 2 ♥♥
| 1 ♥
| Startles the Pokémon that has the judge's attention.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| GrassWhistle
| 1 ♥
| 3 ♥♥♥
| Badly startles those that have made appeals.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Grass Knot
| n/a
| n/a
| n/a
| 2 ♥♥
| Earn +2 if the Judge's Voltage goes up.
|
|
| Gust
| 3 ♥♥♥
| 0
| Scrambles the order of appeals on the next turn.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Heal Order
| n/a
| n/a
| n/a
| 0
| Increased Voltage is added to the performance score.
|
|
| Helping Hand
| 2 ♥♥
| 0
| Makes all Pokémon after the user nervous.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Hidden Power
| 3 ♥♥♥
| 0
| Can be repeatedly used without boring the judge.
| 1 ♥
| Earn +3 if the Pokémon gets the lowest score.
|
|
| Hypnosis
| 1 ♥
| 3 ♥♥♥
| Badly startles those that have made appeals.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Imprison
| 3 ♥♥♥
| 0
| Worsens the condition of those that made appeals.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Ingrain
| 1 ♥
| 0
| Can avoid being startled by others.
| 0
| Earn a higher score the later the Pokémon performs.
|
|
| Kinesis
| 3 ♥♥♥
| 0
| Temporarily stops the crowd from growing excited.
| 0
| Earn double the score in the next turn.
|
|
| Knock Off
| 1 ♥
| 4 ♥♥♥♥
| Badly startles the Pokémon in front.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Leech Life
| 2 ♥♥
| 3 ♥♥♥
| Subtracts 3 appeal points from the preceding Pokémon.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Leech Seed
| 2 ♥♥
| 2 ♥♥
| Startles all Pokémon that have done their appeals.
| 0
| Earn a higher score the later the Pokémon performs.
|
|
| Lock-On
| 3 ♥♥♥
| 0
| Temporarily stops the crowd from growing excited.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Luster Purge
| 2 ♥♥
| 3 ♥♥♥
| Startles the Pokémon that appealed before the user.
| 2 ♥♥
| Earn +3 if the Pokémon that just went hit max Voltage.
|
|
| Mega Drain
| 1 ♥
| 4 ♥♥♥♥
| Badly startles the Pokémon in front.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Metal Sound
| 1 ♥
| 3 ♥♥♥
| Badly startles those that have made appeals.
| 2 ♥♥
| Lowers the Voltage of all Judges by one each.
| 16 16
|
| Mind Reader
| 3 ♥♥♥
| 0
| Temporarily stops the crowd from getting excited.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Mirror Move
| 1 ♥
| 0
| Makes the appeal as good as the one before it.
| 2 ♥♥
| Earns double the score on the final performance.
|
|
| Mist Ball
| 1 ♥
| 4 ♥♥♥♥
| Badly startles the Pokémon in front.
| 2 ♥♥
| Earn +3 if the Pokémon that just went hit max Voltage.
|
|
| Needle Arm
| 1 ♥
| 4 ♥♥♥♥
| Badly startles the Pokémon in front.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Night Shade
| 2 ♥♥
| 1 ♥
| Startles Pokémon that made a same-type appeal.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Nightmare
| 1 ♥
| 3 ♥♥♥
| Badly startles those that have made appeals.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Odor Sleuth
| 3 ♥♥♥
| 0
| Worsens the condition of those that made appeals.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Pain Split
| 1 ♥
| 4 ♥♥♥♥
| Badly startles the Pokémon in front.
| 2 ♥♥
| Lowers the Voltage of all Judges by one each.
|
|
| Pay Day
| 1 ♥
| 0
| The appeal works best the more the crowd is excited.
| 1 ♥
| Earn +3 if the Pokémon gets the lowest score.
|
|
| Poison Fang
| 3 ♥♥♥
| 0
| Worsens the condition of those that made appeals.
| 2 ♥♥
| Earn +2 if the Judge's Voltage goes up.
|
|
| Poison Gas
| 3 ♥♥♥
| 0
| Worsens the condition of those that made appeals.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Poison Jab
| n/a
| n/a
| n/a
| 2 ♥♥
| Increases judge's voltage by 2.
|
|
| Poison Sting
| 2 ♥♥
| 3 ♥♥♥
| Startles the Pokémon that appeals before the user.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Poison Tail
| 3 ♥♥♥
| 0
| Worsens the condition of those that made appeals.
| 2 ♥♥
| Earn +2 if the Judge's Voltage goes up.
|
|
| PoisonPowder
| 3 ♥♥♥
| 0
| Worsens the condition of those that made appeals.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Psych Up
| 2 ♥♥
| 0
| Works well if it's the same type as before.
| 0
| Earn double the score in the next turn.
|
|
| Psychic
| 1 ♥
| 3 ♥♥♥
| Badly startles those that have made appeals.
| 2 ♥♥
| Earn +2 if the Pokémon performs first in the turn.
|
|
| Psycho Boost
| 6 ♥♥♥♥♥♥
| 0
| After this move, the user is more easily startled.
| 2 ♥♥
| Earn +3 if the Pokémon that just went hit max Voltage.
|
|
| Psywave
| 2 ♥♥
| 1 ♥
| Badly startles all Pokémon that made good appeals.
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Pursuit
| 2 ♥♥
| 1 ♥
| Badly startles all Pokémon that made good appeals.
| 1 ♥
| Earn +3 if two Pokémon raise the Voltage in a row.
|
|
| Recover
| 2 ♥♥
| 1 ♥
| Startles Pokémon that made a same-type appeal.
| 0
| Increased Voltage is added to the performance score.
|
|
| Recycle
| 3 ♥♥♥
| 0
| Can be repeatedly used without boring the Judge.
| 0
| Steals the Voltage of the Pokémon that just went.
|
|
| Reflect
| 1 ♥
| 0
| Can avoid being startled by others.
| 2 ♥♥
| Prevents the Voltage from going up in the same turn.
|
|
| Rock Tomb
| 3 ♥♥♥
| 0
| Prevents the audience from becoming excited for the rest of the round
| 2 ♥♥
| Enables the user to perform last in the next turn.
|
|
| Sand Tomb
| 3 ♥♥♥
| 0
| Temporarily stops the crowd from growing excited.
| 0
| Earn a higher score the later the Pokémon performs.
|
|
| Screech
| 1 ♥
| 3 ♥♥♥
| Badly startles those that have made appeals.
| 2 ♥♥
| Lowers the Voltage of all Judges by one each.
|
|
| Secret Power
| 1 ♥
| 0
| The appeal works well if the user's condition is good.
| 2 ♥♥
| Makes the order of contestants random in the next turn.
|
|
| Shadow Ball
| 3 ♥♥♥
| 0
| Shifts the judge's attention from others.
| 2 ♥♥
| Earn +2 if the Pokémon performs first in the turn.
|
|
| Shadow Punch
| 2 ♥♥
| 0
| The appeal works great if performed first.
| 2 ♥♥
| Earn +2 if the Pokémon performs first in the turn.
|
|
| Sketch
| 1 ♥
| 0
| Identical to appeal made prior to this one.
| 1 ♥
| Earn +3 if the Pokémon gets the lowest score.
|
|
| Skill Swap
| 1 ♥
| 0
| Make the appeal as good as those before it.
| 0
| Steals the Voltage of the Pokémon that just went.
|
|
| Sleep Powder
| 1 ♥
| 3 ♥♥♥
| Badly startles those that have made appeals.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| SmellingSalt
| 2 ♥♥
| 3 ♥♥♥
| Startles the Pokémon that appealed before the user.
| 0
| Raises the score if the Voltage is low.
|
|
| SmokeScreen
| 3 ♥♥♥
| 0
| Shift the judge's attention from others.
| 2 ♥♥
| Lowers the Voltage of all Judges by one each.
|
|
| Snatch
| 2 ♥♥
| 1 ♥
| Badly startles all Pokémon that made good appeals.
| 0
| Steals the Voltage of the Pokémon that just went.
|
|
| Spider Web
| 2 ♥♥
| 0
| Makes all Pokémon after the user nervous.
| 2 ♥♥
| Prevents the Voltage from going up in the same turn.
|
|
| Spikes
| 2 ♥♥
| 0
| Makes all Pokémon after the user nervous.
| 2 ♥♥
| Prevents the Voltage from going up in the same turn.
|
|
| String Shot
| 2 ♥♥
| 3 ♥♥♥
| Startles the Pokémon that appealed before the user.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Stun Spore
| 2 ♥♥
| 1 ♥
| Badly startles all Pokémon that made good appeals.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Subsitute
| 2 ♥♥
| 0
| Can avoid being startled by others once.
| 1 ♥
| Earn +3 if the Pokémon gets the lowest score.
|
|
| Supersonic
| 3 ♥♥♥
| 0
| Scrambles the order of appeals on the next turn.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Synthesis
| 1 ♥
| 0
| Changes the appeal points to 1, 2, 4, 6 or 8.
| 0
| Increased Voltage is added to the performance score.
|
|
| Tailwind
| n/a
| n/a
| n/a
| 2 ♥♥
| Enables the user to perform first in the next turn.
|
|
| Taunt
| 2 ♥♥
| 0
| Makes all Pokémon after the user nervous.
| 0
| Raises the score if the Voltage is low.
|
|
| Thunder Fang
| n/a
| n/a
| n/a
| 3 ♥♥♥
| A basic performance using a move known by the Pokémon.
|
|
| Toxic
| 3 ♥♥♥
| 0
| Worsens the condition of those that made appeals.
| 2 ♥♥
| Prevents the Voltage from going down in the same turn.
|
|
| Transform
| 3 ♥♥♥
| 0
| Can be repeatedly used without boring the Judge.
| 1 ♥
| Earn +3 if the Pokémon gets the lowest score.
|
|
| Trick
| 2 ♥♥
| 0
| Works well if it's the same type as the one before.
| 0
| Steals the Voltage of the Pokémon that just went.
|
|
| Weather Ball
| 4 ♥♥♥♥
| 0
| A highly appealing move.
| 2 ♥♥
| Earn +2 if the Judge's Voltage goes up.
|
|
| Whirlwind
| 3 ♥♥♥
| 0
| Scrambles the order of appeals on the next turn.
| 0
| Earn +15 if all the Pokémon choose the same Judge.
|
|