Pokémon Omega Ruby and Alpha Sapphire are coming this November!
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel.
The Bulbapedia mobile skin is currently in open alpha. If you run into any issues using the skin, please report them on the forums.

User talk:Eridanus/Learnlist templates

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search

Tests. The "inside" was made by Werdnae. Couldn't find a good example for Generation II, so instead I am giving three examples. Four examples now.

Generation III
Other generations:
I - II - IV - V
 RSE   FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start 00Start Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
00Start 00Start Disable Normal 055}}55% 20 Smart 2 ♥♥ 0  
1111 1111 Barrier Psychic —}}—% 30 Cool 1 0  
2222 3333 Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
5555 2222 Mist Ice —}}—% 30 Beauty 1 0  
3333 7777 Psych Up Normal —}}—% 10 Smart 2 ♥♥ 0  
4444 8888 Future Sight Psychic 08080 090}}90% 15 Smart 3 ♥♥♥ 0  
8888 4444 Recover Normal —}}—% 20 Smart 2 ♥♥ 1
9999 5555 Safeguard Normal —}}—% 25 Beauty 1 0  
6666 6666 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
7777 9999 Amnesia Psychic —}}—% 20 Cute 1 0  
  • A level of "Start" indicates a move that will be known by a Mewtwo obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation III
Other generations:
IV - V
 RSColoXD   FR   LG   E   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start 00Start 00Start 00Start Leer Normal 0000 100}}100% 30 Cool 3 ♥♥♥ 0  
00Start 00Start 00Start 00Start Wrap Normal 01515 085}}85% 20 Tough 3 ♥♥♥ 0  
055 055 055 055 Night Shade Ghost 0000 100}}100% 15 Smart 2 ♥♥ 1
1010 1010 1010 N/AN/A Teleport Psychic 0000 —}}—% 20 Cool 1 0  
N/AN/A N/AN/A N/AN/A 1010 Double Team Normal 0000 —}}—% 15 Cool 2 ♥♥ 0  
1515 N/AN/A 1515 1515 Knock Off Dark 02020 100}}100% 20 Smart 1 4 ♥♥♥♥
N/AN/A 1515 N/AN/A N/AN/A Taunt Dark 0000 100}}100% 20 Smart 2 ♥♥ 0  
2020 2020 N/AN/A 2020 Pursuit Dark 04040 100}}100% 20 Smart 2 ♥♥ 1
N/AN/A N/AN/A 2020 N/AN/A Spikes Ground 0000 —}}—% 20 Smart 2 ♥♥ 0  
2525 2525 2525 2525 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
3030 N/AN/A 3030 N/AN/A Snatch Dark 0000 —}}—% 10 Smart 2 ♥♥ 1
N/AN/A 3030 N/AN/A N/AN/A Superpower Fighting 120120 100}}100% 5 Tough 6 ♥♥♥♥♥♥ 0  
N/AN/A N/AN/A N/AN/A 3030 Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
3535 3535 N/AN/A N/AN/A Cosmic Power Psychic 0000 —}}—% 20 Cool 1 0  
N/AN/A N/AN/A 3535 N/AN/A Amnesia Psychic 0000 —}}—% 20 Cute 1 0  
N/AN/A N/AN/A N/AN/A 3535 Agility Psychic 0000 —}}—% 30 Cool 3 ♥♥♥ 0  
N/AN/A 4040 N/AN/A N/AN/A Zap Cannon Electric 100100 050}}50% 5 Cool 4 ♥♥♥♥ 0  
4040 N/AN/A 4040 4040 Recover Normal 0000 —}}—% 20 Smart 2 ♥♥ 1
4545 4545 4545 4545 Psycho Boost Psychic 140140 090}}90% 5 Smart 6 ♥♥♥♥♥♥ 0  
5050 5050 N/AN/A N/AN/A Hyper Beam Normal 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
N/AN/A N/AN/A 5050 N/AN/A Counter Fighting 0000 100}}100% 20 Tough 2 ♥♥ 0  
N/AN/A N/AN/A 5050 N/AN/A Mirror Coat Psychic 0000 100}}100% 20 Beauty 2 ♥♥ 0  
N/AN/A N/AN/A N/AN/A 5050 ExtremeSpeed Normal 08080 100}}100% 5 Cool 3 ♥♥♥ 0  
  • A level of "Start" indicates a move that will be known by a Deoxys obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start Tail Whip Normal 100}}100% 30
088 088 Sand-Attack Ground 100}}100% 15
1616 1616 Growl Normal 100}}100% 40
2323 2323 Quick Attack Normal 04040 100}}100% 30
3030 3030 Bite Dark 06060 100}}100% 25
3636 N/AN/A Focus Energy Normal —}}—% 30
N/AN/A 3636 Baton Pass Normal —}}—% 40
4242 4242 Take Down Normal 09090 085}}85% 20
  • A level of "Start" indicates a move that will be known by a Eevee obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start ThunderShock Electric 04040 100}}100% 30
00Start 00Start Supersonic Normal 055}}55% 20
00Start 00Start SonicBoom Normal 090}}90% 20
066 066 ThunderShock Electric 04040 100}}100% 30
1111 1111 Supersonic Normal 055}}55% 20
1616 1616 SonicBoom Normal 090}}90% 20
2121 2121 Thunder Wave Electric 100}}100% 20
2727 2727 Lock-On Normal —}}—% 5
3535 N/AN/A Swift Normal 06060 —}}—% 20
N/AN/A 3535 Tri Attack Normal 08080 100}}100% 10
4343 4343 Screech Normal 085}}85% 40
5353 5353 Zap Cannon Electric 100100 050}}50% 5
  • A level of "Start" indicates a move that will be known by a Magneton obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Scratch Normal 04040 100}}100% 35
00Start 00Start Leer Normal 100}}100% 30
099 099 Quick Attack Normal 04040 100}}100% 30
1717 1717 Screech Normal 085}}85% 40
2525 2525 Faint Attack Dark 06060 —}}—% 20
3333 3333 Fury Swipes Normal 01818 080}}80% 15
4141 4141 Agility Psychic —}}—% 30
4949 4949 Slash Normal 07070 100}}100% 20
5757 5757 Beat Up Dark 01010 100}}100% 10
N/AN/A 6565 Metal Claw Steel 05050 095}}95% 35
  • A level of "Start" indicates a move that will be known by a Sneasel obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 RGB  Y   Move   Type   Power   Accuracy   PP 
00Start 00Start Confusion Psychic 05050 100}}100% 25
1212 1010 Confusion Psychic 05050 100}}100% 25
1515 1313 PoisonPowder Poison 075}}75% 35
1616 1414 Stun Spore Grass 075}}75% 30
1717 1515 Sleep Powder Grass 075}}75% 15
2121 1818 Supersonic Normal 055}}55% 20
2626 2323 Whirlwind Normal 100}}100% 20
N/AN/A 2828 Gust Normal 04040 100}}100% 35
3232 3434 Psybeam Psychic 06565 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Butterfree obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Bite Dark 06060 100}}100% 25
00Start 00Start Leer Normal 100}}100% 30
1111 N/AN/A Water Gun Water 04040 100}}100% 25
4141 1111 BubbleBeam Water 06565 100}}100% 20
2121 N/AN/A Roar Normal 100}}100% 20
N/AN/A 2121 Rain Dance Water —}}—% 5
3131 3131 Gust Flying 04040 100}}100% 35
N/AN/A 4141 Aurora Beam Ice 06565 100}}100% 20
5151 5151 Mist Ice —}}—% 30
6161 6161 Mirror Coat Psychic 100}}100% 20
7171 7171 Hydro Pump Water 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Suicune obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Suicune
  • Italic indicates a move that gets STAB only when used by an evolution of Suicune
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start Tail Whip Normal 100}}100% 30
088 088 Sand-Attack Ground 100}}100% 15
1616 1616 Growl Normal 100}}100% 40
2323 2323 Quick Attack Normal 04040 100}}100% 30
3030 3030 Bite Dark 06060 100}}100% 25
3636 N/AN/A Focus Energy Normal —}}—% 30
N/AN/A 3636 Baton Pass Normal —}}—% 40
4242 4242 Take Down Normal 09090 085}}85% 20
  • A level of "Start" indicates a move that will be known by a Eevee obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Tackle Normal 03535 095}}95% 35
00Start 00Start ThunderShock Electric 04040 100}}100% 30
00Start 00Start Supersonic Normal 055}}55% 20
00Start 00Start SonicBoom Normal 090}}90% 20
066 066 ThunderShock Electric 04040 100}}100% 30
1111 1111 Supersonic Normal 055}}55% 20
1616 1616 SonicBoom Normal 090}}90% 20
2121 2121 Thunder Wave Electric 100}}100% 20
2727 2727 Lock-On Normal —}}—% 5
3535 N/AN/A Swift Normal 06060 —}}—% 20
N/AN/A 3535 Tri Attack Normal 08080 100}}100% 10
4343 4343 Screech Normal 085}}85% 40
5353 5353 Zap Cannon Electric 100100 050}}50% 5
  • A level of "Start" indicates a move that will be known by a Magneton obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Scratch Normal 04040 100}}100% 35
00Start 00Start Leer Normal 100}}100% 30
099 099 Quick Attack Normal 04040 100}}100% 30
1717 1717 Screech Normal 085}}85% 40
2525 2525 Faint Attack Dark 06060 —}}—% 20
3333 3333 Fury Swipes Normal 01818 080}}80% 15
4141 4141 Agility Psychic —}}—% 30
4949 4949 Slash Normal 07070 100}}100% 20
5757 5757 Beat Up Dark 01010 100}}100% 10
N/AN/A 6565 Metal Claw Steel 05050 095}}95% 35
  • A level of "Start" indicates a move that will be known by a Sneasel obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 RGB  Y   Move   Type   Power   Accuracy   PP 
00Start 00Start Confusion Psychic 05050 100}}100% 25
1212 1010 Confusion Psychic 05050 100}}100% 25
1515 1313 PoisonPowder Poison 075}}75% 35
1616 1414 Stun Spore Grass 075}}75% 30
1717 1515 Sleep Powder Grass 075}}75% 15
2121 1818 Supersonic Normal 055}}55% 20
2626 2323 Whirlwind Normal 100}}100% 20
N/AN/A 2828 Gust Normal 04040 100}}100% 35
3232 3434 Psybeam Psychic 06565 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Butterfree obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 GS   C   Move   Type   Power   Accuracy   PP 
00Start 00Start Bite Dark 06060 100}}100% 25
00Start 00Start Leer Normal 100}}100% 30
1111 N/AN/A Water Gun Water 04040 100}}100% 25
4141 1111 BubbleBeam Water 06565 100}}100% 20
2121 N/AN/A Roar Normal 100}}100% 20
N/AN/A 2121 Rain Dance Water —}}—% 5
3131 3131 Gust Flying 04040 100}}100% 35
N/AN/A 4141 Aurora Beam Ice 06565 100}}100% 20
5151 5151 Mist Ice —}}—% 30
6161 6161 Mirror Coat Psychic 100}}100% 20
7171 7171 Hydro Pump Water 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Suicune obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Suicune
  • Italic indicates a move that gets STAB only when used by an evolution of Suicune
  • Click on the generation numbers at the top to see level-up moves from other generations

Part below is to check compatibility with already existing templates.

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Scratch Normal Physical 04040 100}}100% 35
000Start 000Start Defense Curl Normal Status 0000 —}}—% 40
000Start 000Start Sand-Attack Ground Status 0000 100}}100% 15
N/AN/A 000Start Poison Sting Poison Physical 01515 100}}100% 35
0077 0033 Sand-Attack Ground Status 0000 100}}100% 15
0099 0055 Poison Sting Poison Physical 01515 100}}100% 35
02121 0077 Rollout Rock Physical 03030 090}}90% 20
01313 0099 Rapid Spin Normal Physical 02020 100}}100% 40
01515 01111 Swift Normal Special 06060 —}}—% 20
02828 01414 Fury Cutter Bug Physical 02020 095}}95% 20
N/AN/A 01717 Magnitude Ground Physical 0000 100}}100% 30
01919 02020 Fury Swipes Normal Physical 01818 080}}80% 15
02222 02222 Crush Claw Normal Physical 07575 095}}95% 10
03333 02323 Sand Tomb Ground Physical 03535 085}}85% 15
04040 02626 Slash Normal Physical 07070 100}}100% 20
N/AN/A 03030 Dig Ground Physical 08080 100}}100% 10
04545 03434 Gyro Ball Steel Physical 0000 100}}100% 5
N/AN/A 03838 Swords Dance Normal Status 0000 —}}—% 30
05252 04242 Sandstorm Rock Status 0000 —}}—% 10
N/AN/A 04646 Earthquake Ground Physical 100100 100}}100% 10
0033 N/AN/A Defense Curl Normal Status 0000 —}}—% 40
  • A level of "Start" indicates a move that will be known by a Sandslash obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation V
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Techno Blast Normal Special 08585 100100% 5
00Start Quick Attack Normal Physical 04040 100100% 30
00Start Magnet Rise Electric Status 0000 —% 10
00Start Metal Claw Steel Physical 05050 09595% 35
00Start Screech Normal Status 0000 08585% 40
077 Fury Cutter Bug Physical 02020 09595% 20
1111 Lock-On Normal Status 0000 —% 5
1818 Flame Charge Fire Physical 05050 100100% 20
2222 Magnet Bomb Steel Physical 06060 —% 20
2929 Slash Normal Physical 07070 100100% 20
3333 Metal Sound Steel Status 0000 08585% 40
4040 Signal Beam Bug Special 07575 100100% 15
4444 Tri Attack Normal Special 08080 100100% 10
5151 X-Scissor Bug Physical 08080 100100% 15
5555 Bug Buzz Bug Special 09090 100100% 10
6262 Simple Beam Normal Status 0000 100100% 15
6666 Zap Cannon Electric Special 120120 05050% 5
7373 Hyper Beam Normal Special 150150 09090% 5
7777 Selfdestruct Normal Physical 200200 100100% 5
  • A level of "Start" indicates a move that will be known by a Genesect obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Genesect
  • Italic indicates a move that gets STAB only when used by an evolution of Genesect
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation IV
Other generations:
V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
00Start Cosmic Power Psychic Status 0000 —}}—% 20 Cool 0  
00Start Natural Gift Normal Physical 0000 100}}100% 15 Cool 2 ♥♥
00Start Punishment Dark Physical 0000 100}}100% 5 Smart 1
1010 Gravity Psychic Status 0000 —}}—% 5 Beauty 2 ♥♥
2020 Earth Power Ground Special 09090 100}}100% 10 Smart 2 ♥♥
3030 Hyper Voice Normal Special 09090 100}}100% 10 Cool 3 ♥♥♥
4040 ExtremeSpeed Normal Physical 08080 100}}100% 5 Cool 3 ♥♥♥
5050 Refresh Normal Status 0000 —}}—% 20 Cute 0  
6060 Future Sight Psychic Special 08080 090}}90% 15 Smart 2 ♥♥
7070 Recover Normal Status 0000 —}}—% 10 Smart 0  
8080 Hyper Beam Normal Special 150150 090}}90% 5 Cool 2 ♥♥
9090 Perish Song Normal Status 0000 —}}—% 5 Beauty 2 ♥♥
100100 Judgment Normal Special 100100 100}}100% 10 Smart 2 ♥♥
  • A level of "Start" indicates a move that will be known by a Arceus obtained at level 1 in Generation IV
  • Bold indicates a move that gets STAB when used by Arceus
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Arceus
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation III
Other generations:
IV - V
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start Pound Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
00Start Leer Normal 0000 100}}100% 30 Cool 2 ♥♥ 0  
00Start Absorb Grass 02020 100}}100% 20 Smart 2 ♥♥ 3 ♥♥♥
00Start Quick Attack Normal 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
066 Absorb Grass 02020 100}}100% 20 Smart 2 ♥♥ 3 ♥♥♥
1111 Quick Attack Normal 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
1616 Fury Cutter Bug 01010 095}}95% 20 Cool 3 ♥♥♥ 0  
1717 Pursuit Dark 04040 100}}100% 20 Smart 2 ♥♥ 1
2323 Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
2929 Leaf Blade Grass 07070 100}}100% 15 Cool 3 ♥♥♥ 0  
3535 Agility Psychic 0000 —}}—% 30 Cool 3 ♥♥♥ 0  
4343 Slam Normal 08080 075}}75% 20 Tough 2 ♥♥ 1
5151 Detect Fighting 0000 —}}—% 5 Cool 2 ♥♥ 0  
5959 False Swipe Normal 04040 100}}100% 40 Cool 1 3 ♥♥♥
  • A level of "Start" indicates a move that will be known by a Sceptile obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
III - IV - V
 Level   Move   Type   Power   Accuracy   PP 
00Start Bite Dark 06060 100}}100% 25
00Start Leer Normal 0000 100}}100% 30
1111 Ember Fire 04040 100}}100% 25
2121 Roar Normal 0000 100}}100% 20
3131 Fire Spin Fire 01515 070}}70% 15
4141 Stomp Normal 06565 100}}100% 20
5151 Flamethrower Fire 09595 100}}100% 15
6161 Swagger Normal 0000 090}}90% 15
7171 Fire Blast Fire 120120 085}}85% 5
  • A level of "Start" indicates a move that will be known by a Entei obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an evolution of Entei
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation I
Other generations:
II - III - IV - V
 Level   Move   Type   Power   Accuracy   PP 
00Start Pound Normal 04040 100}}100% 35
1010 Transform Normal 0000 —}}—% 10
2020 Mega Punch Normal 08080 085}}85% 20
3030 Metronome Normal 0000 —}}—% 10
4040 Psychic Psychic 09090 100}}100% 10
  • A level of "Start" indicates a move that will be known by a Mew obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations