Alakazam (Pokémon): Difference between revisions

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(Hitmonchan can be used to breed these moves to Abra)
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=Trivia=
=Trivia=
*Alakazam weighs less than {{p|Kadabra}}.
*Alakazam weighs less than {{p|Kadabra}}.
*Alakazam is believed to be the smartest Pokémon.
*Alakazam is believed to be the second smartest Pokémon, after {{p|Uxie}}.
==Origin==
==Origin==
Alakazam's spoons are a reference to the magician [[wp:Uri Geller|Uri Geller]], who claimed to have the ability to bend spoons with his mind. See the article on [[Kadabra (Pokémon)#Trivia|Kadabra]] for more information.
Alakazam's spoons are a reference to the magician [[wp:Uri Geller|Uri Geller]], who claimed to have the ability to bend spoons with his mind. See the article on [[Kadabra (Pokémon)#Trivia|Kadabra]] for more information.

Revision as of 19:49, 10 November 2007

000 #{{{prevnum}}}: Kadabra
Pokémon
#{{{nextnum}}}: Machop 000
Alakazam
フーディン Foodin
#065
065Alakazam.png
Artwork from FR/LG
Type
Psychic '
Category
Psi Pokémon
Abilities
Synchronize or Inner Focus
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#065
Johto
#091
Hoenn
#041
Sinnoh
#022
Regional Browser numbers
Height
4′11″
Imperial
1.5 m
Metric
Weight
105.8 lbs.
Imperial
48.0 kg
Metric
Dex color
Brown
Catch rate
50 (6.5%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F065.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 186 Battle Exp.: 1861*

Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon.

Biology

Physiology

Gender differences

A female has a shorter moustache.

Special abilities

Behavior

Habitat

Alakazam live in urban areas, close to humans. Mostly they are found in abandoned buildings left to disrepair.

Diet

Main article: Pokémon food

In the anime

A giant Alakazam was awakened near Pokémonopolis in The Ancient Puzzle of Pokémopolis.

An Alakazam belonging to Rudy made a cameo appearance in Misty Meets Her Match.

Alakazam also made an appearance in Pokémon Double Trouble. This Alakazam was used by Luana, the Gym Leader of Kumquat Island, in a double battle against Ash.

Gary Oak was seen battling an Alakazam with his new Umbreon in Power Play.

Gary Oak has an Alakazam that he may or may not have caught as an Abra or a Kadabra. This Alakazam was seen in Gary's profile in The Ties that Bind!.

Alakazam appeared under the ownership of Eusine in For Ho-oh the Bells Toll and The Legend of Thunder!.

Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.

An Alakazam was living in abandoned mining colony with several other Psychic Pokémon in Fear Factor Phony.

Anabel uses an Alakazam in Talking a Good Game and Second Time's the Charm.

Kenny uses his Alakazam in the first round of the Floaroma Pokémon Contest in Settling a Not-So-Old Score!.

In the manga

In the Pokémon Special manga

Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge; instead of his beloved Abra, the President of the Pokémon Fan Club finds himself with a not-so-cute Alakazam.

In Volume 9, after Red's aptitude test to be the Gym Leader of Viridian City, a swarm of wild Pokémon suddenly appear outside the Gym after being attracted by Pokémon March music, one of which is an Alakazam. Green captures all of them with his Scizor. Alakazam is seen again in Volume 13 as part of Green's team for the Gym Leader faceoff, and again in Volume 24 as one of the Pokémon in Viridian Gym. It defeated Chuchu easily using a combination of Role Play and ThunderPunch.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns -- that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None Evolve Kadabra
Blue (Japan)
None Trade
Yellow
None Evolve Kadabra
Generation II
Gold Silver
None Evolve Kadabra
Crystal
None Evolve Kadabra
Generation III
Ruby Sapphire
None Evolve Kadabra
Emerald
None Evolve Kadabra
FireRed LeafGreen
None Evolve Kadabra
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Kadabra
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Evolve from Kadabra
Pokémon Trozei Endless Level 81
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon Evolve from Kadabra

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
85
81 - 150 157 - 295
120
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.

Type effectiveness

Template:DP type effectiveness

In Generation I, the effectiveness of Ghost-type moves is 0.

Learnset

Template:Evolved learnset intro

By leveling up

Level Generation I Generation II Generation III Generation IV
Start Teleport
Kinesis
Confusion
16 Confusion Confusion Confusion Confusion
18 Disable Disable Disable
20 Disable
21 Psybeam Psybeam
22 Miracle Eye
23 Reflect
24 Psybeam
25 Recover
26 Recover
27 Psybeam
28 Reflect
30 Future Sight Recover
31 Recover Future Sight
33 R/S/E: Calm Mind
FR/LG: Role Play
34 Psycho Cut
36 Psychic Calm Mind
38 Psychic Psychic
40 Psychic
42 Reflect Future Sight
43 Trick
45 Reflect
46 Trick

By TM/HM

# Generation I Generation II Generation III Generation IV
TM01 Mega Punch DynamicPunch Focus Punch Focus Punch
TM02 Headbutt
TM03 Curse
TM04 Calm Mind Calm Mind
TM05 Mega Kick
TM06 Toxic Toxic Toxic Toxic
TM07 Zap Cannon
TM08 Body Slam
TM09 Take Down Psych Up
TM10 Double-Edge Hidden Power Hidden Power Hidden Power
TM11 Sunny Day Sunny Day Sunny Day
TM12 Taunt Taunt
TM13 Snore
TM15 Hyper Beam Hyper Beam Hyper Beam Hyper Beam
TM16 Light Screen Light Screen
TM17 Submission Protect Protect Protect
TM18 Counter Rain Dance Rain Dance Rain Dance
TM19 Seismic Toss
TM20 Rage Endure Safeguard Safeguard
TM21 Frustration Frustration Frustration
TM23 Iron Tail Iron Tail
TM27 Return Return Return
TM28 Dig Dig
TM29 Psychic Psychic Psychic Psychic
TM30 Teleport Shadow Ball Shadow Ball Shadow Ball
TM31 Mimic
TM32 Double Team Double Team Double Team Double Team
TM33 Reflect Ice Punch Reflect Reflect
TM34 Bide Swagger Shock Wave Shock Wave
TM35 Metronome Sleep Talk
TM40 Skull Bash
TM41 ThunderPunch Torment Torment
TM42 Dream Eater Facade Facade
TM43 Secret Power Secret Power
TM44 Rest Rest Rest Rest
TM45 Thunder Wave Attract Attract Attract
TM46 Psywave Thief Thief Thief
TM48 Fire Punch Skill Swap Skill Swap
TM49 Tri Attack Snatch Snatch
TM50 Substitute Nightmare
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM58 Endure
TM60 Drain Punch
TM63 Embargo
TM67 Recycle
TM68 Giga Impact
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room
HM05 Flash Flash Flash

By breeding

Move Pokémon
Encore Illumise
Fire Punch Medicham/Magmar/Hitmonchan
Ice Punch Medicham/Hitmonchan
Knock Off Makuhita
ThunderPunch Medicham/Electabuzz/Hitmonchan

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 065.png Spr 1y 065.png Spr 1g 065.png Spr b g1 065.png
II Gold Silver Crystal   Back
Spr 2g 065.png Spr 2s 065.png Spr 2c 065.png Spr b 2g 065.png
Spr 2g 065 s.png Spr 2s 065 s.png Spr 2c 065 s.png Spr b 2g 065 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 065.png Spr 3e 065.png Spr 3f 065.png Spr b 3r 065.png
Spr 3r 065 s.png Spr 3e 065 s.png Spr 3f 065 s.png Spr b 3r 065 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 065 m.png Spr 4p 065 m.png Spr 4h 065 m.png Spr b 4d 065 m.png
Spr 4d 065 f.png Spr 4p 065 f.png Spr 4h 065 f.png Spr b 4d 065 f.png
Spr 4d 065 m s.png Spr 4p 065 m s.png Spr 4h 065 m s.png Spr b 4d 065 m s.png
Spr 4d 065 f s.png Spr 4p 065 f s.png Spr 4h 065 f s.png Spr b 4d 065 f s.png
V Black White Black 2 White 2 Back
Spr 5b 065 m.png Spr 5b2 065 m.png Spr b 5b 065 m.png
Spr 5b 065 f.png Spr 5b2 065 f.png Spr b 5b 065 f.png
Spr 5b 065 m s.png Spr 5b2 065 m s.png Spr b 5b 065 m s.png
Spr 5b 065 f s.png Spr 5b2 065 f s.png Spr b 5b 065 f s.png
Alakazam For other sprites and images, please see Alakazam images on Bulbagarden Archives.

Trivia

  • Alakazam weighs less than Kadabra.
  • Alakazam is believed to be the second smartest Pokémon, after Uxie.

Origin

Alakazam's spoons are a reference to the magician Uri Geller, who claimed to have the ability to bend spoons with his mind. See the article on Kadabra for more information. Like Abra and Kadabra, Alakazam shares physical traits with foxes.

Name origin

Alakazam's name is another incantation used in stage magic, similar to Abracadabra. Its Japanese name can be spelled Houdin, and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians.

In other languages

External links

000 #{{{prevnum}}}: Kadabra
Pokémon
#{{{nextnum}}}: Machop 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.