List of battle animations by index number in Generation I

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This is the list of Pokémon battle animations by index number in Generation I games.

List

These are the available battle animations:

  • From 0x00 (0) to 0x55 (85), there are some new objects created for the purposes of each animation (such as fire, water, electricity, etc.) Almost all of them are in black and white, except the Poké Ball-related ones.
  • From 0xD8 (216) to 0xFE (254), there are some special effects that are applied to either or both Pokémon in battle, or to the whole screen. They often share the same color palettes as the Pokémon affected (for instance, a blue Pokémon uses blue effects).

From 0x00 (0) to 0x0F (15)

Index # Description Used on
0x00 (0) Hit target once
Poison Sting
0x01 (1) Hit target twice
Double Kick
DoubleSlap
Kinesis
Mirror Move
Pay Day
Peck
Pin Missile
Pound
Rage
SolarBeam
Struggle
Submission
Twineedle
Vine Whip
0x02 (2) Hit target three times as a triangle
Bone Club
Bonemerang
Comet Punch
Dizzy Punch
Dream Eater
Fire Punch
Hyper Fang
Ice Punch
Leech Life
ThunderPunch
Waterfall
0x03 (3) Hit target four times
Karate Chop
0x04 (4) Hit target three times as a diagonal line
Bide
Counter
Dig
Drill Peck
Fly
Hi Jump Kick
Hyper Beam
Jump Kick
Low Kick
Mega Kick
Mega Punch
Quick Attack
Rock Slide
Rolling Kick
Sky Attack
Spike Cannon
Strength
Super Fang
Thrash
Wing Attack
0x05 (5) Hit target once
(large size)
Crabhammer
Headbutt
Horn Attack
Horn Drill
Skull Bash
SonicBoom
Stomp
0x06 (6) Player throws slow Poké Ball
Poké Ball

Poké Ball (regular)

0x07 (7) Player throws fast Poké Ball
Great Ball

Great Ball or Safari Ball

0x08 (8) Player throws fast spinning Poké Ball
Ultra Ball

Ultra Ball or Master Ball

0x09 (9) Poké Ball shaking
Poké Ball


Waiting for a wild Pokémon to be caught or escape the Poké Ball.

0x0A (10) Poké Ball breaks in pieces
SmokeScreen

Also used when a wild Pokémon escapes the Poké Ball.
0x0B (11) Poké Ball blocked Attempting to catch the opposing Trainer's Pokémon.
0x0C (12) Target is burned by single flame
Dragon Rage
Fire Blast
Fire Spin
Flamethrower
0x0D (13) Target is burned by two-flame pillar
0x0E (14) Target is burned by three-flame pillar
Dragon Rage
Fire Spin
0x0F (15) Target is slashed three times at once
Fury Swipes
Scratch
Slash

From 0x10 (16) to 0x1F (31)

Index # Description Used on
0x10 (16) Tornado from user to target
Gust
SonicBoom
Whirlwind
0x11 (17) Target is burned from below
Ember
Fire Punch
0x12 (18) Musical notes from user to target
Growl
Lovely Kiss
Screech
Sing
0x13 (19) Black substance from user to target
Acid
Sludge
0x14 (20) Black substance dripping from target
Acid
Lick
Sludge
Toxic
0x15 (21) Sound waves from user
Roar
SonicBoom
0x16 (22) Target is slashed once
Cut
Razor Leaf
Razor Wind
Vine Whip
0x17 (23) Bird hits target
Dizzy Punch
0x18 (24) Swords
Swords Dance
0x19 (25) Cloud from user to target
Poison Gas
Smog
0x1A (26) Target hit by jets of water from below
Hydro Pump
Surf
Waterfall
0x1B (27) Seeds from user to target
Leech Seed
0x1C (28) Three seedlings on target
0x1D (29) User lifts rocks
Rock Slide
0x1E (30) Rocks from user to target
0x1F (31) Fire from user to target
Dragon Rage
Fire Blast
Flamethrower

From 0x20 (32) to 0x2F (47)

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check animation 0x24 (paralysis) and 0x26 (opponent's confusion)
Index # Description Used on
0x20 (32) Target is burned by daimonji
(bonfire in the shape of kanji 大)
Fire Blast
0x21 (33) Tileset 0: Four white circle pieces form a whole circle on the target
Tileset 1: Four black square pieces form a whole square on the target
Absorb
Conversion
Leech Life
Mega Drain
Mimic
Transform
0x22 (34) Tileset 0: White circle from target to user
Tileset 1: Black square from target to user
0x23 (35) Waves at the sides of target
Bind
Clamp
Constrict
Thunder Wave
Wrap
0x24 (36) ? Pokémon is paralyzed.
0x25 (37) Question marks
Amnesia

Also used when Pokémon is confused.
0x26 (38) Question marks Used when opponent's Pokémon is confused?
0x27 (39) Skulls
Poison status condition


Pokémon is poisoned.

0x28 (40) Dust from user to target
Sand-Attack
SmokeScreen
0x29 (41) Target is shocked by a ball of electricity
Thunder
Thunderbolt
ThunderShock
Thunder Wave
0x2A (42) Target is slashed diagonally from two sides at once
Clamp
Crabhammer
Guillotine
ViceGrip
0x2B (43) Target is hit by a thunderbolt, then some electricity jumps to the sides
Thunder
ThunderPunch
0x2C (44) Target is hit by water from the sky
Water Gun
0x2D (45) Four white circle pieces form a whole circle on the user
Double-Edge
0x2E (46) Energy beam from user to target
Aurora Beam
Hyper Beam
Ice Beam
Psybeam
SolarBeam
0x2F (47) Target is hit by ice from below
Ice Beam
Ice Punch

From 0x30 (48) to 0x3F (63)

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check 0x3B (opponent sleeping?)
Index # Description Used on
0x30 (48) Target is hit by rocks
Rock Throw
0x31 (49) Waves from user to target
Psywave
Supersonic
0x32 (50) ? Unused
0x33 (51) User is protected by a blinking barrier
Barrier
Double Team
Light Screen
Reflect
0x34 (52) User explodes
Explosion
Selfdestruct
0x35 (53) Bubbles from user to target
Bubble
BubbleBeam
0x36 (54) Powder falls on target
PoisonPowder
Sleep Powder
Spore
Stun Spore
0x37 (55) String from user to target
String Shot
0x38 (56) Target is hit by falling ice shards
Blizzard
0x39 (57) ? Unused
0x3A (58) "Zzz" text
Rest

This animation is also used when a Pokémon is sleeping.
0x3B (59) "Zzz" text Used when the opponent Pokémon is sleeping?
0x3C (60) ? Unused
0x3D (61)
0x3E (62) Blinking hit balloon from user to target
Confuse Ray
0x3F (63) Stars from user to target
Swift

From 0x40 (64) to 0x55 (86)

Index # Description Used on
0x40 (64) Musical note floating near target
Sing
0x41 (65) Black circle from user to target
Barrage
Egg Bomb
0x42 (66) Black circle explosion on target
Egg Bomb
0x43 (67) Tileset 0: A circle shrinking on the user
Tileset 1: A square shrinking on the user
Defense Curl
Harden
Meditate
Sharpen
0x44 (68) Leaves from user to target
Razor Leaf
0x45 (69) Spike moving near user
(slower version)
Horn Attack
0x46 (70) Spike moving near user
(faster version)
Fury Attack
0x47 (71) User breaks out of Poké Ball
Substitute
Transform
0x48 (72) Poké Ball drops Used in trades.
0x49 (73) Poké Ball pieces form an entire Poké Ball
0x4A (74) Poké Ball appears
0x4B (75) Poké Ball disappears
0x4C (76) Egg shaking
Softboiled
0x4D (77) Triangle from user to target
Tri Attack
0x4E (78) Black ball appears in place of target
Seismic Toss
0x4F (79) Black ball goes up
0x50 (80) Black ball goes down
0x51 (81) Shell blinks in place of user
Withdraw
0x52 (82) Coins from user to target
Pay Day
0x53 (84) Player throws rock Throw rock in the Safari Zone
0x54 (85) Player throws bait Throw bait in the Safari Zone
0x55 (86) Target is hit once
Barrage

From 0xD8 (216) to 0xEF (239)

Index # Description Used on
0xD8 (216) Screen waves
Night Shade
Psychic
Psywave
0xD9 (217) User is replaced by Substitute sprite
Substitute
0xDA (218) User shakes back and forth
Double Team
0xDB (219) Target slides off
Whirlwind
0xDC (220) Reset target sprite
Seismic Toss
0xDD (221) Reset user sprite
Counter
Double Team
Fly
Low Kick
Quick Attack
Seismic Toss
Sky Attack
Softboiled
Submission
Withdraw
0xDE (222) Blink target
Seismic Toss
0xDF (223) Hide target
0xE0 (224) ? Unused
0xE1 (225) Delay 10 frames Used in several moves, as a delay between two visual effects, or as a delay at the end of the move animation. This is often used multiple times at once for a longer delay.
0xE2 (226) Balls spiral inwards
(this has the same color palette as the user)
Focus Energy
Growth
Hyper Beam
Minimize
Recover
Softboiled
0xE3 (227) ? Unused
0xE4 (228) ? Unused
0xE5 (229) User slides back and stops halfway
Softboiled
0xE6 (230) Petals fall
Petal Dance
0xE7 (231) Leaves fall
Razor Leaf
0xE8 (232) User transforms into target
Transform
0xE9 (233) User slides down and disappears
(it remains invisible until fainted or switched out)
Acid Armor
0xEA (234) User is replaced by Minimize sprite
Minimize
0xEB (235) User bounces
Splash
0xEC (236) ? Unused
0xED (237) Balls shoot upwards
(this has the same color palette as the user)
Teleport
Sky Attack
0xEE (238) User is squished
0xEF (239) Hide user Used as a part of several battle animations.

From 0xF0 (240) to 0xFE (254)

Index # Description Used on
0xF0 (240) Brighten all color palettes
(black is completely removed and white becomes more common; specifically, the colors 0, 1, 2, 3 respectively become 1, 2, 3, 3)
Absorb
Agility
Defense Curl
Double-Edge
Flash
Growth
Harden
Light Screen
Meditate
Mega Drain
Minimize
Mist
Petal Dance
Recover
Sharpen
Softboiled
Withdraw
0xF1 (241) Reset user position
Body Slam
Double-Edge
Metronome
Strength
Tackle
Tail Whip
Take Down
0xF2 (242) User moves horizontally
0xF3 (243) User blinks
Recover
0xF4 (244) User slides back
Counter
Low Kick
Quick Attack
Seismic Toss
Submission
Substitute
0xF5 (245) Target blinks quickly Used when the target is hit by a damaging move with no side effect.
0xF6 (246) User slides down
Waterfall
Withdraw

This is also used when a Pokémon faints.
0xF7 (247) User slides up
Dig
Waterfall
0xF8 (248) Quickly flashes a dark palette 3 times
Confusion
Dream Eater
Hypnosis
Night Shade
Psybeam
Psychic
0xF9 (249) Both Pokémon are darkned, and both HP bars become black
Haze
Smog
SmokeScreen
0xFA (250) Water droplets
Haze
Mist
Surf
Toxic
0xFB (251) Screen shakes
Earthquake
Fissure
Seismic Toss
0xFC (252) Reset color palettes Used in several moves to restore the original color palettes after they were changed.
0xFD (253) Darken screen
(white disappears and black becomes more common; specifically, the colors 0, 1, 2, 3 respectively become 2, 1, 0, 0)
Confuse Ray
Disable
Double Team
Dream Eater
Glare
Hyper Beam
Leer
Reflect
SmokeScreen
Super Fang
Thunder
ThunderPunch
0xFE (254) Darken screen by reversing colors
(specifically, the colors 0, 1, 2, 3 respectively become 3, 2, 1, 0)
Body Slam
Conversion
Cut
Defense Curl
Double-Edge
Double Team
Disable
Fissure
Flash
Glare
Harden
Hyper Beam
Leech Life
Leer
Meditate
Mega Drain
Rolling Kick
Sharpen
Take Down
Thunder
Tri Attack
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.