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Slowking (Pokémon)/Generation VII learnset
2 Languages
Italiano
中文
Revision as of 07:50, 13 July 2024 by
Landfish7
(
talk
|
contribs
)
(Text replacement - "By
transfer
, only via prior evolution" to "By
transfer
, only via prior
Evolution
")
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
← Slowking
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
-
Champs
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Heal Pulse
Psychic
Status
0000
—
00—
—%
10
01
1
Power Gem
Rock
Special
080
80
100
100%
20
01
1
Hidden Power
Normal
Special
060
60
100
100%
15
01
1
Curse
Ghost
Status
0000
—
00—
—%
10
01
1
Yawn
Normal
Status
0000
—
00—
—%
10
01
1
Tackle
Normal
Physical
040
40
100
100%
35
05
5
Growl
Normal
Status
0000
—
100
100%
40
09
9
Water Gun
Water
Special
040
40
100
100%
25
14
14
Confusion
Psychic
Special
050
50
100
100%
25
19
19
Disable
Normal
Status
0000
—
100
100%
20
23
23
Headbutt
Normal
Physical
070
70
100
100%
15
28
28
Water Pulse
Water
Special
060
60
100
100%
20
32
32
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
36
36
Nasty Plot
Dark
Status
0000
—
00—
—%
20
41
41
Swagger
Normal
Status
0000
—
085
85%
15
45
45
Psychic
Psychic
Special
090
90
100
100%
10
49
49
Trump Card
Normal
Special
0000
—
00—
—%
5
54
54
Psych Up
Normal
Status
0000
—
00—
—%
10
58
58
Heal Pulse
Psychic
Status
0000
—
00—
—%
10
Bold
indicates a move that gets
STAB
when used by Slowking
Italic
indicates a move that gets STAB only when used by an Evolution of Slowking
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Slowking
Italic
indicates a move that gets STAB only when used by an Evolution of Slowking
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Belch
*
Poison
Special
120
90%
10
Belly Drum
Normal
Status
—
—%
10
Block
Normal
Status
—
—%
5
Future Sight
*
Psychic
Special
120
100%
10
Me First
Normal
Status
—
—%
20
Mud Sport
Ground
Status
—
—%
15
Sleep Talk
Normal
Status
—
—%
10
Snore
Normal
Special
50
100%
15
Stomp
Normal
Physical
65
100%
20
Wonder Room
Psychic
Status
—
—%
10
Zen Headbutt
Psychic
Physical
80
90%
15
Moves marked with an asterisk (*) must be
chain bred
onto Slowking in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Slowking in that game.
Bold
indicates a move that gets
STAB
when used by Slowking
Italic
indicates a move that gets STAB only when used by an Evolution of Slowking
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Drain Punch
Fighting
Physical
75
100%
10
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Recycle
Normal
Status
—
—%
10
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Slowking can be tutored the move in that game
A colored abbreviation in a white box indicates that Slowking cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Slowking
Italic
indicates a move that gets STAB only when used by an Evolution of Slowking
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Slack Off
Normal
Status
—
—%
10
Amnesia
Psychic
Status
—
—%
20
Bold
indicates a move that gets
STAB
when used by Slowking
Italic
indicates a move that gets STAB only when used by an Evolution of Slowking
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Avalanche
Ice
Physical
060
60
100}}
100%
10
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Brine
Water
Special
065
65
100}}
100%
10
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Counter
Fighting
Physical
0000
—
100}}
100%
20
II
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
II
III
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
II
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
II
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Nightmare
Ghost
Status
0000
—
100}}
100%
15
II
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
II
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
II
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
II
III
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
II
III
IV
V
VI
Zap Cannon
Electric
Special
120
120
050}}
50%
5
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Slowking
Italic
indicates a move that gets STAB only when used by an Evolution of Slowking
Click on the generation numbers at the top to see transfer-only moves for other generations
By
transfer
, only via prior
Evolution
Generation VII
Prior Evolution:
→Slowpoke
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
I
II
III
IV
V
VI
Bide
Normal
Physical
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Bubble Beam
Water
Special
065
65
100}}
100%
20
I
II
III
IV
V
VI
Fissure
Ground
Physical
0000
—
030}}
30%
5
I
II
III
IV
V
VI
Pay Day
Normal
Physical
040
40
100}}
100%
20
I
II
III
IV
V
VI
Psywave
Psychic
Special
0000
—
100}}
100%
15
I
II
III
IV
V
VI
Rage
Normal
Physical
020
20
100}}
100%
20
I
II
III
IV
V
VI
Reflect
Psychic
Status
0000
—
00—}}
—%
20
I
II
III
IV
V
VI
Skull Bash
Normal
Physical
130
130
100}}
100%
10
I
II
III
IV
V
VI
Take Down
Normal
Physical
090
90
085}}
85%
20
I
II
III
IV
V
VI
Teleport
Psychic
Status
0000
—
00—}}
—%
20
I
II
III
IV
V
VI
Tri Attack
Normal
Special
080
80
100}}
100%
10
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Slowking
Italic
indicates a move that gets STAB only when used by an Evolution of Slowking
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation VII)