Wonder Guard (Ability)
Wonder Guard | ふしぎなまもり | ||||||||||||||||||||||||||||||||||||||||
Mysterious Protection | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.
Effect
In battle
Generation III
Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not super effective.
Wonder Guard is bypassed by typeless damaging moves. This means Wonder Guard doesn't prevent damage from Beat Up, Future Sight or Doom Desire (as these are considered typeless prior to Generation V), or Struggle.
Wonder Guard does not prevent indirect damage such as damage from burn, poison, confusion, weather, recoil or entry hazards
Wonder Guard does not affect status moves, such as Tail Whip or Poison Powder.
Wonder Guard prevents damage from moves that deal direct damage, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to Counter and Psywave, but not Night Shade.
Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard.
Generation IV
Due to a glitch, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves.
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Wonder Guard can be bypassed by Abilities that ignore Abilities.
Generation V onwards
Fire Fang can no longer bypass Wonder Guard.
Damaging typeless moves no longer bypass Wonder Guard with the exception of Struggle.
Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by moves that ignore Abilities. Wandering Spirit will not swap Abilities with Wonder Guard either.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0292 | Shedinja |
Bug | Ghost | Wonder Guard | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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Pokéstar Studios opponents with Wonder Guard
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In other games
Pokémon Mystery Dungeon series
Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1.
Description
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In the anime
The Pokémon is immune to all moves that it's not weak against. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out. | |||
Colonel Hansen's Shedinja | The Princess and the Togepi | Debut |
In the manga
Pokémon Adventures
- In Sneaky Like Shedinja, Greta's Shedinja was mentioned to have Wonder Guard as its Ability.
- Crystal's Shedinja is revealed to have Wonder Guard as its Ability.
Trivia
- Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage in standard situations. From Generation VI onward, this type combination is now weak to the Fairy type.
- This immunity was showcased in-game with the Pokéstar Studios opponent Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
- If a pure Electric-type or a Poison/Dark-type Pokémon has Wonder Guard (e.g. Shedinja using Reflect Type or Entrainment via Mimic on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an Air Balloon, it becomes immune to all 18 types. However, these combinations can be hit by Ground-type moves during Gravity, as well as Thousand Arrows.
- This can be also done by having a pure Fire-type Pokémon use Burn Up if it acquires Wonder Guard (by Shedinja using Entrainment via Mimic on that Pokémon), with the added trait of removing the weaknesses against Gravity and Thousand Arrows.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |