From Bulbapedia, the community-driven Pokémon encyclopedia.
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| | style="background:#FFF; border: 1px solid #D8D8D8; text-align:left;" | Sound-based moves become Water-type moves. | | | style="background:#FFF; border: 1px solid #D8D8D8; text-align:left;" | Sound-based moves become Water-type moves. |
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| ! width="30px" style="background:#{{galar color}}; border: 1px solid #{{galar color dark}}" | IV | | ! width="30px" style="background:#{{galar color}}; border: 1px solid #{{galar color dark}}" | VIII |
| | width="125px" style="background:#FFF; border: 1px solid #D8D8D8" | {{acolor|Steam Engine|000}} | | | width="125px" style="background:#FFF; border: 1px solid #D8D8D8" | {{acolor|Steam Engine|000}} |
| | style="background:#FFF; border: 1px solid #D8D8D8; text-align:left;" | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. | | | style="background:#FFF; border: 1px solid #D8D8D8; text-align:left;" | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
Revision as of 18:01, 13 March 2020
The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
None
|
Generation II onward
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
None
|
Characteristics
Defense
Freeze-Dry is a unique Ice-type move that is super effective against Water, regardless of its actual type. The move Soak changes its target's type(s) to Water.
Offense
Almost all Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types. Flying also has good coverage with Water attacks. Though not a type, Freeze-Dry has even better coverage with Water, as every type that resists water is weak to Freeze-Dry. A Pokémon can resist this combination only when aided by an Ability, such as Water Absorb.
Weather can affect Water-type moves, with rain boosting its power and harsh sunlight reducing it, while extremely harsh sunlight causes Water-type moves to fail completely.
Contest properties
In Contests, Water-type moves are typically Beautiful moves, but they can be from any other Contest type.
Pokémon
As of Generation VIII, there are 143 Water-type Pokémon or 16.1% of all Pokémon (counting those that are Water-type in at least one of their forms), making it the most common of the eighteen types. All other types have been paired up with Water at least once - after the official release of Volcanion, Water became the second type to have this trait, after Flying.
Pure Water-type Pokémon
Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
IV
|
Aqua Jet
|
Physical
|
Cool
|
04040
|
100100%
|
2020 (max 32)
|
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
IV
|
Aqua Ring
|
Status
|
Beautiful
|
000—
|
000—%
|
2020 (max 32)
|
|
The user envelops itself in a veil made of water. It regains some HP every turn.
|
IV
|
Aqua Tail
|
Physical
|
Beautiful
|
09090
|
09090%
|
1010 (max 16)
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
VII
|
Bouncy Bubble
|
Special
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
|
IV
|
Brine
|
Special
|
Tough
|
06565
|
100100%
|
1010 (max 16)
|
|
If the target's HP is half or less, this attack will hit with double the power.
|
I
|
Bubble
|
Special
|
Cute
|
04040
|
100100%
|
3030 (max 48)
|
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
|
I
|
Bubble Beam
|
Special
|
Beautiful
|
06565
|
100100%
|
2020 (max 32)
|
|
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
|
I
|
Clamp
|
Physical
|
Tough
|
03535
|
08585%
|
1515 (max 24)
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
I
|
Crabhammer
|
Physical
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The target is hammered with a large pincer. Critical hits land more easily.
|
III
|
Dive
|
Physical
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
VIII
|
Fishious Rend
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
|
VIII
|
G-Max Foam Burst
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
VIII
|
G-Max Foam Burst
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
VIII
|
G-Max Stonesurge
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
VIII
|
G-Max Stonesurge
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
III
|
Hydro Cannon
|
Special
|
Beautiful
|
150150
|
09090%
|
055 (max 8)
|
|
The target is hit with a watery blast. The user can't move on the next turn.
|
I
|
Hydro Pump
|
Special
|
Beautiful
|
110110
|
08080%
|
055 (max 8)
|
|
The target is blasted by a huge volume of water launched under great pressure.
|
VII
|
Hydro Vortex
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
VII
|
Hydro Vortex
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
VIII
|
Life Dew
|
Status
|
|
000—
|
000—%
|
1010 (max 16)
|
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
|
VII
|
Liquidation
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
VIII
|
Max Geyser
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
VIII
|
Max Geyser
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
III
|
Muddy Water
|
Special
|
Tough
|
09090
|
08585%
|
1010 (max 16)
|
|
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
|
VII
|
Oceanic Operetta
|
Special
|
|
195195
|
000—%
|
011 (max 1)
|
|
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
|
II
|
Octazooka
|
Special
|
Tough
|
06565
|
08585%
|
1010 (max 16)
|
|
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
|
VI
|
Origin Pulse
|
Special
|
Beautiful
|
110110
|
08585%
|
1010 (max 16)
|
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
II
|
Rain Dance
|
Status
|
Beautiful
|
000—
|
000—%
|
055 (max 8)
|
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
|
V
|
Razor Shell
|
Physical
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
|
V
|
Scald
|
Special
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
VIII
|
Snipe Shot
|
Special
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
|
V
|
Soak
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user shoots a torrent of water at the target and changes the target's type to Water.
|
VII
|
Sparkling Aria
|
Special
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
|
VII
|
Splishy Splash
|
Special
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
|
VI
|
Steam Eruption
|
Special
|
Beautiful
|
110110
|
09595%
|
055 (max 8)
|
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
|
I
|
Surf
|
Special
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
I
|
Water Gun
|
Special
|
Cute
|
04040
|
100100%
|
2525 (max 40)
|
|
The target is blasted with a forceful shot of water.
|
V
|
Water Pledge
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
|
III
|
Water Pulse
|
Special
|
Beautiful
|
06060
|
100100%
|
2020 (max 32)
|
|
The user attacks the target with a pulsing blast of water. This may also confuse the target.
|
VI
|
Water Shuriken
|
Special
|
Cool
|
01515
|
100100%
|
2020 (max 32)
|
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
III
|
Water Sport
|
Status
|
Cute
|
000—
|
000—%
|
1515 (max 24)
|
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
|
III
|
Water Spout
|
Special
|
Beautiful
|
150150
|
100100%
|
055 (max 8)
|
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
|
I
|
Waterfall
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user charges at the target and may make it flinch.
|
II
|
Whirlpool
|
Special
|
Beautiful
|
03535
|
08585%
|
1515 (max 24)
|
|
The user traps the target in a violent swirling whirlpool for four to five turns.
|
I
|
Withdraw
|
Status
|
Cute
|
000—
|
000—%
|
4040 (max 64)
|
|
The user withdraws its body into its hard shell, raising its Defense stat.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Water type
A Pokémon with Color Change, Protean, Imposter, Forecast, RKS System, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, uses a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, if it is holding a Water Memory, or if it is holding a Splash Plate or Waterium Z.
Gen
|
Ability
|
Description
|
VI
|
Desolate Land
|
Activates harsh sunlight and nullifies weather conditions, moves, and abilities. Causes damage-dealing Water-type moves to fail.
|
IV
|
Dry Skin
|
Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP.
|
VII
|
Liquid Voice
|
Sound-based moves become Water-type moves.
|
VIII
|
Steam Engine
|
Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
|
IV
|
Storm Drain
|
The Pokémon draws in all Water-type moves to boost its Sp. Atk stat.
|
III
|
Torrent
|
Powers up Water-type moves when the Pokémon is in trouble.
|
III
|
Water Absorb
|
Restores HP if hit by a Water-type move.
|
VII
|
Water Bubble
|
Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves.
|
VII
|
Water Compaction
|
Sharply raises Defense if hit by a Water-type move.
|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Water-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
III
|
Drizzle
|
The Pokémon makes it rain when it enters a battle.
|
VI
|
Mega Launcher
|
Powers up aura and pulse moves.
|
III
|
Torrent
|
Powers up Water-type moves when the Pokémon is in trouble.
|
III
|
Water Veil
|
Prevents the Pokémon from getting a burn.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Items
|
Name
|
Description
|
|
Absorb Bulb
|
An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.
|
|
Douse Drive
|
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type.
|
|
Luminous Moss
|
An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.
|
|
Lustrous Orb
|
A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
|
|
Mystic Water
|
An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
|
|
Net Ball
|
A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
|
|
Passho Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one super effective Water-type attack.
|
|
Sea Incense
|
An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
|
|
Splash Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.
|
|
Water Gem
|
A gem with an ordinary essence. When held, it strengthens the power of a Water-type move one time.
|
|
Water Memory
|
A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
|
Waterium Z
|
It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves.
|
|
Wave Incense
|
An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.
|
Notable Water-type Trainers
- Main article: Category:Water-type Trainers
Icons
In the TCG
- Main article: Water (TCG)
Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.
Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass and Colorless Pokémon can resist this type.
Trivia
- Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
- Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI and Generation II introduced the fewest Water-type moves, with three each.
- The Water type has the most Pokémon that evolve via trading, with a total of six including: Politoed, Slowking, Kingdra, Milotic, Huntail, and Gorebyss.
- Of the three starter Pokémon types, Water is the only one to have all of its members - including their respective evolutions - be listed as blue.
- Junichi Masuda has stated that Water is his favorite type.
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