Shedinja (Pokémon): Difference between revisions
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==Trivia== | ==Trivia== | ||
* | * From [[Generation IV]] onwards, a basic [[Poké Ball]] (a requirement for evolution) is removed from the [[bag]] upon evolution to produce a Shedinja. In [[Generation III]], Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball. | ||
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Shedinja. | * No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Shedinja. | ||
* Shedinja has the lowest base stat total of all fully evolved Pokémon. | * Shedinja has the lowest base stat total of all fully evolved Pokémon. | ||
* Shedinja is one of only three Pokémon | * Shedinja is one of only three Pokémon (other than [[baby Pokémon]]) to have a different [[egg group]] than its evolutionary relatives, being in the {{egg|Mineral}} egg group while {{p|Nincada}} and {{p|Ninjask}} are in the {{egg|Bug}} group. It cannot breed normally with Mineral group Pokémon either way, however, as it has no gender. The other two Pokémon that share this trait are {{p|Nidorina}} and {{p|Nidoqueen}}, which are in the {{egg|Undiscovered}} group. | ||
* | * Shedinja inherits the same [[personality value]], IVs, EVs, OT and ID numbers as the Nincada that shed it. Among other things, if the Nincada was [[shiny]], Shedinja will be shiny as well. | ||
* | * The player is not given an opportunity to nickname Shedinja when it evolves from Nincada, but (assuming the Nincada was theirs as well) may consult a [[Name Rater]] to give it a nickname later. | ||
* Shedinja is the only Pokémon | * Shedinja's ability renders it immune to 12 of 17 attack types, the most of any Pokémon. This also gives it a number of further distinctions: | ||
* Prior to Generation V, if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but only the ones learned at the same level. In Generation V, Shedinja starts with the moves Nincada knew prior to evolution. | ** Shedinja is the only Pokémon immune to {{m|Sheer Cold}} and {{m|Dragon Rage}}, which otherwise have the same effect against all types. | ||
* Shedinja is the only genderless Pokémon that can learn egg moves. However, {{p|Staryu}} and {{p|Starmie}} could also learn moves via breeding in Gold and Silver. | ** Even if {{m|Foresight}} is used, Shedinja is still immune to {{t|Normal}} and {{type2|Fighting}} attacks. | ||
** If {{m|Soak}} is used to make Shedinja a {{type2|Water}}, it will have immunities to 15 of 17 attack types. | |||
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but only the ones learned at the same level. In Generation V, Shedinja starts with the moves Nincada knew prior to evolution. | |||
* Shedinja is the only genderless Pokémon that can learn egg moves (as a Nincada). However, {{p|Staryu}} and {{p|Starmie}} could also learn moves via breeding in Gold and Silver. | |||
* Shedinja and {{p|Froslass}} are the only two Ghost types that evolve from a Pokémon that isn't a Ghost type. | * Shedinja and {{p|Froslass}} are the only two Ghost types that evolve from a Pokémon that isn't a Ghost type. | ||
* Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the {{player}} in-game. | * Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the {{player}} in-game. | ||
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===1 HP trivia=== | ===1 HP trivia=== | ||
Shedinja has many unique characteristics derived from the fact that it has only 1 HP: | Shedinja has many unique characteristics derived from the fact that it has only 1 HP: | ||
* Shedinja is the only Pokémon to have a stat not calculated by the [[Stats#Formula|standard formula]]; if it were, Shedinja would have at least 10 HP, even without the addition of {{IV}}s or {{EV}}s. | * Shedinja is the only Pokémon to have a stat not calculated by the [[Stats#Formula|standard formula]]; if it were, Shedinja would have at least 10 HP (plus 1 HP per [[level]] up), even without the addition of {{IV}}s or {{EV}}s. | ||
* Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Ninjask that shed it, as Shedinja shares those IVs. | * Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Ninjask that shed it, as Shedinja shares those IVs. | ||
* Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s. | * Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s. | ||
** Shedinja gives 2 EVs in HP when defeated in battle, despite having the lowest HP of all Pokémon. | ** Shedinja gives 2 EVs in HP when defeated in battle, despite having the lowest HP of all Pokémon. | ||
* Shedinja will immediately faint if it receives any form of indirect damage, such as from {{status|Poison}}, [[weather conditions]] or [[entry hazard]]s. This is demonstrated in ''[[Pokémon XD: Gale of Darkness]]'' with [[Battle CDs 11-20|Battle CD 11]], which requires the user to defeat six Shedinja in only one turn of combat by using a combination of {{m|Spikes}} and {{m|Rock Slide}}. | * Shedinja will immediately faint if it receives any form of indirect damage, such as from {{status|Poison}}, [[weather conditions]] or [[entry hazard]]s. This is demonstrated in ''[[Pokémon XD: Gale of Darkness]]'' with [[Battle CDs 11-20|Battle CD 11]], which requires the user to defeat six Shedinja in only one turn of combat by using a combination of {{m|Spikes}} and {{m|Rock Slide}} or {{m|Sandstorm}}. | ||
** Outside of battle, Shedinja will immediately recover from Poison in [[Generation IV]] onwards, whereas in [[Generation III]], it would immediately faint as the player starts walking. | ** Outside of battle, Shedinja will immediately recover from Poison in [[Generation IV]] onwards, whereas in [[Generation III]], it would immediately faint as the player starts walking. | ||
* Despite it being able to learn {{m|Substitute}} and {{m|Rest}}, they will always fail, although Shedinja can receive another Pokémon's {{m|Substitute}} through {{m|Baton Pass}}. | * Despite it being able to learn {{m|Substitute}} and {{m|Rest}}, they will always fail, although Shedinja can receive another Pokémon's {{m|Substitute}} through {{m|Baton Pass}}. |
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Shedinja (Japanese: ヌケニン Nukenin) is a dual-type Bug/Ghost Pokémon.
It is considered a "special" evolution of Nincada, appearing only when Nincada evolves into Ninjask, starting at level 20, and there is an extra space in the player's party and the player has an extra Poké Ball. An extra Poké Ball is not necessary to obtain Shedinja in Generation III.
Biology
Physiology
Shedinja's body is based on an insect's shed exoskeleton. Therefore, its body is completely hollow (it possesses no internal organs). The shell consists of chitin and is entirely incapable of movement. As it is the shed shell of a fully developed Ninjask, it has a similar shape to the latter. Shedinja's entire body is brown in color; the abdomen is of a darker shade. There are four protrusions where Ninjask's limbs were growing. What appears to be its eyes are actually slits; perhaps formerly for the Ninjask the shell housed to look through. Shedinja has one pair of what appear to be tattered "wings" on its back, which is actually where the exoskeleton was torn by Ninjask to break free of the shell. Between its "wings" there is a hole, out of which the Ninjask escaped. Each "wing" divides into three smaller pieces. These "wings" actually don't perform any function, as Shedinja's body is immobile and levitates. Two horizontal lines circle its abdomen. A white halo constantly floats above its head.
Gender differences
Shedinja is a genderless species.
Special abilities
It is rumored that if a human peers into its back, the human's soul will be stolen. This rumor was never mentioned in the anime.
Shedinja is impervious to direct-damage from all attacks that its type combination isn't weak to due to its signature Ability, Wonder Guard. However, any direct damage from attacks that Shedinja is weak to or any form of indirect damage will always knock it out.
Behavior
Shedinja appear to be wise and intelligent Pokémon. They are also very quiet and stealthy, like a ninja. They are protective over Ninjask but otherwise very little is known about them.
Habitat
Shedinja probably live in forests, anywhere where there are Nincada and Ninjask and many other bug Pokémon.
Diet
- Main article: Pokémon food
In the anime
Major appearances
Shedinja made its debut appearance in The Princess and the Togepi under the ownership of Colonel Hansen. It also appeared in A Togepi Mirage!.
Minor appearances
It has made a number of cameo appearances in some Pokémon Contests, such as in The Saffron Con.
Pokédex entries
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In the manga
Pokémon Adventures
Shedinja first appeared when Aqua Admin Amber, having been deprived of his Pokémon after being abandoned by Archie, borrows a Nincada from his comrade Shelly, which then immediately evolves into a Ninjask, putting Wattson in quite a pinch with the incredible speed it gained by the minute. Although the old Gym leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean.
Several more volumes down the line, both Emerald and Greta used Shedinja to exploit its Wonder Guard ability, as well as the fact that it has one base HP, requiring no items to resuscitate itself.
In the TCG
- Main article: Shedinja (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation III. | |||||||||||||
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Game locations
This Pokémon was unavailable prior to Generation III. | |||||||||||||||||||||||||||||
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In side games
Game | Location |
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Pokémon Pinball: Ruby & Sapphire |
Automatic on obtaining Ninjask |
Pokémon Trozei! | Secret Storage 19 Endless Level 33 Forever Level 33 Mr. Who's Den |
Pokémon Mystery Dungeon Red/Blue Rescue Team |
Evolve from Nincada |
Pokémon Mystery Dungeon Explorers of Time/Darkness |
Mt. Travail (1F-19F) |
Pokémon Ranger | Lyra Forest |
Pokémon Rumble Blast | Forest: Misty Edgewater (post-ending) |
Stats
Base stats
Stat | Range | ||
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At Lv. 50 | At Lv. 100 | ||
HP: 1
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1 - 1 | 1 - 1 | |
90
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85 - 156 | 166 - 306 | |
45
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45 - 106 | 85 - 207 | |
30
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31 - 90 | 58 - 174 | |
30
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31 - 90 | 58 - 174 | |
40
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40 - 101 | 76 - 196 | |
Total: 236
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Other Pokémon with this total | ||
Pokéathlon stats
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Type effectiveness
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Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Future Sight and Doom Desire can hit Shedinja prior to Generation V.
In the Pokémon Mystery Dungeon series, the standard A-button tackle will do one HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.
Learnset
By leveling up
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By TM/HM
By breeding
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Father | Move | Type | Cat. | Pwr. | Acc. | PP | ||||
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Bug Bite | Bug | Physical | 60 | 100% | 20 | |||||
Bug Buzz | Bug | Special | 90 | 100% | 10 | |||||
Endure | Normal | Status | — | —% | 10 | |||||
Final Gambit | Fighting | Special | — | 100% | 5 | |||||
Faint Attack | Dark | Physical | 60 | —% | 20 | |||||
Gust | Flying | Special | 40 | 100% | 35 | |||||
Night Slash | Dark | Physical | 70 | 100% | 15 | |||||
Silver Wind | Bug | Special | 60 | 100% | 5 | |||||
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By tutoring
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Game | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||
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This Pokémon learns no moves by tutoring. | |||||||||||||
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By a prior evolution
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Stage | Move | Type | Cat. | Pwr. | Acc. | PP | ||||
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Mud-Slap | Ground | Special | 20 | 100% | 10 | |||||
Metal Claw | Steel | Physical | 50 | 95% | 35 | |||||
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Side game data
Pokémon Pinball
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Pokémon Pinball RS
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Pokémon Trozei!
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Pokémon Mystery Dungeon Red Rescue Team and Blue Rescue Team
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Pokémon Mystery Dungeon Explorers of Time, Explorers of Darkness, and Explorers of Sky
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Pokémon Ranger
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Evolution
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Level 20 → |
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If... Poké Ball in bag* |
Space in party → |
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Note: In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.
Sprites
Gen | Game | ||||||
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I | Red | Blue | Yellow | Red (Ja) | Green | Back | |
This Pokémon did not appear during Generation I. | |||||||
II | Gold | Silver | Crystal | Back | |||
This Pokémon did not appear during Generation II. | |||||||
III | Ruby | Sapphire | Emerald | FireRed | LeafGreen | Back | |
IV | Diamond | Pearl | Platinum | HeartGold | SoulSilver | Back | |
V | Black | White | Black 2 | White 2 | Back | ||
Trivia
- From Generation IV onwards, a basic Poké Ball (a requirement for evolution) is removed from the bag upon evolution to produce a Shedinja. In Generation III, Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball.
- No other Pokémon has the same type combination as Shedinja.
- Shedinja has the lowest base stat total of all fully evolved Pokémon.
- Shedinja is one of only three Pokémon (other than baby Pokémon) to have a different egg group than its evolutionary relatives, being in the Mineral egg group while Nincada and Ninjask are in the Bug group. It cannot breed normally with Mineral group Pokémon either way, however, as it has no gender. The other two Pokémon that share this trait are Nidorina and Nidoqueen, which are in the Undiscovered group.
- Shedinja inherits the same personality value, IVs, EVs, OT and ID numbers as the Nincada that shed it. Among other things, if the Nincada was shiny, Shedinja will be shiny as well.
- The player is not given an opportunity to nickname Shedinja when it evolves from Nincada, but (assuming the Nincada was theirs as well) may consult a Name Rater to give it a nickname later.
- Shedinja's ability renders it immune to 12 of 17 attack types, the most of any Pokémon. This also gives it a number of further distinctions:
- Shedinja is the only Pokémon immune to Sheer Cold and Dragon Rage, which otherwise have the same effect against all types.
- Even if Foresight is used, Shedinja is still immune to Normal and Template:Type2 attacks.
- If Soak is used to make Shedinja a Template:Type2, it will have immunities to 15 of 17 attack types.
- Prior to Generation V, if Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but only the ones learned at the same level. In Generation V, Shedinja starts with the moves Nincada knew prior to evolution.
- Shedinja is the only genderless Pokémon that can learn egg moves (as a Nincada). However, Staryu and Starmie could also learn moves via breeding in Gold and Silver.
- Shedinja and Froslass are the only two Ghost types that evolve from a Pokémon that isn't a Ghost type.
- Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the player in-game.
1 HP trivia
Shedinja has many unique characteristics derived from the fact that it has only 1 HP:
- Shedinja is the only Pokémon to have a stat not calculated by the standard formula; if it were, Shedinja would have at least 10 HP (plus 1 HP per level up), even without the addition of IVs or EVs.
- Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Ninjask that shed it, as Shedinja shares those IVs.
- Shedinja is the only Pokémon who cannot gain any additional HP EVs.
- Shedinja gives 2 EVs in HP when defeated in battle, despite having the lowest HP of all Pokémon.
- Shedinja will immediately faint if it receives any form of indirect damage, such as from Poison, weather conditions or entry hazards. This is demonstrated in Pokémon XD: Gale of Darkness with Battle CD 11, which requires the user to defeat six Shedinja in only one turn of combat by using a combination of Spikes and Rock Slide or Sandstorm.
- Outside of battle, Shedinja will immediately recover from Poison in Generation IV onwards, whereas in Generation III, it would immediately faint as the player starts walking.
- Despite it being able to learn Substitute and Rest, they will always fail, although Shedinja can receive another Pokémon's Substitute through Baton Pass.
- Shedinja's Defense and Special Defense stats normally have no purpose in battle, as any damage will invariably cause Shedinja to faint. However, if Shedinja receives a Substitute through Baton Pass, its Defense and Special Defense are factored into damage the Substitute takes. Shedinja's Defense and Special Defense stats are also used when a Pokémon uses Transform on a Shedinja, and when Shedinja uses Power Trick (via Mimic).
- Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a Rare Candy or revived with a Revive.
- Shedinja's Final Gambit will always do 1 HP damage to an opponent.
- Shedinja is the only fully evolved Pokémon that has lower base stat total than its pre-evolved form, due to its HP base stat of 1.
- If Shedinja holds a Focus Sash and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses Endure, it will receive no damage from the attack whatsoever.
- If Shedinja could obtain Sturdy, it would be able to survive any attack, creating a situation similar to Wondertomb. Unlike Wondertomb, indirect forms of damage would still cause Shedinja to immediately faint.
- If a Shedinja were to use Endeavor, it would always reduce the opponent's HP to 1.
Origin
It is based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its ability Wonder Guard probably alludes to this.
Name origin
Shedinja's name is a combination of shed, casting off skin or exoskeleton, and ninja.
Nukenin is a combination of 抜け殻 nukegara, casting off skin, and 忍者 ninja. Nukenin is also a term describing ninja who have abandoned their clan and lord.
In other languages
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External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |
- Pokémon pages lacking disambiguation notices
- Pokémon in the Erratic experience group
- Pokémon in the Hoenn Pokédex
- Body style 05 Pokémon
- Generation III Pokémon
- Bug-type Pokémon
- Ghost-type Pokémon
- Dual-type Pokémon
- Pokémon without Hidden Abilities
- Brown-colored Pokémon
- Gender-unknown Pokémon
- Mineral group Pokémon
- Pages with broken file links
- Pokémon with a base stat total of 236
- Pokémon with a unique base stat total
- Pokémon with 18 max performance stars
- Body size 1 Pokémon
- Pokémon that are part of a two-stage evolutionary line