Flinch: Difference between revisions
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In ''[[EP249|I Politoed Ya So!]]'', [[Misty's Politoed]] made [[Jessie's Arbok]] flinch with {{m|Headbutt}}. | In ''[[EP249|I Politoed Ya So!]]'', [[Misty's Politoed]] made [[Jessie's Arbok]] flinch with {{m|Headbutt}}. | ||
In ''[[DP015|Shapes of Things to Come!]]'', [[Paul's Chimchar]] flinched when [[Roark's Cranidos]] used {{m|Zen Headbutt}} on him. | In ''[[DP015|Shapes of Things to Come!]]'', [[Paul's Chimchar]] flinched when [[Roark's Cranidos]] used {{m|Zen Headbutt}} on him, preventing him from carrying out [[Paul]]'s order to use {{m|Dig}}. | ||
In ''[[DP081|Chim - Charred!]]'', {{Ash}}'s {{p|Chimchar}} flinched when [[Paul's Ursaring]] used {{m|Secret Power}} on him on a rocky terrain. | In ''[[DP081|Chim - Charred!]]'', {{Ash}}'s {{p|Chimchar}} flinched when [[Paul's Ursaring]] used {{m|Secret Power}} on him on a rocky terrain. | ||
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In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Magmar]] flinched when [[Brandon's Legendary titans#Registeel|Brandon's Registeel]] hit it with {{m|Iron Head}}, preventing it from carrying out [[Paul]]'s order to use {{m|Will-O-Wisp}}. This forced him to [[recall]] Magmar and send {{p|Nidoking}} out in its place. | In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Magmar]] flinched when [[Brandon's Legendary titans#Registeel|Brandon's Registeel]] hit it with {{m|Iron Head}}, preventing it from carrying out [[Paul]]'s order to use {{m|Will-O-Wisp}}. This forced him to [[recall]] Magmar and send {{p|Nidoking}} out in its place. | ||
In ''[[BW079|Caution: Icy Battle Conditions!]]'', [[Ash's Krokorok]] flinched | In ''[[BW079|Caution: Icy Battle Conditions!]]'', [[Ash's Krokorok]] flinched when [[Brycen]]'s {{p|Vanillish}} hit him with {{m|Astonish}}. | ||
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Revision as of 02:42, 23 November 2021
![](https://archives.bulbagarden.net/media/upload/thumb/d/dc/Paul_Chimchar_flinch.png/250px-Paul_Chimchar_flinch.png)
Flinch (Japanese: ひるみ Flinch) is a volatile status condition in which a Pokémon becomes unable to attack for one turn.
Effect
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if it is hit by another Pokémon's move before using its move. Most moves that cause flinching are physical moves.
Pokémon with Steadfast gain Speed each time they flinch.
Generation II
A Pokémon holding a King's Rock has a 12% chance of causing a target to flinch when using certain moves.
If the Pokémon uses a multi-strike move, only the final strike has a chance of causing the target to flinch from King's Rock.
In this generation only, sleeping and frozen Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King's Rock), and are thus able to successfully execute Sleep Talk or Snore regardless.
Generations III and IV
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using the moves affected by these items.
Generation V onward
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any move that deals damage and does not already have a chance to flinch. Moves that can flinch their targets are not affected by King's Rock or Razor Fang.
The chance of flinching from Razor Fang is affected by Serene Grace and the rainbow created by Fire Pledge and Water Pledge.
Cause
Moves
The following moves may cause their targets to flinch, but only if the user of the moves hits first.
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Prevention
Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt, or Turboblaze. While some descriptions state that the user flinches, Focus Punch failing due to taking damage is not flinching, so the move is unaffected by Inner Focus. If the Pokémon is hit by a move that always causes flinching, the message "<Pokémon>'s Inner Focus prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) will appear.
Dynamax Pokémon are immune to flinching.
In the spin-off games
Mystery Dungeon series
In the Pokémon Mystery Dungeon series, the Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Before Super Mystery Dungeon, it was referred to as Cringe.
Quash inflicts the Flinch status on the target as its sole effect in Mystery Dungeon.
In the anime
In I Politoed Ya So!, Misty's Politoed made Jessie's Arbok flinch with Headbutt.
In Shapes of Things to Come!, Paul's Chimchar flinched when Roark's Cranidos used Zen Headbutt on him, preventing him from carrying out Paul's order to use Dig.
In Chim - Charred!, Ash's Chimchar flinched when Paul's Ursaring used Secret Power on him on a rocky terrain.
In A Pyramiding Rage!, Paul's Magmar flinched when Brandon's Registeel hit it with Iron Head, preventing it from carrying out Paul's order to use Will-O-Wisp. This forced him to recall Magmar and send Nidoking out in its place.
In Caution: Icy Battle Conditions!, Ash's Krokorok flinched when Brycen's Vanillish hit him with Astonish.
In the manga
Pocket Monsters Platinum: Aim to Be Battle King!!
In PBK7, Shin's Tyrogue used Fake Out on Yū's Heatran, causing it to flinch.
Pokémon Adventures
Ruby & Sapphire arc
In The Beginning of the End with Kyogre & Groudon IX, Brawly's Hariyama used Fake Out to make Blaise's two Slugma flinch.
In Rayquaza Redemption I, Wally's Kecleon caused Norman's Slaking to flinch with Astonish.
Sword & Shield arc
In PASS11, a wild Cramorant flinched after Hop had his Pincurchin use Zing Zap on it.
In other languages
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Status conditions | |||
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BURN | FREEZE | PARALYSIS | POISON |
SLEEP | CONFUSION | FLINCH | FAINTING |
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |